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Deleted member 1777

User requested account closure
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Oct 25, 2017
637
Yeah I must admit I wasn't expecting the way Harukas character develops to be the way it was either, for me the central Yakuza theme was always her relationship with Kiryu. Reminds me of how listening to some of the dialogue in 3 where you find out poor Kaoru got fucked over too.

I would've liked it more if she had any real hints of that in previous games. But beyond the fact that she had fun at karaoke with Kiryu, I never really got the feeling being an idol was what she wanted in any of the games before 5. It feels like a thing they just kind of jumped her character to out of the blue. Maybe I'm forgetting and they did seed it in previous installments, but I remember being pretty surprised when they announced she was training to be an idol when 5 was revealed.

I guess that's kind of the point...she thought it was her dream, but it really wasn't?

I don't remember it ever being hinted at before and it came as a surprise to me when 5 was going to have that storyline for her as well. I mean she goes from a kid who's been through the ringer emotionally, to setting up an orphanage with Kiryu and looking after kids there to suddenly wanting to be an idol ? Yakuza 5 itself is great fun and I enjoyed Harukas story a lot in it but it never made sense to me either in regards to her character. But then she's young and I guess can turn whichever way the wind blows but I always thought her head was screwed on more than that. But then I guess that's what the end of Yakuza 5 shows, that she realised being away from from Kiryu and the orphanage was too much for her. I at least find her reasons for taking off in 6 to be more reasonable and understandable.
 
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Aki-at

Member
Oct 25, 2017
336
Yeah, that was my take as well. It was kinda creepy really, I liked the plot in 6, there really was only 1 thing that I did think was pretty weird but after reading some interviews with the staff on making the game, and looking into things further it actually made way more sense. Still not my favourite plot in the series, but its infinitely more memorable than several of the recent releases (I almost entirely forgot what 4 was about, and 5 had several cool stories slapped together in a less than stellar way - good thing the game was so damn fun to play!)

I think the thing that put me off; (endgame spoilers)

Was Iwami and just how ordinary he looked... But then I found out who the actor was heh. I was hoping for some cool as bricks looking dude to be Kiryu's final faceoff but considering the actor I can't be too disappointed.

In regards to the plot, I think it's my third favourite, 2 still takes the top spot and 0 is a bit back from that but this one worked. It didn't reuse one gimmick too often or drove off the rails as badly as 5 did (Although I did enjoy how out there 3 got haha) what was the thing you researched though, I'd be interested in knowing that.
 

lucebuce

Community Resettler
Member
Oct 25, 2017
22,890
Pakistan
Her becoming an idol and having musical talent was something that was alluded to in a substory in Y2.

But beyond that, it was never that big a deal. Until, you know, Yakuza 5.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,452
Yeah I must admit I wasn't expecting the way Harukas character develops to be the way it was either, for me the central Yakuza theme was always her relationship with Kiryu. Reminds me of how listening to some of the dialogue in 3 where you find out poor Kaoru got fucked over too.

I mean, even in Yakuza 5, the cornerstone of Haruka's story was her relationship with Kiryu and her attempts to have it both ways before she realized it wasn't really possible to pursue that life while coming from the background she did.

The big question mark for me is how she got to where she is in Y6 during the timejump while Kiryu was in jail, but...that is apparently going to be answered during the story.
 

Deleted member 1777

User requested account closure
Banned
Oct 25, 2017
637
I mean, even in Yakuza 5, the cornerstone of Haruka's story was her relationship with Kiryu and her attempts to have it both ways before she realized it wasn't really possible to pursue that life while coming from the background she did.

The big question mark for me is how she got to where she is in Y6 during the timejump while Kiryu was in jail, but...that is apparently going to be answered during the story.

Yep that's all explained, at least I can't think of any remaining questions after finishing the storyline.
 

chrominance

Sky Van Gogh
Member
Oct 25, 2017
13,565
I tried searching for this in the thread but spoilers show up as unmarked in searches and also I couldn't find any relevant info, so apologies if it turns out someone has already asked this.

Can you ACTUALLY save anywhere in the game? I know the game is all "no more phone booths!" because it auto-saves now, but can I actually save whenever I want and not have it set me back to, say, the beginning of the chapter or whatever? Like, how much progress am I losing if I decide I want to switch to another game and just hit save wherever I am in the world?
 

lucebuce

Community Resettler
Member
Oct 25, 2017
22,890
Pakistan
I tried searching for this in the thread but spoilers show up as unmarked in searches and also I couldn't find any relevant info, so apologies if it turns out someone has already asked this.

Can you ACTUALLY save anywhere in the game? I know the game is all "no more phone booths!" because it auto-saves now, but can I actually save whenever I want and not have it set me back to, say, the beginning of the chapter or whatever? Like, how much progress am I losing if I decide I want to switch to another game and just hit save wherever I am in the world?
I'm unsure of saving while on a mission (I'm fairly sure that is just checkpoint based) but saving in the world is practically like just freezing the game at a particular spot and you just carry on from there. You even start at the same spot where you saved.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,452
I tried searching for this in the thread but spoilers show up as unmarked in searches and also I couldn't find any relevant info, so apologies if it turns out someone has already asked this.

Can you ACTUALLY save anywhere in the game? I know the game is all "no more phone booths!" because it auto-saves now, but can I actually save whenever I want and not have it set me back to, say, the beginning of the chapter or whatever? Like, how much progress am I losing if I decide I want to switch to another game and just hit save wherever I am in the world?

Yes. Pause the game and go to Options. There's a manual save option right at the top of the options menu. The autosave is very, very proactive though, you likely won't need it often unless you're doing a manual save before a substory choice point.

This is also where they hide the character bio notebook for some insane reason. I was really disappointed it didn't appear to be in the game at all until I found it while trying to manual save.
 

shadowman16

Member
Oct 25, 2017
31,858
I think the thing that put me off; (endgame spoilers)

Was Iwami and just how ordinary he looked... But then I found out who the actor was heh. I was hoping for some cool as bricks looking dude to be Kiryu's final faceoff but considering the actor I can't be too disappointed.

In regards to the plot, I think it's my third favourite, 2 still takes the top spot and 0 is a bit back from that but this one worked. It didn't reuse one gimmick too often or drove off the rails as badly as 5 did (Although I did enjoy how out there 3 got haha) what was the thing you researched though, I'd be interested in knowing that.

Yeah, Iwami as a character bothered me a lot. But then someone else (I forget who) pointed out about how they managed to design a final boss that you just can't help but hate to the core. He's no Ryuji, Nishiki or Mine who I ended up loving as characters which is weird especially with Mine and Ryuji as they really are evil to the core, I shouldn't have been cheering them on!
Plus it does make sense in terms of plot - everything is intertwined to family (especially father and child) so the final boss being Iwami did make more sense the more I thought about it. He's still a complete POS though!

As for the other left field plot twist - its the battleship Yamato (well, the new battleship hidden in Hiroshima). The initial reveal back when I was playing the game in Japanese this plot twist kinda missed for me. Then after reading more about Japan's situation post WWII and how they practically worship that battleship (there's a museum where a smaller recreation of the ship takes pride of place, a anime series based on it, heck didn't even realise until more recently but it pops up quite prominently in Capcom's 19XX series as well.
 

Aki-at

Member
Oct 25, 2017
336
Yakuza 5 was the game where they threw the kitchen sink and hoped it stuck. If you loved all the different gameplay types then it'd be one of the games of the generation, if you got put off by then it could kill your hype of the series.

It's no wonder they toned it down with Yakuza 6 in that regards.
 
Oct 25, 2017
3,119
Her becoming an idol and having musical talent was something that was alluded to in a substory in Y2.

But beyond that, it was never that big a deal. Until, you know, Yakuza 5.

Which makes her becoming an idol even odder. Iirc in 2 the talent agent wanted her, but she was adament about staying with Kiryu because she wasn't interested.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,452
Which makes her becoming an idol even odder. Iirc in 2 the talent agent wanted her, but she was adament about staying with Kiryu because she wasn't interested.

THAT'S right. I remember now. It never seemed like being an idol was her dream. I kind of figured she would grow up to run the orphanage herself and pull it completely away from the Tojo Clan's spotty history. That feels more like the Haruka I know.

Yakuza 5 was the game where they threw the kitchen sink and hoped it stuck. If you loved all the different gameplay types then it'd be one of the games of the generation, if you got put off by then it could kill your hype of the series.

It's no wonder they toned it down with Yakuza 6 in that regards.

I think 5's real issue was that some portions (Saejima, Haruka) overplayed their hand and some portions (Akiyama, Kiryu to an extent) vastly underplayed them. Shinada had the most screen time, but he was also the one new character so it made sense for him to get a really heavy focus. Saejima's story (and the hunting minigame) overstayed its welcome, though, and Haruka's story took forever. Akiyama basically felt like a guest character, which is too bad because he is and always will be my favorite of the non-Kiryu protags.
 
OP
OP
cj_iwakura

cj_iwakura

Banned
Oct 25, 2017
10,195
Coral Springs, FL
I would've liked it more if she had any real hints of that in previous games. But beyond the fact that she had fun at karaoke with Kiryu, I never really got the feeling being an idol was what she wanted in any of the games before 5. It feels like a thing they just kind of jumped her character to out of the blue. Maybe I'm forgetting and they did seed it in previous installments, but I remember being pretty surprised when they announced she was training to be an idol when 5 was revealed.

I guess that's kind of the point...she thought it was her dream, but it really wasn't?
It started off in Yakuza 2, there's a sidequest where someone tries to recruit her for it.

I don't think it was really her thing either, but Park wanted her to do it, so she should have seen it through.

Maybe the message to take away is that Haruka is young and foolish, and sadly the real world just doesn't care.
 

Alienhated

Member
Oct 25, 2017
3,527
Honestly, that whole idol deal in Yakuza 5 was really out of character for Haruka and never made sense at any point of the story whatsoever. Not only it wasn't HER dream at all, but it only caused her family to be torn apart, and she really only realized that at the very end of that game? That's some serious BS.

At least we got a bunch of cool chapters and subquests out of it, i guess.
 

Deleted member 8106

User requested account closure
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Oct 26, 2017
2,451
How can I unlock clan wars in Kamurocho? I'm running out of money by doing the hostess club.
That mini-game is garbage anyway.
 

tiebreaker

Member
Oct 25, 2017
12,117
I'm not a fan of what they've done to her character either. She goes through all that crap about having to pursue her dream and wanting to see it through for her mentor's sake, then she just throws it all away on the drop of her hat and then 6 is what she gets for her trouble.

It's unfair to say the least.

Haruka is just a shit character. I guess it makes sense for a young girl thrown into a crime world to do some dumb shit, not stopping me on hating her though.
That said, I like Haruka's portion in Yakuza 5.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,452
Honestly, that whole idol deal in Yakuza 5 was really out of character for Haruka and never made sense at any point of the story whatsoever. Not only it wasn't HER dream at all, but it only caused her family to be torn apart, and she really only realized that at the very end of that game? That's some serious BS.

At least we got a bunch of cool chapters and subquests out of it, i guess.

Really, almost all the drama in 5 and 6 spins off of Haruka getting roped up in the idol stuff, so I guess in some way everything that happens in the series from 5 onward is Mirei Park's fault.

I think the better way to handle it would've been to write it as Haruka trying so hard to be a normal girl that she convinces herself that all normal girls wish they were idols and throws herself into a life she doesn't really want.
 

Deleted member 8106

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Oct 26, 2017
2,451
Well, the whole Haruka thing screams bad writing:
In yakuza 1 the whole thing with Haruka's mother happened because Kiryu and Nishikiyama wanted to protect her from basically being raped by the patriarch (or whatever he was, can't remember)
Several Yakuza games follow and Haruka was here without a major importance, if not in 5 when they decided to turn her into an idol. Yeah, there was the sub-story in Yakuza 2 hinting at that, but that's it. The only costant characteristic of Haruka was being portraited as a "pure", totally positive character, who always do the good thing. We never saw an angry Haruka during the whole series.
Than you play yakuza 6 and Haruka just drops off her family (by being the most mature member of the oprhanage, so she basically leaves her brothers and sisters alone to struggle...remember the whole thing about the orphanage being in a bad shape in Yakuza 3? Yes, that solved, but there's still the question with an oprhanage missing an adult figure. Haruka wasn't adult, but she was the older of the orphans for sure, the most mature), she goes to another city and apparently the very first thing she does is having sex with...a random yakuza. It's like she was waiting for Kiryu to be out of her place, with her family to and as soon she had a chance, she got pregnant. It's hilarious, not for a 17 years old teenager havinh sex, since this is a common thing today, but how the whole thing was written. It would be much more interesting if she felt in love with a common dude, maybe trying to run a shop and avoid to be involved with yakuza business because you know, you lived your entire existence with yakuzas and you know how can they be shitty. There's not even the "it's a good guy", just no, he is a yakuza, he goes around stealing money for protection, he probably killed someone, for sure there's prostitution involved etc...you know, usual mafia common practices, in Japan is not too different from the rest of the world, even if yakuza operates under the sky and they are also involved in some "legal" projects, but this happens in Italy, America, everywhere, it's just that in Japan the whole yakuza thing is weird, with police often ignoring them. But in the end, they are bad guys. Saying a yakuza is good would be the same of saying the Mafia 1 main character was good because he showed humanity in some istances. Kiryu is a different thing because he was raised by a yakuza and yakuza was basically his life, and he tried to run away from that.
 

8bit

Member
Oct 27, 2017
5,390
Yeah, Iwami as a character bothered me a lot. But then someone else (I forget who) pointed out about how they managed to design a final boss that you just can't help but hate to the core. He's no Ryuji, Nishiki or Mine who I ended up loving as characters which is weird especially with Mine and Ryuji as they really are evil to the core, I shouldn't have been cheering them on!
Plus it does make sense in terms of plot - everything is intertwined to family (especially father and child) so the final boss being Iwami did make more sense the more I thought about it. He's still a complete POS though!

As for the other left field plot twist - its the battleship Yamato (well, the new battleship hidden in Hiroshima). The initial reveal back when I was playing the game in Japanese this plot twist kinda missed for me. Then after reading more about Japan's situation post WWII and how they practically worship that battleship (there's a museum where a smaller recreation of the ship takes pride of place, a anime series based on it, heck didn't even realise until more recently but it pops up quite prominently in Capcom's 19XX series as well.


I liked the foreshadowing of that, when you first meet

the Robbie Rotten looking dude, Matsunaga, he is working on a model of the Yamato.
 

Aki-at

Member
Oct 25, 2017
336
Yeah, Iwami as a character bothered me a lot. But then someone else (I forget who) pointed out about how they managed to design a final boss that you just can't help but hate to the core. He's no Ryuji, Nishiki or Mine who I ended up loving as characters which is weird especially with Mine and Ryuji as they really are evil to the core, I shouldn't have been cheering them on!
Plus it does make sense in terms of plot - everything is intertwined to family (especially father and child) so the final boss being Iwami did make more sense the more I thought about it. He's still a complete POS though!

As for the other left field plot twist - its the battleship Yamato (well, the new battleship hidden in Hiroshima). The initial reveal back when I was playing the game in Japanese this plot twist kinda missed for me. Then after reading more about Japan's situation post WWII and how they practically worship that battleship (there's a museum where a smaller recreation of the ship takes pride of place, a anime series based on it, heck didn't even realise until more recently but it pops up quite prominently in Capcom's 19XX series as well.

Yeah Iwami is still a strange one because for a series to go from Nishiki > Goda > Mine to the Munakata > Aizawa > Iwami... There's a massive drop in the cool factor of the last bosses ha! Not going to lie though, I think they should have focused on Kazama a bit more in the game and the impact it had on Kiryu being the yakuza he is and Iwami being the yakuza he is. There's parallels in how one father supported him whilst the other stopped him too. He was a real cool scumbag villain you wanted to beat...

I thought it worked all things considered regarding Yamato, it only existed for Kurusu to have something over the corrupt politician. Might not have needed it being raised from the depth of the seabed but I guess they needed something that looked super dramatic!

I think 5's real issue was that some portions (Saejima, Haruka) overplayed their hand and some portions (Akiyama, Kiryu to an extent) vastly underplayed them. Shinada had the most screen time, but he was also the one new character so it made sense for him to get a really heavy focus. Saejima's story (and the hunting minigame) overstayed its welcome, though, and Haruka's story took forever. Akiyama basically felt like a guest character, which is too bad because he is and always will be my favorite of the non-Kiryu protags.

Well even with 4 I found the focus on multiple protagonists off putting, I prefer my singlur experience. Just as you're about to get use to one character you're sent off to being another one.

Either make it so you can switch between multiple characters or stick to one protagonist, it just makes the story feel more coherent and personal, for me anyway.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,452
Well even with 4 I found the focus on multiple protagonists off putting, I prefer my singlur experience. Just as you're about to get use to one character you're sent off to being another one.

Either make it so you can switch between multiple characters or stick to one protagonist, it just makes the story feel more coherent and personal, for me anyway.

I like the protag swaps, but they took it too far in 5. Yakuza wouldn't really work the way it does if the story let you do the chapters in any order - the stories are so linear and set up in such a way that the narrative would fall apart if you could just play as Akiyama for an hour and then switch to Saejima.
 

Aki-at

Member
Oct 25, 2017
336
I like the protag swaps, but they took it too far in 5. Yakuza wouldn't really work the way it does if the story let you do the chapters in any order - the stories are so linear and set up in such a way that the narrative would fall apart if you could just play as Akiyama for an hour and then switch to Saejima.

Nah I don't mean chapter swamping but how some RPGs handle it. You have the main protagonists but sometimes you can swamp him out of the party and play as other characters.

For me since Kiryu's fighting style was my number 1, it was offputting to go from that (Where he had the perfect blend of recovery and counter moves) to splitting it up and letting other characters take away some of his moves from 4 onwards. For me I was happy with 6 and Kiwami 2 on that front.
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
I'm not a fan of what they've done to her character either. She goes through all that crap about having to pursue her dream and wanting to see it through for her mentor's sake, then she just throws it all away on the drop of her hat and then 6 is what she gets for her trouble.

It's unfair to say the least.
I think they could have handled Haruka much better in Y6, but the unfairness is pretty much a theme in the series and especially in Y6, she's basically starting to live the same way as Kiryu, doing her hardest to live a honest, peaceful life but not being allowed to by the harsh world.

I eventually accepted that it was all deliberately cruel and unfair in Y6, but I really wish she had been more of her own character and not just a plot device doing stuff for the sake of others' arcs.
 
Oct 25, 2017
11,574
man gorgeous is a huge difficulty spike haha...

need to grind?


btw how do you do the guard break move? something about timing triangle at contact? never could do it.
 

Bansai

Teyvat Traveler
Member
Oct 28, 2017
11,219
Just finished the main story. Wow, what a ride that was, 6 is definitely among my favorites story wise. It was a send-off worthy of Kiryu and co.

After the import thread I was worried they didn't do Kiryu's last adventure justice but honestly I think they did, and then some. Sure Y6 isn't as packed with side-content as previous games, but it didn't really bother me, I was so focused on the main story that I completely ignored side-quests and mini-games [never did that in previous Y games] and pushed through while gripping my controller tighter and tighter.

I'm satisfied as fuck, that, shit, was, beautiful.

giphy.gif



And now, time for some side activities to release the tension. :)

On a side note, I gotta say, playing the whole story through without stopping for any fillers was intense and I think I'm gonna do the same for Kiwami 2.
 

lucebuce

Community Resettler
Member
Oct 25, 2017
22,890
Pakistan
do side stories expire? im in ch5 at night and i can't seem to trigger 'ghost of onomichi'
They don't expire but some of them only trigger at particular time throughout the day (night/day/dusk for Onomichi) so you have to be wary of that. You'll be able to complete every substory before the end of the game where it lets you switch between cities and time during the day at will so don't worry about that. You can also do them AFTER completing the main story.
 

Null Pointer

Senior Localization Producer for SEGA @ Atlus
Verified
Nov 20, 2017
15
Irvine CA
Honestly, that whole idol deal in Yakuza 5 was really out of character for Haruka and never made sense at any point of the story whatsoever

Maybe this doesn't come across in the English, but the subtext here (as I understand it) is that Haruka doesn't become a idol because she wants to. She's doing it because Kiryu is pushing for it because he believes it's the way to ensure she has a successful life. It's clear she doesn't really want to in Y2, but Kiryu gets it in his head that this is the thing for her, and this mindset carries forward to Y5.

She's just trying to make Dad happy and emulate the infinite gumption she sees in her father, but realizes the price is too high.
 
Oct 25, 2017
11,574
this game really does feel more like a sequel to... 0 and kiwami more than the later games, mostly in terms of cutscenes used, and how there are so many side stories in 6 tied to the recent 'prequels'.



Maybe this doesn't come across in the English, but the subtext here (as I understand it) is that Haruka doesn't become a idol because she wants to. She's doing it because Kiryu is pushing for it because he believes it's the way to ensure she has a successful life. It's clear she doesn't really want to in Y2, but Kiryu gets it in his head that this is the thing for her, and this mindset carries forward to Y5.

She's just trying to make Dad happy and emulate the infinite gumption she sees in her father, but realizes the price is too high.

She did have that one line in yakuza 1/kiwami about wanting to be an idol though!
 

Alienhated

Member
Oct 25, 2017
3,527
Maybe this doesn't come across in the English, but the subtext here (as I understand it) is that Haruka doesn't become a idol because she wants to. She's doing it because Kiryu is pushing for it because he believes it's the way to ensure she has a successful life. It's clear she doesn't really want to in Y2, but Kiryu gets it in his head that this is the thing for her, and this mindset carries forward to Y5.

She's just trying to make Dad happy and emulate the infinite gumption she sees in her father, but realizes the price is too high.
Wasn't "because Ms. Park really wants me to do this" kinda like the only justification that she explicitly provided in Yakuza 5, though...?
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
Wasn't "because Ms. Park really wants me to do this" kinda like the only justification that she explicitly provided in Yakuza 5, though...?
I think aside from wanting to make Kiryu and Park happy, she also enjoys what idols entail. She's clearly not someone you'd picture as an idol, but the happiness and inspiration idols give to fans (according to the games anyway) totally fits her, IMO, and she mentions how it's what pushes her forward a couple of times in 5. In 6 there's a couple of substories that point at that as well.
NICE. I totally expected this to do worse than 0 and Kiwami but I'm so glad to be wrong.
 

Aki-at

Member
Oct 25, 2017
336
this game really does feel more like a sequel to... 0 and kiwami more than the later games, mostly in terms of cutscenes used, and how there are so many side stories in 6 tied to the recent 'prequels'.

Whilst you do get some substories tied with those, I can't really agree. Just hearing the Jingweon mafia and you're pulled back to Yakuza 2, seeing the kids at Sunflower Orphanage puts you back where you were at the end of Yakuza 3, you got certain characters returning from 4 and then obviously the fallout from Yakuza 5 and some sidestories related to it in Yakuza 6... Really this game feels like a sequel and conclusion to the Kiryu saga altogether, not just anyone game.

And damn do I really love it for that.


Fantastic result considering it launched against God of War.

They've finally marketed these games right, great job for everyone at SEGA for making it so! \o/
 
Oct 25, 2017
11,574
Speaking of old games, i wonder why they couldn't have put the video cutscene summaries from the ps3 games into this?

better way to summarize than basically wikipedia summaries
 

RampagingSoul

Member
Oct 25, 2017
2,767
Man, that ending... A great ending for Kiryu's journey. The main story definitely kept me interested throughout the game. The side content might have been weaker than some of the other entries I've played and seen, but I still enjoyed a lot of the side content. I definitely dive back in this from time to time for some of the content I missed and didn't finish like the other games. Can't wait to dive into another Yakuza when Kiwami 2 is out in August!
 

shadowman16

Member
Oct 25, 2017
31,858

This is a good result when you consider some of the things going against 6 - mainly being released right on top of GOW, but also because its the 6th game (well, 7th technically) in the Kiryu saga, and most new fans of the series won't have played anything but 0 and Kiwami. Not to mention this was a full price release, as opposed to 0 and especially Kiwami which were released at a cheaper price. Its still a small series compared to heavy hitters in the UK, but its great to see that its at least not floundering like it did back in the PS3 era, this is great news for the future of the series. Especially with Kiwami 2 coming fairly soon, makes you wonder how quick Shin RGG can be localised.
 

Zonic

Member
Oct 25, 2017
33,364
Looks like it's back to Kamurocho again. What point are you able to freely travel between the two places, I'd like to take care of a few things that required some items fron Kamurocho.