Crossposting from 52 games per year thread, my thoughts about Overclocked: A History of Violence. Another game that was looking interesting at first glance but turned out to be a clunky mess. The idea and premise are great, you're playing as psychiatrist who needs to talk with 5 patients who were found went crazy in different parts of New York under similar circumstances. Soon after your investigation starts, it becomes obvious that all those people went from the same place, and you discovering truth piece by piece in reverse order, from the moment they've escaped and to the day when all starts. To add more drama, the protagonist also has some uncontrollable rage issues and problems with his wife who live in different town and want to divorce.
This could have been a great noir-style thriller, but unfortunately, design flaws and numerous plot holes ruined whole experience to me. This game is such a mixed bag, it did some things right, like showing points of interest by pressing spacebar or almost instant loads between locations - but at the same time there's no journal or at least task list, and sometimes it's really hard to understand what exactly game wants from you. The main part of Overclocked gameplay is an interrogation of patients by playing audio clips from your talks with other patients, but the problem is the whole process is very linear and you always need to remember who was interrogated already and which audiolog, from specific cell, date and part of the day you need to play - and you'll have dozens of those clips just after the first day of investigation, hence all 5 days. With lack of hints, it's getting really frustrating to come back to the game and try to remember where exactly you stopped during your previous session, especially if you haven't played it for few days. Unless you'll use a walkthrough, Overclocked quickly turns to the boring guessing game.
It's not just that, there's plenty of weird design choices outside interrogations. Overclocked has a very weird logic, at the first day protagonist said he needs to call detective, but refuses to do it in the hospital because he wanted "privacy". So, I went to the last point where he was fine with making private calls - to his room in the hotel. But when I called detective, he didn't respond and I stuck, having no idea what I should do next. Turned out I should have called him not from my room, but at the hospital entrance - which is dumb because there was a guard nearby - and only then detective suddenly decided to answer on my calls. Also, protagonist LOVES to refuse to sleep at the end of the day, motivating this simply because "Not yet".
A good story could have saved this game even despite all problems and design flaws, but it has some major problems as well. My main gripe is about the whole personal drama that happens in the life of the protagonist, he looks and acts perfectly sane most of the time, but everyone around always yelling at him and proposing medical treatment, which obviously driving him nuts. When a drunk guy suddenly put the gun to his head, it's perfectly fine, but once protagonist disarmed him and aimed gun at that guy, everyone starts to yell at him and say that "he losing it". Characters (including the protagonist) sometimes doing really dumb shit for no reason, I mean what will you do when your bank account suddenly become frozen and you won't have a cash to pay for your room in the hotel? Of course, you would act like any sane person - you'll come to work like nothing happened and ignore the issue for few days... Wait, what? Seriously? Maybe that's how devs tried to show that protagonist is really "losing it", but it's not insanity, it's just lack of brains!
Well, to be fair there are some nice plot twists - but that's not enough to make a competent story. Once you starting to put all pieces of the puzzle together, the whole plot is falling apart. Overclocked didn't bother to explain a lot of important parts of the story, for example, why all patients went crazy after escape from the facility and forgot everything - during the first day of the investigation it was clear that all patients escaped in pretty much sane condition. Well, apparently evil dudes somehow found them, brainwashed them, and for some reasons let them out - and by doing that, they've brought attention to their work, which was supposed to be secret. Whatever...
After all, Overclocked is not COMPLETELY terrible. If you're hardcore adventure games fan, then I can see you having some fun with it, but everyone else? Nah, just forget about it
...Welp, another post with impressions that I didn't expect to be that huge. At this pace, I'll need a 3rd part for my 52 games list soon. Hope my English becomes as better as I feel it is, because surprisingly writing this piece was even easier than on one of my native languages.