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SweetSark

Banned
Nov 29, 2017
3,640
I have a criticism if I may.
When the character change side, the symbol to his chest remain the same. Would this get fixed?
 

Epcott

Member
Oct 25, 2017
2,279
US, East Coast
I loved the PS4 demo. Can't wait to get this on the Switch. How many hours long is the final game shooting for?

Is this really still coming in 2018? Just curious.
 
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Wing Scarab

Banned
Nov 1, 2017
1,757
Yeah, sorry for the lack of updates - between GDC, the Game Developers Conorrhea I caught, post-GDC follow-up and working on finishing up the Backer Preview 2.0 Update, just been really busy.

Will try to get a full update out next week, but at least some more Trigger pre-pro art.



This is a mock-up we've been using to give people a sense of what the Collector's Edition will be like.

tumblr_p1sk27kBiv1uzx2jzo1_1280.png


The artwork will definitely change, but that's all the elements that will go into putting it together.

Where can I order this?
 

Crocodile

Member
Oct 25, 2017
8,071
Enemy designs in this game are so sweet! <3

Here's hoping you can really get that Backer Preview update out in May.
 

SweetSark

Banned
Nov 29, 2017
3,640
I hope they leave out from the updates a big chunk of the enemies types.
I don't want to see them all of them before I play the game.
 

Ultimadrago

Member
Oct 25, 2017
6,136
How has the writing process been going? I'm really anticipating how the script will play in the final product!
 

CopperPuppy

Member
Oct 25, 2017
7,636
I'm sure this will annoy people but I've looked and googled and can't find an answer. Is there a more specific release window beyond "2018"?
 

OmegaDL50

One Winged Slayer
Member
Oct 25, 2017
9,661
Philadelphia, PA
So straight up ignore my question. Guess I won't be buying the game then.

If you checked the official funding campaign linked on the FIRST PAGE of this topic you would have seen that the Physical Collector's Edition was a option for those that backed at the $60 tier.

Since backing is currently unavailable and things are locked down your option is to wait and maybe the Collector's Edition will be available as a pre-order prior to launch.

Seeing as you said you won't be be buying, You probably weren't interested enough in the project anyways to do your own research.
 

Wing Scarab

Banned
Nov 1, 2017
1,757
If you checked the official funding campaign linked on the FIRST PAGE of this topic you would have seen that the Physical Collector's Edition was a option for those that backed at the $60 tier.

Since backing is currently unavailable and things are locked down your option is to wait and maybe the Collector's Edition will be available as a pre-order prior to launch.

Seeing as you said you won't be be buying, You probably weren't interested enough in the project anyways to do your own research.

1. You don't need to be a condescending and be an ass with your reply.
2. There are a lot of information on that 1st page. It is not a crime to reply to someone who is interested in buying your game.
3. If its only for backers a simple "Sorry but its not available anymore for people who didn't back the project" would have done.
4. Sorry but I work, have a child to look after plus deal with a sick family member. Unfortunately I can't spend every day on here seeing what games are announced etc etc. So yeah games can slip through the radar or get forgotten or unnoticed because you know life gets involved. So accept my apology if I'm not up to date with information on the game.
5. Again you don't need to be a condescending elitist.
 

Deleted member 6137

User requested account closure
Banned
Oct 25, 2017
1,386
^And your response to the dev wasn't condescending? They work and probably have a family, too. As I thought, they responded when they saw your post. Stop playing the victim when you're the one being "entitled".

Jesus Christ...
 

OmegaDL50

One Winged Slayer
Member
Oct 25, 2017
9,661
Philadelphia, PA
I work and have family to take care myself. You aparent "apology" doesn't amount to much when you resort to ad hominem without the patience to wait for a reply, because the devs also are in the middle of crunch trying to get things done and the very few chances Ravidrath does post in this thread sharing new information available. Your remark was completely unnecessary considering your reply on post 616 in this thread, yet apparently I'm the one that is a "condescending elitist"
 

Wing Scarab

Banned
Nov 1, 2017
1,757
^And your response to the dev wasn't condescending? They work and probably have a family, too. As I thought, they responded when they saw your post. Stop playing the victim when you're the one being "entitled".

Jesus Christ...

Explain to me how I was condescending? He skipped my question but replied to one right after. Jesus Christ

The developer doesn't need you coming in for his defence. Funny how a simple question get people all riled up. Last I check a forum is there for helping each other and answering questions in case someone needs it. Not to be attacked just because. Anyway I'm done, wasn't looking to derail the topic.
 

tuxfool

Member
Oct 25, 2017
5,858
The developer doesn't need you coming in for his defence. Funny how a simple question get people all riled up.
It isn't about defending him, but more about when you see a person acting like an ass. Perhaps a little lashing will help you act better next time.

So straight up ignore my question. Guess I won't be buying the game then.
How is this not being condescending? Impatient to boot. You could have looked at the OP or googled if you were in such a hurry.

Do you demand developers speak to you personally for every game you buy?
 

Zebei

Member
Oct 25, 2017
766
It's nice to see some activity in this thread again.

Really big fan of the new enemies. Especially the two "angel backer" ones.


For some reason, I assumed animation was done with playable characters facing he right and enemies facing the left, so seeing Tziti facing the right threw me for a loop. . .but I guess having everyone face the same way is probably way easier of animators

Also, how does one pronounce Tziti? Would it be like Ziti? Because I totally want to make pasta jokes everytime this character appears :p
 

SweetSark

Banned
Nov 29, 2017
3,640
Now that I see better the titans of Kaanul's cenotes, it seems they are made with Flash animation and not like the other enemies types.

Yahui_Idle.gif


It look very simplistic in my opinion
 

Deleted member 3010

User requested account closure
Banned
Oct 25, 2017
10,974
The collector's edition isn't available any more - it was exclusive to the campaign.

There will be a standard retail physical release, though.
Oh, really? That's reassuring! I thought physical was limited to that collector and I missed it big time.

Will definitely buy it, keep up the awesome job guys! :D
 

Ravidrath

Verified
Oct 27, 2017
297
Los Angeles, CA
Now that I see better the titans of Kaanul's cenotes, it seems they are made with Flash animation and not like the other enemies types.

Yahui_Idle.gif


It look very simplistic in my opinion

Yes, it's Flash. It's far too detailed to animate by hand, and doing so wouldn't really add much to it.

And judging the complexity of this monster's animations from the Idle state isn't exactly fair, or a good way to go about it.

The Manote Thiha boss from the prototype was also animated in Flash, BTW, and most people are surprised when we tell them that. It's just more obvious here because the monster's base design is so clearly segmented.
 
Oct 25, 2017
3,396
Damn this is the first I'm hearing about this, and preorders/backing options are disabled :(

Guess I'll just keep it on my radar.
 
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Ravidrath

Verified
Oct 27, 2017
297
Los Angeles, CA
Damn this is the first I'm hearing about this, and preorders/backing options are disabled :(

Guess I'll just keep it on my radar.

Haha, man... so many people like you coming out of the woodwork, all of a sudden.

On one hand, it's awesome that we're getting more attention, of course.

On the other, it makes me wonder if our crowdfunding campaign wouldn't have been so traumatic if everyone had found out sooner.
 
Oct 25, 2017
3,396
Haha, man... so many people like you coming out of the woodwork, all of a sudden.

On one hand, it's awesome that we're getting more attention, of course.

On the other, it makes me wonder if our crowdfunding campaign wouldn't have been so traumatic if everyone had found out sooner.

Damn, didn't know it was a tumultuous campaign or that there were any difficulties (having literally found out about it today). Regardless, I'm just glad this game is a thing period. Dunno what version I'll end up with, but going off of everything I've seen, I'll be here day 1.

(downloading the PS4 demo right now)
 

Ravidrath

Verified
Oct 27, 2017
297
Los Angeles, CA
Damn, didn't know it was a tumultuous campaign or that there were any difficulties (having literally found out about it today). Regardless, I'm just glad this game is a thing period. Dunno what version I'll end up with, but going off of everything I've seen, I'll be here day 1.

(downloading the PS4 demo right now)

It was a rough campaign - 60 days instead of thirty, and I was honestly an emotional wreck for most of it.

After Bloodstained and Shenmue 3, the media mostly stopped covering crowdfunding campaigns, and between the prototype you're DL'ing now and everything we had designed our campaign to generate a lot of media attention.

Things improved a lot after we got the prototype out on PS4, because that was a first and thus newsworthy enough for the media to cover.

Our fans were even more awesome than usual, though, and did everything they could to generate attention for the game, and I think that played a big part in getting us over the goal and funding the stretch goals we did.
 
Oct 25, 2017
3,396
It was a rough campaign - 60 days instead of thirty, and I was honestly an emotional wreck for most of it.

After Bloodstained and Shenmue 3, the media mostly stopped covering crowdfunding campaigns, and between the prototype you're DL'ing now and everything we had designed our campaign to generate a lot of media attention.

Things improved a lot after we got the prototype out on PS4, because that was a first and thus newsworthy enough for the media to cover.

Our fans were even more awesome than usual, though, and did everything they could to generate attention for the game, and I think that played a big part in getting us over the goal and funding the stretch goals we did.

Glad to hear your guys stuck it out through the tough parts. Finished messing around with the demo. Got my ass handed to me with one of the later monsters. Still gorgeous game with really cool characters.
 

SweetSark

Banned
Nov 29, 2017
3,640
It was a rough campaign - 60 days instead of thirty, and I was honestly an emotional wreck for most of it.

After Bloodstained and Shenmue 3, the media mostly stopped covering crowdfunding campaigns, and between the prototype you're DL'ing now and everything we had designed our campaign to generate a lot of media attention.

Things improved a lot after we got the prototype out on PS4, because that was a first and thus newsworthy enough for the media to cover.

Our fans were even more awesome than usual, though, and did everything they could to generate attention for the game, and I think that played a big part in getting us over the goal and funding the stretch goals we did.

Yeh, this is really sad
I need to really dig deep by myself to find some good quaility looking Kickstarters/ Indiegogo projects.
Also without want to to sound like a bad person, I believe a crowfunding in Kickstarter would had been better for the game.
 

Ravidrath

Verified
Oct 27, 2017
297
Los Angeles, CA
Also without want to to sound like a bad person, I believe a crowfunding in Kickstarter would had been better for the game.

You are hardly the first person to say this, haha. It was a pretty constant refrain during the campaign.

We went with IGG because we had success with them on Skullgirls, and they promised us a lot of promotion and support if we went with them again, as well as grandfathering us into their old rate structure.

However, what we didn't know was that IGG hadn't been working on it's brand image at all. And in the intervening years, because of a lot of bad campaigns that wouldn't fly on KS, their public perception was that they were "shady," and that all of their campaigns used the flexible funding model.

So we had to do a lot of educating the public about the platform while pitching the game, too. But our community helped out a lot with this, because they're overwhelmingly happy with how we handled the Skullgirls IGG campaign.

And the promotion they promised never really materialized, either.
 
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Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
I imagine not, it would be a big undertaking to redraw the character for both sides.

Yeah, it's just too much work to redraw the character to face both ways for very little benefit.

Late to this, but there's actually One Weird Trick (TM) that one can use in some very specific cases like simple tattoos and such, and this would qualify. It involves actually drawing both crescents, and then hiding one via palette swap.

For a very simple example, you draw crescent 1 with color 1, crescent 2 with color 2, and the center area with color 3. Then depending on where the character is looking, you either palette swap color 1 and 3 to yellow and 2 to blue , or 2 and 3 to yellow and 1 to blue. In reality is not a single color, as there's shadows and highlights of both blue and yellow, but it's the exact same for those.

Edit: Whoops, didn't realize you're actually one of the game's developers! Sorry if the above sounds like I'm actually telling you guys to do it, or if it's obvious, or if it's easier said than done; it was just a random trivia bit I was throwing out for the benefit of non-devs. :)
 
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tuxfool

Member
Oct 25, 2017
5,858
Late to this, but there's actually One Weird Trick (TM) that one can use in some very specific cases like simple tattoos and such, and this would qualify. It involves actually drawing both crescents, and then hiding one via palette swap.

For a very simple example, you draw crescent 1 with color 1, crescent 2 with color 2, and the center area with color 3. Then depending on where the character is looking, you either palette swap color 1 and 3 to yellow and 2 to blue , or 2 and 3 to yellow and 1 to blue. In reality is not a single color, as there's shadows and highlights of both blue and yellow, but it's the exact same for those.

Edit: Whoops, didn't realize you're actually one of the game's developers! Sorry if the above sounds like I'm actually telling you guys to do it, or if it's obvious, or if it's easier said than done; it was just a random trivia bit I was throwing out for the benefit of non-devs. :)
While that seems workable for this character, it would seem pointless to do it on an ad-hoc basis. You don't really gain much if only some characters can do it because invariably you'll get both types on the screen at once it might only serve to accentuate the strange nature of what is happening.
 

Ravidrath

Verified
Oct 27, 2017
297
Los Angeles, CA
While that seems workable for this character, it would seem pointless to do it on an ad-hoc basis. You don't really gain much if only some characters can do it because invariably you'll get both types on the screen at once it might only serve to accentuate the strange nature of what is happening.

That is pretty much why we don't bother doing it, even when it would be "easy" like in this case.

And complicated palette sectors aren't exactly "easy," either - it has to be pretty precise and it still adds a lot of work, especially if we're talking smaller details.

Parasoul's hidden glasses, for example, were apparently a bit of a nightmare to clean up.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
While that seems workable for this character, it would seem pointless to do it on an ad-hoc basis. You don't really gain much if only some characters can do it because invariably you'll get both types on the screen at once it might only serve to accentuate the strange nature of what is happening.

Well, it depends. Street Fighter III was perfectly happy with, say, Gill actually having his colored sides change with orientation via palette swap, yet having Oro change which arm he's restraining every time someone jumped over him. :)
In any case, I'm not saying it should be done. I'm just saying that, in this case, it could.
 

y2kyle89

Member
Mar 16, 2018
9,490
Mass
To give Indiegogo credit, I think them disabling those trackers everyone was pointing to that said Indivisible wouldn't get funded helped.
 
Mar 17, 2018
2,927
Both this and Bloodstained are going to turn out amazing it looks like. I really hope so too as both games deserved it. I've funded very few games like this but these were worth it.