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Which extra difficulties have you beaten Bloodstained: CotM in?

  • Nightmare

    Votes: 115 85.2%
  • Ultimate +recruits

    Votes: 55 40.7%
  • Ultimate Solo

    Votes: 54 40.0%
  • Solo +powers

    Votes: 93 68.9%
  • Solo -powers

    Votes: 40 29.6%

  • Total voters
    135

Rodento

Member
Dec 28, 2017
130
Okay, having done the normal run, a bit of nightmare and half of Zangetsu murder spree I'm definitely vibing the game a lot more.
It's nice to have a CV3 like title that isn't so heavy on dick kicking, I love CV3 but it's a masochistic relationship.
Meanwhile Curse of the Moon has enough going on that it isn't too easy nor too hard, the happy medium of supernatural slaying.

Level design isn't as strong as classicvanias, it's quite content to riff on the usual vania tropes in a standard way, the lacking use of space is noticeable, you can really see the IGA-isms lurking in this game at times with large empty corridors existing just to shove a bigger enemy encounter in, on the positive side of IGA design you got the alt paths and collectables so that's nice, the way the normal run encourages you to mix up your characters and pick the right ability for the situation is an interesting way to approach things.
Zangetsu run so far is pretty damn good, I can see what Q means by Ninja Gaiden like when you've got the double jump, air slash and dash, it's like the bastard child of CV and NG Ninjavania? Castlegaiden? at any rate the single health bar brings back the classic feeling of challenge, only up the ship so far on this run but I can imagine future stages whupping me.

There's a lot of character to the simple NES style sprites, though I do feel like I'd personally prefer the enemies/bosses to be more traditional style gothic monster menagerie than the somewhat more outlandish types you see here, once again the quirkier foes of IGAvania titles have also made the jump over here for better and for worse.
Character isn't quite as well shared by the limited dialogue, the text rolls are rather droll and what little characterisation we get basically is ANGST but that's not as much as a factor in my more staright to the point classicvania style game, does make me expect less from Ritual on that front though.

So basically, money well spent, would recommend to any action platformer fan, not a revolution nor an evolution, it's a solid slice of the genre, shame its level design doesn't experiment more, I think Adventure Rebirth was braver than this.
Thanks for the extended impressions. I had an eye on this as I really like the classic Castlevania games, but after noticing in some gameplays of the first levels that 'emptiness' you mention and not a really good use of enemies I lost some of the interest I had.

Even with that maybe I'll give it a try later, I'm in the mood for this type of games and the price is too low for consider it a waste of money in the case it wouldn't be that good.
 

nded

Member
Nov 14, 2017
10,584
I still feel cheated out of Hammer not fulfilling the Grant role in Julius Mode
Yeah, he could have taken over for Alucard's CV3 self as the guy with the slow firing spread shot since Alucard himself kind of took over Grant's role as the close range stabby guy. He also looks like a guy who would carry knives and a grappling hook as subweapons.
 

takoyaki

Member
Oct 25, 2017
1,677
I have one temp Steam code (valid through June 8th) to give away, first one to quote this post gets it.

edit: sent
 
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Deleted member 11018

User requested account closure
Banned
Oct 27, 2017
2,419
musiccreditss1s9o.png

Good job you Lot :) (Yamane, Ippo Yamada, Aoi Takeda, Takumi Sato, Hiroaki Sano, Ryo Kawakami, Ryo Yoshinaga)
 

Epinephrine

Member
Oct 27, 2017
842
North Carolina
PC. And yeah I guess it's no big deal, but it'll but me not knowing how to actually fix it if it's reoccurring.

You know what's odd, I had the same issue witb Steam yestersay, but it impacted Nidhog. On there, turning off vsync fixed it, but then I get screen tearing. I've never had that issue with Nidhogg until last night. Not an option on this game, but odd that we were struck with the same issue.
 

Deleted member 11018

User requested account closure
Banned
Oct 27, 2017
2,419
Dumb question but what's the playtime for a first run and what replay incentive is there?

It was 3 hours for me. I'd say there's a pretty big incentive to at least replay once, and twice if your first run was not an alone ride... at least for me.
The multipath does not really change scenery , so it's not there to help keep things fresh but still it creates variation.
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
I've been playing this slowly as Solo Zangetsu and the game got pretty fun starting from stage 2. I like the new abilities you get and how further stages are clearly designed around it.

Screens feel kinda empty though, like it lacks a lot more enemies or something, but the challenge has been decent.
 

HotHamBoy

Banned
Oct 27, 2017
16,423
The average playtime for the first run seems to average to around 2 hours give or take a bit (it took me 90 mins personally), and there's a bunch of different endings and a few extra modes.
Difficulties?

I'll probably wait for a sale since I just got Xenoblade 2

If I get any game this week it's going to be Yoku's Island Express, pending reviews.
 

HotHamBoy

Banned
Oct 27, 2017
16,423
Only an easier difficulty, but the game is challenging, and in order to get all achievements you do have to play through the game without any recruited allies or powerups.
Hmm. Too bad I don't care about achievements.

Well, seems like a good pick up when things are slow. I actually have a pretty full wishlist atm.
 
OP
OP
Mega Man Zero

Mega Man Zero

Member
Oct 27, 2017
3,827
How difficult is this game?
Is the difficulty anywhere near the classic Castlevanias?

You can play the game in different ways to make it harder or easier. You can unlock harder modes depending on how you play the normal mode. You can make it pretty hard if you want to, by not recruiting the other characters. Recruiting all the characters makes the game pretty easy when compared to the NES Castlevanias.
 

QisTopTier

Community Resettler
Member
Oct 25, 2017
13,717
v
Okay here is my breakdown for the different levels of difficulty...

Normal - 3/10 - This mode is very easy. You never have to be concerned about losing your weapon bar, as there are tons of items to replenish it. You will quickly amass FOUR health bars per life. Also, you are given more lives frequently. You will probably lose a life here and there if you play recklessly, but you will probably gain three lives for every one you lose. Also, the four health bars give you TONS of time to learn all the bosses patterns in a life. Beyond that, all four characters are super buff versions of their Castlevania 3 counterparts. They do the same things, but way better.

Nightmare - 5/10 - Some of the bosses are significantly more difficult this time around, and you have one less health bar now. Also, some of the alternative pathways are definitely more difficult. An as an example, you will run into later game enemies on the first stage. There is still an abundance of extra lives.

Sacrifice Run - 8/10 - You can kill your allies instead of rescuing them, this run is way more difficult and inline with a classic Castlevania game. Some enemies are a real bitch to deal with when you only have Zangetsu. Previously super easy bosses may even get you a few times, as he doesn't have the best tools to deal with them. His new moves certainly help, but his reach is still painfully stubby.

No Sacrifice, No Ally Run - 9/10 - If you just walk past your allies instead of recruiting/killing them you will get the most difficult of all the runs. Moment to moment, this is definitely a more difficult experience than the classic Castlevania games, but you still get to save your progress, so it isn't nearly as brutal. Still, it is a much harder mode and should give you all those good feelings.

Most importantly, they are all enjoyable. Normal is the only mode that felt a little too easy, for my own personal taste, at times.
 

AztecComplex

Banned
Oct 25, 2017
10,371
Trying not to read all your impressions as to not spoil the fun too much for me. This wait for my console code is excruciating!
 

sinny

Member
Oct 28, 2017
1,421
I hate Zangetsu. Sacrifice run and no ally run are going to be painful.

Nightmare was a joke, you already know the patterns and have 3 characters since the begining. Easier than normal by far.
And no Zangetsu!
 
OP
OP
Mega Man Zero

Mega Man Zero

Member
Oct 27, 2017
3,827
I hate Zangetsu. Sacrifice run and no ally run are going to be painful.

Nightmare was a joke, you already know the patterns and have 3 characters since the begining. Easier than normal by far.
And no Zangetsu!

I didn't really like him in my first run either. I mostly used Gebel and Miriam. He gets really powerful when he kills the other people, though. He gets a crescent air slash, a double jump, and a short dash that helps you jump farther.
 

Nose Master

Member
Oct 27, 2017
2,720
Just beat it in an hour or two. Pretty good. Excited to check out the other modes and stuff. Really hyped me up for proper Bloodstained with how perfect this one was. Bit on the easy and "you remember, from castlevania!!" side, but still fucking excellent. Didn't even realize this was a thing until today.

EDIT: The infinite 1up spawn in the final level kind of bummed me out. I only died with everyone twice, but you could have kept going forever. If you're gonna make it retro difficult, make it retro difficult.
 

Jhn

Member
Oct 28, 2017
423
This game not being out in a bunch of Euro countries on PSN is a delay or permanent? And does it effect other platforms as well? I was thinking of picking this up on Switch but now I worry I wont be able to :/

I've now literally asked about this and to which extent it further disrupts backer codes using every channel available to me, and in all cases I'm consistently met by either silence or ignorance. How does no one know anything about this?
 

Agent X

Member
Oct 27, 2017
1,141
New Jersey
I grabbed this for Vita last night, and played for close to three hours. It's a total blast! It delivers that good old-fashioned Castlevania vibe, with very tight character control. I'm sure that I'll be playing and replaying this one for a while.
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
"Oh, a ship stage? Reminds me of something, hmm..."

"Oh, a portrait mini bo-"
EBHCmJp.png
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
Can anybody confirm if returning to title saves my cleared stages? It only mentions powerups, and I'd assume that includes the stages too, but wanna make double sure before playing something else.

I'm loving how both the level design and amount of challenge gets better with each new stage. I've been doing pretty okay so far, but the first castle stage is fairly tough.

Boss battles are so good by the way, even though some remind me more of Mega Man X and Zero than Castlevania lol. One was pretty much Storm Eagle/Skyver.
 

Revolsin

Usage of alt-account.
Banned
Oct 27, 2017
4,373
Just beat it in an hour or two. Pretty good. Excited to check out the other modes and stuff. Really hyped me up for proper Bloodstained with how perfect this one was. Bit on the easy and "you remember, from castlevania!!" side, but still fucking excellent. Didn't even realize this was a thing until today.

EDIT: The infinite 1up spawn in the final level kind of bummed me out. I only died with everyone twice, but you could have kept going forever. If you're gonna make it retro difficult, make it retro difficult.

The Solo Zangetsu run is absolutely retro-difficult. I'd call it straight up brutal. You do get upgrades for killing your allies, but man does that not make up for the gigantic jump in difficulty. Starting from Stage 2 you have to take some alternate paths, and those paths will absolutely shit on you.

Just barely finished the 2nd stage just now, had to continue like 3 times after losing my lives over and over.
 

Daschiel

Member
Oct 28, 2017
754
Still no code for me -_- on ps4. I may end up just buying it and gifting the code if I ever receive it. They better not fuck up the code for the main game once it releases.
 

1upsuper

Member
Jan 30, 2018
5,489
I love the four different runs in the game. Anyone do a solo Sypha Alfred, mandatory magic-only run yet? :P Obviously you'd have to use Zangetsu for the first three levels.
 

Crushed

Member
Oct 25, 2017
7,720
Beat Nightmare which was fun.


Zangetsu-only is brutal, you're actually in danger of running out of lives at times. Even with the soul arts, you still feel not that much more powerful, and they cruely put almost all of the upgrades just out of reach even if you chain stuff like the dash and double jump. I think the Armor Up near the end is the only one you can get?

I can't imagine doing a Zangetsu-only without the extra abilities.
 
OP
OP
Mega Man Zero

Mega Man Zero

Member
Oct 27, 2017
3,827
Beat Nightmare which was fun.


Zangetsu-only is brutal, you're actually in danger of running out of lives at times. Even with the soul arts, you still feel not that much more powerful, and they cruely put almost all of the upgrades just out of reach even if you chain stuff like the dash and double jump. I think the Armor Up near the end is the only one you can get?

I can't imagine doing a Zangetsu-only without the extra abilities.

I'm on stage 6 of a murdering Zangetsu run and I have 2, a vase and a fist. I guess that's magic and attack power.

I'm also doing a Zangetsu with no extra powers run and I just got to stage 4. That's definitely the most NES Castlevania-like way to play. You really have to pay attention to what subweapon you have for what you need to do.
 
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Crushed

Member
Oct 25, 2017
7,720
I'm on stage 6 of a murdering Zangetsu run and I have 2, a vase and a fist. I guess that's magic and attack power.
I'm only on Stage 5, so I must have missed at least one, but every other one I saw I was seemingly unable to reach because it required going through a hole or was too high/far to jump to.

The fist is Stage 6 IIRC, but I thought you needed a slide or bat to get in there. Hmm.


Maybe you can double jump from below onto some to pass through.