There are other budget titles that have released in recent years, many of which have had tremendous amounts of polish. Being a budget title doesn't absolve the game of core issues like bugs that negatively impact gameplay.
Not heard of this before and just checked it out on steam, it looks very interesting. Thanks for mentioning it.
It will ends +-0.5 from the first one score. That's my safe bet. I think it will score better on PC.
The Eurogamer review is listed on Metacritic in the "unscored reviews" section.I thought when they dropped numbered scores they were no longer on Metacritic? Either way, I believe it's the lowest rating they can give.
Unfortunately, this seems pretty accurate to me.For everyone talking about MS not giving UL enough time:
SOD2 had a fairly long development time. There is little chance "a few more months" would make any difference.
Would having more staff have helped produce a less buggy game?For everyone talking about MS not giving UL enough time:
SOD2 had a fairly long development time. There is little chance "a few more months" would make any difference.
Before you know it State of Decay 2 soon settles down into an addictive loop of morale upliftment, base building, and exploration. All of its systems and elements come together in a cohesive fashion that's engrossing.
No, it'll score higher on PC. It seems to run much smoother on PC, at least. That along with the smaller review sample size will likely result in a Metacritic score a fair bit higher. Hardly the score most people will be looking at but...Why? Consoles arent far behind now. Master race bullshit needs to stop.
It will be the same experience, these guys arent exactly masters of their craft.
This was also a problem with Metal Gear Survive, though your community did have some options in that you could assign certain teams to go out and scavenge for supplies in different missions. It does kill some of the communal feel when your companions seem so static."...because like so many open worlds, State of Decay 2 is much more about things, property and busywork than it is about people. One key problem is that in practice, you are the world's only moving part. Aside from throwing tantrums and randomly producing the odd consumable item, survivors essentially do nothing when not under your control - they won't even shut the base gate to keep the undead out."
Repetitive and unpolished according to the reviews. Yep, it does sounds like a Microsoft's exclusivity alright.
Maybe, maybe not.Would having more staff have helped produce a less buggy game?
I see reviews mentioning it feels like a budget title. Well... it is? It costs 30$, it's basically an indie game, expecting GTA-esque polish from it seems odd.
Ben Moore of EZA had an interesting conversation on that some time ago. What to do when you review a game and personally don't encounter any big bugs but it's supposed to be full of them?i really wonder why there are 85/100 reviews if the game is so bugged as it is described in the Eurogamer review...games should be judged on their "now status" not "after patches in a few months it will be great"
People can and will feel very differently about the same elements of a work. For some, the bugs might be easier to forgive or forget; for others, they might be incredibly frustrating and off-putting. Not really an objective matter.i really wonder why there are 85/100 reviews if the game is so bugged as it is described in the Eurogamer review...games should be judged on their "now status" not "after patches in a few months it will be great"
This stand out more and more when the competition is delivering polished exclusives. MS really needs to reconsider releasing games in this state.
We know Halo, Gears and Forza are launching on Game Pass, so the hits are coming.
Wait, what? Why in the world is that weird?Seems really weird to review a game and mark it down on things that can be fixed by patches etc. I only played a small chunk of SoD but since SoD2 appears on Gamepass, I will give it a shot.
devil's advocate...sony's exclusive is buggy as well...
GoW launch with a SERIOUS bug.................small text :P
There is little chance "a few more months" would make any difference.
What conversation is there to hold? The review is YOUR experience, not anyone else.Ben Moore of EZA had an interesting conversation on that some time ago. What to do when you review a game and personally don't encounter any big bugs but it's supposed to be full of them?
Open world or generally "big" (in terms of virtual space to explore) indie games are very buggy and junky, actually. Look at the state PUBG, ARK, The Culling, the first State Of Decay even when they reached 1.0. The first game got quite a cult following despite being a janky little XBLA game. This one is a sequel to that sold at a budget price. Gameplay videos were very clear: this is still a janky experience, but the things that made the first game great are also back with a vengeance. Unless there are MAJOR technical issues or critical problems not specifically mentioned in any of the reviews above, it seems like the same as SoD 1.
Would having more staff have helped produce a less buggy game?
Huh? A lot of things can be fixed by patches. You review the game as it exists when you play it.Seems really weird to review a game and mark it down on things that can be fixed by patches etc. I only played a small chunk of SoD but since SoD2 appears on Gamepass, I will give it a shot.
imagine the state crackdown 3 is in, that this and SOT were released without extra time but they keep delaying the crackdown 3 .Jesus some of these reviews man. If it's really that bug ridden, why not delay it until it's all smoothened out?
As it stands now it's still the Forza franchise, Halo and Gears where you can expect it to be fine as in polished and little real glaring issues. MS really needs more studios like that.
This stand out more and more when the competition is delivering polished exclusives. MS really needs to reconsider releasing games in this state.
You rate it based on your experience, those who did encounter bugs rate it based on theirs.Ben Moore of EZA had an interesting conversation on that some time ago. What to do when you review a game and personally don't encounter any big bugs but it's supposed to be full of them?
With the exception of MCC, Gears 4, Halo 5, and practically any Forza game aren't weighed down by bugs.On the flip, MS feel like they're a middling Halo or Gears away from being in dire straits for their development side.
Wait, what? Why in the world is that weird?
They should review the game that is, not the game that might be.
What to do when you review a game and personally don't encounter any big bugs but it's supposed to be full of them?
But it negatively affected the reviews experience. How can not not effect the score? It made the game less fun for them.Game breaking bugs that delete game saves, crash a game, or destroy progress etc should be marked down. A few oddities with stuff going on should be mentioned but should not drop a review so badly. Personal opinion of course.
Not heard of this before and just checked it out on steam, it looks very interesting. Thanks for mentioning it.
Seems really weird to review a game and mark it down on things that can be fixed by patches etc. I only played a small chunk of SoD but since SoD2 appears on Gamepass, I will give it a shot.
Sure it does. To that reviewer, the bugs either didn't happen, or didn't dramatically impact his enjoyment. That's a perfectly reasonable opinion to arrive at.