Thought this deserved its own topic. A look from the devs at their new game Full Metal Furies, why it didn't connect with audiences or reviewers, how it hasn't broke even yet, and why implementing online features delayed it two years: https://www.destructoid.com/why-is-...idered-a-pretty-massive-failure--487156.phtml
Note that this interview took place in January and is just now being posted.
As for Full Metal Furies being a failure? I mean I'm proud of the game, I really am. I really do think it's something special, but then again, I'm pretty biased. :)
But yeah, the game is still a pretty massive failure. A lot of people had their hopes and dreams tied up in this game, and we failed to connect with the critics, we failed technically with the public, and we failed as a company to break even. In a few weeks, FMF is on trajectory to sell less then Rogue Legacy daily, so I think there's a point where one's personal opinions are outweighed by the commercial reality. We've got a big patch coming through soon*, but I'm not sure if it's too late for second chances.
I enjoyed my time with the game and found the puzzles to get in the way of the fun combat, so yeah, I can see where they're coming from. Man, this is so sad though. Game deserved to do better.
Available on Steam and XB1: http://store.steampowered.com/app/416600/Full_Metal_Furies/
UPDATE: announced for Nintendo Switch!
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