I like the walking tank aesthetic, though I wouldn't mind if a few of the hoity-toity parade assault mechs had a slightly more "Big-O" style blinged-out mothafucka look to them.
Fuck 11 hours disappeared today. Battles feel a little sluggish in the turn-taking, but that could just be my melting CPU from 2009...
It is the walking tank aesthetic i despise. They lack grace, are overtly detailed with no clean lines left, way too mechanical.
For what it's worth, I think the MWO designs are stunningly better than the old stuff, a few cool pieces of art aside.
The contract missions have been good, but after a certain point are getting a bit predictable. They're also kinda buggy...
For what it's worth, I think the MWO designs are stunningly better than the old stuff, a few cool pieces of art aside.
Fortunately, I just asked earlier and got this:What is the rules for how Jump jets actually work, the descriptions don't really explain it well in game. What does each jet you add do for you?
Increase jump range. Each hex jumped increases heat generation as well.
Defense: Smithon is such a thrill.
After the first Smithon mission it feels like everything has come full circle, with the impossible becoming possible. When those reinforcements showed up and began attacking from 3 directions, I was really worried things were going pear-shaped.
But, I managed to split my lance, peppering all three fronts with enough fire to keep them occupied, while still holding the main front, and won the day. Even managed to incapacitate the Battlemaster (assault 'Mech) that was taking point....somehow. (I must have missed one of its knockdowns or something, 'cause it just vanished from the board at one point.)
After surviving Smithon by the skin of my meat, it feels like I'm a grown-up MechWarrior now.
I think the story missions are doing a great job of escalating the threat, giving it this really thrilling feel when you complete them. I'm hoping they keep up the good work as I continue.
The contract missions have been good, but after a certain point are getting a bit predictable. They're also kinda buggy... on multiple occasions, I've had "dropship reinforcements" that wander onto the map when I reach the point, only for an actual dropship to land the moment before the mission finishes (after they're all dead, of course). I'm assuming the reinforcements are supposed to show up in the transports.. but yeah.
Hope Harebrained can tighten them up.
Not at all. The AI specifically will focus on the turrets or you rather than the buildings you need to protect as long as you manage to tag them with a weapon once. This is even stated outright several times by Kamea. This is an obvious anti-frustration feature, since most of the flankers can easily destroy the fuel bunkers from standoff range if they focused fire on them, forcing you to ensure they were killed or lost all of their weapons on the first round.Regarding that mission:I'm almost convinced that the game's AI is significantly bugged because of that mission. Every enemy mech will either beeline for the turrets or whichever mech fired upon it before, and not the refuel stations. Even the flanking mechs will not take their opening turn to aim at the stations despite nothing firing at them.
Not at all. The AI specifically will focus on the turrets or you rather than the buildings you need to protect as long as you manage to tag them with a weapon once. This is even stated outright several times by Kamea. This is an obvious anti-frustration feature, since most of the flankers can easily destroy the fuel bunkers from standoff range if they focused fire on them, forcing you to ensure they were killed or lost all of their weapons on the first round.
Even in battles, they appear like turn 2, and close enough for LRM spamming.I kinda hate the 'mech reinforcements for the convoy missions appear right near the pickup point.
You didn't see the other circles that show you what angle to attack the 'mech in question?Rooftop tank is deadliest tank.
Personally, I like the mech designs but then again I played a fair amount of MWO and never played tabletop and only dabbled in the earlier MechWarrior games at a friend's house as a kid. I'm also pretty excited about MechWarrior 5.
I do have a mechanics question, how the hell do you melee from a different angle? To melee you select the "Move" command then click on the target, but it seems like you'll always attach from the direction you moved from. Even if you have extra movement and it'll show extra pips on the sides of your target I don't get how you can select them.
I do have a mechanics question, how the hell do you melee from a different angle? To melee you select the "Move" command then click on the target, but it seems like you'll always attach from the direction you moved from. Even if you have extra movement and it'll show extra pips on the sides of your target I don't get how you can select them.
Press V to cycle through your melee options. For each highlighted enemy, there will be a choice of dots/hexes around them depending on your movement/facing options to those same hexes. You left-click on the one you want and then complete the attack.I do have a mechanics question, how the hell do you melee from a different angle? To melee you select the "Move" command then click on the target, but it seems like you'll always attach from the direction you moved from. Even if you have extra movement and it'll show extra pips on the sides of your target I don't get how you can select them.
The current art is pretty good. It does stray at times to walking tank-style a bit too much but overall it is much, much better than what MWO has. Actually having poses that aren't ramrod straight does a lot to contribute to that feel.The shitty old art design is one of the things that prevents the game from reaching new audiences. They needed updating bad, the modern redesigns are gorgeous. Old school fans will never let their old stuff go, but the old school players are not gonna ever have the game grow. They want to build up the franchise, it's by modernizing.
The more current art is more in line with MWO, but also a nice middle ground. Using MWO models was easy for them to do and works on a small scale like this game. But their current artists they are using for the books are even updating their designs to be more closer to the MWO aesthetic.
You didn't see the other circles that show you what angle to attack the 'mech in question?
Happened to me too.Yeah, I'm an idiot. I though the game wanted you to select the move point first, then select the mech to attack. When you hover over the target, it shows you all the move points, I just assumed it wanted you to move first, then select the melee attack.
The so-called Colossals, featured in MechWarrior Dark Age, are 125 to 135 ton superheavies that date from 3130s and 3140s in the Dark Age. Tripod industrial 'Mechs actually can be built circa 3025 but aren't really used.I may be remembering it wrong haven't there been any super heavy mechs with more than 2 legs in the tabletop at some point? Would have liked to see them as some kind of endboss, or are they not present in 3025?
They're never happening. Quad mechs are impossible to implement in MWO and HBS is not developing the assets for them (in fact, doing so would be so costly that I'm pretty sure an HBS dev has gone on record saying "fuck you" to quad mechs).I may be remembering it wrong haven't there been any super heavy mechs with more than 2 legs in the tabletop at some point? Would have liked to see them as some kind of endboss, or are they not present in 3025?
Look for planets with tags like "high technology" or "manufacturing" or "Star League ruins" or "research". The tag descriptions indicate if it is likely the planet will have better equipment for sale.So +++ loot is restricted to missions only or can I find them in store for specific planets? Also I remember some purple pilots I couldn't hire in the beginning due to lack of reputation, now I can't find any of them.
The current art is pretty good. It does stray at times to walking tank-style a bit too much but overall it is much, much better than what MWO has. Actually having poses that aren't ramrod straight does a lot to contribute to that feel.
But there's no chance in hell CGL will bother with updating the art for other than the unseen-no-longer-except-the-damn-lawsuit, me thinks. Too costly. Maybe if the new box set is a success and continues to sell well (it is priced to be profitable unlike the previous boxes), but i can't see that happening. Good minis or not, the game is too outdated (i find it fun, but outdated still) and that can't be solved without redesigning the game.
Yeah, well, that's FASA's fault really. IIRC, they sold metal mini rights to Ral Parta-now-Ironwind Metals. Permanently. FASA had more enthusiasm than business sense perhaps.The problem is that CGL is not a miniature company, they depend on IWM to make their minis. Their attempts at minis have been half assed. If they want to sell Btech to the masses, they need to do a full range of miniatures from scratch, but they are a rulebook making company, games aren't done like this anymore. Technically having to use two different companies to get your game and then your miniatures from is extremely half assed because it's a pain for stores to deal with, as it requires two different distributors. Stores can buy the books, but they can't buy the miniatures to support the game. What a mess.
Yeah, well, that's FASA's fault really. IIRC, they sold metal mini rights to Ral Parta-now-Ironwind Metals. Permanently. FASA had more enthusiasm than business sense perhaps.
As for making plastic minis, as i understand it, that is capital intensive and requires good contacts, neither of which CGL really has. Though should the new box set work out, this may change. But i don't think it will with new minis alone.
But i got a feeling they aren't really interested anyway, given the way BT has been stuck in place for years, with IlClan announced (along with bunch of other things like still missing record sheets for TRO Prototypes) and no movement whatsoever happening until this year, perhaps. Only promises, no concrete results.
Would be great to have a way to filter planets on the star map accordingly.Look for planets with tags like "high technology" or "manufacturing" or "Star League ruins" or "research". The tag descriptions indicate if it is likely the planet will have better equipment for sale.
I wonder about that. Would be a logical way, but at the same time they really don't seem to be interested in redoing the game as a whole. At all. I mean, just like FASA and FanPro, touching existing balance is evidently a no-no, with the sub-par RE-lasers being the only thing tweaked and that presumably only because players complained a lot about them, other sub-par new technology is still way too specialized or worthless.They should look into kickstarting a new era of btech. Other companies are doing it, the folks behind Heavy Gear have successfully funded tons of new plastic mini productions due to multiple kickstarters. The lance boxes they did were half hearted attempts to do their own miniatures, and still dealing with using very old and ugly mech minis when the market is so different now.