Its the first 25 min of the game. :)I'm very disappointed in how little has changed. Is there anything compelling about that 25 minutes of footage in which almost nothing happens? The combat seems very basic, the crafting seems like busywork to keep food/drink/health bars up, and there's absolutely no direction to give you a reason to keep moving forward. I'm actually baffled what their design goal is here.
I haven't seen this game since the Xbone reveal in 2013, haha.
Exactly, if you don't have a strong opener, what chance do you have of keeping players engaged? Compare to the progress you'd make in several other roguelikes in half hour: games like Binding of Isaac, Spelunky, Into the Breach give you a much more immediate sense of purpose and challenge to propel you. With this game I don't even know what I'm doing or why I should be doing it.
Hey folks, Nathan from Capy here!
Just a quick note re: darkness. The first thing you do when you start the game is set your Gamma. As long as you set it to a point you're happy with, you should be able to see what you need to see. The game is meant to be very dark, as your lantern (or worst-case, a torch) is central to your exploration. If you don't like dark games, that's totally ok, just be aware that this is A Dark Game™.
How hard is it?Hey folks, Nathan from Capy here!
Just a quick note re: darkness. The first thing you do when you start the game is set your Gamma. As long as you set it to a point you're happy with, you should be able to see what you need to see. The game is meant to be very dark, as your lantern (or worst-case, a torch) is central to your exploration. If you don't like dark games, that's totally ok, just be aware that this is A Dark Game™.
If you pick a fight with a tougher enemy and you aren't prepared, you will die. If you aren't cautious, you will die. If you make big mistakes, you will die. Its a hard game, but we think we've made it fair.How hard is it?
I don't mind obtuse, and requiring plenty of patience, but I was hoping it wouldn't be a frustrating experience. Obviously people can find something being obscure as frustrating, so it's hard to describe what I'm asking, but hopefully you get my drift. I don't mind being stuck, I mind having my ass kicked.
Its comes to Steam.So I'm much more a PS fan and I sold my Xbone years ago but I thought this game looked sick since it was announced and I was hyped to see this thread pop up... but damn, all these negative comments are a bummer... lol. I still think it looks sick, I'd love to play it if it comes to PC.
You probably haven't seen it for a while, buy you're right. It started off mostly 2D but throughout development we shifted to mostly 3D.Granted, it's been YEARS since I've seen it, but for some reason I don't remember this game having polygonal graphics.
So would you say it's more like Souls, in that it's not actually demanding in input?If you pick a fight with a tougher enemy and you aren't prepared, you will die. If you aren't cautious, you will die. If you make big mistakes, you will die. Its a hard game, but we think we've made it fair.
These are your best friends in our game, too. Some weapons / situations might need more dexterity, though.
Hey folks, Nathan from Capy here!
Just a quick note re: darkness. The first thing you do when you start the game is set your Gamma. As long as you set it to a point you're happy with, you should be able to see what you need to see. The game is meant to be very dark, as your lantern (or worst-case, a torch) is central to your exploration. If you don't like dark games, that's totally ok, just be aware that this is A Dark Game™.
You can always connect your laptop to a TV and play with Steam's big screen mode.Sound design is top notch. Love capy games, I'm hopeful for a Switch or PS4 version, if not I'll get it on Steam but I hate playing games on my laptop.
Seems like souls games is the easy mode ppl want compared to this.Never played a 'rougelike'...
"Death is permanent in Below, but upon it you respawn. For me, that respawn was at the beginning, arriving on the island on a boat again, and, I have to confess, I was a little soul-destroyed because I felt 20 minutes of play had gone to waste. My lantern missing, I sprinted back to catch up with my progress. Inside and below, things were different. Walls had shifted, rocks had reshaped, and water pools were elsewhere. Below re-imagines itself after the player dies, but your corpse, which holds your items including the lantern, is in the same sort of area. After some exploration I found myself, and soldiered on."
That sounds pretty brutal. People say you lose progress in the Souls games when you die, but you don't. Everything stays as it was, you know where enemies are, you know which rooms you've already looted, so can skip, and any shortcuts you've made stay in place. This is on the other hand? Damn.
Well, it is for me, yeah.Seems like souls games is the easy mode ppl want compared to this.
Concept sounds nice, but god damn.
You can always connect your laptop to a TV and play with Steam's big screen mode.
Gonna be a cagey dev and just say: it's not short
Can't guarantee, but we'd like to.