• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

Theorry

Member
Oct 27, 2017
61,016



PS4 renders at a native resolution of 1920x1080. Xbox One renders at a native resolution of 1600x900. PS4 Pro renders at a native resolution of 2560x1440 and downsamples this when outputting at 1080p. Xbox One X also renders natively at 2560x1440 even though it is currently not listed as Xbox One X Enhanced. The PS4 Pro appears to be using a form of post-process anti-aliasing and the other three consoles don't seem to have any anti-aliasing.

Stats.
https://docs.google.com/spreadsheet...-1ziCEzlqB4OsDIecbHxA1Op0/edit#gid=2019676557
 

Koukalaka

Member
Oct 28, 2017
9,287
Scotland
There's something up with the controls as well which I don't think is entirely down to the framerate - when going from FC5 to FC3 on the PS4 Pro, FC3 felt like a mess to play in comparison.
 

X1 Two

Banned
Oct 26, 2017
3,023
It has huge amounts of input lag. I found it to be unplayable on an Elite controller, a bit better on a standard controller (because they have a deadzone, so it's either to adjust to the game having a huge deadzone of input lag).
 

jelly

Banned
Oct 26, 2017
33,841
Does this mean Far Cry hasn't really changed much or just a lacklustre port?
 

Koukalaka

Member
Oct 28, 2017
9,287
Scotland
Does this mean Far Cry hasn't really changed much or just a lacklustre port?

Looks pretty lacklustre to me. I'm not sure if they based it off the last gen console versionsv but it definately looks worse than the PC version, from what I remember.

Edit: I could be overstating this - FC3 was a looker at the time though.
 
Last edited:

Vashetti

Member
Oct 27, 2017
6,553
What an embarrassing port.

This game was running on the 360, this isn't a CPU bottleneck.

The game performed appallingly routinely on PS3/360.

0g11oqy.jpg

 

Liquid Snake

Member
Nov 10, 2017
1,893
Embarrassingly bad port. Shame on Ubisoft for this cash grab.

Had potential to be the best version of a fantastic game....
 

JigglesBunny

Prophet of Truth
Avenger
Oct 27, 2017
31,120
Chicago
Far Cry 5 hit a native 4K with a locked 30 FPS on the X and this only manages 1440p with an inconsistent framerate.

Let's not get mixed up here, this really is a bad port.
 

Tetra-Grammaton-Cleric

user requested ban
Banned
Oct 28, 2017
8,958
Isn't the XBOX-X version of FC5 damn-near locked at 30fps @ 1080p and 4K?

What possible excuse could they have for this port?
 

Deleted member 1067

User Requested Account Closure
Banned
Oct 25, 2017
4,860
Not surprising.

FC3 was basically a PC exclusive that happened to have a console version. It was by far the biggest gulf of that generation between console performance/graphics and PC perf/gfx of a big name AAA release.

When Sony said they were afraid of the PC gaming market eating their breakfast on the enthusiat end is the reason they did the pro, Far Cry 3 is basically why.
 

Shoshi

Banned
Jan 9, 2018
1,661
"Well do you see something you fancy?" I like one x myself and the pro will give you a lift but the xbone, oh no !! that will kill you! The MIX is not quite right yet ;)"
"30 fps ahumm... I think I need a PC"
 
Last edited:

Piggus

Member
Oct 27, 2017
4,698
Oregon
What an embarrassing port.

This game was running on the 360, this isn't a CPU bottleneck.

First of all, last-gen consoles had relatively powerful CPUs, whereas this gen they're extremely weak. Emphasis was placed on RAM and GPU upgrades rather than the CPU with the assumptions developers would utilize a lot of GPU compute to make up for it. That doesn't bode well for ports of last-gen titles, especially open world games that need a lot of CPU power in the first place.

Second, FC3 wasn't particularly well-optimized on PC either. You're not getting 60 FPS for the same reason you're not getting it with GTAV.
 

Nowise10

Banned
Oct 25, 2017
839
Don't buy this port if you don't have the season pass for FC5. This port is shameful and crashes constantly. And im saying this when Far Cry 3 is one of my favorite games ever.
 

RedSwirl

Member
Oct 25, 2017
10,057
Not surprising.

FC3 was basically a PC exclusive that happened to have a console version. It was by far the biggest gulf of that generation between console performance/graphics and PC perf/gfx of a big name AAA release.

When Sony said they were afraid of the PC gaming market eating their breakfast on the enthusiat end is the reason they did the pro, Far Cry 3 is basically why.

This, but it actually happened with a lot of games between 2011 and 2013: Far Cry 3, Crysis 2, Crysis 3, Witcher 2, Battlefield 3, Medal of Honor Warfighter. Basically, around 2011 a lot of developers left consoles behind but the new consoles weren't ready yet so they started optimizing for PC first and consoles 2nd. That's how you got situations like Crysis 3 where the console version was actually below the minimum PC graphics settings.
 

motherless

Banned
Nov 6, 2017
2,282
Don't buy this port if you don't have the season pass for FC5. This port is shameful and crashes constantly. And im saying this when Far Cry 3 is one of my favorite games ever.

Good to know. I don't have much interest in Far Cry 5 but wanted this as I enjoyed it a lot on the PS3. Disappointing to here.
 
Last edited:

Vashetti

Member
Oct 27, 2017
6,553
Perhaps Ubi are intending to treat Season Pass owners as 'beta testers' for this, and they'll patch it up in the coming month before releasing to everyone?

Regardless of what they do, they should've ensured a locked 30fps before putting this out.
 

Nooblet

Member
Oct 25, 2017
13,632
To those who are saying why is this like this when FC5 is 4K/30FPS on X. It's several things:
1) FC5 and its tech were built around current gen consoles and the engine has been refined since FC3.
2) FC3 was actually more simulation heavy than FC5, not nearly as much as FC2 but it's no secret that the design direction of FC games have strayed further and further away from simulation since FC2 days.
3) FC3 was built for last gen consoles/PCs architecture from that time and it ran terribly on consoles, bringing that game to newer console and making it run the same as the newest most modern game in the franchise is an unrealistic expectation really.
4) The remaster was never going to be 60FPS, especially for an open world game. Console CPUs last gen weren't that much behind than the ones in current gen consoles, in some ways it can be argued they were even faster (though I donno how it translates to real world performance).
5) The remaster obviously does not have nowhere near the same budget as FC5.
 
Last edited:

2Blackcats

Member
Oct 26, 2017
16,072
Nah, it looks rough sometimes because it has no AA and even 1440p super sampling doesn't fix that and it shimmers like crazy on cables and stuff, but what you said is bollocks.

It's clean as a whistle.

HoHegJB.png


MRXp7dt.png


PCUZ91z.png

Looks great, thanks.

Seems the X version is causing the most issues.

As the devs are looking into the dead zone thing with the sticks I'd say it's worth waiting a little while to see if it gets patched.
 
This, but it actually happened with a lot of games between 2011 and 2013: Far Cry 3, Crysis 2, Crysis 3, Witcher 2, Battlefield 3, Medal of Honor Warfighter. Basically, around 2011 a lot of developers left consoles behind but the new consoles weren't ready yet so they started optimizing for PC first and consoles 2nd. That's how you got situations like Crysis 3 where the console version was actually below the minimum PC graphics settings.
And Crysis 3 looked hella good on those consoles. Its one of those rare late-gen DX11 downports that actually ended up looking decent. COD: AW is another one, but whilst it looks quite bad compared to current-gen, it performs well (on X360 that is).

To those who are saying why is this like this when FC5 is 4K/30FPS on X. It's several things:
1) FC5 and it's tech were built around current gen consoles and the engine has been refined since FC3.
2) FC3 was actually more simulation heavy than FC5, not nearly as much as FC2 but it's no secret that the design direction if FC games have strayed further and further away from simulation since FC2 days.
3) FC3 was built for last gen consoles and it ran like shit on it, bringing that game to newer console and making it run the same as the newest most modern game in the franchise is an unrealistic expectation really.
4) The remaster was never going to be 60FPS, c especially for an open world game. Console CPUs last gen weren't that much behind than the ones in current gen consoles, in some ways it can be argued they were even faster (though I donno how it translates to real world performance).
5) The remaster obviously does not have nowhere near the same budget as FC5.
That being said, FC3, but more FC4, are quite miracles on last-gen. Its amazing that such a game even runs on these consoles. They did a great write up on optimizing Far Cry 4 for last-gen: http://twvideo01.ubm-us.net/o1/vault/gdc2015/presentations/McAuley_Stephen_Rendering_the_World.pdf (I believe it was this one)
 

Dictator

Digital Foundry
Verified
Oct 26, 2017
4,931
Berlin, 'SCHLAND
I'm getting so tired of these stupid post

This game came out in 2012 and ran poorly on a fraction of the power of the current consoles.
Hrm... your post is uninformed. Where do you think those fractions are?

CPU power in current consoles is not magnitudes higher (if at all in some areas) unlike the GPU and RAM increase. Nooblet posted that above rather well. This lack of CPU power is documented to this point to extreme levels: we know jaguar is not powerful, we know it is not even very powerful if you compare it to cell and xenon. FC3 has trouble reaching 60 on PC on Ryzen chips. Jaguar does not stand a chance.
 

Fisty

Member
Oct 25, 2017
20,221
User Warned: “Lazy Dev” Rhetoric
Far Cry 5 hit a native 4K with a locked 30 FPS on the X and this only manages 1440p with an inconsistent framerate.

Let's not get mixed up here, this really is a bad port.

Yup. Metro Last Light hit 1080p60 on base consoles 4 years ago, this is just lazy Ubi plain and simple
 

Fart Master

Prophet of Truth
The Fallen
Oct 28, 2017
10,328
A dumpster
Hrm... your post is uninformed. Where do you think those fractions are?

CPU power in current consoles is not magnitudes higher (if at all in some areas) unlike the GPU and RAM increase. Nooblet posted that above rather well. This lack of CPU power is documented to this point to extreme levels: we know jaguar is not powerful, we know it is not even very powerful if you compare it to cell and xenon. FC3 has trouble reaching 60 on PC on Ryzen chips. Jaguar does not stand a chance.
My point was that the game was always incredibly flawed from a technical standpoint especially on the older systems not that it should run better.