Yes and no, beat'em ups were simple and repetitive(but that was also why they were good, not everything has to be complex) but also very short:
Final fight < 60 minutes
https://www.youtube.com/watch?v=JKeHSiBzE4A
streets of rage 2 < 75 minutes
https://www.youtube.com/watch?v=KG7MvthfOxY
double dragon < 30 minutes
https://www.youtube.com/watch?v=jo6R6LqpNNY
and so on, those games durations aren't allowed for today's games, times are changed so beat'em ups should change too while remaining faithful to their essence.
Guys times are changed, this is no more the time of arcades and scores, most of the people don't care about scores, most of the games don't even have scores! Most of the people barely finish a game one time and if they replay it most of the time is because there's some new game content or unlock, there's a huge difference between the short duration of an arcade game and the one of a rogue-like for example, in both cases you finish a single play fast, but in rogue-likes and similar to unlock everything you need to play many times, the time you need to get everything is the real duration of rogue-likes and similar.
I talk as a beat'em up lover, beat'em ups were my favorite games back in the 80s and 90s and i really want them to return, but realistically they can't just remain the same as in the 80s/90s unless they want to remain in a very small niche.
The first one is coming to Switch.
I'd pay $10 or $20 for a good beat-'em-up that lasts less than an hour, as long as there's couch multiplayer and replayability (multiple difficulty levels, stuff like that).
I was talking about games that you complete in an hour and you have nothing else to do like 90s arcade games, imo there isn't a big public for games like that today, a game that has unlockables doesn't last 1 hour no matter what, a play can be short but to complete the game you need many hours, that's one good way to do a modern beat'em up that could get a bigger audience, Lost Castle and Rampage Knights for example are like that by mixing beat'em up and rogue-like but they aren't really good in the beat'em up department.I didn't say anything about scores. Don't direct your reply at me if you're really responding to what someone else said.
I'm talking about alternate routes, unlockables, secrets, multiple difficulties, extra modes, multiple endings. Different ways to replay the game. Practically everything you just said about roguelikes applies to Fight'N Rage for example.
What are you talking about?!?!?Please never post about beat em ups again
What is with this genre on this site? People are always like "im the worlds biggest beat em up fan - tmnt, sor2, final fight, double dragon." The genre is way bigger than those games and did actually evolve quite a bit up until they morphed in 3d action games
There are standards past how much nostalgia a particular game invokes.
This has already been done better with The Takeover:
And done MUCH better with the awesome, awesome Fight N' Rage:
There are a few reviews posted on YouTube. Even after watching them I'm still on the fence, however. I'm leaning toward getting it on my Switch solely to play through with a friend's who's visiting next week.Thinking about grabbing this after work but I'm afraid To go in blind lol. Hope to see impressions by the time I get home
Which platform? Let me know how it is!
Nice I'll check those out. Also I think it launched at a discountThere are a few reviews posted on YouTube. Even after watching them I'm still on the fence, however. I'm leaning toward getting it on my Switch solely to play through with a friend's who's visiting next week.
Switch, I'm playing it over the next day or so, I'll drop a quick impression then
I don't know why, but this spelling made me laugh out loud at work.Just saw this thread/game and man I think it looks like crap. Da grafix looks like something from 20 years ago level
+1
The game takes a little time to learn and adjust to. I played it as I would Final Fight and ran into issues with combat, but once I adjusted and played in a manner that better suits this game, I found myself stringing my combo multiplier in the x75 range. For best results, the player needs to use grab and the rush to knockdown opponents.Hitting things in this looks wildly unsatisfying and the hitstun seems really small. I can't tell if the people playing are bad or if the game is just really jank
Wow, this looks really slick. Really does bear a strong resemblance to Streets of Rage, and that's just what I'm looking for! I hope it comes to consoles.
I hope they finish it, it's still an early access game from what I know.Wow, this looks really slick. Really does bear a strong resemblance to Streets of Rage, and that's just what I'm looking for! I hope it comes to consoles.
Nice. For my own personal taste, I'd add some scanlines tooI think I would actually prefer it if the resolution were much lower.
Wait..there's a new Streets of Rage coming out?! Where the fuck have I been?!
Wait..there's a new Streets of Rage coming out?! Where the fuck have I been?!
you just saved the game for me, it actually make much more sense being low resI think I would actually prefer it if the resolution were much lower.
Especially since that word didn't really become overused until the 2000's, so it doesn't really fit with the 90's throwback feel of this game.The floating words saying "EPIC" and stuff are the worst part.
Lol ok that one I know ofNo? It's called The Takeover but it's obviously strongly inspired by SoR.
Especially since that word didn't really become overused until the 2000's, so it doesn't really fit with the 90's throwback feel of this game.
That would've actually catapulted this game straight to 10/10 status for me.Yeah, that's what I was thinking. It should be like "Tubular" and "Far Out", basically anything Poochie would have said.