September going to kill me. I'm still shocked by the fact that the past 2 years we got Crash, a full classic Sonic game, and now Spyro. My childhood is back in full force...
All in September. Nobody wants to be near the RDR and CoD fight lol
People say "perfect for Switch" to refer to a style of game being suited to short, impromptu sessions.
It doesn't mean a game is better for Switch than it is for other systems, it just means that it is better for Switch than other games are.
It shits up a thread with multiple posts and people responding to each other because they want a certain game on their favorite platform, and that's not what this thread is about.I mean, people want games to come out on their favourite system. The fact that Crash Bandicoot is being ported to the Switch makes the absence of a Switch version even stranger, I think.
They are the best 3D collectathons ever made alongside Banjo and Mario.
Quite possibly one of the best trilogies ever released on Playstation.
I don't know why people keep giving Laura Kate Dale the benefit of the doubt when it comes to "leaks". They're constantly wrong.
In all fairness, the Crash Trilogy is coming to Switch, so I don't see why this is an unreasonable request from Switch owners. These games aren't any more intense than Crash from a technical standpoint. They're leaving money on the table.Can we not flood every announcement with SWITCH???
Anyways that is really damn good looking, love the art style. September is nuts
quality-of-life improvements that modern players expect (analogue stick camera control, auto-save system, more fast-travel options, etc.).
Why not get it because its a great trilogy of games?Iam actually not sure if i want to support activision day one. I got crash day one because i thought its a sony thing. Well lets see.
3D platformers don't sale on the Switch wait that sounds wrong.Why not Switch!? The console is insanely popular, so there is no excuse for this to not come to the Switch, but for Xbox and PS4 at the same damn time...
It's not unreasonable but Spyro is a much more open game than Crash is. I bet it's more technically intensive than Crash, but that's just a guess. Cart size may also be an issue as I'm told Spyro games are much bigger than Crash games.In all fairness, the Crash Trilogy is coming to Switch, so I don't see why this is an unreasonable request from Switch owners. These games aren't any more intense than Crash from a technical standpoint. They're leaving money on the table.
I'm probably one of the only people on this forum who never played any of the Spyro games (unless Skylanders 1 counts), so I'll be excited to check them out for the first time in HD glory.
Can we not flood every announcement with SWITCH???
Anyways that is really damn good looking, love the art style. September is nuts
In all fairness, the Crash Trilogy is coming to Switch, so I don't see why this is an unreasonable request from Switch owners. These games aren't any more intense than Crash from a technical standpoint. They're leaving money on the table.
https://blog.us.playstation.com/201...-reignited-trilogy-soars-to-ps4-september-21/Updating a Classic
Remastering a classic is a unique undertaking for a game developer – unlike the creation of a new game where you have to find the fun, you're starting with a game that already has proven, time-tested fun. The real challenge lies in how to remaster a beloved classic in such a way that is true to the spirit and feel of the original while also maximizing fidelity (art, animation, visual effects, sound effects, music, controls) and integrating quality-of-life improvements that modern players expect (analog stick camera control, auto-save system, more fast-travel options, etc.).
Staying True
Given the intense passion the fans have for the original trilogy, we are approaching development with reverence—a deep respect for all the decisions that went into making the original games. In the interest of getting the feel right, one of the first things we agreed upon internally was that Spyro's original movement metrics — speeds and accelerations for walking, running, jumping, charging, gliding, flying, swimming, hovering, and more – should be matched as closely as possible. And in a similar vein, an authentic recreation of the platforming gameplay throughout the expansive and enchanted levels of the original trilogy would require the dimensions and collision details of the world geometry to come very close to matching the originals. Needless to say, the Dragon Realms of 2018 utilize considerably more polygons than their 1998 counterparts.
Engineering Magic
In the interest of recapturing the enchanted details from the classic trilogy in fine detail, our programming team set out to magically slurp inspiration directly from the original games. Spyroscope was born. This internally developed tool sends fairies into the original games who convert game details into a format that designers can easily interpret, allowing for extremely accurate game object placement and motion. Ultimately, we were also able to leverage many of the original assets such as level models, level collision, animated objects, character models, music, game text, and game sounds through a combination of other in-house tools and a few payments to Moneybags.
I think the implication is that the poster is waiting to see if they come to Switch or PC, rather than assuming this is it.
Actually just checked her twitter, Spyro is a timed exclusive for PS4/Xbox One. Switch version a year out and PC versioj who knows. Kinda honestly getting tired of these timed exclusivities by either the developer, Sony or MS. First it was DQXI, now Spyro, who knows what else.
> Graphical remake
> Same design
> Called Remaster
see ERA? this is a remaster, not remake like you like to claim about every game with only visuals remade.
cant nintendo just make 24gb carts? dont think its cardridge related tho crash was 20gb on ps4I could see it being the card size. Those three games have many dialogs and 32gb cards right now are really expensive.
That would be logical if the xbox one and pc version of crash weren't launching on the same day as switchI'm guessing it'll come. I imagine they were either caught off guard by Switch's success so it wasn't part of their initial plan, or they want to wait for Crash to release and give that title time to breathe.
As a nod to the franchise's heritage, Crash Bandicoot N. Sane Trilogy North American owners can enter the iconic code (up, up, down, down, left, right, left, right, square) in the menu of Crash Bandicoot Warped to watch the trailer, too.