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ULTROS!

Banned
Oct 25, 2017
1,474
https://gematsu.com/2018/04/saga-sc...pc-and-smartphones-launches-august-2-in-japan

The March-announced SaGa: Scarlet Grace – Hiiro no Yabou will launch for PlayStation 4, Switch, PC, and smartphones on August 2 in Japan, the latest issue of Dengeki PlayStation reveals.

The magazine also reveals a cast of new Tomomi Kobayashi-illustrated characters as well as voice actors for the main characters.

SaGa: Scarlet Grace – Hiiro no Yabou will also include additional bosses, enhanced graphics, a party formation feature, new Akitoshi Kawazu-illustrated events, and additional advanced level battle content.
 

GhostTrick

Member
Oct 25, 2017
11,315
How is the game compared to previous games in the series?


Looks like low budget. No dungeons, no cities. Just a big world map with lot of locations that are basically a background with dialogs. Focus on battle mostly.


It's very economical in production values, but the quality is off the charts in almost every area it is focused on - art, music, battles, scenario. I have written a lot about the game before, should it dump those posts in there again? :D


Yes.
 

Tizoc

Member
Oct 25, 2017
23,792
Oman
It's very economical in production values, but the quality is off the charts in almost every area it is focused on - art, music, battles, scenario. I have written a lot about the game before, should it dump those posts in there again? :D
Go for it, or if u hadn't made a thread about, make one about your impressions of the game
 

Deleted member 35598

User requested account closure
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Dec 7, 2017
6,350
Spain
It seems we see more and more that trend of PS4 and Switch for console when it comes to very japanese centric games.

But the Xbox One ( and the Switch left out pretty often ) is in when it comes to franchises popular in the West as Street Fighter, Resident Evil, Tekken, Dark Souls, etc...
 
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duckroll

Member
Oct 25, 2017
11,203
Singapore
Go for it, or if u hadn't made a thread about, make one about your impressions of the game
I'm super lazy so I'll just lift the last post I made about this in the previous thread. :)

https://www.resetera.com/posts/5366438/

Let me quote all the big stuff I have written about Scarlet Grace from just before it was released to now, from the old forum to the new one. It should give you an idea of why I'm so excited for more people to play this game.

The week before it was released:
Anyone else getting it? I've been on the fence ever since they showed the game off at TGS since it looks like S-E is supporting Kawazu with a team of interns and a budget of 100 cartons of Cup Ramen. The technical aspects of the game frankly look unacceptable to me for a full priced retail release of a major new SaGa game. It's really disappointing.

But. It's a new SaGa. It's a real SaGa. And all signs point to Kawazu putting his all into the game conceptually and in terms of getting the best team together for the art, music, and story. On the scenario side of things, this is everything I wished Legend of Legacy would be. The characters all look interesting and have their own storylines. The world looks rich and expansive, with a ton of history behind it. The branching story stuff seems significant. The battle graphics look SaGa as fuck.

But it's also a game with no explorable dungeons or towns. It's a game with multiple loading screens in every battle. Everything looks slow and cheap. Why Square Enix... why?

Anyone else picking this up? Will we even have a thread to talk about stuff? Will this thread even have more than 25 replies? Are there SaGa fans on GAF anymore?


When I was playing it:
4 hours into Urpina's story, just got to the fifth region which is pretty different from all the ones before. It still feels really early in the game, but I can't overstate how dense the game feels. Any concerns I had about there being no explorable towns and dungeons are completely gone at this point because seeing how the game is designed and the concept behind it - it really -doesn't- need explorable dungeons and towns.

A RPG needs dungeons and towns because it needs locations. Locations form a world, give the player a sense of the lay of the land, and makes for memorable settings. It's nice to be able to explore a town, talk to a bunch of people, and understand how that small slice of the world is like for people who live there. It's nice to explore a dungeon and feel like it takes time and effort to get through a tough cave or a temple. The micro parts of RPGs create the strongest impressions so the player can extrapolate those feelings into the larger world without the world having to be populated to scale of a real one. This is why RPGs can have 10 towns or cities in the entire game, and players still feel it is a "world", when it reality that sort of scale makes no sense.

So then without all that, what is SaGa Scarlet Grace? If all towns are just locations on a map and a background image when you enter it, sometimes with a conversational event, other times also offering an equipment upgrade store. How does it work? It works because the game is designed for the macro, not the micro. When every location has a unique purpose which might or might not apply to your character or the current point of time in the campaign, when every region has a dozen or more locations, when battles are specifically designed scenarios for every event or location, the sense of place and discovery of the setting is communicated through that in itself. The world map is not just a world map, it is essentially one giant town and dungeon, with no random encounters, and everything is there for the player to discover. Instead of taking lots of smaller less consequential things together and extrapolating to create an image of a world, Scarlet Grace streamlines a gazillion bigger and very consequential things and populates the actual world with them. It's.... really much cooler than I imagined.

Oh and the battles are really, really, really fun. But more on that later. I just wanted to ramble on about the scenario building in the game.:P
It's interesting how Scarlet Grace really challenges the notion that you need certain things in a RPG, especially a JRPG. The battle design reflects the same philosophy the world/story design embraces - it emphasizes certain core elements by removing elements which people expect. There are no battle items in the game, there is no healing, the battle menu is super streamlined, but even so I feel like there is a ton of strategy and options. The battles really shine when you realize that you are encouraged to experiment with the party construction, swap characters in and out depending on what you expect from a battle, and try to really understand how to best abuse the turn order, the rengeki attacks, status ailments, and so on.


This is my GOTY vote for that year:
4. SaGa Scarlet Grace ; Another big surprise for me. After TGS I was expecting the worst given how the game had no explorable dungeons or towns, longass multiple loading screens in each battle, and honestly looked like a cheap ass 0 budget mobile game. It seemed pretty disgraceful for a new SaGa title on the Vita. But wow what a surprise the game turned out to be. Where it lacks in production values it makes up for in content, where it lacks in polish it makes up for in ambition, and where it lacks in what fans expect in a RPG package it makes up for by what is there being of very high quality. The game plays like a dream once you get into it, part text adventure, part battle simulator, 500% RPG. A really tight and fun battle system filled with tension and satisfaction, a huge selection of party members and weapons, every region packed to the brim with scenarios to discover and immerse in. What could have been a SaGa fan's nightmare turned out to be the sweetest dream. It helps that the art and music really rock too, an they put in a lot of effort in adapting the art into good battle models with nice combat animations. The monsters look great too. Really hope this gets localized.


When Romancing SaGa 2 was announced earlier this year:
Scarlet Grace is one of the best RPGs which flew under the radar last year. It's true that it has performance issues, the loading is kinda annoying even after they optimized it as best they could, and there are no towns and dungeons for you to "explore" so to speak. But even with all that in mind, it was the "biggest" RPG I played last year in terms of pure scope and vision when it came to developing a world. The game plays out like a tabletop RPG fan's dream, with a huge world map and dozens of regional areas. Each area is unique in its own way, contains a regional story frame, and a dozen or more smaller side stories within it. There is an abundance of optional content, the player interaction in terms of discovery and joy when it comes to roleplaying is very satisfying, there are a gazillion characters with their own quirks and many are memorable because of how they are linked to little stories in the region you find them in, and the battle system is AMAZING.

Strip away the negative perception of a low budget Unity game ill fitted for the Vita architecture and probably coded by an inexperienced team, and what you are left with is one of the strongest RPG efforts from Square Enix in many years. Excellent character art and art direction, a sublime soundtrack, a top-tier world building and character driven scripts, and game design that makes the player feel like every bit of effort put towards better understanding the game pays off in really satisfying ways.
It's not that it doesn't have towns. It's that it doesn't have explorable towns or dungeons. There are TONS of locations on the map, and each region has castles, cities, villages, settlements, etc you can find, but they aren't places you can go in and run around in, rather they are static screens with maybe 1 NPC to talk to, and might or might not also have a store menu.

Here's one way I can describe the experience. After playing a lot of it, you start to see the world map itself as a huge town map instead, and every point of interest can be thought of as a house or NPC, some leading to events and battles, some unlocking other areas, or changing stuff on the map, etc.
 

duckroll

Member
Oct 25, 2017
11,203
Singapore
Yeah on the Vita the loading was hilarious considering all it is loading are battle encounters. Hopefully it's much better on hardware with more overhead. Or maybe those Unity programmers got better.
 

Dark_Castle

Member
Oct 27, 2017
7,147
Thanks for the impression. It sounds interesting, but I might get the Saga fatigue after Alliance Alive, which I barely played, though I liked what I've played.
 

DimitriLH

One Winged Slayer
Member
Oct 28, 2017
2,521
Aguadilla, Puerto Rico
Almost lost hope for this getting localized, but ever since it was announced for PC.....just bring it over here Square, please. Been playing SaGa Frontier so much lately, this game looks amazing in terms of a new SaGa game. Hope at E3 they give us a announcement.

Duckrolls posts from back then always hyped me up for it.
 

Deleted member 18857

User requested account closure
Banned
Oct 27, 2017
4,083
NOW WE'RE TALKING.
I wonder if one of the three (or two?) will be main characters, or if they are simply linked to the new Kawazu events.

I AM SO HYPE.

Word of warning: if you're interested in the game and can't speak Japanese, wait for report on the quality of the translation.
 

DimitriLH

One Winged Slayer
Member
Oct 28, 2017
2,521
Aguadilla, Puerto Rico
Is there like a strategy guide or list that shows all the possible recruitable characters? Can I get a number of how many? I remember hearing 80 once but thought that was a crazy exageration and too good/crazy to be true.
 

MilkBeard

Member
Oct 25, 2017
7,780
This is excellent news. It's coming to almost everything under the sun. With PC, a localization is eminent.

And, it will be a brand new SaGa game releasing in the west (if/when localized), in this day and age, which I thought would be a very unlikely scenario. Can't wait to play it. I hope they end up following through with porting Romancing SaGa 3 as well.

Hell, just the other day, I was thinking that I would love SaGa Frontier 2 on PC with backgrounds and sprites redone for higher resolutions. It would be beautiful. I hope this could eventually happen as well.
 

Kromeo

Member
Oct 27, 2017
17,867
This looked awful to me when it was announced but Duckroll's enthusiasm has me intrigued
 

Deleted member 18857

User requested account closure
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Oct 27, 2017
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Deleted member 6137

User requested account closure
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I have high hopes for a localization. I think it's hoping for too much for a day and date release, but I hope it isn't long after the Japanese release.
 

Łazy

Member
Nov 1, 2017
5,249
That is SO AWESOME.
I have summer vacation thanks to work and being able to play Scarlet Grace in august is such a dream. I can't wait ! I wanted to go back to the Vita but felt the game would be announced for Switch and it was. Much better, it has all these new scenarios, characters, skills... That's just too good.

How is the game compared to previous games in the series?
It has the best gameplay (for me) and it's neither worst or better, it's something else entirely.

I personaly really enjoyed it a little more than most others Saga for some reason.
The fact that there's no dungeon makes sense, especially when you think about tactical RPG for example. These only have menus and battles mostly, whereas Scarlet Grace still has world map with events.

It's a really a good example of design by substraction. It removes tedious useless things to focus on what's the best.

This looked awful to me when it was announced but Duckroll's enthusiasm has me intrigued
Don't be fooled. I also thought it looked bad, like smartphone very low budget game but it's actually extremely clever and it has so much depth. It might be my favorite saga game. The gameplay is really challenging and addictive.

Is this going to be focused on specific characters, or will it skip around?
What do you mean ?
 

Judge

Vault-Tec Seal of Approval
Moderator
Oct 25, 2017
5,146
It seems we see more and more that trend of PS4 and Switch for console when it comes to very japanese cebtric games.

But the Xbox One ( and the Switch left out pretty often ) is in when it comes to franchises popular in the West as Street Fighter, Resident Evil, Tekken, Dark Souls, etc...
Romancing SaGa 2 Came to everything under the sun in the West, including Xbox One and even the Windows Store. Since this is just mentioning a Japanese release it makes since why those would be absent. I'm expecting it to release on those platforms in the West
 

poncle

Member
Oct 28, 2017
419
London
I'm so glad this is a thing. Looking forward an announcement about the localisation...
Really curious about the loading times of this new version too, as gameplay pacing/rhythm is one of the selling points of the series for me.
 

Deleted member 18857

User requested account closure
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Oct 27, 2017
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this would be my first Saga game because i've heard good things. is this a good point to jump in?
No other game play like it, even within the SaGa series, so there's no game you should play beforehand.
It can be quite challenging, and they are adding an extra portion for hardcore fans.
But the real challenge is to understand the system and play along with it. Once you "get" the rules, you're good to go.
 

Gu4n

Member
Oct 26, 2017
245
NL
Got the Vita version in December, absolutely love it. I'm considering picking up this version as well.
 

Łazy

Member
Nov 1, 2017
5,249
The last Saga game I played (decades ago on the PSX) had you abruptly jumping from character to character as the chapters went by. Think it was saga frontier 2.
Ha yes I see.
No in this one you chose one of the 4 main characters (I assume the new ones in this version won't be "main") and you follow the story of this one.
Each have a different main path but one of the 4 has a more... open one with very little story compared to the 3 others (it's still pretty enjoyable, especially for a player who'd like to play the game as freely as possible, without following a more linear story).
Depending on what character you pick, you can do events and get new characters shared between "main" characters but also new ones.
I'm know there are 4 main quests shared (with lots of small differences in plenty, plenty of details, at least because you don't access the lands in the same order, at the same time and so on...)
If I'm right you can tackle 2 of the 4 in each playthrough (locking the 2 others).
And beside that there is a big number of side quests that are also shared or different (or both, meaning, it's not totally the same but share some story/background or whatever).

I think there might be a few characters who can leave the party at some point, but I don't remember being bothered by it so it probably very rarely happen and at worst you'll have only one party member to replace which is not the worst thing ever as you get a lot of characters and often, new ones can be powerful enough quickly (if not directly). Since you're not supposed to farm/level up all the time, you'll probably never have an end game character you levelled up for dozens of hours to replace, so it's most certainly not a concern.

Got the Vita version in December, absolutely love it. I'm considering picking up this version as well.
New characters, events, skills, probably better loading times and more ?
Do I need to give you more reasons : D ?
 

sir_crocodile

Member
Oct 25, 2017
23,506
Ha yes I see.
No in this one you chose one of the 4 main characters (I assume the new ones in this version won't be "main") and you follow the story of this one.
Each have a different main path but one of the 4 has a more... open one with very little story compared to the 3 others (it's still pretty enjoyable, especially for a player who'd like to play the game as freely as possible, without following a more linear story).
Depending on what character you pick, you can do events and get new characters shared between "main" characters but also new ones.
I'm know there are 4 main quests shared (with lots of small differences in plenty, plenty of details, at least because you don't access the lands in the same order, at the same time and so on...)
If I'm right you can tackle 2 of the 4 in each playthrough (locking the 2 others).
And beside that there is a big number of side quests that are also shared or different (or both, meaning, it's not totally the same but share some story/background or whatever).

I think there might be a few characters who can leave the party at some point, but I don't remember being bothered by it so it probably very rarely happen and at worst you'll have only one party member to replace which is not the worst thing ever as you get a lot of characters and often, new ones can be powerful enough quickly (if not directly). Since you're not supposed to farm/level up all the time, you'll probably never have an end game character you levelled up for dozens of hours to replace, so it's most certainly not a concern.

I see, thanks.
 

DimitriLH

One Winged Slayer
Member
Oct 28, 2017
2,521
Aguadilla, Puerto Rico
If I'm right you can tackle 2 of the 4 in each playthrough (locking the 2 others).

Sounds like the optional magic school quests from SaGa Frontier (unless if your play as Blue of course)

Got a damn itch to play a new SaGa game..... wish I had a PS2 to give Romancing and Unlimited SaGa a go.

Square, hurry up with this one lol.
 
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Łazy

Member
Nov 1, 2017
5,249
feature-img-04_pc.png


- Greatly reduced loading times
- High resolution
- Movement speed raised
- 3 types of user interface
- Carry over elements in next playthrough
- Enemy strength level modification tool added
- Lots of others new tools added

So, big quality of life change, not to mention the characters, events, skills and such beside.
It's really a well upgraded version. I can't wait.
 
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Deleted member 18857

User requested account closure
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Oct 27, 2017
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Also added, according to Hachima:
New beginner-friendly mode
New tracks from Itoken
More voices

They were asked whether the Vita version could be upgraded, but it looks difficult.
The RS3 remake is still being developed, though it seems to be facing some big issues?
 

Tohsaka

Member
Nov 17, 2017
6,794
Kinda surprised they haven't announced the western release yet, hopefully soon. Been looking forward to it since the Vita version was announced.