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flyinj

Member
Oct 25, 2017
10,961
They narrowed their audience significantly by making a co-op required (or with bots) game.

As a huge fan of rogue legacy this game has zero appeal to me.
 
OP
OP
chubigans

chubigans

Vertigo Gaming Inc.
Verified
Oct 25, 2017
2,560
Why are a lot of indie devs hesitant to make sequels? From the top of my head, FTL, Dust, Rogue Legacy, Bastion, Isaac.

Also, yeah, never heard of this. Dont have a PC or Xbox regardless.
I can actually speak from experience here- by the time you're done with a game you're ready to try new things, to move on, and in some cases prove you can hop out of genres into others just as successfully. Other times its fear of expectations, of not being able to capitalize on the existing brand, but really I think its the desire to move on.

Most indie devs go with their passions rather than what makes the most business sense. That's why for companies its very easy to greenlight all kinds of sequels, but some devs have a hard time staying in the same lane for years.

I just made a sequel to my game and yeah, I am sooooooooooo ready to move onto a different type of game, even if commercial wise another sequel would be the surer bet financially.
 

Aether

Member
Jan 6, 2018
4,421
Rogue legacy was a terrible title as well. Way too generic. I put 40 hours into it and still struggle to place it when I hear it. I always think its a star wars game.
Honestly, thats more on you than on the game, why would you play a booring and generic game for 40h?

I loved the conzept and the core gameplay. It would have had way more potential (more assets, more different classes that play different, etc.


And yeah, regarding indie sequels:
The strength of indies is creating novel ideas, or niche products.
sequels dont have that trump card, so they have to be refined, bigger, grander and win throu more content and bigger production values.
More content / higher production values cost way more than novel concepts -> The game costs more.
And even here you often read "i wont pay more than 10-20$ for an indie game" or "for indies i wait till there is a sale for a view $".

So yeah, it seems that there is a bigger risk with a sequel for indies than with AAA.

Another exampel: Banner Saga 2. way lower sales, because missing marketing from kickstarter.
 

EkStatiC

Banned
Oct 27, 2017
1,243
Greece
I stil play Rogue Legacy from time to time and i adore this game and even i haven't hear anything about a new game from those guys.

But hey indies, if you can't market your new game to most loyal fans don't expect good sales to happen magically

A good game is not enough. Marketing, marketing and again marketing.
 

Cyrus_Saren

Unshakable Resolve
Member
Oct 25, 2017
368
Iowa
I thought it was a pretty good game. I played up to a point with my fiancée and buddy of mine until we stopped because of the bugs and online issues we had. If they recently updated it, we'll probably get back on and check it out. I can't imagine it's that fun as single player but co-op is a blast.
 

mutantmagnet

Member
Oct 28, 2017
12,401
It's really pathetic a lot of people couldn't get past the title because they misread it.

Personally I was interested in the game to the point that I would actively look up new info every 3 months.


It wad extremely telling how poor the marketing was beyond the name that they went from 1 article or YouTube video every 6 months to 2 a month close to release.


This isn't how you develop awareness. Maybe they did the exact same thing for rogue legacy but they should of used various metric tracking tools to figure out that potential customers weren't as attracted to this game as Legacy and course corrected within a month after launch.
 

superNESjoe

Developer at Limited Run Games
Verified
Oct 26, 2017
1,160
I love Rogue Legacy and had no idea this existed. Admittedly the title sound like Furries right off the bat too and that made me not even want to look at it.
 

TSM

Member
Oct 27, 2017
5,823
I bought it on day one because I thought I'd be able to play it online. It turned out that it only supports online with people on your friends list. So no random player coop. Also each of your characters levels independently. Each character has their own weapons which level independently, and each of those weapons only levels when you use the corresponding button. There are multiple variations of each weapon that also level independently. There's just a huge amount of grinding. It quickly fell by the wayside and I never went back.
 

Sub Level

Banned
Oct 25, 2017
3,517
Texas
It's because the title makes it sound like it's about this:

6cef9a5d373f354c77373c9d6dc7a8e25de71588bf05ce8d11895e4cd23e1b9d.jpg

Lol yep
 
Oct 25, 2017
11,039
I can actually speak from experience here- by the time you're done with a game you're ready to try new things, to move on, and in some cases prove you can hop out of genres into others just as successfully. Other times its fear of expectations, of not being able to capitalize on the existing brand, but really I think its the desire to move on.

Most indie devs go with their passions rather than what makes the most business sense. That's why for companies its very easy to greenlight all kinds of sequels, but some devs have a hard time staying in the same lane for years.

I just made a sequel to my game and yeah, I am sooooooooooo ready to move onto a different type of game, even if commercial wise another sequel would be the surer bet financially.

Gotcha, thanks.

I won't lie, I get disappointed when my favourite indie games never get a sequel.

Not getting Dust: An Elysian Tale 2 fucking hurt my soul.
 

Tobor

Member
Oct 25, 2017
28,502
Richmond, VA
I can actually speak from experience here- by the time you're done with a game you're ready to try new things, to move on, and in some cases prove you can hop out of genres into others just as successfully. Other times its fear of expectations, of not being able to capitalize on the existing brand, but really I think its the desire to move on.

Most indie devs go with their passions rather than what makes the most business sense. That's why for companies its very easy to greenlight all kinds of sequels, but some devs have a hard time staying in the same lane for years.

I just made a sequel to my game and yeah, I am sooooooooooo ready to move onto a different type of game, even if commercial wise another sequel would be the surer bet financially.

I get that, but as fans, it's not usually what we want. When a game like Rogue Legacy hits, people who love that game understandably want more. Go a different direction and you risk alienating those who loved the first game.

Games like Rogue Legacy especially are crying out for a sequel. There's huge untapped potential in the concept. Hopefully once they are finished with this brawler they get started on RL2.
 
Oct 27, 2017
4,432
I follow a bunch of youtubers who play roguelites/likes for a living and saw 0 coverage of this. All of them played rogue legacy a ton.

I read it as furries and ignored it.
 

Adamska

Banned
Oct 27, 2017
7,042
I plat'd Rogue Legacy on the Vita, but this game's gameplay did not seem as interesting to me, nor was I willing to try it on PC.
 

coolasj19

Member
Oct 25, 2017
4,663
Houston, Texas
I've never heard of this game. But the title makes me think I did hear of it, then immediately dismissed it as the jpeg in this thread. I even liked Rogue Legacy.

Pick your titles right is my first takeaway here
 

Roshin

Member
Oct 30, 2017
2,840
Sweden
1. I had no idea this even existed.
2. I think the title is rubbish.
3. I watched the trailer and thought it looked dull and generic.
 

Renteka-Bond

Chicken Chaser
Member
Dec 28, 2017
4,273
Clearwater, Florida
Aside from all of the naming and marketing issues, 2 of the game's big issues I could see are:

Genre shift - This game is more akin to a new Castle Crashers than a new Rogue Galaxy. It's what my friends and I were looking for, so I kept an eye on the game and, when it released, I got a couple buddies together and we had a blast playing it together. A lot of people may have contention with the puzzle mechanics, but talking it out with my friends online was a super fun and unique gaming experience for us.

Networking issues - Won't lie, we had a good amount of difficulty with the online mechanics just dying at times, desyncing and crashing at times. We kept with it and it improved a bit with their first patch, but I can EASILY see that being a huge detractor from the game's WoM factor, as well as it's actual review scores. My friends and I liked the game enough to muscle through it, but it was easily the worst part of it when it decided to bug out.

All that being said, it's unfortunate that they couldn't even break even. The game's a lot of fun and, aside from the internet issues, very polished.
 

Silky

Banned
Oct 25, 2017
10,522
Georgia
The people being mad about the title are probably the same people who get weirded out by cosplayers

Get over yourselves

If I see No Truce With The Furies had to change their name because of slobs like y'all then I'll be definitely disappointed
 

Luchashaq

Banned
Nov 4, 2017
4,329
They narrowed their audience significantly by making a co-op required (or with bots) game.

As a huge fan of rogue legacy this game has zero appeal to me.

Yup I bought rogue legscy twice and assumed I would buy whatever they made sight unseen but forced with bots or co-op?I fucking hate that.
 

I KILL PXLS

Member
Oct 25, 2017
11,542
I can't speak for anyone else, but as someone who was (and still is interested in it), the fact that you can only tag one other character in and out during single player made me hold off on a purchase. To me that sounds like a compromised experience and I unfortunately would barely ever be able to play with friends locally and don't want to rely on this having a strong online community to fill out the party. If you could still have AI companions to fill out your party in single player, I'd be way more on board. Alternatively, the RPG aspects being pushed didn't gel well with me for a pick up and play couch co-op experience for various reasons.
 

Omegasquash

Member
Oct 31, 2017
6,175
I didn't know it had released.

I dumped lots of hours into RL, and I heard of this being developed, but there wasn't any noise about it back in January when it released (that I had heard, anyway). Maybe some exposure now will boost sales a bit and help this out.
 

Mechanized

Member
Oct 27, 2017
3,442
It's not Rogue Legacy 2. I'm sorry because that stifles creativity but that's really all I want out of this studio.
 

Aether

Member
Jan 6, 2018
4,421
The people being mad about the title are probably the same people who get weirded out by cosplayers

Get over yourselves

If I see No Truce With The Furies had to change their name because of slobs like y'all then I'll be definitely disappointed

Well...thats marketing for you. Its not even that they have a problem with it, it just more in the way "not my thing".

Im not a sports games fan.
If a 2d topdown action advanture like Hyper Light Drifter would be called
Tomorrows Socker Champion

i wouldnt be interested, because i would think the game is about socker.

And yeah, i know, it is kinda stupid, but furies is a word thats rarely used on the net, compared to furries,
and especialy for a huge amount of the not native speakers it leeds to confusing the two words.
So yeah, these are the problem of marketing agencies all over the world wen making comercials, flyers, clogans or product names.


Dammit, I do that all the time. I always mix those 2 names up in my head T~T

Happens. Legacy and Galacy sound similar.
 
Oct 27, 2017
4,432
After reading the article I feel even more conflicted.

These ideas could have fit in rogue legacy 2. They could have hidden puzzles in a RL2, and they would have been found organically, and could have been very hype.

But hiding it in a new IP with weird combat, and no exposure, just didn't work out.

I'm very interested in playing the game niw, though, so I feel like the main failure was the name and marketing.
 

alexbull_uk

Prophet of Truth
Member
Oct 27, 2017
1,923
UK
I really liked Rogue Legacy and I'd never even heard about this. Sounds like I'm not alone on that, too - so maybe there's the real failing?
 

Chromanin

Banned
Feb 14, 2018
410
The poor thing is, I loved Rogue Legacy's title. I thought it was a great wordplay on what the game was about. A roguelike with a twist.

I did recognize FMF was from RL, but only like a few days before it released when checking the store page of the game itself, checking upcoming games on Steam.

I'm no slouch in following the industry and what games are coming. So that I wasn't aware of it at all means there really was only minimal marketing.
 

flyinj

Member
Oct 25, 2017
10,961
There are no bots. WHen you play alone, you have to choose two characters to swap between. This is to keep some of the challenging mechanics in the game.

Whenever solo gameplay is shoe-horned into a game designed around co-op it always suffers immensely.

The only co-op designed game that didn't have this problem was Lara Croft and the Guardian of Light, but that's because they literally re-designed every level for solo play.