I don't agree. 2020 is a long ways off in the tech world. You've got Apple's rumored AR/VR monster coming in 2020 (8K X 8K). Google and LG are about to show off the 120hz @ 5k X 3k OLED panels. The big players are getting close to entering the market and they're coming in hard with tech that's been worked on for many years.
https://www.roadtovr.com/google-mobile-6dof-vr-controller-tracking-inside-out/
Google has recently shown off cheap (expense and computationally) controllers that are inside out. That's only going to get better in the coming years.
I suspect a lot of this hand/body tracking is going to use the same cameras that are used for inside out tracking. It really wouldn't provide any additional expense.
And forget about set-up (which I don't concede isn't an issue. It's cumbersome and in the case of Rift, takes a ton of bandwidth running all those cameras), there's the cost of it. Valve was crowing about selling Lighthouse 2.0 wholesale (to OEMs) for 60 dollars a pop + shipping. That's 120+ for two lighthouses. And never mind the cost of all the tracking chips that need to be embedded in controllers and HMDs. I don't know what Valve plans on doing, but I fully expect all the other major players to be inside out with everything with next-gen VR. Not only will it also allow hand/body tracking, but even if it has expense, I don't really see it being any more expensive than the already really expensive solutions we're using. To me it'll be insane if anyone releases something in 2020 that isn't inside out based. The coming competition is going to be to advanced to get away with that.
P.S.
WiiFit being played in VR:
In the year 2040, when Nintendo finally releases a VR system, it'll be glorious.
https://www.roadtovr.com/google-mobile-6dof-vr-controller-tracking-inside-out/
Google has recently shown off cheap (expense and computationally) controllers that are inside out. That's only going to get better in the coming years.
I suspect a lot of this hand/body tracking is going to use the same cameras that are used for inside out tracking. It really wouldn't provide any additional expense.
And forget about set-up (which I don't concede isn't an issue. It's cumbersome and in the case of Rift, takes a ton of bandwidth running all those cameras), there's the cost of it. Valve was crowing about selling Lighthouse 2.0 wholesale (to OEMs) for 60 dollars a pop + shipping. That's 120+ for two lighthouses. And never mind the cost of all the tracking chips that need to be embedded in controllers and HMDs. I don't know what Valve plans on doing, but I fully expect all the other major players to be inside out with everything with next-gen VR. Not only will it also allow hand/body tracking, but even if it has expense, I don't really see it being any more expensive than the already really expensive solutions we're using. To me it'll be insane if anyone releases something in 2020 that isn't inside out based. The coming competition is going to be to advanced to get away with that.
P.S.
WiiFit being played in VR:
In the year 2040, when Nintendo finally releases a VR system, it'll be glorious.
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