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Lozjam

One Winged Slayer
Avenger
Nov 1, 2017
1,961
I'm not sure that things have changed so drastically from the 3DS era sorry, this was already a post mobile explosion at that time. If anything, what you are saying just shows that Switch needs a smaller/more portable version to fit more with this busy lifestyle you are talking about.

I have answered the second point. Again a problem that could be fixed with a Mini which is exactly my point.

Third point: they for sure have lost a lot of sales because of shortages but even if these have now ended sales are still way below 3DS ones on a weekly basis (roughly 40k per week for 3DS against 60k for 3DS). So the trend is not good right now. Labo could fix that to some extend though we will see but right now this is what it is.
You misunderstand my point.
So, with the Nintendo 3DS, after the price cut, Nintendo actually lost profit on the 3DS until the XL.
So, would you rather sell 3,000,000 3DS's with $20 profit and then sell the next 2,500,000 -$5 profit?

Or would you rather sell 4,000,000 Switch's for $20 dollars profit.

Nintendo lost money on the 3DS price cut. They actually lost a fair bit of money hardware wise with the 3DS. The Switch isn't. Even if it is "selling lower", it is insanely more profitable than the 3DS. Even in software sales, accessories, and other merchandise as well, is so much better.

The Switch is so much healthier than the 3DS, and the bottom line and profits have been so much better for the Switch.


Also: you also seem to keep forgetting.

Once Pokémon releases, nobody in Japan will be able to find a Switch for a really long while.

Until then, a Mini system, still wouldn't do much. Especially not now. It would actually be a hinderence to stock and have available. It creates more space on shelves, and could make people skiddish on the Switch. Plus, manufacturing for the Switch has really only just begun. They plan on shipping 20 million units worldwide this year. Dividing their efforts is pretty foolish in that regard.
 

mopinks

Member
Oct 27, 2017
30,559
Smaller screen, no detachable joy-cons and no dock but just a HDMI cable obviously.
aside from the technological hurdle of somehow making it smaller, a lack of detachable joycons would also make it incompatible with Labo

why make a "kid-friendly" model of your console that can't even be used with your kid-focused new IP
 

Simba1

Member
Dec 5, 2017
5,383
Absolutely but I don't deny that there are good reasons to explain that situation but it doesn't make it ok for Nintendo to have their new system way below the previous one though. So they have to find a way to fix that and a Switch Mini could just be the perfect way for that as already said by offering a cheaper model and also a more portable and a more kids-friendly one to help the system sell better in that region.

Switch is also selling better or on par with 3Ds on other regions so it's not like it's impossible for it to compete sales-wise with that handheld but it seems that it's difficult for them to do that in Japan probably for the specific reasons previously listed.

Actually it does, 3DS was selling with loss after price cut, Switch is selling with profit from launch and there is no need for price cut, I am pretty sure Nintendo is pretty satisfied with Switch sales in Japan and whats more important with profit, also games on Switch are selling far better than they were selling on 3DS despite higher price point.

Also dont forget that 3DS after price cut had almost twice lower price point than Switch has it now, so saying that Switch is selling worse than 3DS only in one marketdon't mean nothing and definitely do not requires some measures.
 

Coríu

Member
Feb 27, 2018
336
Asturies
I

Smaller screen, no detachable joy-cons and no dock but just a HDMI cable obviously.

You seem to forget that a smaller unit would take an extra effort to cram the current system in, which could negate any savings achieved by a smaller screen. Also, the dock's function is not something you can just replicate with an HDMI cable, and at the very least it would require this hypothetical Switch mini to include one more port over the current model.

There's also the big Labo conundrum that mopinks mentioned earlier.
 

v2_0

User requested permanent ban
Banned
Oct 28, 2017
556
About Labo Switch Mini could indeed not be compatible with it, it wouldn't be the first time that there are incompatibilities between Nintendo hardware and some specific softwares like the New 3Ds games for example. Or the Mini could be the size of the Vita and could fit in the Labo templates and could work with two additional joy-cons.

Another possibility is that the Mini could still be compatible with joycons : it would be a less wide unit with more room above or below the screen that of course would be smaller (perhaps power and sound button could be put in that extra available space). It could then be totally compatible with Labo. So there are solutions for Labo as well.
 

Instro

Member
Oct 25, 2017
15,000
Absolutely but I don't deny that there are good reasons to explain that situation but it doesn't make it ok for Nintendo to have their new system way below the previous one though. So they have to find a way to fix that and a Switch Mini could just be the perfect way for that as already said by offering a cheaper model and also a more portable and a more kids-friendly one to help the system sell better in that region.

Switch is also selling better or on par with 3Ds on other regions so it's not like it's impossible for it to compete sales-wise with that handheld but it seems that it's difficult for them to do that in Japan probably for the specific reasons previously listed.

I don't think there is too much of a rush at the moment. The Switch hasn't reached the dire sales situation that the 3DS was in when it got that massive price cut. If it starts getting to the point where it's selling 20k or below a week, and Labo does nothing, then I could see something happen. It's going to take the Switch missing WW sales forecasts ala the 3DS for them to make a significant move though I think.

Having said that, the software releases have been pretty miserable so far this year. Hopefully their 2nd half is stacked, but I doubt it.
 

Lozjam

One Winged Slayer
Avenger
Nov 1, 2017
1,961
About Labo Switch Mini could indeed not be compatible with it, it wouldn't be the first time that there are incompatibilities between Nintendo hardware and some specific softwares like the New 3Ds games for example. Or the Mini could be the size of the Vita and could fit in the Labo templates and could work with two additional joy-cons.

Another possibility is that the Mini could still be compatible with joycons : it would be a less wide unit with more room above or below the screen that of course would be smaller (perhaps power and sound button could be put in that extra available space). It could then be totally compatible with Labo. So there are solutions for Labo as well.
That still wouldn't allow the Switch to set in the Labo stations. This makes almost single Labo kit useless because the Piano, Motorbike, House, and fishing rod useless. The cardboard is made to fit snug with the Switch, because often times you are moving the cardboard around with the Switch in it. It simply wouldn't work with a smaller switch.

And yes. Nintendo made incompatible software with N3DS exclusives. But that was 4 years after the original release of the 3DS. Doing this after one year in simply doesn't make any sense, especially if Labo wants to push it so hard.

Also, they would never make an iterative console, not be able to play games that already exist. That is way too confusing, and just simply isn't good business. It would be like Nintendo selling the 2DS, and making sure that Super Mario 3D land couldn't be sold. That both simultaneously damages the sales potential of the 2DS, and the potential userbase of Mario 3D land. It also makes a whole huge mess because they would need to repackage every single copy of Mario 3D land saying that it cannot be used on the 2DS.

It's just too much effort then it's worth. Especially this early in the game
 

v2_0

User requested permanent ban
Banned
Oct 28, 2017
556
That still wouldn't allow the Switch to set in the Labo stations. This makes almost single Labo kit useless because the Piano, Motorbike, House, and fishing rod useless. The cardboard is made to fit snug with the Switch, because often times you are moving the cardboard around with the Switch in it. It simply wouldn't work with a smaller switch.

And yes. Nintendo made incompatible software with N3DS exclusives. But that was 4 years after the original release of the 3DS. Doing this after one year in simply doesn't make any sense, especially if Labo wants to push it so hard.

Also, they would never make an iterative console, not be able to play games that already exist. That is way too confusing, and just simply isn't good business. It would be like Nintendo selling the 2DS, and making sure that Super Mario 3D land couldn't be sold. That both simultaneously damages the sales potential of the 2DS, and the potential userbase of Mario 3D land. It also makes a whole huge mess because they would need to repackage every single copy of Mario 3D land saying that it cannot be used on the 2DS.

It's just too much effort then it's worth. Especially this early in the game
Just put a little Labo cardboard in the Mini box in which you can put the Mini to make the same size of the regular device and here you are. Problem solved.

Quick and dirty this is what the Mini could look like imo, and the more I think of it the more it seems plausible imo as that would solve all kinds of problems people have had with that idea.

sanstitre-4kwqjo.jpg

of course it could be even smaller, have a clamshell design even.

And I'm sorry but no, definitely it's not too much effort and not not worth it. This is marketing 101 here. Do you really think that we leave in a world where these kind of things don't matter? Why do you think Nintendo cared so much about all these GBA, DS and 3DS versions? These redesigns have a huge impact on sales, they are 100% worth it. Also what do you think the design teams that worked previously on such revisions are doing right now? Of course it's coming and judging by previous release plannings probably sooner rather than later.
 
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andresmoros

Member
Oct 29, 2017
2,468
Houston
Everyone over here asking for a Switch mini, and I actually want a Switch XL... Nintendo won't ditch the Joycons, come on! Its part lf the Switch's logo. If they create something new, it will be so the Joycons could fit.

Mini won't happen, a bigger screen (use bezel space) and hardware refresh (similar to what sony did with the Vita), that's more of a possibility.
 

Echizen

Member
Oct 27, 2017
597
The original DS and 3DS designs had a lot of room for improvement and the fixes were relatively straightforward. That's why it was easy to do revisions so quickly. With Switch, most people are happy with the hardware right now, and it's 1) less obvious what a revision should be and 2) much more complicated to create most of the proposed revisions. There's really just no reason for Nintendo to rush into a Switch revision. The console is selling really well right now, and they still have other cards to play like bundling software at the $300 price and a price cut down the line when they want to increase sales.
 

Enrico25

Attempted to circumvent ban with alt account
Banned
Jan 10, 2018
1,225
Just put a little Labo cardboard in the Mini box in which you can put the Mini to make the same size of the regular device and here you are. Problem solved.

Quick and dirty this is what the Mini could look like imo, and the more I think of it the more it seems plausible imo as that would solve all kinds of problems people have had with that idea.

sanstitre-4kwqjo.jpg

of course it could be even smaller, have a clamshell design even.

And I'm sorry but no, definitely it's not too much effort and not not worth it. This is marketing 101 here. Do you really think that we leave in a world where these kind of things don't matter? Why do you think Nintendo cared so much about all these GBA, DS and 3DS versions? These redesigns have a huge impact on sales, they are 100% worth it. Also what do you think the design teams that worked previously on such revisions are doing right now? Of course it's coming and judging by previous release plannings probably sooner rather than later.
That's awful.
 

Rushoff

Member
Oct 28, 2017
203
Just put a little Labo cardboard in the Mini box in which you can put the Mini to make the same size of the regular device and here you are. Problem solved.

Quick and dirty this is what the Mini could look like imo, and the more I think of it the more it seems plausible imo as that would solve all kinds of problems people have had with that idea.

sanstitre-4kwqjo.jpg

of course it could be even smaller, have a clamshell design even.

And I'm sorry but no, definitely it's not too much effort and not not worth it. This is marketing 101 here. Do you really think that we leave in a world where these kind of things don't matter? Why do you think Nintendo cared so much about all these GBA, DS and 3DS versions? These redesigns have a huge impact on sales, they are 100% worth it. Also what do you think the design teams that worked previously on such revisions are doing right now? Of course it's coming and judging by previous release plannings probably sooner rather than later.
I really hope that Nintendo won't make anything similar to this.. it looks fucking terrible.
 

DecoReturns

Member
Oct 27, 2017
22,003
Why is Switch mini a thing anyways? Is it becuase of the Wii mini?

I feel if they do a revision years from now it would follow their Handheld methods. New Switch, Switch DSI or Switch Xl?

Not go smaller with less stuff.
 

ckfy63a

Member
Oct 28, 2017
375
a place beyond seeing...
I really hope that Nintendo won't make anything similar to this.. it looks fucking terrible.

I think it actually looks pretty good. First Switch Mini mock-up I've seen that would actually fit the moniker "Nintendo Switch." Same-sized, detachable Joy-Con. I do prefer the design of the current Switch, but if something like that design could bring in lots of people (more casual players, kids, etc.) into the user base in advance of Pokémon at a lower price point than $300, I'm all for it.
 

mopinks

Member
Oct 27, 2017
30,559
Why is Switch mini a thing anyways? Is it becuase of the Wii mini?

I feel if they do a revision years from now it would follow their Handheld methods. New Switch, Switch DSI or Switch Xl?

Not go smaller with less stuff.
the Game Boy, GBA and DS all got smaller revisions

the 3DS didn't get a smaller revision, but it did get a cheaper version with less stuff
 

TheMoon

|OT|
Member
Oct 25, 2017
18,775
Video Games
Why is Switch mini a thing anyways? Is it becuase of the Wii mini?

I feel if they do a revision years from now it would follow their Handheld methods. New Switch, Switch DSI or Switch Xl?

Not go smaller with less stuff.
because people are used to handheld revisions and we need something new to have ridiculous expectations for. and here we are now, switch mini, something that makes no sense whatsoever.
 

Plankton2

Member
Dec 12, 2017
2,670
Why is Switch mini a thing anyways? Is it becuase of the Wii mini?

I feel if they do a revision years from now it would follow their Handheld methods. New Switch, Switch DSI or Switch Xl?

Not go smaller with less stuff.

Yea I feel like they will go XL with their first new model. The Switch is already tiny enough, and their recent handheld models have all went bigger.

More battery life, larger screen, more space to add RAM and other components makes too much sense.

If they go mini, they may even have to go sub HD again and if you're option is that or the OG switch in HD, it's a no brainer.

Also any mini model might be a successor to the 3DS rather than something to do with the Switch brand. Switch isn't a true handheld and maybe Nintendo thinks their is still a market for that even with the Switch present.
 

SpottieO

Member
Oct 25, 2017
11,600
Yea I feel like they will go XL with their first new model. The Switch is already tiny enough, and their recent handheld models have all went bigger.

More battery life, larger screen, more space to add RAM and other components makes too much sense.

If they go mini, they may even have to go sub HD again and if you're option is that or the OG switch in HD, it's a no brainer.

Also any mini model might be a successor to the 3DS rather than something to do with the Switch brand. Switch isn't a true handheld and maybe Nintendo thinks their is still a market for that even with the Switch present.

They don't even have to make the unit bigger, just reduce some bezel size and call it XL. Maybe with slightly boosted performance.
 
Oct 27, 2017
2,766
I think it actually looks pretty good. First Switch Mini mock-up I've seen that would actually fit the moniker "Nintendo Switch." Same-sized, detachable Joy-Con. I do prefer the design of the current Switch, but if something like that design could bring in lots of people (more casual players, kids, etc.) into the user base in advance of Pokémon at a lower price point than $300, I'm all for it.

I don't mind this either. It's actually the first Switch mock up that even bothers to maintain the Joy-Con. Most of these people suggesting to remove it fail to realize just how integral these controllers are to the Switch's design from both a marketing and gameplay standpoint, there's a reason the console's logo is just silhouettes of the controllers.
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
Honestly, I don't think they will go mini or XL in 2018 or 2019, maybe never if Labo becomes a success. It would damage their proposition of the Labo line of software if the hardware no longer fits. Rather, I could see a revision on a new node with a different battery that either improves performance at the cost of no added battery (i.e. a New Switch or a Switch Pro), or possibly improves battery while making production cheaper (this latter option would probably make a price drop in the future more feasible).
 

Brian Crecente

Pad and Pixel
Verified
Jan 14, 2018
110
New York, NY
Did it seem like there was a lot of interest from other people? Or was it just you buying it?

Also how is it? Do you think it's the type of product you'll write a review for?

I'm going to write something, maybe not a review, but something. It seems fine. It's well put together, but also feels very much geared to young players. It's got a strong STEM feel to it for me, which is great for parents of tweens. I'm not entirely sure yet if it will attract an older audience, but maybe they don't want or need to.

No one else in the store looking for it and I've not heard much about concerns over supplies when asking around.
 

Boy Wander

Alt Account
Banned
Oct 29, 2017
2,126
UK
Just put a little Labo cardboard in the Mini box in which you can put the Mini to make the same size of the regular device and here you are. Problem solved.

Quick and dirty this is what the Mini could look like imo, and the more I think of it the more it seems plausible imo as that would solve all kinds of problems people have had with that idea.

sanstitre-4kwqjo.jpg

of course it could be even smaller, have a clamshell design even.

And I'm sorry but no, definitely it's not too much effort and not not worth it. This is marketing 101 here. Do you really think that we leave in a world where these kind of things don't matter? Why do you think Nintendo cared so much about all these GBA, DS and 3DS versions? These redesigns have a huge impact on sales, they are 100% worth it. Also what do you think the design teams that worked previously on such revisions are doing right now? Of course it's coming and judging by previous release plannings probably sooner rather than later.

Your primary reason for such a device is sales. Something which Nintendo doesn't need to boost at all. If a revision does come it won't be for at least another 18 months.
 

Skittzo

Member
Oct 25, 2017
41,037
I'm going to write something, maybe not a review, but something. It seems fine. It's well put together, but also feels very much geared to young players. It's got a strong STEM feel to it for me, which is great for parents of tweens. I'm not entirely sure yet if it will attract an older audience, but maybe they don't want or need to.

No one else in the store looking for it and I've not heard much about concerns over supplies when asking around.

Cool, thanks for answering!
 

jnWake

Member
Oct 25, 2017
2,108
If a Switch Mini ever comes it'll probably take a while since you actually need a way to shrink all the technology to fit in a smaller space. Switch consumes a decent amount of power and as such it needs a decently sized battery, so unless battery size tech improves or the hardware somehow becomes more efficient then a Mini is unlikely.
 

delete12345

One Winged Slayer
Member
Nov 17, 2017
19,654
Boston, MA
We all know Nintendo Switch doesn't allow access to game saves, and the end users wanted to back them up. I wanted to think about how cloud saves really work in terms of functionality and safety, and jot them all down like a written document, so I can sort of understand clearly what it is. I don't have a lot of expertise in technology, so if I'm wrong in some areas, let me know, because I'm learning about it.

Assuming that a game developer is implementing a cloud save feature, and Nintendo is actually providing the functionality, then the game developer needs to look into what the limitations are for cloud saves.

Since video games are programs / applications in general, the first thing that comes to mind in regards to the Nintendo Switch, is that all apps use dedicated memory and resources. This means, unless the app is an applet, there are no ways for an app (video game) to run in the background while another app (video game) is running. This would mean each app will be locked to 1 active session, and will only be able to read/write game saves when that app is active. No other apps can access the game saves, so we can deduce game saves are safe to read/write, and it will be unique to said app.

Because game saves will always be unique to apps, this means each game saves are "sandboxed" away from other game saves. An app would not be able to overwrite another app's game saves, nor would it be able to read from it.

Currently, the Nintendo Switch OS has access to the game saves and can manage them by deleting them from the internal storage, but it would not read from nor write to them. It would not expose the data to the end users, so that the game saves are 100% reliable to Nintendo and to the cloud service providers. Only the apps can choose to delete the game saves or when the users choose to delete them.

Cloud saves, if implemented, would be an OS feature. The game developer would be able to call a function to start the process of putting the game saves into the cloud, but it needs to satisfy the conditions in order to do so:
  • The user needs to be signed in to the respective Nintendo Account.
  • The user's Nintendo Account has the purchased game listed.
  • The Nintendo Switch is connected to the Nintendo servers.
  • The user agreed to have the Nintendo Switch phone home in order to upload a game save or data.
  • (I don't know if at this point, there would be an agreement about privacy data concerns and other things, but I would suppose the user has agreed to this.)
  • Purchased game has not been in sync with the Nintendo servers.
Once the process has started, cloud saves would be in sync with the game saves on the Nintendo Switch, and that's it.

Cloud saves are triggered when Nintendo Switch connects to the Nintendo servers. By the time the Switch is connected, it would run the automated process to verify if any of the locally stored game saves are newer than the ones on the cloud. If yes, it would overwrite the old ones with the new ones. However, there wouldn't be a way to determine if the new ones are the bad ones via automated means.

But what would happen if some terrible situations happen?

If a game app corrupts a game save, the game save data would be messed up, but it would still be data that the Switch OS can manage. The moment that corrupted game save is in the cloud, it's all over. The user would have to know the game can no longer read the game saves, and the user would acknowledge they have lost hours of game time. Even if the Nintendo Switch is never online, or the cloud save functionality is turned off, the user would still have to replay the game.

If the cloud save is implemented similarly to always sync from the server to the local Switch device first, the local game saves would always be overwritten until either the game calls the OS to upload it or the user tells the OS to do so. If for some rare occasions the game saves are corrupted on the server, that game is technically dead on arrival, because no matter what the user does, the game wouldn't be able to save.

Writing all of these down, makes cloud saves pretty viable...
 

jdstorm

Member
Jan 6, 2018
7,562
Re Switch revisions.

I think ideally the next kid friendly revision would be a 3DS successor (DS2?) with a tegranext chip on either 14nm or 7nm. It would use a low yeild and potentially downclocked version that would provide the equivalent power of a Switch in a smaller clambshell design. It would also work with all existing Switch Docks to allow for TV play and it would share the same software ecosystem.

Launch software. Every game availiable on the switch. It could even share carts.

Labo would work but differently. Having dual touchscreens is likely a better interface for programming. Joycons would need to be bought seperately but thats the only big issue. Maybe include a 360 degree hinge and an accelerometer so you can flip the screen

Edit: i really wish that the switch had this function, but obviously it cant because each joycon is unique and you cant swap sides with them.

Re Cloud Saves.
If its part of a paid service the cloud should keep 2 or 3 different states " like apple's time machine" so if one is corrupted you can just go to the previous state.
 
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delete12345

One Winged Slayer
Member
Nov 17, 2017
19,654
Boston, MA
Re Cloud Saves.
If its part of a paid service the cloud should keep 2 or 3 different states " like apple's time machine" so if one is corrupted you can just go to the previous state.

More closer to Microsoft OneSync, that stores only 1 global state, I think. $20/year is not much, let alone feasibly handle the enormous data storages and redundancy / backup systems.
 

karmitt

Member
Oct 27, 2017
4,818
More closer to Microsoft OneSync, that stores only 1 global state, I think. $20/year is not much, let alone feasibly handle the enormous data storages and redundancy / backup systems.

I doubt they'd handle their own redundancy , backups etc these days as solutions like S3 should cover it - and it's damn cheap

Still $20 a year isn't much, so I'd assume if they gave us cloud storage it would be a pretty minimal
 

jdstorm

Member
Jan 6, 2018
7,562
I doubt they'd handle their own redundancy , backups etc these days as solutions like S3 should cover it - and it's damn cheap

Still $20 a year isn't much, so I'd assume if they gave us cloud storage it would be a pretty minimal

Just include it as part of the online service.

Cloud saves, unlimited virtual console* (gamepass), regular remasters of old games, miiverse 2.0 with a more robust friend/chat system for $10 a month is extremely reasonable

* games over 7 years old. Thats a reasonable lifespan for the profitibility of a game
 

LunaSerena

Member
Oct 25, 2017
3,525
Nah, we won't see a 3DS successor. And if parents nowadays trust Kids with Ipads and expensive phones, why would they not trust them with the Switch?
They'll move forward with current model, and a revisión may have a more efficient Tegra chip.
 
Oct 27, 2017
2,766
Nah, we won't see a 3DS successor. And if parents nowadays trust Kids with Ipads and expensive phones, why would they not trust them with the Switch?
They'll move forward with current model, and a revisión may have a more efficient Tegra chip.

Not to mention Koizumi's already shut down the idea of a separate successor to the 3DS.

Yoshiaki Koizumi said:
"We're hoping that Nintendo Switch will be a system that will be the constant in your gaming life," he added,"whereas previously, you would play certain things on your home system and certain things on your handheld. Our hope is that Nintendo Switch can be the system that bridges both of those and becomes the constant system that you're always using."
 

karmitt

Member
Oct 27, 2017
4,818
Just include it as part of the online service.

Cloud saves, unlimited virtual console* (gamepass), regular remasters of old games, miiverse 2.0 with a more robust friend/chat system for $10 a month is extremely reasonable

* games over 7 years old. Thats a reasonable lifespan for the profitibility of a game

I agree that if they went for a monthly fee type service, it's more than affordable, but at the moment do we have any reason to believe that they'll be stepping away from the original $20-30 a year pricing model originally described?

I suppose we're far enough out from the originally planned release of the service that quite a few things could have changed.
 

Skittzo

Member
Oct 25, 2017
41,037
I agree that if they went for a monthly fee type service, it's more than affordable, but at the moment do we have any reason to believe that they'll be stepping away from the original $20-30 a year pricing model originally described?

I suppose we're far enough out from the originally planned release of the service that quite a few things could have changed.

I can't check now but I'm pretty sure they confirmed the price at $20 and are offering monthly payments, and they confirmed all this after it was delayed.
 
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