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Sangetsu-II

Member
Oct 26, 2017
2,503
People who do this obviously aren't too interested in keeping the game long-term, which means they would have likely bought it on sale or used, rented it, bought it and then resold it, and so on. Which means not a huge amount of money from those people overall, if any (in case of a used copy, no money at all goes to MS). This user effectively gives 30$ for sure to Microsoft, possibly more if he ends up really enjoying one of the games. If he kept on buying used and such, it's no guarantee they'd effectively have seen more money from him.

While I agree with your statement that MS is making little money of someone that would have likely not gave money to MS at all, I doubt a sporadic $10 would be enough to pay for the hundreds of titles MS is essentially renting off third party every month.
 

Judge

Vault-Tec Seal of Approval
Moderator
Oct 25, 2017
5,136
I have updated the title of this thread to reflect the actual news, without the "record" part that people seem to be getting stuck up on. It was mentioned only in the title of the Xbox Wire article and really has no bearing on the true purpose of this discussion, which is the 1 million player milestone
 

Ge0force

Self-requested ban.
Banned
Oct 28, 2017
5,265
Belgium
This is probably why they released it in such a buggy state people don't care.

I was thinking the same thing. Let's hope Game Pass doesn't become an excuse to launch broken or empty games, since Xbox owners will play it anyway. Personally I don't feel like supporting any dev releasing a game in such a buggy state.
 

AngelOFDeath

Member
Nov 13, 2017
2,372
I really wonder how many Gamepass subs are there. I think without Gamepass, this game's engagement count probably wouldn't be as high, which is an excellent strategy for a not insanely high AAA budget game. Whats the marketing been like for this and hell even Gamepass, I honestly have not seen it.

And having a million people play the game isn't a record by any stretch, unless the record is for that dev then sure, but its more of a milestone.
 

OG_Thrills

Banned
Oct 27, 2017
4,655
Dude, he posted the article title itself, lol.

So yes, still Greenberg PR.



In case you missed it. ;)

So basically we need to see if pal and npd charts match up to what he saying. After all this is the man who claimed sales to a store equates to sales through to a consumer. I think Greenberg gives more than he ever intends to give away everytime he pushes his own PR.
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
I really wonder how many Gamepass subs are there. I think without Gamepass, this game's engagement count probably wouldn't be as high, which is an excellent strategy for a not insanely high AAA budget game. Whats the marketing been like for this and hell even Gamepass, I honestly have not seen it.

And having a million people play the game isn't a record by any stretch, unless the record is for that dev then sure, but its more of a milestone.

The first was, at launch, a relatively unknown XBLA title that did gain a bit of a cult following. Since it's highly unlikely the first title had one million players in 2 days (which is a number many triple-A games fail to reach), it's definitely an internal record.
 

noyram23

Banned
Oct 25, 2017
9,372
Greenberg is probably laughing his ass off everytime you take his bait, he's probably earning big bucks too while doing that.
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
So basically we need to see if pal and npd charts match up to what he saying. After all this is the man who claimed sales to a store equates to sales through to a consumer. I think Greenberg gives more than he ever intends to give away everytime he pushes his own PR.

Yes and no, because there is probably a big share of people playing on Game Pass, who did not, in fact, buy the game. But given Sea Of Thieves did great numbers even without counting Game Pass, it's fair to say the game sold pretty well, especially considering it's an AA title at best.
 

wapplew

Banned
Oct 25, 2017
1,163
The first was, at launch, a relatively unknown XBLA title that did gain a bit of a cult following. Since it's highly unlikely the first title had one million players in 2 days (which is a number many triple-A games fail to reach), it's definitely an internal record.

First game sold 5m copies, that's bigger cult than Souls.
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
First game sold 5m copies, that's bigger cult than Souls.

It took some time to get there, and a re-release too. For reference, I dug up some older records: the first game sold half a million copies in 2 weeks: http://www.ign.com/articles/2013/06/19/state-of-decay-breaks-sales-record-gets-new-mode. Even with Game Pass and such, it's fair to expect that 1m players equals at least half a million actual copies sold, so by all means it's their internal record.
 

AmFreak

Member
Oct 26, 2017
2,506
Yes and no, because there is probably a big share of people playing on Game Pass, who did not, in fact, buy the game. But given Sea Of Thieves did great numbers even without counting Game Pass, it's fair to say the game sold pretty well, especially considering it's an AA title at best.
What numbers did Sea of Thieves do without Gamepass?
 

Klobrille

Member
Oct 27, 2017
9,360
Germany
1 Million Players after two days of global release is the fact here. People can spin, moan about the wording or cry about a mans PR job as much as they want. Over 1 million players stay over 1 million players, however you see it. Game Pass. Digital. Physical. Microsoft doesn't care. They want you to be in their MAU. If you played their game, that's a success for Microsoft. That's what counts. And these are great numbers for a game that sits at a 69 MC.
 

pharmboy044

Member
Oct 27, 2017
253
Once Gamepass was announced we all knew going forward it would be the number of users who were playing the game that would reported instead of unit sales.
Anyway, no matter how you look at it, a million is still a very good number.
 

Nintendo

Prophet of Regret
Member
Oct 27, 2017
13,366
Game Pass doing its work.

Congrats. I hope the devs get a bigger budget next time.
 

Theorry

Member
Oct 27, 2017
60,972
Wish Gamepass was arround for release for games like Quantum Break and Sunset Overdrive.
Would sure have helped those games.
 

memoso

Member
Nov 6, 2017
59

Dude, he posted the article title itself, lol.

So yes, still Greenberg PR.



In case you missed it. ;)

It's in the article title.

Actually, it is the exact quote, isn't it?

Jajajja ok ,so it's a clickbait(didn't read the title xD).
Definitely i can't understand Greenberg and his need to do all this lame phrasing. Why don't made the correct statement (like they do in the body of the new) , 1 million players it's a nice milestone for SOD2.
 

janusff

The Fallen
Oct 25, 2017
18,125
Austin, TX
Congrats, I guess PAL chart number 1 next week is locked.
GoW had a good run.
tumblr_p5vjva9lwx1up42jgo2_540.gif
 

Kenjovani

Banned
Oct 28, 2017
1,158
I was thinking the same thing. Let's hope Game Pass doesn't become an excuse to launch broken or empty games, since Xbox owners will play it anyway. Personally I don't feel like supporting any dev releasing a game in such a buggy state.

I don't think necessarily broken games will be a trend (although a worry nonetheless on any platform) but Microsoft definitely doesn't seem focused on AAA big investment games and i believe they are lowering their gaming budgets to AA type levels because of gamepass focus. Expect most games to be of a lower standard and scope like a Recore, SOT, State of Decay, etcccc. And even though Crackdown has cost them money being in development hell that game will also be of a limited scope.
 

Sydle

Member
Oct 27, 2017
3,275
Good for Undead Labs. Hopefully they can polish it up a bit as they release more content.

As for MS, obviously Gamepass is working out well for them. I wonder what it looks like when they double down on it in the coming years.
 

Siresly

Prophet of Regret
Member
Oct 27, 2017
6,568
I used the 14 day Game Pass trial.
Who knows what that 1 million number really means in terms of sales or finances.
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
I used the 14 day Game Pass trial.
Who knows what that 1 million number really means.

It means over one million people played the game, for an average of over 6 hours, too. Since they all did so in Microsoft's ecosystem (Xbox One, Windows 10, possibly Xbox Live Gold, Game Pass, etc.), it's definitely good numbers for Microsoft. The moment Microsoft announced all their first parties will launch day 1 on Game Pass, it become clear the amount of users will be key to them more than the actual amount of copies sold. Which, with 1 million players for an AA game, still seems to be a pretty good number overall.
 

John Bender

Member
Oct 27, 2017
3,058
User Warned: System Wars
Oh man, the PR is so good again =D
1 Million Players after two days of global release is the fact here. People can spin, moan about the wording or cry about a mans PR job as much as they want. Over 1 million players stay over 1 million players, however you see it. Game Pass. Digital. Physical. Microsoft doesn't care. They want you to be in their MAU. If you played their game, that's a success for Microsoft. That's what counts. And these are great numbers for a game that sits at a 69 MC.
Okay Phil.
 

nib95

Contains No Misinformation on Philly Cheesesteaks
Banned
Oct 28, 2017
18,498
Wish Gamepass was arround for release for games like Quantum Break and Sunset Overdrive.
Would sure have helped those games.

Not necessarily. Depends on whether they would have eroded in to physical and digital sales or not. Game Pass is too new and there's too little data to know yet how much it is or isn't impacting traditional sales, which ultimately still offer considerably more revenue per title than Game Pass does.
 

JaggedSac

Member
Oct 25, 2017
2,988
Burbs of Atlanta
I don't think necessarily broken games will be a trend (although a worry nonetheless on any platform) but Microsoft definitely doesn't seem focused on AAA big investment games and i believe they are lowering their gaming budgets to AA type levels because of gamepass focus. Expect most games to be of a lower standard and scope like a Recore, SOT, State of Decay, etcccc. And even though Crackdown has cost them money being in development hell that game will also be of a limited scope.

This is actually the opposite of what we know to be happening. They have increased budgets lately.
 

Complicated

Member
Oct 29, 2017
3,332
Not necessarily. Depends on whether they would have eroded in to physical and digital sales or not. Game Pass is too new and there's too little data to know yet how much it is or isn't impacting traditional sales, which ultimately still offer considerably more revenue per title than Game Pass does.
We already know that gamepass drove retail sales above expectations for Sea of Thieves. Was reported by industry analysts around launch.
 

Theorry

Member
Oct 27, 2017
60,972
Not necessarily. Depends on whether they would have eroded in to physical and digital sales or not. Game Pass is too new and there's too little data to know yet how much it is or isn't impacting traditional sales, which ultimately still offer considerably more revenue per title than Game Pass does.
More in line of people giving it a change to play it.
 

Siresly

Prophet of Regret
Member
Oct 27, 2017
6,568
It means over 1m players played the game in 2 days.
Yeah I meant to say it's not actual sales, which one might be inclined to interpret it as.
It's a good number though, I suppose? More than Sea of Thieves managed in two days apparently, with Greenberg saying it's a record. Will hopefully result in solid support.
 

Reckheim

Avenger
Oct 25, 2017
9,369
I used the 14 day Game Pass trial.
Who knows what that 1 million number really means in terms of sales or finances.
yeh, its great for PR but I would like to know if MS really considers this and SOT a 'success'. I guess it gets people playing their games which is good. The drop off for SOT was pretty huge, even tho there was a $1 gamepass deal for a month.
 

Theorry

Member
Oct 27, 2017
60,972
Yeah I meant to say it's not actual sales, which one might be inclined to interpret it as.
It's a good number though, I suppose? More than Sea of Thieves managed in two days apparently, with Greenberg saying it's a record. Will hopefully result in solid support.
SoT had over 1m on launch day.
 

CozMick

Banned
Oct 27, 2017
1,242
I bought it on the windows store, no regrets. now please, to whom it may concern GIVE US THE OPTION TO TURN OFF MOTION BLUR, JESUS FUCKING CHRIST.

Oh and get rid of the "desktop resolution" option, its ludicrous