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VariantX

Member
Oct 25, 2017
16,886
Columbia, SC
"Zebei, Tungar, Razmi, Dhar, Ginseng & Honey, Qadira, Baozhai, Phoebe, Latigo, Ren, Naga Rider, Yan, Nuna, Thorani, Lanshi, Sangmu, Leilani, Kampan, Zahra, Kushi & Altun" and Antoine.

So 25 characters + the guest characters? Thats a pretty big roster. Sad that a few I wanted didn't get in, you gotta cut off somewhere in order to be able to ship the game.
 

Crocodile

Member
Oct 25, 2017
8,093
Oh nice to have a full list! Though shouldn't that list have those brothers who are replacing Tenoch? Are they not playable?

I hope we can get a collection of all the updated designs in one place/image.

RIP Narssus, Kaldi, Toko, George, Tatanka, Hassam and Kogi (at least Vasco is confirmed as a NPC)
 

Ultimadrago

Member
Oct 25, 2017
6,142
Oh nice to have a full list! Though shouldn't that list have those brothers who are replacing Tenoch? Are they not playable?

I neglected to include it before editing, but Ravi says there's one open slot for an original/inital character and three Backer slots. Someone brought up Hunoch in Skullheart as well and they've had animation streams too. Interesting that they weren't singled out.
 
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Crocodile

Member
Oct 25, 2017
8,093
I neglected to include it before editing, but Ravi says there's one open slot for an original/inital character and three Backer slots. Someone brought up Hunoch in Skullheart as well and they've had animation streams too. Interesting that they weren't singled out.

So by process of elimination those brothers (Hunoch and Xiboch) aren't playable then? They aren't on that list but they've also gotten stream time so I'm a bit confused. Are they bosses then?
 
Oct 26, 2017
5,133
No Tatanka or Toko hurts--really hurts. They'll probably end up being NPCs though, and that'll be good enough.


Otherwise, I think the party roster is very good! Thorani and Leilani making it into the party at least makes me very happy. I'll await further news~!
 

Ultimadrago

Member
Oct 25, 2017
6,142
I don't even recall what Antoine originally looked like.

tDy79U8.png


I wonder if his backstory still mirrors his Youtube teaser:
 

atomsk eater

Member
Oct 25, 2017
3,830
Kinda dig Antoine's updated look.

No Tatanka or Toko hurts--really hurts. They'll probably end up being NPCs though, and that'll be good enough.


Otherwise, I think the party roster is very good! Thorani and Leilani making it into the party at least makes me very happy. I'll await further news~!

I was really looking forward to Tatanka as well! Maybe if the game does very well they can give more characters party roles as DLC.
 

robotzombie

Member
Oct 25, 2017
2,864
I'm really, really bummed all three of my favorite characters didn't make the cut.

As a backer, this is the first time I've been disappointed in news of this game.

I don't want to send the wrong message, as every aspect of this game that does exist looks (and so far plays) amazing, it's just the characters that won't make it would have had that same amazing quality...
 

Ravidrath

Verified
Oct 27, 2017
297
Los Angeles, CA
It's kind of a shame you aren't revealing any more playable incarnations. There are a lot on that original list from the Indiegogo. People are going to be wondering for months, "did my favorite make the cut?"!

That's why we did this - to end all the agonizing over who would be playable or not.

I'm really, really bummed all three of my favorite characters didn't make the cut.

Which three?
 

Crocodile

Member
Oct 25, 2017
8,093
That's why we did this - to end all the agonizing over who would be playable or not.

I didn't realize that you had revealed the entire playable cast sans one original character + 3 Backer characters when I posted that. I thought there were still slots for more characters from the Indiegogo to be able to squeeze in.

One new big picture with all the updated designs would be appreciated. Something akin to:

yfyzyvsxbbvfz1wy66fg.png


Also what's the deal with Hunoch and Xiboch? I thought they were playable but I guess they are NPCs? Bosses?
 

Hours Left

Member
Oct 26, 2017
18,405
I'm seeing conflicting info around, will there be more Incarnations in the final game, or is this the final roster when adding in the cameo characters?
 

DrArchon

Member
Oct 25, 2017
15,485
I can't really complain because all of the characters I wanted the most got in, but my heart goes out to those that lost their favorites nonetheless.
 

Dreamboum

Member
Oct 28, 2017
22,861
25 characters ?? That's even more than Valkyrie Profile. Wild, I expected 12 or 15 at most and I would have been more than happy
 

Hours Left

Member
Oct 26, 2017
18,405
Sorry!

It's already a pretty huge cast, and we had to make decisions based on story, etc.
I understand, you have to do what's necessary.

I was just hoping this would be the RPG where we'd finally get some bara characters that aren't villains or minor NPCs, and when I saw Kogi and Tatanka I thought I'd get to see that happen. Even formally buff characters like Antoine were turned into the more lithe pretty boy archetype. I think I'll need to stop following the production of the game until it comes out now, to avoid thinking about it too much.

I'm sure the game will be great and I look forward to playing it, but thinking you'll get something and realizing you won't is very disappointing.
 

Shizuka

Member
Oct 25, 2017
14,110
I understand, you have to do what's necessary.

I was just hoping this would be the RPG where we'd finally get some bara characters that aren't villains or minor NPCs, and when I saw Kogi and Tatanka I thought I'd get to see that happen. Even formally buff characters like Antoine were turned into the more lithe pretty boy archetype. I think I'll need to stop following the production of the game until it comes out now, to avoid thinking about it too much.

I'm sure the game will be great and I look forward to playing it, but thinking you'll get something and realizing you won't is very disappointing.

What, no bara in the end? I'm sad.
 

Ultimadrago

Member
Oct 25, 2017
6,142
I can't really complain because all of the characters I wanted the most got in, but my heart goes out to those that lost their favorites nonetheless.

Same. My initial disappointment was thinking we wouldn't get more character information (game play, animation peeks, etc) and not that it was the final initial character. Now that I know we'll still be getting information of the confirmed characters, I'm satisfied.

Of course, I felt the "losing favorites" thing in the Skullgirls poll pretty hard, as some of you may remember. So I can always empathize with losing favorite(s).
 

VariantX

Member
Oct 25, 2017
16,886
Columbia, SC
Fuck yes, I know what im doing with my morning

Edit: Yeah, there's a whole new layer of polish on this just from playing less than a few minutes. The final product will be something to behold.
 
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dedacc

User requested ban
Banned
Oct 28, 2017
318
Oh my, there's German text in this update. Not fully, but some things like character introductions have been translated. Though the new gunslinger's intro is missing a noun there...
 

SweetSark

Banned
Nov 29, 2017
3,640
It seems I was right. The game will have have elements of Visual Novel-like presentation:

ss_0be52202ebadeaec5edabc9196b4c55705353a0a.1920x1080.jpg


Look freaking cool.
From the wiki, I guess is a character who will update you by giving her gemstones.
 

tuxfool

Member
Oct 25, 2017
5,858
It seems I was right. The game will have have elements of Visual Novel-like presentation:

ss_0be52202ebadeaec5edabc9196b4c55705353a0a.1920x1080.jpg


Look freaking cool.
From the wiki, I guess is a character who will update you by giving her gemstones.
Am I the only one that thinks that the overlay portraits should better represent character height differentials. Ajna should just be a head peeking out over the dialog box.
 

ItemsGuy

Member
Nov 14, 2017
8
Really digging the new update - even though I've been keeping a close eye on development, it had a *lot* more new content than expected. Everything feels like it's gotten a new layer or two of polish, and things like guarding/guard break and juggle bonuses are starting to bring out the best of the combat system. Kinda wish Latigo and Baozhai had Dhar's level of clarity with their personal resources, since they're currently a bit harder to keep track of in such an active environment. Could be something as simple as a small glint on Latigo's gun when it's loaded, or a tiny coin bag with a number next to it for Baozhai - since it seems like she can stock up pretty high - although I'm sure these sorts of user-friendliness things will be taken care of by the time the game's ready to ship.

Moreso than the previous build, it feels like most characters have a pretty strong focus and own their niche - with Baozhai setting up against defensive enemies, Nuna delaying enemy aggression, Dhar continuing to be a 1-turn-burst monster, and so on. I could even see Latigo's "true" ranged attacks coming in handy against enemies that can perform close-range counters or are otherwise dangerous to approach (since Tungar and Zebei might still end up putting themselves in danger as they have to run into attacking range, potentially tripping on traps and whatnot). However, Qadira still feels a bit vague; the follow-up attacks are neat combo-extending utility, although I'm not sure if that's exactly what should be cool about a shield-only character - and I'm not sure if the ability to block magic will fix that.

I also kind of feel spoiled with a lot of the ability interplay weaved into the various combat kits, since you get instances with characters like the previously-mentioned Latigo, Baozhai, and Dhar (whose resources interact with their 2 remaining attacks), which leads to a bit of disappointment when you have Ginseng & Honey and Nuna who really only have interactions between two of their attacks - with the third one feeling kind of arbitrary and not especially attractive. Why would I ever want to throw stuff with G&H instead of charging that godly heal when I have access to better ranged attackers (and better offensive characters in general)? Why would I spend attacks on Nuna's modest AoE brambles when she can set traps and buff them up with an amazing juggle extender? I think I mentioned a few months ago that G&H's down attack could play into her potion-making minigame a bit more, having Ginseng grab a weaker ingredient while Honey throws trash or jettisons an unwanted ingredient from their Tier 1 super, with those ingredients acting as "fuel" for the pestle attack's heal boost - possibly increasing its damage as well, adding a bit of tension to whether the player wants to blow the heal immediately or hang on to a more powerful neutral attack. I wouldn't say Nuna's AoE would have to interact with her up attack directly (since it doesn't really "leave" anything for it to grow), but maybe something like having the brambles deal more damage to falling enemies or immobilizing enemies with destroyable roots to buy her some time to get out multiple buffed plants (and further adding to her niche of "indirect damage mitigation"). Of course, they're still fun as they are, but filler attacks feel like untapped potential!

On the topic of character kits, I think it would be really useful if there was somewhere to look up the exact properties of all these different attacks (for example, I found out about growing plants way after I first picked up Nuna, and thought it was all time-based at first). There are a few more intricate interactions this time around, and in reference to the G&H and Nuna bit above, those attacks might actually be super useful in under-the-hood ways I'm just not aware of. Something official from the dev team would probably be the best for obvious reasons, but if they're too busy, hopefully a dedicated player would be able to whip something like that up.

I know I've rambled on a bit, but at the end of the day, Indivisible is already amazing even in this unfinished state. Hopefully we'll be getting more updates over the coming year, even if they aren't quite as meaty as the one we just got. Anything to make 2019 come a little faster!
 

SweetSark

Banned
Nov 29, 2017
3,640
Am I the only one that thinks that the overlay portraits should better represent character height differentials. Ajna should just be a head peeking out over the dialog box.

Hahaha! If this happens, We could only see Ajna's hed only. This would be hilarious!!!
Oh wait, I am wrong because there are the dialog boxes as well, so, Ajna would had been invisible in the coversation!! Hahahahaha XD
 
May 1, 2018
563
I also kind of feel spoiled with a lot of the ability interplay weaved into the various combat kits, since you get instances with characters like the previously-mentioned Latigo, Baozhai, and Dhar (whose resources interact with their 2 remaining attacks), which leads to a bit of disappointment when you have Ginseng & Honey and Nuna who really only have interactions between two of their attacks - with the third one feeling kind of arbitrary and not especially attractive.
Latigo's up attack is fine with normal bullets, but most are going to be of the special variety. Normal bullets are outclassed by Dhar, but special bullets are very strong, incredibly good against the right enemies.

I used Nuna's AoE plenty. Maybe I'm just too lazy to calculate the damage of the buffed plant, but the brambles do a lot more damage than the launcher when there's three enemies (they do a little more against two - almost 800). Baozhai can also do disruption and I wouldn't be surprised if future incarnations can, so the plant might not trip or need to be placed. The item toss isn't complete.

Qadira is very incomplete, her defense won't be passive.
 

ItemsGuy

Member
Nov 14, 2017
8
Latigo's up attack is fine with normal bullets, but most are going to be of the special variety. Normal bullets are outclassed by Dhar, but special bullets are very strong, incredibly good against the right enemies.

Although this contradicts my previous post a bit, I do kind of wish Latigo had a way to use his up attack without automatically using bullets (for example, being able to "charge" it like a guard break to use all 5 bullets) so that he had some way to use AP without spending his special bullets. One of the biggest temptations with him is to save special ammo for his Tier 3 super, but currently, it seems like the only way to line that up is to just...not attack with him for a while. Even if using up attack does baby damage without the charge, it would feel a bit less wasteful while waiting for that big burst turn!

I used Nuna's AoE plenty. Maybe I'm just too lazy to calculate the damage of the buffed plant, but the brambles do a lot more damage than the launcher when there's three enemies (they do a little more against two - almost 800). Baozhai can also do disruption and I wouldn't be surprised if future incarnations can, so the plant might not trip or need to be placed. The item toss isn't complete.

It might just be super situational, but by the time I started using her more, most enemies were capable of blocking - so AoE felt like something you'd have to set up for instead of just "the best option when you're fighting more than one thing" (which I really like, actually), leaving the up attack that juggles, does more single-target damage, and buffs traps feel like a much better investment. That being said, even if the juggle damage was nerfed and siphoned into her AoE, I'd still kind of like it to be more than just "hey here's a filler attack" since it feels like something that could be on pretty much any character, and doesn't particularly build into her core (which right now seems to be "indirect damage mitigation" with all of her interrupting power, letting you use her in place of a healer without feeling like you're screwing yourself over defensively).

That's the first time I've heard about the item toss thing, I'm curious to see what they do with it! They've given what seems like a very support-oriented character two tiers of super that are entirely damage-focused, but since they're not entirely finished, I can definitely see them doing something interesting with it.

Qadira is very incomplete, her defense won't be passive.

I figured as much, although I wonder if that active defense is only going to manifest as "she can do timed blocks to defend against magic" or if she's going to be able to further contribute to her own durability (or the durability of her team) in other, active ways. The part of me that really, really likes reading patch notes kind of makes me wish L0 would be even more transparent about their intentions with each character than they already are, but there are obviously downsides to sharing that sort of information during such a volatile stage of development. Guess I'll have to wait for future updates!
 

Ravidrath

Verified
Oct 27, 2017
297
Los Angeles, CA
Oh my, there's German text in this update. Not fully, but some things like character introductions have been translated. Though the new gunslinger's intro is missing a noun there...

"Not fully?"

Can you send an e-mail to [email protected], because it should definitely be fully localized into German.

To be fair, while I watching the places of the games, they seems a bit of empty.
I hope I am wrong and put more things in the backgrounds to feel this "void".

We haven't populated the game with NPCs yet.

That's to say there won't be a lot of NPCs in the more natural environments, like the jungle, desert and caves. But areas like Tai Krung and Iron Kingdom should feel more lived-in in the final game.
 

jb1234

Very low key
Member
Oct 25, 2017
7,231
Definitely liking all the mechanical changes in the new update. The writing as presented here is concerning (stilted and unpolished) but I'm guessing it's all placeholder dialogue for the demo.
 

Ravidrath

Verified
Oct 27, 2017
297
Los Angeles, CA
On the topic of character kits, I think it would be really useful if there was somewhere to look up the exact properties of all these different attacks (for example, I found out about growing plants way after I first picked up Nuna, and thought it was all time-based at first).
There will be full "move lists" in addition to the hints we're displaying now in the final game.

The writing as presented here is concerning (stilted and unpolished) but I'm guessing it's all placeholder dialogue for the demo.
Can you be more specific?

It is placeholder and will change, but that is the general tone the writer is going for, so I'm interested in more detail here.
 

NoKisum

Member
Nov 11, 2017
4,913
DMV Area, USA
With the game having its delay into 2019 (which I'm totally okay with because this game deserves all the polish it can get because you Lab Zero guys are amazing), I was wondering if it was possible to change the credited backer name for the end credits? I had a small idea of doing something special for a friend, but I wasn't sure if it was allowed.
 

Ravidrath

Verified
Oct 27, 2017
297
Los Angeles, CA
With the game having its delay into 2019 (which I'm totally okay with because this game deserves all the polish it can get because you Lab Zero guys are amazing), I was wondering if it was possible to change the credited backer name for the end credits? I had a small idea of doing something special for a friend, but I wasn't sure if it was allowed.

Yeah, that's fine.

Please contact BackerKit customer service and they can help you out.

https://indivisible-rpg-from-the-creators-of-skullgirls.backerkit.com/faq#contact-us