So the first time I played it was fine, and now I load it up today and it's running like it's in slow-motion.
Anyone have this issue or know how to fix it? Don't really wanna uninstall unless I have to...
Thanks for the extended impressions. I had an eye on this as I really like the classic Castlevania games, but after noticing in some gameplays of the first levels that 'emptiness' you mention and not a really good use of enemies I lost some of the interest I had.Okay, having done the normal run, a bit of nightmare and half of Zangetsu murder spree I'm definitely vibing the game a lot more.
It's nice to have a CV3 like title that isn't so heavy on dick kicking, I love CV3 but it's a masochistic relationship.
Meanwhile Curse of the Moon has enough going on that it isn't too easy nor too hard, the happy medium of supernatural slaying.
Level design isn't as strong as classicvanias, it's quite content to riff on the usual vania tropes in a standard way, the lacking use of space is noticeable, you can really see the IGA-isms lurking in this game at times with large empty corridors existing just to shove a bigger enemy encounter in, on the positive side of IGA design you got the alt paths and collectables so that's nice, the way the normal run encourages you to mix up your characters and pick the right ability for the situation is an interesting way to approach things.
Zangetsu run so far is pretty damn good, I can see what Q means by Ninja Gaiden like when you've got the double jump, air slash and dash, it's like the bastard child of CV and NG Ninjavania? Castlegaiden? at any rate the single health bar brings back the classic feeling of challenge, only up the ship so far on this run but I can imagine future stages whupping me.
There's a lot of character to the simple NES style sprites, though I do feel like I'd personally prefer the enemies/bosses to be more traditional style gothic monster menagerie than the somewhat more outlandish types you see here, once again the quirkier foes of IGAvania titles have also made the jump over here for better and for worse.
Character isn't quite as well shared by the limited dialogue, the text rolls are rather droll and what little characterisation we get basically is ANGST but that's not as much as a factor in my more staright to the point classicvania style game, does make me expect less from Ritual on that front though.
So basically, money well spent, would recommend to any action platformer fan, not a revolution nor an evolution, it's a solid slice of the genre, shame its level design doesn't experiment more, I think Adventure Rebirth was braver than this.
Yeah, he could have taken over for Alucard's CV3 self as the guy with the slow firing spread shot since Alucard himself kind of took over Grant's role as the close range stabby guy. He also looks like a guy who would carry knives and a grappling hook as subweapons.I still feel cheated out of Hammer not fulfilling the Grant role in Julius Mode
What system? It's like a 33 MB download anyway, if you have to reinstall.
PC. And yeah I guess it's no big deal, but it'll but me not knowing how to actually fix it if it's reoccurring.
I have one temp Steam code (valid through June 8th) to give away, first one to quote this post gets it.
Dumb question but what's the playtime for a first run and what replay incentive is there?
My first run took me about 2.5 hours taking my time. There's different endings too, so a fair amount of replay value.Dumb question but what's the playtime for a first run and what replay incentive is there?
Dumb question but what's the playtime for a first run and what replay incentive is there?
Difficulties?The average playtime for the first run seems to average to around 2 hours give or take a bit (it took me 90 mins personally), and there's a bunch of different endings and a few extra modes.
Hmm. Too bad I don't care about achievements.Only an easier difficulty, but the game is challenging, and in order to get all achievements you do have to play through the game without any recruited allies or powerups.
How difficult is this game?
Is the difficulty anywhere near the classic Castlevanias?
v
Okay here is my breakdown for the different levels of difficulty...
Normal - 3/10 - This mode is very easy. You never have to be concerned about losing your weapon bar, as there are tons of items to replenish it. You will quickly amass FOUR health bars per life. Also, you are given more lives frequently. You will probably lose a life here and there if you play recklessly, but you will probably gain three lives for every one you lose. Also, the four health bars give you TONS of time to learn all the bosses patterns in a life. Beyond that, all four characters are super buff versions of their Castlevania 3 counterparts. They do the same things, but way better.
Nightmare - 5/10 - Some of the bosses are significantly more difficult this time around, and you have one less health bar now. Also, some of the alternative pathways are definitely more difficult. An as an example, you will run into later game enemies on the first stage. There is still an abundance of extra lives.
Sacrifice Run - 8/10 - You can kill your allies instead of rescuing them, this run is way more difficult and inline with a classic Castlevania game. Some enemies are a real bitch to deal with when you only have Zangetsu. Previously super easy bosses may even get you a few times, as he doesn't have the best tools to deal with them. His new moves certainly help, but his reach is still painfully stubby.
No Sacrifice, No Ally Run - 9/10 - If you just walk past your allies instead of recruiting/killing them you will get the most difficult of all the runs. Moment to moment, this is definitely a more difficult experience than the classic Castlevania games, but you still get to save your progress, so it isn't nearly as brutal. Still, it is a much harder mode and should give you all those good feelings.
Most importantly, they are all enjoyable. Normal is the only mode that felt a little too easy, for my own personal taste, at times.
Hmmm.
Hmmm.
I don't like when I have to gimp myself by choosing to skip something to experience a harder difficulty.
But seems ok.
Oh i seeIt's completely intended to skip or kill the allies, that's how the different endings are achieved.
I hate Zangetsu. Sacrifice run and no ally run are going to be painful.
Nightmare was a joke, you already know the patterns and have 3 characters since the begining. Easier than normal by far.And no Zangetsu!
This game not being out in a bunch of Euro countries on PSN is a delay or permanent? And does it effect other platforms as well? I was thinking of picking this up on Switch but now I worry I wont be able to :/
YUP haha."Oh, a ship stage? Reminds me of something, hmm..."
"Oh, a portrait mini bo-"
Just beat it in an hour or two. Pretty good. Excited to check out the other modes and stuff. Really hyped me up for proper Bloodstained with how perfect this one was. Bit on the easy and "you remember, from castlevania!!" side, but still fucking excellent. Didn't even realize this was a thing until today.
EDIT: The infinite 1up spawn in the final level kind of bummed me out. I only died with everyone twice, but you could have kept going forever. If you're gonna make it retro difficult, make it retro difficult.
Wait. I beat Nightmare mode. How do I unlock the third difficulty?
You'll need tomurdering each of the 3 allies you encounter as Zangetsu
Beat Nightmare which was fun.
Zangetsu-only is brutal, you're actually in danger of running out of lives at times. Even with the soul arts, you still feel not that much more powerful, and they cruely put almost all of the upgrades just out of reach even if you chain stuff like the dash and double jump. I think the Armor Up near the end is the only one you can get?
I can't imagine doing a Zangetsu-only without the extra abilities.
I'm only on Stage 5, so I must have missed at least one, but every other one I saw I was seemingly unable to reach because it required going through a hole or was too high/far to jump to.I'm on stage 6 of a murdering Zangetsu run and I have 2, a vase and a fist. I guess that's magic and attack power.