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Thatguy

Banned
Oct 27, 2017
6,207
Seattle WA
Their key features are a large, interconnected world that the player can traverse rather than individual levels, as well as progressing through this world through the acquisition of power-ups, which allow the player to reach previously inaccessible areas, often also leading to return to a previously visited area in order to get past an obstacle with the newly acquired power.

I would add that there should be a hans crafted map with secret areas. If you don't have these 2 things it doesn't feel like a Metroidvania to me. If any of the stage is randomly generated it's not a MV to me any more. Not saying such games are inferior I just don't classify them the same. For example Steamworld Dig isn't a MV. Neither is Owl boy. It's not enough to have 2d graphics and powerups that let you reach new areas.
 

Deleted member 18407

User requested account closure
Banned
Oct 27, 2017
3,607
Am I the only one who really enjoyed the 2D Batman: Arkham Origins Blackgate on Vita? It's not the cream of the crop but I found it to be a solidly fun game. It doesn't seem to get brought up too often.
 
OP
OP
Red Arremer

Red Arremer

Banned
Oct 26, 2017
12,259
I would add that there should be a hans crafted map with secret areas. If you don't have these 2 things it doesn't feel like a Metroidvania to me. If any of the stage is randomly generated it's not a MV to me any more. Not saying such games are inferior I just don't classify them the same. For example Steamworld Dig isn't a MV. Neither is Owl boy. It's not enough to have 2d graphics and powerups that let you reach new areas.

I disagree with the usage of this term/think that [insert game here] shouldn't classify!
That is perfectly fine, and you're entitled to your opinion. However, this thread is not intended to be an endless discussion of every single person's definition of this or any other genre, and rather a celebration of these games. I think it's fairly clear what people mean when they talk about this genre, even if this may not fit with your perceptions thereof. Don't be pedantic, please.

<.<
 

Odeko

One Winged Slayer
The Fallen
Mar 22, 2018
15,180
West Blue
You probably shouldn't run through anymore Igavanias until you play Symphony of the Night first. It's the standout of the series and it still holds up. I didn't play it for the first time until like 2010.

Dope, and it's on Vita too. I'm downloading it now.

Environmental Station Alpha is excellent. It is simple and doesn't really do a whole lot of super creative stuff at first, but as you proceed through the game and go towards full completion, the game just goes nuts. I was very much reminded of the older Metroid games with it, and there's a whole lot of awesome stuff to discover. I can elaborate a bit more if you want, but yeah. Heavily recommend it. Probably one of my favourite Metroidvania games in the last couple years.

I saw part of Matthewmatosis's review on this one, I'll add it to the list!

Thanks guys.
 

Mega Man Zero

Member
Oct 27, 2017
3,827
I actually only got into 2D Metroidvanias pretty recently (over the last year or so) and have totally fallen in love. From the Big Two series, I raced through Zero Mission, Super Metroid, Fusion, and Samus Returns, and for Castlevania I've only played Aria of Sorrow. Then on the indie side I've played Ori and Guacamelee, neither of which did much for me, and Toki Tori 2 and Steamworld Dig 2 which were great, and I'm anxiously waiting for Hollow Knight on the Switch.

Anyone have any suggestions to tide me over until Hollow Knight? Of the games I've played Aria of Sorrow, Zero Mission, and Super Metroid were by far my favorites, so I definitely need to try out some more Igavanias. I'd prefer games on handhelds, but can do other platforms too.

I urge everyone to try out the Wonder Boy/Monster World games. Specifically, Wonder Boy in Monster World, Wonder Boy: The Dragon's Trap, and Monster World IV. The only one on a portable is Wonder Boy the Dragon's Trap, which is on Switch. I think Wonder Boy in Monster World is the best one, though. They're basically sidescrolling Zelda games.

Also on Switch, Shantae and the Pirate's Curse. You can get the whole original Shantae Trilogy on 3DS, including Pirate's Curse, which is the best one.
 

ASaiyan

Member
Oct 25, 2017
7,228
Damn, 2017 was the year of Metroidvanias huh? Though to be fair it was the year of pretty much everything, lol.
 

jimboton

Member
Oct 27, 2017
1,421
Anyone have any suggestions to tide me over until Hollow Knight? Of the games I've played Aria of Sorrow, Zero Mission, and Super Metroid were by far my favorites, so I definitely need to try out some more Igavanias. I'd prefer games on handhelds, but can do other platforms too.
Salt & Sanctuary, Axiom Verge, Valdis Story or Elliot Quest. They're the next best thing.
 
OP
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Red Arremer

Red Arremer

Banned
Oct 26, 2017
12,259
I can't recommend Valdis Story with a good conscience. The combat feels great, but man is the level design made to be intentionally dickish.
 

jimboton

Member
Oct 27, 2017
1,421
I can't recommend Valdis Story with a good conscience. The combat feels great, but man is the level design made to be intentionally dickish.
Lol, well, can't say I remember anything particularly egregious about the level design, I thought it was an amazing metroidvania all around (combat being the star of the show). I may have a high tolerance for dickish level design though.
 

Altazor

Member
Oct 25, 2017
8,142
Chile
Anyone have any suggestions to tide me over until Hollow Knight? Of the games I've played Aria of Sorrow, Zero Mission, and Super Metroid were by far my favorites, so I definitely need to try out some more Igavanias. I'd prefer games on handhelds, but can do other platforms too.

seconding Symphony of the Night. If you've got a DS, you should play Dawn of Sorrow and Order of Ecclesia too, they're both great (Dawn is a bit weaker than Aria with some unnecessary touch controls but they're not THAT bothersome, and Ecclesia has the best power/weapon combination of the Igavanias with the Glyph system, IMHO)

As for the indies, play Axiom Verge. I'm still in early game, but it's great so far.

Be careful with suffering some sort of burnout with the genre though! ;)
 
OP
OP
Red Arremer

Red Arremer

Banned
Oct 26, 2017
12,259
Lol, well, can't say I remember anything particularly egregious about the level design, I thought it was an amazing metroidvania all around (combat being the star of the show). I may have a high tolerance for dickish level design though.

One of the early areas had these enemies that would spit poison at you from off screen. But what was even worse, one of the last few areas had this one room in it, that was a big platforming gauntlet, and it was infested with 3 or so enemies that would teleport and shoot homing projectiles - also from off screen, while like near the top of the room. That room made me basically quit the game.

Edit: Also, I found the crafting system to be a pain in the arse, because it requires so many materials to grind, and it locks you out of weapon types without letting you try the variations out.
 
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truly101

Banned
Oct 29, 2017
3,245
Since we're on the subject, do you think maybe ts time Aquaria was revisited? I feel like it helped kick off the Metroidvania revival among the indies, and it never really got to benefit being exposed to a wider audience. Like even if it stayed PC exclusive, it seems like it would generate much more press now than 10+ years ago.

EDIT: Also Goonies II needs to be on the list.
 

jimboton

Member
Oct 27, 2017
1,421
One of the early areas had these enemies that would spit poison at you from off screen. But what was even worse, one of the last few areas had this one room in it, that was a big platforming gauntlet, and it was infested with 3 or so enemies that would teleport and shoot homing projectiles - also from off screen, while like near the top of the room. That room made me basically quit the game.

Edit: Also, I found the crafting system to be a pain in the arse, because it requires so many materials to grind, and it locks you out of weapon types without letting you try the variations out.
I'm sorry you had such a bad experience with VS as its truly one of my favourite metroidvanias but I can see how some of its 'traits' could rub the wrong way.

Another great metroidvania you may want to add to the OP is Aquaria, though I'm not sure whether it belongs to the classic or recent group. Also check Heart Forth Alicia if you haven't yet, it's one of the sweetest looking upcoming metroidvanias out there.
 
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Oct 25, 2017
10,751
Toronto, ON
Hollow Knight is the hotness, everyone should play it. Not mind-blowing from a Metroidvania point of view - it's pretty standard in that regard - but the style, little touches, secrets, the animation, character designs, etc. are all godlike.
 

Dogui

Member
Oct 28, 2017
8,784
Brazil
The remake of La Mulana is the best game ever.

Valdis Story and Castle in the Darkness are also goat metroidvania experiences.

Then there's stuff like Axiom Verge, Hollow Knight and Unepic to closes the goat circle. Aside of course Metroid and Castlevania stuff that everyone knows.

I can't recommend Valdis Story with a good conscience. The combat feels great, but man is the level design made to be intentionally dickish.

Can't see how it's a bad thing
 
OP
OP
Red Arremer

Red Arremer

Banned
Oct 26, 2017
12,259
The remake of La Mulana is the best game ever.

Valdis Story and Castle in the Darkness are also goat metroidvania experiences.

Then there's stuff like Axiom Verge, Hollow Knight and Unepic to closes the goat circle. Aside of course Metroid and Castlevania stuff that everyone knows.

Can't see how it's a bad thing

I like challenging as much as anyone, but if it's challenging because the level/enemies are laid out specifically in a way to frustrate you and make you miserable, I don't like it. It's kind of the same for Unepic, since you're bringing that up: In that game the combat is super janky and stiff, and it feels incredibly frustrating. I also specifically remember the difficulty curve skyrocketing around the catacombs area, but for all the wrong reasons.

A similar reason why I hate Castle in the Darkness - there's way, way too many gotcha deaths in that one. Alwa's Awakening does that too in the lategame areas.
I'm playing Metroidvanias for the exploration, not for the asshole rooms that require precision platforming, I'd rather play a game with smooth, super tight controls like Meat Boy for that instead.
 

Zarzolaon

Member
Mar 16, 2018
2,282
OH
Of the somewhat more recent ones... Guacamelee was pretty unique and fun, one of the few games I bothered to platinum. Momodora:RUtM was great as well, especially enjoyed the bow. Ori is a favorite.
I bought Iconoclasts but haven't played it yet.
 

Deleted member 419

User requested account closure
Banned
Oct 25, 2017
3,009
2769739-screen06.png


Did you all play Iconoclasts yet? No? Get on that!

Seriously this is one of the highlights of the year so far. I feel like Celeste unfortunately stole a lot of its thunder (though Celeste is an incredible game as well). This and Dandara are starting the year off strong for this genre.
 

Kroze

Member
Oct 28, 2017
466
Really surprised no one has mentioned A Robot Named Fight yet, especially with its constant and consistent updates of new content....
The fact its fashioned so hard directly after Super Metroid (despite being a roguelite) and some of the speedrun tech that has been found in the game and sequence breaks are nothing short of AMAZING
Even the guy behind AM2R is amazed at how good it is and the Cuphead team also love it.

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The fact of how its just one guy and he keeps putting out new updates while consistently listening to the userbase for items, ideas and fixes is awesome.
I hope its possible we might see a Switch port soon....
 
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Dogui

Member
Oct 28, 2017
8,784
Brazil
I like challenging as much as anyone, but if it's challenging because the level/enemies are laid out specifically in a way to frustrate you and make you miserable, I don't like it. It's kind of the same for Unepic, since you're bringing that up: In that game the combat is super janky and stiff, and it feels incredibly frustrating. I also specifically remember the difficulty curve skyrocketing around the catacombs area, but for all the wrong reasons.

A similar reason why I hate Castle in the Darkness - there's way, way too many gotcha deaths in that one. Alwa's Awakening does that too in the lategame areas.
I'm playing Metroidvanias for the exploration, not for the asshole rooms that require precision platforming, I'd rather play a game with smooth, super tight controls like Meat Boy for that instead.

I can get what you're saying. These games are almost a sub-genre of their own and that's probably why i enjoy them so much.

That said, i don't think any of these cases constitutes as bad level design.

Unepic is basically Diablo levels of combat and a janky jump, but it's frustrating parts are not about platforming or the pure aspect of the action. The eye boss using your items or the fall with spikes for example, are stuff that happens on purpose and not because of controlling problems. They're cheap deaths, but checkpoint is near enough.

I love the precision platforming in CitD and AA but can get your frustration. It's more about been warned about these elements i guess. I don't think you need Super meat boy levels of tight controls to make platforming works tho, every game has different physics and figuring them is part of the fun imo.

As Metroidvania became a loose term, some games will have more elements than simply exploration. Most of them has combat, even if minimalistic. Super Metroid is not exactly a easy game combat-wise and it's like one of the most popular examples. Someone with subpar skills for action games could say that the Ridley boss in SM is too hard, making it frustrating for him, that just wanted to explore stuff.

Valdis Story is more like a 2D platinum character action game (Can't remember a game with better 2D combat imo) than a purist Metroidvania, while lots of them have precision jumping elements, and La Mulana have infernal puzzles that will make P&C Adventure veterans cry like a baby. They could use warnings but they're legit.
 
OP
OP
Red Arremer

Red Arremer

Banned
Oct 26, 2017
12,259
I can get what you're saying. These games are almost a sub-genre of their own and that's probably why i enjoy them so much.

That said, i don't think any of these cases constitutes as bad level design.

Unepic is basically Diablo levels of combat and a janky jump, but it's frustrating parts are not about platforming or the pure aspect of the action. The eye boss using your items or the fall with spikes for example, are stuff that happens on purpose and not because of controlling problems. They're cheap deaths, but checkpoint is near enough.

I love the precision platforming in CitD and AA but can get your frustration. It's more about been warned about these elements i guess. I don't think you need Super meat boy levels of tight controls to make platforming works tho, every game has different physics and figuring them is part of the fun imo.

As Metroidvania became a loose term, some games will have more elements than simply exploration. Most of them has combat, even if minimalistic. Super Metroid is not exactly a easy game combat-wise and it's like one of the most popular examples. Someone with subpar skills for action games could say that the Ridley boss in SM is too hard, making it frustrating for him, that just wanted to explore stuff.

Valdis Story is more like a 2D platinum character action game (Can't remember a game with better 2D combat imo) than a purist Metroidvania, while lots of them have precision jumping elements, and La Mulana have infernal puzzles that will make P&C Adventure veterans cry like a baby. They could use warnings but they're legit.

The thing is, though, I don't mind if something is difficult, even really difficult, if it's say, for a boss fight, or a single room. Like for example, this is fresh in my mind cause I recently played it. Environmental Station Alpha has one room that is just one massive gauntlet of spikes to go through, and it's absolutely hellish, but it's just one small section of the game. It also has some really hard boss fights, but none of them feel outright unfair. I've beaten all of the bosses in ESA in New Game+ (i.e. hard mode). I never felt like the game was cheap to me, and even when I got frustrated, it was frustration with myself rather than the game.
With games like Castle in the Darkness and Unepic (both of which I beat btw, and I even 100%ed CitD tho I couldn't be bothered with Unepic), though, it never felt like it's my mistake, but rather because the game is designed to be frustrating.

Whether you create something cheap or stupid on purpose or not doesn't matter, if it's badly designed, it's badly designed. In fact, if you design it like that deliberately, that makes it even worse than just not realizing that your level design or enemy placement made it frustrating. Hell, Castle in the Darkness even has one trap door leading into a pit with a trollface on it. That's not good design, and most importantly, it feels like the developer straight up doesn't value my time playing, let alone having fun with, their game.

La-Mulana's riddles and puzzles I don't even really consider to be in that league, because they require a different set of skills than platforming or combat, and none of them are badly designed either.
 

DeeDubs

Member
Oct 28, 2017
571
Salt and Sanctuary, Axiom Verge, and Momodora are some of my recent favorites in the genre. I also liked Usurper, Hollow Knight, and Kingdom of the Dragon on steam recently too. I wasn't as crazy about Hollow Knight as some, but it is definitely worth checking out if you like the genre. I wanted to like Mummy Demastered and Dandara but sadly couldn't get into them. Going to check out Iconoclasts soon.
 
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Dogui

Member
Oct 28, 2017
8,784
Brazil
The thing is, though, I don't mind if something is difficult, even really difficult, if it's say, for a boss fight, or a single room. Like for example, this is fresh in my mind cause I recently played it. Environmental Station Alpha has one room that is just one massive gauntlet of spikes to go through, and it's absolutely hellish, but it's just one small section of the game. It also has some really hard boss fights, but none of them feel outright unfair. I've beaten all of the bosses in ESA in New Game+ (i.e. hard mode). I never felt like the game was cheap to me, and even when I got frustrated, it was frustration with myself rather than the game.
With games like Castle in the Darkness and Unepic (both of which I beat btw, and I even 100%ed CitD tho I couldn't be bothered with Unepic), though, it never felt like it's my mistake, but rather because the game is designed to be frustrating.

Whether you create something cheap or stupid on purpose or not doesn't matter, if it's badly designed, it's badly designed. In fact, if you design it like that deliberately, that makes it even worse than just not realizing that your level design or enemy placement made it frustrating. Hell, Castle in the Darkness even has one trap door leading into a pit with a trollface on it. That's not good design, and most importantly, it feels like the developer straight up doesn't value my time playing, let alone having fun with, their game.

But they're not frustrating for 100% of the players, or atleast some of the players wanted precisely this level of "frustration".

It's definitely not a objective matter.

Like when people say Dark Souls is hard but fair. I'm pretty sure a lot of people thinks it's just unfair. And that's okay.

It's not a simple as "you're good at games so if something is too hard means it's unfair". Every game is an entire different beast and you can play something with ease while the other thing will be frustrating.

I don't feel frustration with these games that are frustrating to you. But i feel frustration with RTSs, or fighting games or Mobas, where everyone destroys me and the experience feels "unfair". But it's not.

I don't like the idea of not being in danger just because i'm not making any "mistake". An hostile world shouldn't be safe just because i'm playing stuff straight, and i happy that this niche exist, because 99% of videogames are not like that.

Maybe recommending these games for anyone in a game forum is not the right approach tho haha
 

Urban Scholar

Member
Oct 30, 2017
5,603
Florida
Hey there. OP would be great if you could add Dandara. It release in February 2018.



You play as an Afro Brazilian women made of magic. You fly around stages, blast enemies, music is incredible & the dev's did great work
 
OP
OP
Red Arremer

Red Arremer

Banned
Oct 26, 2017
12,259
Hey there. OP would be great if you could add Dandara. It release in February 2018.

It was in the OP since the start.

i was kind of surprised at the lack of Aquaria, Goonies II, and Clash at Demonhead. Good to see that they at least made second page mention.

Well as the OP says, the lists are by no means exhaustive. I'm not looking to add every Metroidvania game in existence haha.
I was unsure whether to put Aquaria into the old or recent section which is why it is missing, and I considered both Goonies 2 and Demonhead, but decided to omit them.
 

water_wendi

Member
Oct 25, 2017
2,354
Since we're on the subject, do you think maybe ts time Aquaria was revisited? I feel like it helped kick off the Metroidvania revival among the indies, and it never really got to benefit being exposed to a wider audience. Like even if it stayed PC exclusive, it seems like it would generate much more press now than 10+ years ago.

EDIT: Also Goonies II needs to be on the list.
i was kind of surprised at the lack of Aquaria, Goonies II, and Clash at Demonhead. Good to see that they at least made second page mention.
 

francium87

Member
Oct 27, 2017
3,041
Highly recommend Steamworld Dig 2. It's relatively short, with very rapid power ramp up, and not too much mandatory backtracking.

Also have fond memories of Outland, I played 3/4 and watched my friend finish it. Bullet hell on the bosses was too much for me.
 

Deleted member 419

User requested account closure
Banned
Oct 25, 2017
3,009
Can anyone confirm if Rabi Ribi is actually good, or does it just have a really high user rating on Steam due to the waifu factor?

Honestly it is such a pain in the ass trying to figure out if any game with anime girls in it is actually good or not.
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,308
Anyone have any suggestions to tide me over until Hollow Knight?
Salt and Sanctuary is my favourite Metroidvania. Amazing level design, combat, bosses, RPG/character building. Just all-around stunning.
I can't recommend Valdis Story with a good conscience. The combat feels great, but man is the level design made to be intentionally dickish.
Valdis Story is great and you should still add it to the OP, yo!

Thank you for not listing Shadow Complex. Fuck that game. >.>
 

Nikus

Avenger
Oct 25, 2017
10,362
Environmental Station Alpha is excellent. It is simple and doesn't really do a whole lot of super creative stuff at first, but as you proceed through the game and go towards full completion, the game just goes nuts. I was very much reminded of the older Metroid games with it, and there's a whole lot of awesome stuff to discover. I can elaborate a bit more if you want, but yeah. Heavily recommend it. Probably one of my favourite Metroidvania games in the last couple years.

I wanted to try it, there's a demo on Steam but my controllers are not working with it. Apparently the dev patched this issue for the game but not the demo. I'm not sure I'll like it though so I would have liked to try it a bit.
But I keep seeing people who recommend this game so it must be good.

I think you should definitely add Outland to the list. A great but sadly overlooked game.
Yeah Outland is great, I'm surprised it's not mentionned more often.
 
Oct 27, 2017
12,317
Really surprised no one has mentioned A Robot Named Fight yet, especially with its constant and consistent updates of new content....
The fact its fashioned so hard directly after Super Metroid (despite being a roguelite) and some of the speedrun tech that has been found in the game and sequence breaks are nothing short of AMAZING
Even the guy behind AM2R is amazed at how good it is and the Cuphead team also love it.

ss_6767afb17c32711db8287ec7f74f5bed7c84634f.600x338.jpg


The fact of how its just one guy and he keeps putting out new updates while consistently listening to the userbase for items, ideas and fixes is awesome.
I hope its possible we might see a Switch port soon....


This game is legit. Between the enemy design and the horror like atmosphere, this game will stick with you
 

Deleted member 419

User requested account closure
Banned
Oct 25, 2017
3,009
Oh, just looked over the list in the OP and realized - do you think Rain World should be on there?

It was pretty divisive when it released, but has received a lot of balance, QoL, and content updates since then. For better or worse, it's a very unique game, not just in its genre but in general.
 

Thatguy

Banned
Oct 27, 2017
6,207
Seattle WA
You can't celebrate "these games" if you can't agree on what games are "these games". It is absolutely NOT clear what people mean by metroidvania and the definition seems to get looser and looser. Some of the games in the op are basically just 2d action games with building powerups. Mega Man is closer to Metroid than Owlboy. People love 2D Metroid and Castlevania and sometimes it feels like people call their game a Metroidvania to glue on to the nostalgia and good will that those actual metroidvania games enjoy. I'm not saying real metroidvania games outside the 2 named franchises don't exist. They absolutely do. Axiom Verge is the poster boy here. But I see no need to stretch to include other games that are kinda like Metroid. Zelda is kinda like Metroid. Mega Man is kinda like Metroid.
 

Psxphile

Member
Oct 27, 2017
6,526
It's a bit "baby's first Metroidvania" but I quite enjoyed Monster Tale on the DS, which released this month back in 2011. Excellent animated 2D sprites, colorful backdrops that make up the various areas you explore, better than average music, power-ups and abilities straight out of Megaman X and a virtual pet component ingrained in regular gameplay. Now if only the protagonist didn't look like she stepped right out of a Margaret Keane painting in her non-sprite artwork. Beyond that, it's biggest flaw was the insubordinate amount of backtracking you had to do to complete certain objectives, which killed the pacing. It's also over all too quickly even with the filler backtracking.



2 years ago the developers made it known that they were working on a 3DS remake of the game, but nothing else about the project has been forwarded since.
 

Gurvyy

Animator at TeamTo
Verified
Nov 30, 2017
46
France
Exodus

An unknown one, with lot of bug, bad translation, but very special feel and classic gameplay with Souls mechanics in it, and cool music, just for 1$. Loved it.

Pro :
-real metroidvania feeling, great emphase with exploration
-On the fly evolution (skills, new comp, etc)
-2 playable characters (just different base stats and color !)
-A big big world to discover
-Hand draw background
-Beautiful music
-Very challenging (Some part are totally Die and Retry)
-Bosses fights
-Lot of secrets
-A 'total indie' game with no money to do it, custom 2D engine and Physics

Con :
-Lot of bug, depending of your system....
-No Gamepad support (!!)
-Apparently AMD cards users can have lot of problem with this game
-Devs are dead long ago...
-Bad english translation (french based game)



Exodus on Steam (link)

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Mega Man Zero

Member
Oct 27, 2017
3,827
You can't celebrate "these games" if you can't agree on what games are "these games". It is absolutely NOT clear what people mean by metroidvania and the definition seems to get looser and looser. Some of the games in the op are basically just 2d action games with building powerups. Mega Man is closer to Metroid than Owlboy. People love 2D Metroid and Castlevania and sometimes it feels like people call their game a Metroidvania to glue on to the nostalgia and good will that those actual metroidvania games enjoy. I'm not saying real metroidvania games outside the 2 named franchises don't exist. They absolutely do. Axiom Verge is the poster boy here. But I see no need to stretch to include other games that are kinda like Metroid. Zelda is kinda like Metroid. Mega Man is kinda like Metroid.

There's nothing stopping you from creating a new thread to discuss what makes a Metroidvania a Metroidvania. This is derailing this thread.
 

NediarPT88

Member
Oct 29, 2017
15,081
A4uYGAU.jpg


Didn't see it being mentioned yet, played it recently when I decided to check my PS+ backlog and I was pleasantly surprised.



http://www.metacritic.com/game/playstation-4/forma8

I won't say it's an amazing game but it's certainly good even though it can feel a bit limited mechanically, exploration was very enjoyable since I really appreciated the art style and soundtrack, you unlock some nice power ups and the game rewards you for taking your time exploring the areas to find secrets allowing you to improve your abilities. There's also puzzles and boss fights which gives the game a nice flow.

It's around 6-7 hours long, I finished the game in 2 days and when I went to sleep in the first day I was eager to get back to it to finish, can't say that happens often with other games.
 

Celine

Member
Oct 26, 2017
5,030
I love the Metroid series and I really had a great time playing Metroid Samus Returns after many years of absence.

What's the very best of the Metroid inspired games developed by indies?
Axiom Verge?