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LiquidSolid

Member
Oct 26, 2017
4,731
That mobygames link does not have the complete credits. Sony Santa Monica didn't only just give Giant Sparrow office space to make their game. You can have a look at its complete credits and you can see very key technical members within that played a huge role like Tim Moss being their chief of technology along with creative leads from SSM providing help. The same is true how Sony San Diego do things. You gave an example of a network engineer... that's also considered a developer. Creative advice is another example you gave which is influencing game design. These all count towards development of a title and hence "co-developed" is a perfectly apt way to describe the relationship between Bartel Jones and Sony San Diego.
So do you have "complete" credits or are you just going to dismiss MobyGames' credits because reasons?

Looking at those The Unfinished Swan credits, I see the (now former) head of SSM's external development group (Nathan Gary), a number of producers and consultants and then SSM/WWS management. I'm not really seeing these key technical members you're talking about. Tim Moss was in the management section, as one of the two Chiefs of Technology at Sony Santa Monica, there's no reason to believe he had a significant role on The Unfinished Swan. As an aside, SSM's external dev group are now Annapurna Interactive, so do you think they co-develop all the games they publish (like Edith Finch) or was it somehow different when they were part of SSM?

And finally, no, just because they may have received some help in the form of a network engineer or some creative advice, doesn't mean they co-developed the game. Come on. If that were the case then I guess you think The Last of Us was co-developed by a dozen different companies because of all the outsourcing Naughty Dog does, right? That's completely ridiculous.
 

Angie

Best Avatar Thread Ever!
Member
Nov 20, 2017
39,433
Kingdom of Corona
Where is Pixelopus located. I remember reading that they are integrated in one of the major studios.

Maybe they plan to grow up the studio.
 
Oct 26, 2017
6,151
United Kingdom
how exactly?
Respawn mode had the focus
Weapon attachments from leveling up weapons
Grenade thing was one of the worst changes I have ever seen in a game

None of those things are evidence of what you claimed; i.e. that it was Sony who forced these changes as opposed to Zipper who simply made the game they thought would sell.

Or are you going to actually try to present some evidence to support your wild speculative claims?
 

Drencrom

Member
Oct 25, 2017
1,645
SWE
Great to hear SIE WWS is expanding, Sony's focus on first-party games is really paying off this gen so it makes sense.
 
Oct 25, 2017
29,494
None of those things are evidence of what you claimed; i.e. that it was Sony who forced these changes as opposed to Zipper who simply made the game they thought would sell.

Or are you going to actually try to present some evidence to support your wild speculative claims?
Its evidence they chased Call of Duty, we have plenty of stuff that points to Sony themselves wanting it though.
Like every interview with Shuhei where he says Socom did not have broad appeal, maybe it wasn't mandated but it was certainly "suggested" at them.

Hell a former employee here on Resetera(and another or maybe the same back on Neogaf) pretty much said so in a thread recently as well.
 

EGOMON

Member
Nov 5, 2017
924
Earth
Sony need a shooter studio, MAG 2 should interesting with the new tech imagine 3-way battle of hundreds of players
 

OG_Thrills

Banned
Oct 27, 2017
4,655
1694ac947f6a116e93fcbcf92e7480d1.gif
 
Oct 26, 2017
6,151
United Kingdom
Its evidence they chased Call of Duty, we have plenty of stuff that points to Sony themselves wanting it though.
Like every interview with Shuhei where he says Socom did not have broad appeal, maybe it wasn't mandated but it was certainly "suggested" at them.

This is reaching.

Hell a former employee here on Resetera(and another or maybe the same back on Neogaf) pretty much said so in a thread recently as well.

Link?
 

Deleted member 5593

User requested account closure
Banned
Oct 25, 2017
2,635
So do you have "complete" credits or are you just going to dismiss MobyGames' credits because reasons?

Looking at those The Unfinished Swan credits, I see the (now former) head of SSM's external development group (Nathan Gary), a number of producers and consultants and then SSM/WWS management. I'm not really seeing these key technical members you're talking about. Tim Moss was in the management section, as one of the two Chiefs of Technology at Sony Santa Monica, there's no reason to believe he had a significant role on The Unfinished Swan. As an aside, SSM's external dev group are now Annapurna Interactive, so do you think they co-develop all the games they publish (like Edith Finch) or was it somehow different when they were part of SSM?

And finally, no, just because they may have received some help in the form of a network engineer or some creative advice, doesn't mean they co-developed the game. Come on. If that were the case then I guess you think The Last of Us was co-developed by a dozen different companies because of all the outsourcing Naughty Dog does, right? That's completely ridiculous.

I said it's incomplete because almost every credits page of games released within the last couple generations listed on Mobygames has been incomplete. Post a video of the actual credits if you want a more accurate representation of the list of people involved in the project.

As for your question about Annapurna or every contacting firm in TLOU being co-developers on those games: If the game credits them as prominently as SSD were I'm D2D/Sony Japan in BB/SSM in Unfinished Swan/etc. then yes they would most definitely be co-developers.
 
Oct 26, 2017
6,151
United Kingdom
I agree. It seem like what Sony during the PS3 era would do, but someone cannot claim for certain without proof. Also saying someone from zipper says so w/o providing a link is similar to my uncle works for Nintendo.

Well we know from comments from Sony's other first party studios like ND and even 3rd parties like Insomniac that Sony tend to give quite a bit of freedom in this regard. Which is why I consider it a reach that Sony would pressure Zipper into changing their game's design, as opposed to Zipper themselves feeling that a more traditional Socom game wouldn't have been marketable in the gaming climate at the time.

I think in general, gamers tend to be a bit jaded about stuff like this and always tend to assume that it's the publishers pushing conformity in gane design to the current zeitgeist, where that is not always the case at all in reality.

We can all take a view of the situation and make assumptions, but we shouldn't make sweeping conclusive statements without any shred of proof like that.
 

Quintus

Enlightened
Member
Oct 26, 2017
1,727
Uncharted 5 on Playstation 5 on launch - Holiday 2020. That would be amazing.
 
Oct 25, 2017
29,494
I agree. It seem like what Sony during the PS3 era would do, but someone cannot claim for certain without proof. Also saying someone from zipper says so w/o providing a link is similar to my uncle works for Nintendo.
It was a post on here, in a random thread about GAAS(or something) that brought up Socom.
Seems like it would be impossible to find.

I was incorrect on that Neogaf user though, he said Zipper was responsible for most of its mishaps with terrible management.

My point still stands about Sony screwing them over.
Socom 4 was destroyed by the PSN hack, they dropped a Vita game the following March and the announcement of their closure was the same month.
 

Stardestroyer

Member
Oct 31, 2017
1,819
It was a post on here, in a random thread about GAAS(or something) that brought up Socom.
Seems like it would be impossible to find.

I was incorrect on that Neogaf user though, he said Zipper was responsible for most of its mishaps with terrible management.

My point still stands about Sony screwing them over.
Socom 4 was destroyed by the PSN hack, they dropped a Vita game the following March and the announcement of their closure was the same month.
Your point doesn't stand. The game was trash and the hack burried it. The vita game was the final nail since it was terrible.

It is not Sony's fault that they made a shit game.
 
Oct 25, 2017
29,494
Your point doesn't stand. The game was trash and the hack burried it. The vita game was the final nail since it was terrible.

It is not Sony's fault that they made a shit game.
PSN hack literally happened from April 17th-April19th, Sony shut the PSN down on the 20th and the outage lasted 24 days
Socom 4 released on the 19th....

Of course nobody was buying the game, even if it had been a great game.
 

Memento

Banned
Oct 26, 2017
8,129
If they are really working on a established IP, I have zero doubts it is Uncharted. I mean, Naughty Dog got their hands full with TLOU2 and after that a new IP is highly likely. On the other hand, Uncharted 4 sold 8.7 million in 7 months, which means Sony wont let this franchise go away. Establishing a new studio to tackle the franchise seems a good idea!

I will echoe Sully in the 80s please!
 

John_Leeson

Member
Oct 27, 2017
105
Brazil
If they make another Uncharted, i think it will be Chloe, Nadine and Sam again, in this case, i hope they add Sully and Cutter in the team.

But yeah, i would love an Uncharted game with Sully in the 80s too.
 

LiquidSolid

Member
Oct 26, 2017
4,731
I said it's incomplete because almost every credits page of games released within the last couple generations listed on Mobygames has been incomplete. Post a video of the actual credits if you want a more accurate representation of the list of people involved in the project.

As for your question about Annapurna or every contacting firm in TLOU being co-developers on those games: If the game credits them as prominently as SSD were I'm D2D/Sony Japan in BB/SSM in Unfinished Swan/etc. then yes they would most definitely be co-developers.
Rubbish, MobyGames are by far the best source for game credits and have the full credits list far more often than not. There's no Dream to Death credits video or list on other sites that I can find, so if you have a better source, go ahead and post it. Otherwise, I'm going to defer to the one we've got.

As for that last bit, lol. This is pointless, your argument is ridiculous. I'm done.
 

Callibretto

Member
Oct 25, 2017
9,492
Indonesia
Or, as a friend on Twitter mentioned, a new SciFi Horror IP. Dead Space is gone. So a new game in that genre? YES PLEASE!
isn't that new Prey game a sci-fi horror? I'd like a more space meha sci-fi game. something like Gundam but with realistic and grounded style and less anime tropes. imagine what ND can do with some of typical Gundam scenario like mecha space battle entering earth atmosphere.
 

Bundy

Banned
Oct 27, 2017
20,931
isn't that new Prey game a sci-fi horror? I'd like a more space meha sci-fi game. something like Gundam but with realistic and grounded style and less anime tropes. imagine what ND can do with some of typical Gundam scenario like mecha space battle entering earth atmosphere.
I'm not a big fan of first-person stuff, so...... nah. Something more like Dead Space would be awesome.
 

John Bender

Member
Oct 27, 2017
3,058
is this going to be Cory's team for his new IP?
I doubt it. Cory Barlog will stay at SSM in Playa Vista LA. Sony Santa Monica Studio's new headquarter is huge. So I'm pretty sure they can handle two projects at the same time, like Guerrilla Games did back then with Killzone Shadow Fall and Horizon Zero Dawn.
One big team and one small team.

It sounds more like a collaboration with Sony's San Diego Studio or Naughty Dog.
 
Jun 5, 2018
124
SIE San Diego Studio shares its campus on Barnes Canyon Rd with the Visual Arts Serice Group, I would imagine the new team is housed there as well.