No, this is all Capcom.
No, this is all Capcom.
This is just false, most people who played World were categorically not disappointed with it, and it maintained sales for three months before they began to slow down. That doesn't happen with poor word of mouth.
Lol?- Scoutflies
- No loading between zones
- Fast travel
- Monster interference
- Slinger to attract Monsters
- Whetstone doesn't deteriorate
- Seperatly preview gear
- Wishlists for recipes
- Points of interests are saved
- Weak points are available
- Damage numbers
- Auto crafting
Scoutflies aren't a QoL, they are a solution to a self-inflicted wound known as terrible map design. Older MHs don't need scoutflies because they hardly even have map design to begin with, they have open and largely flat arenas and a super obvious map.
Cohesive map design has never been a strength of MH. They're attempts at it in World show just how poor it ended up being because you needed to add a mechanic that has no other purpose than to help you navigate a clusterfuck of map layering with terrible map-to-player guideposting and direction-orienting weenies.
Ancient Forest is such an egregious cacophony of visual noise and clutter that I have no idea how such a mess was approved as "a good map".
I feel like World is all everyone talked about for a whooping... 3 days, then everyone just stopped talking about it. Is this why?
Pretty much.
There was an insane amount of hype for the game and it just disappointed on a lot of fronts. Which is why sales were insane initially then fell off a cliff.
Well, hopefully my prediction of MHWG contents and MH Portable for Switch will come true as well.Regarding MHXX, I wouldn't be surprised if Capcom releases it in west as summer 2018 title, which would give enough time for MHW to find its foothold whilest satiating the hungry portable monhun fans.
In fact, I have a feeling that portable series will continue its staggered release pattern, where Japan gets it first, and then West few months after.
So something like: MHXX summer 2018 for west, MHW G expansion late 2018 for worldwide, MH portable early 2019 for Japan, MH portable late 2019 for west.
This should give Capcom notable monhun release every so often, and keep the time between each titles long enough to avoid fatigue.
But on the flip side for all those folks that were disappointed with the lack of content in MHW or the lack of local multiplayer (huge oversight) will likely really take to this game. Local multiplayer is what made MH huge. So for the differences, some are good. More content, local multiplayer, etc.
...Yeah, an HD remaster of a 3DS game that was never released in the USA. This is the first time we are ever getting any Monster Hunter XX content, and there's a whole bunch of new stuff we've never seen before.
This is jam-packed with literally hundreds of hours of content.
There isn't any backlash on MHW.I really didn't expect to see so much backlash on MHW.
Can't for you guys to come back in a few months to complain about how broken the styles are, how the RNG is trash, and all that stuff.
Yup. I've been playing Monster Hunter since Freedom Unite, World is flat out, far and away the best game in the series on literally every count, except content.That's my impression. It's all I've heard the 8-4 crew taking about ever since it launched. If it did right by them, I'm sure did right by other veterans of the series.
So wait, is this multiplaform? Everything I see is its Switch exclusive.
Then we have a very different meaning of casual. Making the learning curve less step is not lowering the skill bar.
Oof.
Switch exclusive in the West. 3DS version isn't being localized.So wait, is this multiplaform? Everything I see is its Switch exclusive.
I can't imagine that being feasible, especially since this version is already going to be on a separate set of servers.
Yup. I've been playing Monster Hunter since Freedom Unite, World is flat out, far and away the best game in the series on literally every count, except content.
Come on dude there's nothing wrong with criticizing map design in world. Don't just dismiss disenting opinion as people living in the past. I agree with him that the map design is horrible for actually fighting monsters. Sure it looks pretty but that's not why I'm here. Gameplay should come first and then make it look pretty after.5th gen is the future buddy
XX is the last game of its kind
Dont take this good news as somehow delegitimizing how great World is for everything MH related going forward
Unbelievable
I'm guessing it's due to Nintendo wanting folks to pay for their new online service. That's what makes the most sense to me.So, MHX became MHG in the US then MHX had a japanese only 3ds update/re-release called MHXX, which was then ported to the Switch. the same Switch version is what were seeing now renamed as MHGU.
So why not announce MHXX for 3DS to the US too? thats very odd to me. unless they just plan on title updating MHX/MHG to add in all of MHXX's 3DS content?
They just hit harder. Same health, same carves...Awesome! This will tide me over until world on PC (assuming they add a shit ton of content by then, otherwise this will do just great!).
What is tempered? Extra health? faster? new attacks?
Oh shiiiiiiit
No way. Portability means a lot to many people, and they have different monsters and quests. People can certainly enjoy both.
lmao
Oof.
Switch exclusive in the West. 3DS version isn't being localized.
5th gen is the future buddy
XX is the last game of its kind
Dont take this good news as somehow delegitimizing how great World is for everything MH related going forward
Unbelievable
As great as MHW was I miss old bowguns. And I hear Brave HBG is all kinds of stupid in this. Definintely looking forward to it, even if this + PC MHW is gonna be kinda MH overload.
Pretty much.
There was an insane amount of hype for the game and it just disappointed on a lot of fronts. Which is why sales were insane initially then fell off a cliff.
Well, hopefully my prediction of MHWG contents and MH Portable for Switch will come true as well.
Targeted time frame for the PC-version is autumn last we heard.That's late. The day after my birthday though, so I'll allow it. When's World PC suppose to drop anyway? I'm waiting for that one too.
What even is the point, Capcom? A year ago when asked you gave that most generic bullshit answer ever which was "We currently do not have plans for ..." because you didn't want to "derail" the heavy marketing effort of World. And now when World's dust starts to settle you suddenly have a "plan" again? You have missed the boat and people have moved on. Now good luck with your pesky scheme.
Come on dude there's nothing wrong with criticizing map design in world. Don't just dismiss disenting opinion as people living in the past. I agree with him that the map design is horrible for actually fighting monsters. Sure it looks pretty but that's not why I'm here. Gameplay should come first and then make it look pretty after.
I was about to say, I didn't think the thread was getting that unruly!
Of course it does. A learning curve represents a gradual accumulation of skills culminating to the apex that marks the discipline's mastery. The more one needs to know (i.e., the opposite of accessibility), the higher the skill bar is raised.
Agreed! The Ancient Forest is one of the best designed video games maps ever.Map design in MHW is excellent, actually. Lots of good verticality and a sense of scale where you actually feel like you're in a world and not some glorified arena. Scoutflies are a good hand-holding solution for players that don't know the map layouts or simply want to go to the monster's location with little effort, which is necessary when maps get as large as they have. That and fast travel were the best choices they could have made.
I eventually memorised monster locations and map layouts so I didn't rely on the scoutflies much in the end.
Isn't MHW best selling Capcom game and that's before PC version? In what timeline is there a backlash? Seriously, sometimes folks need to put down the keyboard/phone and step away.
Agreed with your predictions, as I see it the same way.
We still don't know what the Portable/X/XX team is working on next. All we know is that most of the squad wasn't helping the main team with World, so that would leave Ichinose and crew plenty of time, ideally, to unveil their own thing for 2019.
- Scoutflies
- No loading between zones
- Fast travel
- Monster interference
- Slinger to attract Monsters
- Whetstone doesn't deteriorate
- Seperatly preview gear
- Wishlists for recipes
- Points of interests are saved
- Weak points are available
- Damage numbers
- Auto crafting