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Theorry

Theorry

Member
Oct 27, 2017
61,026
I'm very disappointed in how little has changed. Is there anything compelling about that 25 minutes of footage in which almost nothing happens? The combat seems very basic, the crafting seems like busywork to keep food/drink/health bars up, and there's absolutely no direction to give you a reason to keep moving forward. I'm actually baffled what their design goal is here.
Its the first 25 min of the game. :)
 

spad3

Member
Oct 30, 2017
7,125
California
Below - Expectations

Is it just me or did they just straight up turn off the lights for this game. Can't see shit.
 

ASaiyan

Member
Oct 25, 2017
7,228
nope.

2016
3023123-below_gdc_04.png
I haven't seen this game since the Xbone reveal in 2013, haha.
 

Remachinate

Member
Oct 27, 2017
253
Its the first 25 min of the game. :)

Exactly, if you don't have a strong opener, what chance do you have of keeping players engaged? Compare to the progress you'd make in several other roguelikes in half hour: games like Binding of Isaac, Spelunky, Into the Breach give you a much more immediate sense of purpose and challenge to propel you. With this game I don't even know what I'm doing or why I should be doing it.
 
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Theorry

Theorry

Member
Oct 27, 2017
61,026
Exactly, if you don't have a strong opener, what chance do you have of keeping players engaged? Compare to the progress you'd make in several other roguelikes in half hour: games like Binding of Isaac, Spelunky, Into the Breach give you a much more immediate sense of purpose and challenge to propel you. With this game I don't even know what I'm doing or why I should be doing it.

I dont know for me its fine. I like they less handholding and you in your on way unravel the story of why are you there and whats going.
 
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Theorry

Theorry

Member
Oct 27, 2017
61,026
If people want to see some more small pieces of gameplay. Its alot brighter. Guess its the way IGN maybe captured it.

 

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
Did they ever claim it was a launch title? I don't remember that. I think it might have been 'launch window', like The Witness.
 

Cromulent Word

Co-founder @ Capy
Verified
Nov 2, 2017
21
Toronto
Hey folks, Nathan from Capy here!

Just a quick note re: darkness. The first thing you do when you start the game is set your Gamma. As long as you set it to a point you're happy with, you should be able to see what you need to see. The game is meant to be very dark, as your lantern (or worst-case, a torch) is central to your exploration. If you don't like dark games, that's totally ok, just be aware that this is A Dark Game™.
 

Starlatine

533.489 paid youtubers cant be wrong
Member
Oct 28, 2017
30,421
Hey folks, Nathan from Capy here!

Just a quick note re: darkness. The first thing you do when you start the game is set your Gamma. As long as you set it to a point you're happy with, you should be able to see what you need to see. The game is meant to be very dark, as your lantern (or worst-case, a torch) is central to your exploration. If you don't like dark games, that's totally ok, just be aware that this is A Dark Game™.

The Doom 3 of Roguelikes TM

Footage seems clearer on Theorry's second video tho
 

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
Hey folks, Nathan from Capy here!

Just a quick note re: darkness. The first thing you do when you start the game is set your Gamma. As long as you set it to a point you're happy with, you should be able to see what you need to see. The game is meant to be very dark, as your lantern (or worst-case, a torch) is central to your exploration. If you don't like dark games, that's totally ok, just be aware that this is A Dark Game™.
How hard is it?

I don't mind obtuse, and requiring plenty of patience, but I was hoping it wouldn't be a frustrating experience. Obviously people can find something being obscure as frustrating, so it's hard to describe what I'm asking, but hopefully you get my drift. I don't mind being stuck, I mind having my ass kicked.
 

Grisby

Member
Oct 29, 2017
2,532
Granted I'm on a smaller laptop screen but I can't really see anything to make an opinion, lol.
 

reMiX.

Member
Mar 6, 2018
116
So I'm much more a PS fan and I sold my Xbone years ago but I thought this game looked sick since it was announced and I was hyped to see this thread pop up... but damn, all these negative comments are a bummer... lol. I still think it looks sick, I'd love to play it if it comes to PC.
 

Cromulent Word

Co-founder @ Capy
Verified
Nov 2, 2017
21
Toronto
How hard is it?

I don't mind obtuse, and requiring plenty of patience, but I was hoping it wouldn't be a frustrating experience. Obviously people can find something being obscure as frustrating, so it's hard to describe what I'm asking, but hopefully you get my drift. I don't mind being stuck, I mind having my ass kicked.
If you pick a fight with a tougher enemy and you aren't prepared, you will die. If you aren't cautious, you will die. If you make big mistakes, you will die. Its a hard game, but we think we've made it fair.
 

Deleted member 18951

User requested account closure
Banned
Oct 27, 2017
5,531
I love the look and tone of this game and the write up on Eurogamer told me everything I need to know. Its an easy day one.
 
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Theorry

Theorry

Member
Oct 27, 2017
61,026
So I'm much more a PS fan and I sold my Xbone years ago but I thought this game looked sick since it was announced and I was hyped to see this thread pop up... but damn, all these negative comments are a bummer... lol. I still think it looks sick, I'd love to play it if it comes to PC.
Its comes to Steam.
 

VanWinkle

Member
Oct 25, 2017
16,095
Granted, it's been YEARS since I've seen it, but for some reason I don't remember this game having polygonal graphics.
 

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
If you pick a fight with a tougher enemy and you aren't prepared, you will die. If you aren't cautious, you will die. If you make big mistakes, you will die. Its a hard game, but we think we've made it fair.
So would you say it's more like Souls, in that it's not actually demanding in input?

People say Souls is hard, but it doesn't actually require much from the player in terms of dexterity or mastery. Just patience and awareness.
 

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,684
Hey folks, Nathan from Capy here!

Just a quick note re: darkness. The first thing you do when you start the game is set your Gamma. As long as you set it to a point you're happy with, you should be able to see what you need to see. The game is meant to be very dark, as your lantern (or worst-case, a torch) is central to your exploration. If you don't like dark games, that's totally ok, just be aware that this is A Dark Game™.

Any HDR support for extra insane darkness?
 

JJD

Member
Oct 25, 2017
4,506
Sound design is top notch. Love capy games, I'm hopeful for a Switch or PS4 version, if not I'll get it on Steam but I hate playing games on my laptop.
 

Deleted member 22070

User requested account closure
Banned
Oct 28, 2017
498
Game looks and sounds absolutely amazing. From what I see, there's literally not a single thing I don't like.

The wait is killing me. Please announce a date soon, and please be sooner than later (say summer would be ideal).
 

RoslindaleOne

Prophet of Truth
Member
Oct 27, 2017
121
When I get this, I'm going to turn off the lights and crank up the surround sound. Looks great.
 

jroc74

Member
Oct 27, 2017
28,995
Never played a 'rougelike'...

"Death is permanent in Below, but upon it you respawn. For me, that respawn was at the beginning, arriving on the island on a boat again, and, I have to confess, I was a little soul-destroyed because I felt 20 minutes of play had gone to waste. My lantern missing, I sprinted back to catch up with my progress. Inside and below, things were different. Walls had shifted, rocks had reshaped, and water pools were elsewhere. Below re-imagines itself after the player dies, but your corpse, which holds your items including the lantern, is in the same sort of area. After some exploration I found myself, and soldiered on."

That sounds pretty brutal. People say you lose progress in the Souls games when you die, but you don't. Everything stays as it was, you know where enemies are, you know which rooms you've already looted, so can skip, and any shortcuts you've made stay in place. This is on the other hand? Damn.
Seems like souls games is the easy mode ppl want compared to this.

Concept sounds nice, but god damn.
 

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
Seems like souls games is the easy mode ppl want compared to this.

Concept sounds nice, but god damn.
Well, it is for me, yeah.

I don't want games to bend to my will. I'm glad there are games that kick the shit out of people for those that want that. I lose some games I'd love to play in the process, but so be it. I can enjoy games like Cuphead vicariously.
 

SpokkX

Banned
Oct 27, 2017
2,495
Looks interesting but what kind of progression is there?

Is a rougelike or a single long adventure?
 

HStallion

Banned
Oct 25, 2017
62,262
I assume its just a very dark game by the nature of it. The enemies are designed to be seen and stand out in the darkness and combined with the camera being so far away kind of makes for a very nebulous visual experience which I think is pretty cool.
 

texhnolyze

Member
Oct 25, 2017
23,170
Indonesia
I'm liking the slower-paced and more strategic gameplay of Below compared to other indie games. If they zoom in the camera a bit, it'd closer to Secret of Mana gameplay, I think.

Is there any other similar game out there? I found them too fast for my liking.
 

mclem

Member
Oct 25, 2017
13,456
It seems odd that they're highlighting that it's running on a One X. It doesn't really strike me as a game that'd draw much benefit from the extra power.

Still, I was intrigued by this right back when it first appeared, and I'm still intrigued now.