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Deathglobe

Member
Oct 25, 2017
1,533
What are the odds of this being hacked running your own apps ? I just imagine the possibility of this maybe running some old school emulators in a vr environment similar to how Netflix works.
 

345

Member
Oct 30, 2017
7,385
It's basically a philosophical question regarding Oculus and DayDream. DayDream is the "open" mobile VR standard, being built into the Android N kernel. As such, any phone that can run Android N can run DayDream. DayDream headsets themselves are basically cardboard -- the real "magic" of DayDream is in the phone and the software, while the headset itself is just mainly a shell to block out the world and hold the lenses. And, it follows Google's "everywhere" mentality.

this is kind of misleading, no? the daydream view headsets only work with a few phones that meet certain requirements, like a good enough OLED screen and explicit support for automatic NFC pairing, etc. you can't just put a random android phone in a daydream view and expect it to work; the list of compatible phones is actually pretty short.

cardboard is a separate platform; cardboard stuff works on daydream but not vice versa. so yeah you can ship out cardboard viewers for some stuff that works on daydream, but only if you're really producing cardboard content, not daydream.

i'm sure you know this, just highlighting for clarity. wouldn't want someone with a non-supported phone to go buy the view.
 

shoyz

The Fallen
Oct 26, 2017
531
I love the contrast of seeing this come out at the same retail price that Gear VR came out at, the plastic shell with some extra sensors. Wonder if we'll see these for $50 in a couple more years.
 

Dreamwriter

Member
Oct 27, 2017
7,461
For $200, you're already halfway to a real Oculus so it doesn't make much sense for the hardcore audience. On the flip side, $200 is far too much for a curious casual consumer who wants to find out more about VR.

So uh who exactly is this for?
For people who want to pay only $200 for a complete VR setup, that is super simple to use and portable? $200 is definitely in the price range for casual gamers and consumers, I mean it's cheaper than any of the game consoles. And how much simpler/easier/less imposing can you get? No wires, no camera sensors, no USB bandwidth issues, no phones, just put it on your head and press power. Portability too - I can't take my Oculus Rift on the train to watch theater-sized Netflix during my commute or on the plane during a trip. I'm not likely to take my Rift in to work to show it off to people, or to my parents in another state.

And as was mentioned, you need a powerful computer to use a full Oculus Rift (in these times where decent graphics cards are pricey). Also note, there are far more media apps for Gear VR/Oculus Go than Oculus Rift or Vive. Even the recent NBA VR streaming doesn't work on desktop VR, you *need* a Gear VR or Oculus Go to watch the games for some reason.
 

jefjay

Member
Oct 25, 2017
2,115
This looks neat. I'm not sure I get the hate. I get that it's the Honda Civic of VR, but I've had no interest in dealing with the barrier to entry and wires of VR previously. Nor do I really care about using this as a gaming device. And as an iPhone user Gear was not a possibility. This might be fun to check out for only $200. Hmm.
 

unrealist

Member
Oct 27, 2017
757
I think lots of people are comparing this to the Rift or high end VR devices. But this device is not meant to compete with them on the same level I think.

For one, it has really good lenses --- it is really meant for media consumption and less for gaming. Those with wired VR devices sure understand the pain of watching movies / Netflix on them.
 

Deleted member 2652

user requested account closure
Banned
Oct 25, 2017
3,434
I just placed an order for one. I want to see we if it will help me unwind at the end of the day with its isolation.
 

Aztechnology

Community Resettler
Avenger
Oct 25, 2017
14,139
No, I didn't. I don't really buy movies, and definitely not ones I can only use on Oculus? I mainly would want it for watching TV shows and stuff on a large virtual screen.


Was the dithering in Netflix/Color loss still really bad? That made it impossible for me to Stream video on it. I'm just curious if they changed something there.
Can anyone with their hands on one answer the second question?
 

MrKlaw

Member
Oct 25, 2017
33,059
Is it better than the PSVR for video?

My guess would be yes. I think PSVR only has youtube, plus you can use the other normal video apps (plex,netflix etc) in virtual cinema which is really just a big screen floating in nothingness. Also supports bluray playback including 3D stereo bluray. Oculus go has dedicated netflix and Plex apps which are set in proper virtual environments. Plex VR also has support for 360 degree video. Also it is higher res and completely wireless. And half the cost.
 

SK4TE

Banned
Nov 26, 2017
3,977
My guess would be yes. I think PSVR only has youtube, plus you can use the other normal video apps (plex,netflix etc) in virtual cinema which is really just a big screen floating in nothingness. Also supports bluray playback including 3D stereo bluray. Oculus go has dedicated netflix and Plex apps which are set in proper virtual environments. Plex VR also has support for 360 degree video. Also it is higher res and completely wireless. And half the cost.
LittlStar app lets you play VR movies off a USB stick.
 

Box

Banned
Oct 27, 2017
6,629
Lancashire
Wow, missed this. Definitely keeping an eye on this as a contingency for problems with the 11xx cards this summer.
 

MrKlaw

Member
Oct 25, 2017
33,059
If I sell my GTX1080 I could buy this. Bought it mainly for my Vive which I sold a year ago, and by the time Vive2/Rift 2 are available I'll probably need a 2080 anyway.
 

Ja-

The Fallen
Oct 30, 2017
1,029
Is there a twitch app or a way to view twitch? and if there is, how is it?
 

Aztechnology

Community Resettler
Avenger
Oct 25, 2017
14,139
Wow, missed this. Definitely keeping an eye on this as a contingency for problems with the 11xx cards this summer.
What exactly do people think this is? Have you used the gear VR? I mean you shouldn't expect anywhere close to the current PC/console VR offerings in terms of gameplay. Even many integrated Intel GPU's will outpace these guys in terms of gaming in VR. Or do you just mean in case there's not a card capable of VR? I mean the 1080/1080ti already handle VR very well.
 
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1-D_FE

Member
Oct 27, 2017
8,259
What exactly do people think this is? Have you used the gear VR? I mean you shouldn't expect anywhere close to the current PC/console VR offerings in terms of gameplay. Even many integrated Intel GPU's will outpace these guys in terms of gaming in VR. Or do you just mean in case there's not a card capable of VR? I mean the 1080/1080ti already handle VR very well.

Yeah. Tested review sums this up nicely. It's totally meh for VR gaming. As a media device, that's another story. Would be nice if things like Amazon and Google weren't locked out, though. It's a media player that only plays certain media.

Someone asked, earlier, whether is was hackable for emulation. This is another thing that has serious potential. If it is hacked and there's a good emulation frontend, it would be pretty killer for old games. Seeing pixel structure actually helps enhance old games in VR.
 

Aztechnology

Community Resettler
Avenger
Oct 25, 2017
14,139
Yeah. Tested review sums this up nicely. It's totally meh for VR gaming. As a media device, that's another story. Would be nice if things like Amazon and Google weren't locked out, though. It's a media player that only plays certain media.

Someone asked, earlier, whether is was hackable for emulation. This is another thing that has serious potential. If it is hacked and there's a good emulation frontend, it would be pretty killer for old games. Seeing pixel structure actually helps enhance old games in VR.
Oh didn't realize tested had a video out. Will watch, thanks for the heads up. Here it is for other people who want their perspective. I love their channel.

 

Orb

Banned
Oct 27, 2017
9,465
USA
For $200, you're already halfway to a real Oculus so it doesn't make much sense for the hardcore audience. On the flip side, $200 is far too much for a curious casual consumer who wants to find out more about VR.

So uh who exactly is this for?
$200 is not that steep for like a birthday or Christmas present type thing. I'm really curious to see what happens with this but I think it could absolutely be a hot gift if we see things like retailers offering some minor discounts around the holidays.

In other news, I found Oculus' guidelines on wearing glasses with the Go and it seems like my frames might be slightly too large. But I'd love to try it just to make sure.
 

Aztechnology

Community Resettler
Avenger
Oct 25, 2017
14,139
Huh after watching the tested review, I'm suprised that it doesn't have expandable storage. Was that not included simply for upsell?
 

Box

Banned
Oct 27, 2017
6,629
Lancashire
What exactly do people think this is? Have you used the gear VR? I mean you shouldn't expect anywhere close to the current PC/console VR offerings in terms of gameplay. Even many integrated Intel GPU's will outpace these guys in terms of gaming in VR. Or do you just mean in case there's not a card capable of VR? I mean the 1080/1080ti already handle VR very well.
Should've been clearer but was on mobile. I'm standing my ground with pricing for 11xx card come summer, which could well scupper my VR plan. These headsets look like a good way to view VR content. As far as gaming goes a Vive or Rift would be an ornament after a couple of weeks anyway so it really isn't my main focus. I'm not even going to think about it until there are a couple more headsets on the market, which may coincide with a game release that I actually want to play for more than half an hour.
I would call the 1080ti adequate for gen 1 VR, shit my old 780ti does alright on my mate's Rift, but we've a ways to go yet.
 

Aztechnology

Community Resettler
Avenger
Oct 25, 2017
14,139
Should've been clearer but was on mobile. I'm standing my ground with pricing for 11xx card come summer, which could well scupper my VR plan. These headsets look like a good way to view VR content. As far as gaming goes a Vive or Rift would be an ornament after a couple of weeks anyway so it really isn't my main focus. I'm not even going to think about it until there are a couple more headsets on the market, which may coincide with a game release that I actually want to play for more than half an hour.
I would call the 1080ti adequate for gen 1 VR, shit my old 780ti does alright on my mate's Rift, but we've a ways to go yet.
Oh, then just for the freedom/accessibility alone definitely go for this. If they actually managed to sync this up with game casting from PC or maybe even consoles. I would 100% buy this too. Being able to play some Battletech before bed or something would be incredible if they somehow managed go tie the controller in as a pointer/mouse device.

Having a dedicated high quality second screen device for $200 with mouse functionality would be absolutely killer.
 

Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
So hey, just realized these lack a camera on the front. Does this mean it completely lacks the video passthrough feature GearVR has?

I find the video passthrough features of both GearVR and the HTC Vive super useful and miss them both when I use my rift/Windows VR headsets.
 

Bookoo

Member
Nov 3, 2017
970
It is and it isn't. It's pretty neat to finally have a fully all-in-one VR solution that can be pointed to, from a large player (i.e. not a dimestore clone at walmart) in VR, that is within impulse-buy price range.

But being 3DOF in 2018 is such a huge killer. If this had 6DOF then this would be a no brainer win for VR. As is... eh. One step forward, one step backwards.

Yea, 3 DoF sucks for people who are familiar with VR, but for a general market it probably doesn't matter as much.
 

Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
Yea, 3 DoF sucks for people who are familiar with VR, but for a general market it probably doesn't matter as much.

I'd say it matters way, way more to the general market, as lack of 6DOF is a cause of VR sickness for a good number of people. What this means is that people unfamiliar with VR may jump into this and find themselves getting sick and not knowing why.
 

Aztechnology

Community Resettler
Avenger
Oct 25, 2017
14,139
But didn't we hear multiple times that anything less than a 90Hz refresh rate in VR is uncomfortable / sickening?
It's optimal, it's true. Though there's a difference given the devices primary functions. Which largely don't have you playing intense games with 6 degrees of freedom. Meaning rooms scale movement, controller tracking etc. Most the titles in terms of games are designed with this in mind as well. Outside that it's really not an issue unless you're turning in circles really quickly and wildly looking around for some reason.
 
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Aztechnology

Community Resettler
Avenger
Oct 25, 2017
14,139
Hadn't even considered this, would be a great addition to my Civ addiction!
Yea, it got me excited enough to create a new thread about it for discussion.

https://www.resetera.com/threads/vr-as-a-remote-viewing-experience.39844/

Seriously if the support is good enough, for many gamers I think that could be a "system" selling feature. It certainly sparked my fire.

Edit: Found this

https://www.google.com/amp/s/techcr...te-streams-your-desktop-to-the-oculus-go/amp/
 
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1-D_FE

Member
Oct 27, 2017
8,259
But didn't we hear multiple times that anything less than a 90Hz refresh rate in VR is uncomfortable / sickening?

Guys like Carmack, Abrash, and Newell never said that. They simply said that some people are uncomfortable/sick at lower refresh rates. And the lower you go, the larger that group will be. At 90hz, you hit a saturation point where all but the very outliers are comfortable.
 

Dreamwriter

Member
Oct 27, 2017
7,461
But didn't we hear multiple times that anything less than a 90Hz refresh rate in VR is uncomfortable / sickening?
Actually, what Oculus said about 90hz was it was the minimum needed for true presence, they didn't link it to comfort/motion sickness. I wouldn't doubt though that 90hz does help with VR sickness for particularly sensitive people.

Something that will make a larger difference isn't the refresh rate, it's the lack of motion tracking. When you physically move your head and what you see doesn't move too match, that can cause motion sickness for some people. The motion tracking in Oculus DK2 is what allowed the President of Oculus at the time to go from 5 minutes in VR without getting sick, to 45 minutes in VR.
 

Proteus

Member
Oct 25, 2017
7,982
Toronto
Just ordered one for myself (32 GB, doubt I will play too much on this so I can handle cleaning the fridge now and then).
I am curious to hear your impressions.

I really want a simple all-in-one no wires solution at this point. I like my Rift but I don't have much space to use it as is. I don't use it for gaming these days since I have the PSVR. I just want something for application use.

I may eventually sell my Rift and pick this up.
 

Wollan

Mostly Positive
Member
Oct 25, 2017
8,814
Norway but living in France
Seems like the sequel to Dead Secret (a Gear VR launch title which I really enjoyed) named Dead Secret Circle is releasing for Oculus Go this week:

Original had multiple endings and was spooky but not too much.