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JEH

Prophet of Truth
Member
Oct 25, 2017
10,214
Nothing in this game will be as stupid as beam super > tag > lock down. Even gohan pressure lmao.

Anyway Fought my first purple name guy in arena match and of course he quits after losing one character...in arena match.
 

roflwaffles

Member
Oct 30, 2017
4,138
I don't think any of the BS in this game is as bad as the BS in MVC3 or 2. It's more so that the BS in this game is so accessible so everyone can do it.


UMVC3 is a game where you can be god stomping the opponent for 40 seconds, kill off two of their characters without a scratch on you, and still lose the whole match because you missed an incoming mixup and let Vergil land and guessed wrong a few times within 5-10 seconds.

Infinite has it's share of BS too (super>tag into mixup is dumb, unsafe blockstring>tag into mixup is dumb), but I never really got salty playing it because frankly, I didn't care enough for the game to become truly proficient in it.
 

Dahbomb

Community Resettler
Member
Oct 25, 2017
13,616
Remember that in Marvel 3 you could lose not one but two characters in the blink of an eye. LVL3 Sparking doesn't even sniff at XF1. You could get thrown by someone not even close to you and die from it. You would lose a character then have to eat another unreactable mix up. Most of DBFZ mix ups are reactable even the throws, most Marvel mix ups can't be reacted to. Then we have plink dashes, low cooldown on assists, throw option selects, TAC infinites, full screen normals, projectiles that cover the entire screen and no super dash to go through it, massive chip damage that can be lethal, push blocks that turn into untechable throws if you aren't careful and of course.... a character like Phoenix that can come back to life. Oh and one touch kill 3 character teams for true fair and balanced game play.

The flavor of Marvel 3 is amazing.
 
Oct 28, 2017
660
Vegeta assist is far out of line with other assists in the game, but I think most of the assists in this game are terrible. We need more beam options. And Vajra. And Hidden Missiles. And Mystic Ray.

Honestly the lack of one of these is the most baffling to me. In a game with super dash, and the majority of the cast having air angled projectiles it is kind of crazy to me there's no homing air assist like Vajra. Shit, change Goku Blue's horrid dive kick assist, and give it some decent tracking and that'd solve that character's biggest problem with his wack ass assist. As it stands the only thing it's good for is giving a sliding knockdown if you play one of the three characters who doesn't currently have one, and that forfeits any of the other things that assist slot could be used for as a consequence.

I don't think any of the BS in this game is as bad as the BS in MVC3 or 2. It's more so that the BS in this game is so accessible so everyone can do it.

This is another good point, too. There's nothing someone like 16 does that carries serious execution requirements compared to other vs. games, and none of them really constitute what people would consider smart plays. Even A.Gohan's block and combo strings are considered difficult by contrast to other characters in this game, rather than being difficult of their own volition compared to something you'd see in another game. The incredibly low skill floor for the game is a boon in a lot of respects but it shows its downsides in the top tiers at the moment.
 

roflwaffles

Member
Oct 30, 2017
4,138
I miss Marvel 3 so much.

One weird gripe I have with this game is that I wish the Sparking visuals was a bit more unique. Everyone has these beautiful looking charge ki auras (the Blues and Rose's look fantastic) but no one ever sees them since ki charge is basically taunt in this game. I wish they had just made that aura the visual for each character instead of this generic red lightning.

Vegeta assist is far out of line with other assists in the game, but I think most of the assists in this game are terrible. We need more beam options. And Vajra. And Hidden Missiles. And Mystic Ray.

Yeah, my issue isn't that Vegeta assist is too good for a game like this, its more than most of the assists in the game are cheeks. Honestly, I'm surprised they didn't go with Frieza's rocks attack as his assist (similar to Doom's molecular shield) although in this system I'm not completely sure how powerful it would be.

They could give Fat Buu a drones assist and I would drop Vegeta for him in a second.
 

Sanox

Member
Oct 25, 2017
10,534
Vegeta assist is far out of line with other assists in the game, but I think most of the assists in this game are terrible. We need more beam options. And Vajra. And Hidden Missiles. And Mystic Ray.

Yeah with only 1 assist per character they really should have made more unique assists. Why doesn't Nappa plant a saibaman seed instead of his explosion, why doesn't Freeza throw his Distructo disks that comes back instead of his explosion, why isn't Blueku's dive kick assist homing, Bluegeta's Big Bang assist is pretty slow as he kinda charges it so why not allow me to hold the button and manually release and he sits on screen waiting until then, etc.

I really hope a revision/major update however they will do it will add 2nd assists
 
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JEH

Prophet of Truth
Member
Oct 25, 2017
10,214
Marvel 3 will always be the ultimate spectator game for me. Even before I knew what the hell was going on it was always hype. I'm sure being on the receiving end of that stuff was no fun but I didn't care haha.

Is BB CTB gunna scratch the high level 3v3 that marvel offered or nah?

Well it's 2v2...
 

Anth0ny

Member
Oct 25, 2017
46,834
Maybe it's my love for marvel 3 that has me confused by the outcry for balance changes

FighterZ is like slow motion compared to the shit that went on in a marvel 3 match. Gohan or 16 is NOTHING compared to zero + incoming mixups + level 3 xfactor fuckery. And yet... mahvel 3 was incredible to watch and play. Even though you could probably write a giant pdf full of much needed balance changes, the game was still beloved and played for years nonetheless.
 

Zissou

Member
Oct 26, 2017
1,889
Maybe it's my love for marvel 3 that has me confused by the outcry for balance changes

FighterZ is like slow motion compared to the shit that went on in a marvel 3 match. Gohan or 16 is NOTHING compared to zero + incoming mixups + level 3 xfactor fuckery. And yet... mahvel 3 was incredible to watch and play. Even though you could probably write a giant pdf full of much needed balance changes, the game was still beloved and played for years nonetheless.

In marvel you might have to guess right six times in a row a two second window if you're locked down by an assist while Magneto tap dances on your head, but if you survive those two seconds, you get to play again (and the Mags player has to earn that opportunity). I'd rather try my luck with that rather than being in a four minute long A.Gohan block string.
 

Dahbomb

Community Resettler
Member
Oct 25, 2017
13,616
Maybe it's my love for marvel 3 that has me confused by the outcry for balance changes

FighterZ is like slow motion compared to the shit that went on in a marvel 3 match. Gohan or 16 is NOTHING compared to zero + incoming mixups + level 3 xfactor fuckery. And yet... mahvel 3 was incredible to watch and play. Even though you could probably write a giant pdf full of much needed balance changes, the game was still beloved and played for years nonetheless.
Did you miss the 2+ years where everyone was crying out for balance changes for that game? LMAO! Ultimately lack of balance changes is what caused Marvel 3 to taper out in play.
 

FSLink

Member
Oct 25, 2017
3,261
In marvel you might have to guess right six times in a row a two second window if you're locked down by an assist while Magneto tap dances on your head, but if you survive those two seconds, you get to play again (and the Mags player has to earn that opportunity). I'd rather try my luck with that rather than being in a four minute long A.Gohan block string.

There's also way more of a neutral game in Marvel due to the movement options imo. Not that DBFZ doesn't have neutral, but Super Dash can make it feel like there isn't any at times haha.


Especially when it doesn't work as intended:


 

Dahbomb

Community Resettler
Member
Oct 25, 2017
13,616
You get way more chances and time to actually in DBFZ, even if what you are doing isn't that fancy in that time. More chance for player vs player interaction which is good.
 

Deleted member 1041

User requested account closure
Banned
Oct 25, 2017
10,725
DBFZ is the most tame and fair team fighting game ever made. Like the worst thing in the game right now is Adult Gohan pressure and that Raccoom infinite thing that will get patched with the swiftness. Nothing in the game screams degenerate to me.

Recoome infinite thing? I know charging recoome has infinite armor and blocks any attack except beams..
 

Anth0ny

Member
Oct 25, 2017
46,834
Did you miss the 2+ years where everyone was crying out for balance changes for that game? LMAO! Ultimately lack of balance changes is what caused Marvel 3 to taper out in play.

it tapered out after like 5 years. balance changes would have extended its life, sure, but it still had one hell of a long run for a game that didn't get any balance patches.

again, it comes back to my original point which is FighterZ is only 2 months old. we don't know shit yet. sonicfox bodies everyone and he doesn't use gohan, vegeta or cell. go1 bodies everyone and he doesn't use 16. the ft10 happened less than 2 weeks ago and now everyone is CERTAIN that gohan is op and needs to be nerfed? maybe everyone should just play the game a bit more before crying for a balance patch after 2 months? let the meta develop a bit before attempting to make balance changes? no?
 
Oct 25, 2017
7,624
canada
I said it before but DBFZ having more aireal options would add some flair in some ways tho i acknowledge it would prolong matches too much

Adopt KOF style short hops and replace 6M with short hops, i havent seen anyone really use the long jumps so idk how useful they are

Add hovering like Peach from smash or something.

I wanna fly like in DBZ
 

Dahbomb

Community Resettler
Member
Oct 25, 2017
13,616
Why are you so bothered if people ARE asking for a minor balance patch? It certainly looks to me like people who actually play the game are the ones who want the changes to happen. 2 months is enough time to get enough information for basic stuff and right now some issues are arising at a basic level.

Gohan being OP is about as obvious as Zero being OP was to people 2 weeks into playing UMVC3. We can have the same conversation in 2 years if need be, the end result is the same. If it turns out we were somehow all wrong and Gohan was a fair character that got over nerfed, then he can be buffed back. That's the beauty of continuous changes, nothing is set in stone and stuff can be corrected if gone too far.
 

Sanox

Member
Oct 25, 2017
10,534
People aren't even asking for major changes.

Nerf Vegeta's assist because it is to good and would probably single handedly help some other characters being played more.

Tone down Cell's damage a bit. He is pretty much the best all around character, you could say he is perfect. Let him work a bit more for damage.

Nerf Gohan's insane corner pressure.


After that you can either let the game rock for a bit or slowly buff the weaker characters as some just aren't going to get any use unless buffed.
 
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Oct 25, 2017
7,624
canada
People aren't even asking for major changes.

Nerf Vegeta's assist because it is to good and would probably single handedly help some other characters being played more.

Tone down Cell's damage a bit. He is pretty much the best all around character, you could say he is perfect. Let him work a bit more for damage.

Nerf Gohan's insane corner pressure.

After that you can either let the game rock for a bit or slowly buff the weaker characters as some just aren't going to get any use unless buffed.

Yeah this basically

Make 16s 236L thk cost meter with a meterless option too
 
Oct 25, 2017
4,466
If literally the best players in the world, including the ones that are using Gohan, say that Gohan is broken then maybe that might be an indication that the character could use some toning down. I also like Vegeta as he is and instead would like other assists to be made better so that not everybody uses Vegeta, but I'd understand if he got toned down a bit.

Regardless I'm happy with the game and really excited for the next iteration, be that a sequel or "Super" version.
 

sandboxgod

Attempting to circumvent a ban with an alt
Banned
Oct 27, 2017
4,919
Austin, Texas
Sonicfox sounds happy with his new controller. I've been using a stick but if I use a pad again I'll order this one I guess

* I tried to link a tweet few days ago that explains why PS4 official controllers not built right. It's cause the dpad is 'all one button'

 
Oct 25, 2017
7,624
canada
If literally the best players in the world, including the ones that are using Gohan, say that Gohan is broken then maybe that might be an indication that the character could use some toning down. I also like Vegeta as he is and instead would like other assists to be made better so that not everybody uses Vegeta, but I'd understand if he got toned down a bit.

Regardless I'm happy with the game and really excited for the next iteration, be that a sequel or "Super" version.

Vegetas actual lockdown and shit to me is fine. Its the obscuring of shit with the visuals that i want toned down so that i can block mixups better
 
Oct 25, 2017
7,624
canada
Sonicfox sounds happy with his new controller. I've been using a stick but if I use a pad again I'll order this one I guess

* I tried to link a tweet few days ago that explains why PS4 official controllers not built right. It's cause the dpad is 'all one button'

Ohh

Personally im looking at the Hori ps4 (xbox clone) controller since as it is right now i only use the dpad for dashing
 
Nov 2, 2017
3,723
A. Gohan looked like endgame as soon as I saw that block string released on Twitter.

I've asked this before and didn't get a response: in the GO1 vs. SF matches is there really no place for SF to Relect A. Gohan? It looked like Go1 was delaying his strings to allow his Assists to recharge. In both sets I didn't even see SF even attempt any Reflects.
 

Dahbomb

Community Resettler
Member
Oct 25, 2017
13,616
If they reduced visual clutter of Piccolo's super then they should do the same for stuff like Vegeta's assist and Kid Buu's bouncy ball.

If they reduced visual clutter of Piccolo's super then they should do the same for stuff like Vegeta's assist and Kid Buu's bouncy ball.

I've asked this before and didn't get a response: in the GO1 vs. SF matches is there really no place for SF to Relect A. Gohan? It looked like Go1 was delaying his strings to allow his Assists to recharge. In both sets I didn't even see SF even attempt any Reflects.

There are places to reflect but reflect is a bigger risk and not as effective at doing its job than people think. It has recovery that can be punished and there are a lot of advancing normals in the game that negate it like Gohan's slide. The best time to use a reflect in my experience is during a jump in/IAD attack or Gohan's air legs if there is a gap. And you can't mash it during block string because then you will get a double reflect and that's punish city.

There were times where Sonic Fox tried to use reflect and got punished for it earlier, he stopped using it after a while. Check out when he had Hit on point though I think those might have been the Hit counter and he accidentally got the reflect (very common as Hit player).
 
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FSLink

Member
Oct 25, 2017
3,261
A. Gohan looked like endgame as soon as I saw that block string released on Twitter.

I've asked this before and didn't get a response: in the GO1 vs. SF matches is there really no place for SF to Relect A. Gohan? It looked like Go1 was delaying his strings to allow his Assists to recharge. In both sets I didn't even see SF even attempt any Reflects.
You have to be really deliberate on where to deflect. If you just mash it, you can get an accidental double deflect and it's a real easy punish with any low.
 
Nov 2, 2017
3,723
Okay, yeah, but there are gaps? It just didn't make any sense not to even try. Especially in that first set, where SF really didn't have any answers and the block strings really started taking their toll on his defense. Made more sense to try and Reflect Gohan than some of the other stupid shit he started digging into the bottom of the crate for, like the random Sparking attempts.
 

FSLink

Member
Oct 25, 2017
3,261
Okay, yeah, but there are gaps? It just didn't make any sense not to even try. Especially in that first set, where SF really didn't have any answers and the block strings really started taking their toll on his defense. Made more sense to try and Reflect Gohan than some of the other stupid shit he started digging into the bottom of the crate for, like the random Sparking attempts.

It absolutely makes sense, there weren't that many noticeable gaps.

Any of you better players have opinions on reflect?

Think its iine as is, should it be buffed, cancelable etc

As a mechanic it's fine, there's just some stuff that should be tone down.
 

Dahbomb

Community Resettler
Member
Oct 25, 2017
13,616
The gaps are only there if he delays his attacks or tries to steal his turn with stuff like 5L into another 5L. And these are still guess that Sonic Fox has to take. If he keeps blocking then GO1 gets to extend pressure even longer, potentially getting closer to the reset on the cooldown on his assist (which makes it even more air tight and allows him to go for a big mix up). If he presses a button during the delayed strings then he gets frame trapped into combo.
 

Sanox

Member
Oct 25, 2017
10,534
A. Gohan looked like endgame as soon as I saw that block string released on Twitter.

I've asked this before and didn't get a response: in the GO1 vs. SF matches is there really no place for SF to Relect A. Gohan? It looked like Go1 was delaying his strings to allow his Assists to recharge. In both sets I didn't even see SF even attempt any Reflects.

 

solari

Member
Oct 25, 2017
1,864
AZ, USA
Considering France and the UK are both past midnight, I would imagine 9PM PST is probably a realistic time to expect Bardock and Broly to drop. Would love for it be earlier and proven wrong, though. :P
 
OP
OP
donkey

donkey

Sumo Digital Dev
Verified
Oct 24, 2017
4,853
Hmmmm, has anybody who's downloaded them played them yet? They're not showing up in my select screen.
 
Nov 2, 2017
3,723
When Gohan is delaying his strings, it looks pretty noticeable to me. There's not much variety there, if any. It's even more obvious when the Assists are on cooldown. I don't really play the game much, and it was super-noticeable to me. For the lockdown to work the way it does, mid screen, Gohan has to delay the strings, as far as I can tell, somewhere around 5M > 2M > 2H. The place where it makes the most sense to delay is the 2M, since it travels Gohan forward.
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
Been out of the loop for like a month due to being scum and wanting to keep Yakuza 6 for as long as possible, but I finally bought the fighter pass on Sunday and I'm so ready to jump back in tomorrow. Hopefully Bardock is as much fun as he looks.
2f2.gif


Vegeta%2Bshooting%2Bki%2Bblasts.gif
Lmao nice.
 

Fawz

Member
Oct 28, 2017
3,657
Montreal
A 2.9GB Patch just came out on PC, though based on how they handle the Files it doesn't mean there's 2.9GB of new content since some files get redownloaded. Not sure if this is for Barly and Brodock but here's hoping!
 
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