Its time for Smash
Fired up Smash 4 again recently to play my friend and long time rival.... and Im ready for my Switch edition
Fired up Smash 4 again recently to play my friend and long time rival.... and Im ready for my Switch edition
Its time for Smash
Fired up Smash 4 again recently to play my friend and long time rival.... and Im ready for my Switch edition
I'd be kind of disappointed if the Switch's Smash Bros. title was just a 4 year old port. At this point, let's wait a couple of years more for a completely new game, right?
Yeah, it has to be a new game now.I'd be kind of disappointed if the Switch's Smash Bros. title was just a 4 year old port. At this point, let's wait a couple of years more for a completely new game, right?
Yeah, it has to be a new game now.
Also unlike other WiiU ports the game came out on 3DS too. (I get there were a lot of differences but still) it doesn't quite have the "it was stuck on a commercial failure", excuse.
I expect them to reuse he character models and assets, but we really need something that feels like a whole new game. I think that's why we haven't seen anything announced yet. A half assed remix/port would have probably come out already.
They COULD do it but SHOULD they do it?
Why would they crowd out their games and spread the spend between games rather than maximise sales of each release? This is the very reason they are so particular with how and when they reveal their games and why Mario Kart wasn't a Switch launch title. Nintendo like to make events of their big releases.
This is why you won't see Pokémon and Metroid and Smash all release next holiday for example. Maybe you'll get two of them even if they're all ready. The other would be pushed to the next earliest release slot they feel would maximise the sales of that particular title. Probably March.
The other thing to consider is that Switch development will be a larger investment of resources compared with 3DS and the average development time will likely balloon from 2 years on 3DS to 3 years on Switch. Yes Nintendo is likely going to begin releasing more games on Switch than they have on any other platform but it's probably going to be a 50% increase rather than 100%.
We'll have a far clearer picture of where things are headed towards the end of next year but I think it's safe to say that an average of 15+ games a year published by Nintendo on Switch is a very safe bet, 2 - 3 per month is not.
No no no that was a troll. That post on the old forum stating those things and including the thing about Little Mac was completely made up.
Geez, I don't understand the people who did all that sh*t in the old place. Tried to be rebellious but only ended-up looking like assholes crying for attention and lost all their credibility and reputation in the process.
Anyway, Luigi's Mansion 3 has always been the most logical assumption for Next Level Games. I just hope they got rid of the handholding from LM2 and create more freedom for exploration in the sequel.
Geez, I don't understand the people who did all that sh*t in the old place. Tried to be rebellious but only ended-up looking like assholes crying for attention and lost all their credibility and reputation in the process.
Anyway, Luigi's Mansion 3 has always been the most logical assumption for Next Level Games. I just hope they got rid of the handholding from LM2 and create more freedom for exploration in the sequel.
They didn't develop those games in seven months. Most of them either started development as Wii U games, or were specifically planned to be first year Switch games but would have started development years ago. Zelda was in development since 2012 for example. Odyssey would have been in development since 3D World wrapped up in late 2013. Xenoblade Chronicles 2 since 2015 (if not earlier), and so on.Developing six games in seven months in the HD era is extremely prolific (especially on the back of launching a new console) you're being unfair here.
They released far more than that, and the N64 was only really supported for like 5 years. Remember that they had stakes in or outright owned HAL, Rare and Camelot (and probably other studios that I'm forgetting), so all of those games count too. And they have more (and bigger) development teams these days.If you look at the total number of internally developed games for other home consoles you may be in for a surprise...
(14 games in 10 years for the N64 for example)
Lol I see I could've worded it better but I didn't mean the Switch titles all went from conception to release in 7 months!They didn't develop those games in seven months. Most of them either started development as Wii U games, or were specifically planned to be first year Switch games but would have started development years ago. Zelda was in development since 2012 for example. Odyssey would have been in development since 3D World wrapped up in late 2013. Xenoblade Chronicles 2 since 2015 (if not earlier), and so on.
Considering that the Wii U release schedule was pretty barren for like the last two years of its life, and many of their internal dev teams are large enough to be working on multiple games at once...I don't think it's unrealistic to be expecting more games in 2018 than we got this year.
They released far more than that, and the N64 was only really supported for like 5 years. Remember that they had stakes in or outright owned HAL, Rare and Camelot (and probably other studios that I'm forgetting), so all of those games count too. And they have more (and bigger) development teams these days.
Nintendo doesn't own or have stakes in Ubisoft or Omega Force. They do with Camelot.Also if Camelot games are valid then why wouldn't Mario+Rabbids and Fire Emblem Warriors be? It's the same thing.
Camelot said they wanted to make a sequel to Donkey Kong 64. I'm calling it now that Camelot will release a 3D DK for the Switch sometime in its lifetime.
Fair enough.Nintendo doesn't own or have stakes in Ubisoft or Omega Force. They do with Camelot.
Jesus, why? They can't even release a competent Mario sports game these days.
Since when? Camelot never shows up in their financials, and if it's so small that it goes unlisted, how did we know in the first place?Nintendo doesn't own or have stakes in Ubisoft or Omega Force. They do with Camelot.
They don't. Since when would they? Even HAL is very doubtful.Nintendo doesn't own or have stakes in Ubisoft or Omega Force. They do with Camelot.
Camelot said they wanted to make a sequel to Donkey Kong 64. I'm calling it now that Camelot will release a 3D DK for the Switch sometime in its lifetime.
Fair enough.
Has little to do with how prolific their internal teams are though tbh.
In the first year of the Wii's life, Nintendo released 12 games.Still though, regardless of how long they were in development for the fact is Nintendo have released 6 games in 7 months. This is as prolific as they've been, ever (over twice the rate of their Wii games between the first and last releases for example.) So demanding that this should be the new standard or the bare minimum going forward is again unfair, and unrealistic.
they definitely dont own any stake in HAL, nor Intelligent Systems despite IS existing inside NCL headquarters until a couple years back
Well, didn't it bomb hard partly because it is a remake?I'm not even sure if Alpha Dream will make more Mario & Luigi games. The remake bombed hard in Japan and expect it to be the same case everywhere.
Probably, although paper jam didn't exactly sell great either. Dream team did sell good though.
Since when? Camelot never shows up in their financials, and if it's so small that it goes unlisted, how did we know in the first place?
So what's the deal then? I mean GameFreak makes games for other systems despite being part owned by Nintendo. Surely Camelot, HAL and IS have some sort of agreement to exclusively work with Nintendo?they definitely dont own any stake in HAL, nor Intelligent Systems despite IS existing inside NCL headquarters until a couple years back
INTELLIGENT SYSTEMS grew not only as a game developer, but as a game environment and development tool creator as well, resulting in our company gaining advanced technical knowledge and originality. Through our great partnership with Nintendo, we continue to be a driving force within the industry.
So what's the deal then? I mean GameFreak makes games for other systems despite being part owned by Nintendo. Surely Camelot, HAL and IS have some sort of agreement to exclusively work with Nintendo?
From Intelligent System's website:
Is it really just a handshake partnership? They'd be considered Second Party either way, right? I think it's fair to include their games as Nintendo clearly has a lot of input there in terms of what the studios do and don't work on, as opposed to something like the collaboration for Mario+Rabbids..
Wait, what did they do?
We had mediocre Donkey Kong games for a decade. I don't want another mediocre one, especially from Camelot. Retro or bust.
I know you guys want Retro to make something new, but DK fans don't want to go through what Metroid fans are just now getting out of.
Ah I completely missed that part in the thread. Thank you for correcting me. Was it directly stated that it was a Nintendo IP? Would something like Dark Souls 4 fit the bill?Zhuge clearly said he forgot all about Smash after he hinted with the "4" so no Smash wouldn't fit the bill going by what he said.
I'd be fine with essentially a Smash 4.5. Like Mario Kart 8, Smash 4 felt like the ultimate game in the series. Just for fun, I could see something like this:I'd be kind of disappointed if the Switch's Smash Bros. title was just a 4 year old port. At this point, let's wait a couple of years more for a completely new game, right?
Game Freak, HAL and IntSys are all independent. They do whatever they want. This is the most evident with Game Freak, but I would even argue you see this with IntSys. Their DLC strategy for Fire Emblem games has always stood out to me compared to other Nintendo properties, and I don't think it's a coincidence Fire Emblem Heroes pushed the free-to-play model so heavily around the time Nintendo stood up against it.So what's the deal then? I mean GameFreak makes games for other systems despite being part owned by Nintendo. Surely Camelot, HAL and IS have some sort of agreement to exclusively work with Nintendo?
From Intelligent System's website:
Is it really just a handshake partnership? They'd be considered Second Party either way, right? I think it's fair to include their games as Nintendo clearly has a lot of input there in terms of what the studios do and don't work on, as opposed to something like the collaboration for Mario+Rabbids..
Hey, you rang?Ah I completely missed that part in the thread. Thank you for correcting me. Was it directly stated that it was a Nintendo IP? Would something like Dark Souls 4 fit the bill?
If it's a Nintendo IP; I'm gonna hold false hope that Sakurai partnered with Namco again to develop the 4th entry in Kid Icarus. Uprising was an amazing game held back by the 3DS.
I'd be fine with essentially a Smash 4.5. Like Mario Kart 8, Smash 4 felt like the ultimate game in the series. Just for fun, I could see something like this:
-Smash 4 Switch announced in January Direct releasing June 2018. Trailer reveals Ice Climbers, Wolf and Snake return with 3DS & Wii U stages. Some old characters look and play a little differently. The engine also shows off more technically demanding things since the game is no longer held back by the 3DS.
- Spring direct reveals Inkling and Springman as well as new stages and items from their series. Announced to be released the week after E3.
- E3 direct unveils a new single player campaign and some of the modes such as Stage Builder are more fully featured. New characters such as Bomberman, Chorus Kids, Captain Toad, Marie(Callie alt costume) and Decidueye are revealed and their announcements are spread out for each day of E3.
Camelot hasn't made Everybody's Golf since the 90s.Second party is a misnomer. There are only first and third parties (based on viewpoints, like first and third person). Nintendo has a lot of close internal third party relationship people don't talk about, like SRD, Tose etc.
Wait, what did they do?
Yeah, the only Everybody's Golf Camelot did was the very first entry in the series before Masashi Muramori left and formed Clap Hanz with Sony's support. I thought ILikeFeet referred to something else on PS4.
Yeah, the only Everybody's Golf Camelot did was the very first entry in the series before Masashi Muramori left and formed Clap Hanz with Sony's support. I thought ILikeFeet referred to something else on PS4.
I'd also like another dev to try their hand with Golden Sun, but with most Nintendo IPs made exclusively externally, I don't see anyone else taking the reigns. Which is unfortunate, because I agree that the next GS would require a much heftier investment from both Nintendo and Camelot, and I don't know if either is up to it.Speaking about Golden Sun, I don't even want Camelot to handle it. Dark Dawn turned out to be a dated bore of a game, for some reason Camelot thought that points of no return and random battles were still acceptable at the time. They really didn't want to modernize the formula at all despite that the series was crying for it.
Is really sad because Xenoblade Chronicles has pretty much replaced the spot that Golden Sun once had as the main Nintendo JRPG and let's be honest, it was for the better. I LOVED basically everything from the early GS games but XC is better in basically every aspect including story, presentation and depth (GS was better at puzzles and dungeons though).
Even if Golden Sun is somehow revived it would still need to compete with Nintendo's own games. The only solution would be to make the series go full 3D with expansive world exploration, seamless battle transitions and a deeper lore. The problem is that I don't think Camelot would be able to do it (not saying that top down 2.5 games shouldn't be made but I always thought that 3D was the next logical step for the franchise).
I think you keep misunderstanding me, I'm already fully aware.This is Camelot's entire output since they started making games for Nintendo.
I'm not, I'm just replying to you because your posts are right there and Feet isn't posting at the moment :)I think you keep misunderstanding me, I'm already fully aware.
I was asking ILikeFeet what PS4 game he was referring to supposedly being by Camelot. Wasn't even thinking of EG anymore (in case ILikeFeet fell for that) as the split was decades ago.
"second party" isnt really a thing, that's something nintendo made up decades ago about Rare (whom were also third party). but Intelligent Systems is third party. and Camelot just put out a game on PS4.
IS is weird though. they're a third party company founded for the sake of supporting NIntendo (they make SDKs and hardware dev kits for Nintendo), and existed within NCL until getting their own building. strange
Second-party is and always has been a colloquial/vernacular term in gaming. Nintendo "coined" the term second-party basically to distinguish the first-party games that were developed by RARE. The same era, SEGA was using the term 1.5 party to delineate games developed by European developers. It's all marketing and PR though.
Intelligent Systems is a first-party developer because they develop games for a first-party publisher. They've never paid licensing fees, which is what third party licensees essentially do. But it's not a static thing. We erroneously make theses lists that you have to be owned 100% to be a first-party developer, when we've seen plenty of cases where owned subsidiaries made third party games for other publishers. It's not a black and white thing all the time.
Exactly, Second-Party isn't a term that actually exists. Any game that is produced (IE Published, not always developed, unless it's a game published in different regions) by the platform holder is First-Party. Fire Emblem is a much of a first party game as Zelda is, despite not actually being developed in-house.
Exactly. For some reason in the internet it's only First-party in the case of Nintendo if it's developed internally by EPD, which doesn't make any sense.
WiiU ---> Switch ports haven't been of commercial failures anyway. Kart 8 sold extremely well on WiiU, they just wanted to easily replicate the success on Switch. You'll never see a Switch port of a WiiU bomba game imho. Bombas stay bombas.