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Deleted member 3769

User requested account closure
Banned
Oct 25, 2017
677
Thanks for the feedback you guys. Feels great to finally talk about our game!

Don't know where the F-Zero comparison came from - it wasn't from us, although I'm flattered by it!

Regarding speed, most futuristic racers rely on speed as a core part of their gameplay to make it exciting. Trailblazers isn't really like that. We are about second-to-second strategy, first and foremost. Our core gameplay and track design tenant is about giving players real strategic decisions to make every few seconds. The game throws decisions at you every 5 seconds or so, for example: do I drive on my paint and boost now, or instead paint a fresh part of the circuit and get more boost for later? Do I take the left or right split-route, based on my knowledge of which one was captured on my last lap? Maybe I veer off course to paint off-line for a teammate who is coming up fast behind me. Do I paint over the enemies colour now because I know there's a bad dude following me closely, looking to overtake... But if I paint, that cancels my boost... giving the other guy the potential to drive smart, avoid my paint and boost around me. Do I blast the guy in front of me with a forward-firing paint attack, or save my paint supply to cover the big straight at the end of the circuit? Anyway, you get the idea...

We're injecting a level of strategy into the core gameplay that's pretty different to other arcade racers. Speed is obviously a factor in this, but it's not the only thing that makes our game fun. Hope that goes some way to explaining our thinking!

Ben (Supergonk)

What engine is this running on? How's the switch version performance?
 
Oct 27, 2017
6,348
The idea is interesting but I don't know if it's enough to carry a whole game around it.

Also if the music in the trailer is representative of the music ingame then no thanks.
 

Firefoxprime

Banned
Oct 30, 2017
520
Indie devs inability to just make a straightforward-ass racing game without any "WHA-HACKY INDIE GIMMICKS<3" is amazing. Like, jesus guys, just because indie games are stereotypically gimmicky as hell doesn't mean you have to shove some unneccessary gimmick in your game

Also echoing the sentiment that this is pure Wipeout and looks sloooooooooooooooooooooooooow as shit, like sheesh even WO is faster than this by a large margin

Its great we're supporting these devs with our constructive criticism. No hyperbole detected.

Although I don't know when this title will release, the fact their trailer is more upfront with actual non cinematic gameplay is a plus for me.

So that's

TrailBlazers
OnRush
Gravel
Distance
Burnout Paradise:Re (BT:3 fan)

2018 looks to be the rise of the arcade racers, thank goodness. I can only imagine what E3 2018 will bring.
 

Natels

Member
Oct 26, 2017
860
I saw the preview on Easy Allies yesterday and it seems pretty fun.

Keeping an eye on it
 

ASaiyan

Member
Oct 25, 2017
7,228
Me clicking this thread:

"How could you combine...oh, that's cool."

Wonder how well this'll work with online randos though.
 

Al3x1s

Banned
Nov 13, 2017
2,824
Greece
Need for Speed Nitro for Wii did something similar, you were painting the track your/team customized colors/patterns as long as you remained head of the pack. It also looked great for a Wii game, the tracks at least as I didn't personally like the vehicle design, but it was probably near universally panned for not being anything like people expected Need for Speed games to be. It had some lesser elements for sure but it deserved better, I think. It was 60fps too.

Edit: the trailer actually makes it look quite similar, I think it's a sign Nitro inspired this game, the elongated looking cars, the camera angle and some tracks color mapping feel similar, except the cars are now anti-gravity or whatever and the painting had been made more freeform rather than simply overlaying the whole track's sides and such while you're ahead.
 

Birdo

Banned
Oct 27, 2017
826
Thanks for the feedback you guys. Feels great to finally talk about our game!

Don't know where the F-Zero comparison came from - it wasn't from us, although I'm flattered by it!

Regarding speed, most futuristic racers rely on speed as a core part of their gameplay to make it exciting. Trailblazers isn't really like that. We are about second-to-second strategy, first and foremost. Our core gameplay and track design tenant is about giving players real strategic decisions to make every few seconds. The game throws decisions at you every 5 seconds or so, for example: do I drive on my paint and boost now, or instead paint a fresh part of the circuit and get more boost for later? Do I take the left or right split-route, based on my knowledge of which one was captured on my last lap? Maybe I veer off course to paint off-line for a teammate who is coming up fast behind me. Do I paint over the enemies colour now because I know there's a bad dude following me closely, looking to overtake... But if I paint, that cancels my boost... giving the other guy the potential to drive smart, avoid my paint and boost around me. Do I blast the guy in front of me with a forward-firing paint attack, or save my paint supply to cover the big straight at the end of the circuit? Anyway, you get the idea...

We're injecting a level of strategy into the core gameplay that's pretty different to other arcade racers. Speed is obviously a factor in this, but it's not the only thing that makes our game fun. Hope that goes some way to explaining our thinking!

Ben (Supergonk)
I was looking at the latest upcoming releases and came across this game. It looks amazing! Does the game feature any kind of "normal" competitive multiplayer and will it run at 60fps on the PS4 Pro?
 

Madao

One Winged Slayer
Member
Oct 26, 2017
4,678
Panama
it's been so long since the last F-Zero that people don't even remember what it was anymore and anything that looks like a "futuristic racer" gets called F-Zero. it doesn't help Nintendo doesn't even re-release the old games often (except the SNES one since that one is overused).
 

SecondNature

Member
Oct 25, 2017
15,149
Just saw this trailer on PS's YT: https://www.youtube.com/watch?v=rKz1u8Cln8Q&t=0s

I am sold. And Im so excited to FINALLY play a fun racer on PS4. Its the one genre Im craving for. Was going to get The Crew, but Im much more on board with this game. I hope A.I is good as I plan to mostly play offline, especially with splitscreen

the idea sounds so novel, and best of all, actually interesting for a genre that is largely not revolutionary. Pretty genius use of Splatoons concept
 

Ben Ward

Developer at Supergonk
Verified
Feb 22, 2018
25
Hey guys, we put out a new Trailblazers gameplay trailer yesterday. It shows some teamwork stuff, but more importantly you get to meet Boo; our nervous space frog driver with daddy issues...



Let me know what you think!

Ben
 

Ben Ward

Developer at Supergonk
Verified
Feb 22, 2018
25
I am sold. And Im so excited to FINALLY play a fun racer on PS4. Its the one genre Im craving for. Was going to get The Crew, but Im much more on board with this game.

Thanks so saying so, I'm glad you like it! Our team size is very small (just 3 people for most of development), so to be compared with a massive studio game like The Crew is a great honour for us. I hope you enjoy Trailblazers when it releases in a few weeks!

Ben
 

Ben Ward

Developer at Supergonk
Verified
Feb 22, 2018
25
Just a quick note to say that Trailblazers is now available to play on PlayStation 4, Xbox One, Steam, GoG and Humble Store (for Windows, Mac and Linux). There are some launch discounts in place, so pick it up now for less money. Would love to hear what you guys think of it!

Ben
 

weekev

Is this a test?
Member
Oct 25, 2017
6,213
Just a quick note to say that Trailblazers is now available to play on PlayStation 4, Xbox One, Steam, GoG and Humble Store (for Windows, Mac and Linux). There are some launch discounts in place, so pick it up now for less money. Would love to hear what you guys think of it!

Ben
Awesome, will look out for reviews but gameplay so far looks awesome. Any word on when Switch version will release?
 

Ben Ward

Developer at Supergonk
Verified
Feb 22, 2018
25
Haven't quite locked down the date yet, but it's our number 1 priority right now. Sorry I can't be more specific, but we're still figuring it out. Playing in handheld mode is super fun though, and I want it to be as polished as we can possibly get it.

Ben
 

weekev

Is this a test?
Member
Oct 25, 2017
6,213
Haven't quite locked down the date yet, but it's our number 1 priority right now. Sorry I can't be more specific, but we're still figuring it out. Playing in handheld mode is super fun though, and I want it to be as polished as we can possibly get it.

Ben
No worries, will definitely be down for this. Looks ideal for taking it to play at a mates house and get word of mouth going. Hope launch is going well for you guys. It really is an awesome concept.
 

PaulloDEC

Visited by Knack
Member
Oct 25, 2017
7,408
Australia
Just got in. First up, presentation is absolutely ace; game looks and sounds fantastic. Loving the art, and the characters all seem really funky and cool. Only played a few races so far, but it seems like a lot of fun. Haven't got the hang of hard cornering yet though!

Only concern so far is that upon quitting (had a saving icon that wouldn't go away) and coming back, my progress was gone. It also seems to forget my chosen resolution when I quit and start again, which is a little odd.
 

frankabus

One Winged Slayer
Member
Oct 27, 2017
306
How's the controls for driving? I've honestly never been able to play any of these futuristic speed racers EXCEPT for F-Zero; I'm just way too used to that franchise's controls I guess. Any insight would be great!
 

Ben Ward

Developer at Supergonk
Verified
Feb 22, 2018
25
Just got in. First up, presentation is absolutely ace; game looks and sounds fantastic. Loving the art, and the characters all seem really funky and cool. Only played a few races so far, but it seems like a lot of fun. Haven't got the hang of hard cornering yet though!

Only concern so far is that upon quitting (had a saving icon that wouldn't go away) and coming back, my progress was gone. It also seems to forget my chosen resolution when I quit and start again, which is a little odd.

Thanks for your kind words, and sorry to hear about the save issue. Which platform are you playing on? Steam?

Ben
 

benzopil

Member
Oct 25, 2017
4,150
Yeah while I was playing it for the first fime I also saw a saving icon which didn't disappear. Restarted after 4 levels and it was fine. PS4
 

PaulloDEC

Visited by Knack
Member
Oct 25, 2017
7,408
Australia
How's the controls for driving? I've honestly never been able to play any of these futuristic speed racers EXCEPT for F-Zero; I'm just way too used to that franchise's controls I guess. Any insight would be great!

It feels quite pick-up-and-play to me. I haven't gotten the hang of braking around corners yet; the car seems to drop in speed really harshly when you do that. Otherwise it feels very smooth and slick to play.

Thanks for your kind words, and sorry to hear about the save issue. Which platform are you playing on? Steam?

Ben

Yep, Steam. I've started and restarted the game a few times now, and it looks like progress is now saving correctly. I still need to reset my res each time though. Might have something to do with my setup though; I'm running the game on a TV (my second "monitor") at 4K downsampled using Nvidia's DSR thing. I'll try dropping to 1080p and see if I can rule out that last bit out.

Oh, and it forgets my crossplay option too. I set it to on, and it keeps returning to off after closing the game.
 

Ben Ward

Developer at Supergonk
Verified
Feb 22, 2018
25
Yep, Steam. I've started and restarted the game a few times now, and it looks like progress is now saving correctly. I still need to reset my res each time though. Might have something to do with my setup though; I'm running the game on a TV (my second "monitor") at 4K downsampled using Nvidia's DSR thing. I'll try dropping to 1080p and see if I can rule out that last bit out.

Oh, and it forgets my crossplay option too. I set it to on, and it keeps returning to off after closing the game.

Ah, thanks for the feedback. That sounds like it's busted. I'll look into it today. Thanks!

Ben
 

weekev

Is this a test?
Member
Oct 25, 2017
6,213
Is there a paint the most mode similar to Turf Wars in Splatoon cos that could be really interesting. Stick a time limit on it and see which team can paint the most track.
 

OrionStarri

One Winged Slayer
Member
Oct 25, 2017
593
From what i have played so far, the game just oozes charm, the aesthetics all mesh together to create something so vibrant that i haven't seen since 2016's Redout.

The physics to take a bit of time to get used to, with brakes initiating a drift but is more used for tighter turns rather than smoothly sliding through corners, turning is best done by letting go of the accelerator strategically for medium sized corners and some wall/vehicle collisions may make you wobble and destabilise more than you'd expect but it isnt completely unfair or off-putting. The sense of speed is nailed quite well too, especially once you reach higher boost chain combos, reaching Boost Max is exhilarating!

The only major issue ive been having that may be a turn-off for some is the strange wobbly framerate that exhibits on the PS4pro, where it cant seem to decide between 60 or 30 fps at erratic intervals, but seems to be more scaled towards the latter when more clashing paint colours are applied on the track, and it can be pretty jarring at times.

Honestly though, besides that the game's been very good so far, and i look forward to playing more, props to making the single-player a great length too, there's a lot to do!
 

SecondNature

Member
Oct 25, 2017
15,149
From what i have played so far, the game just oozes charm, the aesthetics all mesh together to create something so vibrant that i haven't seen since 2016's Redout.

The physics to take a bit of time to get used to, with brakes initiating a drift but is more used for tighter turns, turning is best done by letting go of the accelerator strategically for medium sized corners and some wall/vehicle collisions may make you wobble and destabilise more than you'd expect but it isnt completely unfair or off-putting. The sense of speed is nailed quite well too, especially once you reach higher boost chain combos, reaching Boost Max is exhilarating!

The only major issue ive been having that may be a turn-off for some is the strange wobbly framerate that exhibits on the PS4pro, where it cant seem to decide between 60 or 30 fps at erratic intervals, but seems to be more scaled towards the latter when more clashing paint colours are applied on the track, and it can be pretty jarring at times.

Honestly though, besides that the game's been very good so far, and i look forward to playing more, props to making the single-player a great length too, there's a lot to do!
What kind of single player events are there?

How is the a.i?

How is local MP?
 

Jahranimo

Community Resettler
Member
Oct 25, 2017
9,002
So it sounds pretty solid, unlocked framerate performance aside for the Pro. I hope the guys making the game can pull off a locked framerate on the Switch version, as that's the version I'm looking to get.
 

OrionStarri

One Winged Slayer
Member
Oct 25, 2017
593
What kind of single player events are there?

How is the a.i?

How is local MP?
The singleplayer seems to go through each different character for a set of events and then goes to the next, each chapter so far has had one or two events (i can imagine latter ones may have more) but they make you learn the ins and outs of each character's vehicle traits and different game-modes, all loosely tied together by a mostly text-based story (with some sound cues) but the writing's been pretty good too, its light (so far) but its still entertaining.

The AI have been pretty competent! even when set to Medium (default) difficulty in custom events, they seem to fare better on twistier tracks compared to wider maps however, and the opponent AI often do their best to paint over your trails and vice versa, its always a shock to see whats happened to the track surface by the time you get to that section again on the next lap, it may look completely unrecognisable!

I havent been able to play local MP yet (dont have anyone thats wanted to give it a go just yet) but it has plenty of options - one thing i did notice was that there was the option of 2-4P splitscreen while playing online (as well as local) which is a nice addition!

EDIT: As for specific event types, there is the standard mode (3v3), there is also time attack (a team works together to set a time, i think the amount of players vary), all against all, partner battle (2v2v2) and Gate Chase (many more paint gates but nobody can paint the track themselves)
 
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SecondNature

Member
Oct 25, 2017
15,149
The singleplayer seems to go through each different character for a set of events and then goes to the next, each chapter so far has had one or two events (i can imagine latter ones may have more) but they make you learn the ins and outs of each character's vehicle traits and different game-modes, all loosely tied together by a mostly text-based story (with some sound cues) but the writing's been pretty good too, its light (so far) but its still entertaining.

The AI have been pretty competent! even when set to Medium (default) difficulty in custom events, they seem to fare better on twistier tracks compared to wider maps however, and the opponent AI often do their best to paint over your trails and vice versa, its always a shock to see whats happened to the track surface by the time you get to that section again on the next lap, it may look completely unrecognisable!

I havent been able to play local MP yet (dont have anyone thats wanted to give it a go just yet) but it has plenty of options - one thing i did notice was that there was the option of 2-4P splitscreen while playing online (as well as local) which is a nice addition!

EDIT: As for specific event types, there is the standard mode (3v3), there is also time attack (a team works together to set a time, i think the amount of players vary), all against all, partner battle (2v2v2) and Gate Chase (many more paint gates but nobody can paint the track themselves)

Thanks! All that sounds promising. I dont expect the online to be thriving, so my hope is to get good local play action

I also wonder if the devs will try their hand at DLC, like extra tracks or modes, or updates to address issues (I wonder if framerate with 2 players is steady at all)
 

Dash Kappei

Member
Nov 1, 2017
4,828
Looks awesome.
Is it 60fps and if yes, will it also be that way on Switch (that's the version I'm interested in)?