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Basslover

Member
Jan 28, 2018
210
Brian: "Nah. Maybe 5%."




Would have to see the piece you're talking about?

Edit: Found it. Uh, no idea who that is supposed to be, since it's (really awesome) fan art. It's not an unannounced character or anything, though. This is the first I've seen or heard of it.

And now I wish it wasn't sold out!



YUP.

He did all the designs, and is doing a fair amount of animation himself.

Crazy awesome, especially thinking that he was one of the original artists/Char designers for the first Valkyrie Profile game.

Valkyrieception indeed.
 

Mega Man Zero

Member
Oct 27, 2017
3,827
This sounds like a fighting game when you start talking about things like guard crush and juggles. If it wasn't for the R and L use, I'd want to play this with a stick too.

Have you guys thought about putting in some kind of FFVI Sabin-like arcade stick control option?
 
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esserius

Member
Oct 26, 2017
7,276
This sounds like a fighting game when you start talking about things like guard crush and juggles. If it wasn't for the R and L use, I'd want to play this with a stick too.

Have you guys thought about putting in some kind of FFVI Sabin-like arcade stick control option?
Guard Crush and Juggle were both things that Valkyrie Profile's combat had, though they were implemented differently from a fighting game.
 

Ravidrath

Verified
Oct 27, 2017
297
Los Angeles, CA
Sorta surprised almost no one's mentioned the music in the video yet!

It's one of my favorite battle tracks, and I chose it for this video because battle mechanics / mechanical sounds.

This sounds like a fighting game when you start talking about things like guard crush and juggles. If it wasn't for the R and L use, I'd want to play this with a stick too.

Have you guys thought about putting in some kind of FFVI Sabin-like arcade stick control option?

We intend to make the game playable with a fightstick, but I don't think it'll be anything like Sabin's Blitzes.
 

Miker

Member
Oct 25, 2017
3,013
Those improvements sound awesome. I remember posting my feedback on the original backer preview that the game needed some incentive to launch/juggle enemies and have some visual feedback to doing so, and now it's in!
 

skillzilla81

Self-requested temporary ban
Banned
Oct 25, 2017
10,043
This sounds like a fighting game when you start talking about things like guard crush and juggles. If it wasn't for the R and L use, I'd want to play this with a stick too.

Have you guys thought about putting in some kind of FFVI Sabin-like arcade stick control option?

I mean, Valkyrie Profile 2 had just guards, parries, guard crushes, and juggles.
 

Mega Man Zero

Member
Oct 27, 2017
3,827
Guard Crush and Juggle were both things that Valkyrie Profile's combat had, though they were implemented differently from a fighting game.

I mean, Valkyrie Profile 2 had just guards, parries, guard crushes, and juggles.

I don't think I ever played that, so I can only compare it to fighting games.

Sorta surprised almost no one's mentioned the music in the video yet!

It's one of my favorite battle tracks, and I chose it for this video because battle mechanics / mechanical sounds.



We intend to make the game playable with a fightstick, but I don't think it'll be anything like Sabin's Blitzes.

Cool. Well, I think it would be cool if you could do the R holding moves with fighting game motions. :P
 

skillzilla81

Self-requested temporary ban
Banned
Oct 25, 2017
10,043
I don't think I ever played that, so I can only compare it to fighting games.



Cool. Well, I think it would be cool if you could do the R holding moves with fighting game motions. :P

You should. VP2 has one of the best battle systems in gaming. There's a reason this fighting game crew was drawn to it. :)
 

Admiral Woofington

The Fallen
Oct 25, 2017
14,892
music was great, but I was too focused on the out of place sound effects for the charging and shield break attacks and i realized I need this as an option as I fell in love.
 

Crocodile

Member
Oct 25, 2017
8,071
Sorta surprised almost no one's mentioned the music in the video yet!

It's one of my favorite battle tracks, and I chose it for this video because battle mechanics / mechanical sounds.

We intend to make the game playable with a fightstick, but I don't think it'll be anything like Sabin's Blitzes.

Just saw the update. Nice progress :) Also the music WAS cool but you need to upload it as its own track if you really want people to appreciate it.
 

AztecComplex

Banned
Oct 25, 2017
10,371
Was this game always slated for Switch or did they did a Bloodstained and dropped the WiiU version in favor of Switch?
 

Mr. Nice_Guy

Member
Oct 27, 2017
1,716
Wow, that video update was fantastic. I wasn't able to back it, but will definitely be picking this up Day 1 when it releases!
 

Deleted member 36578

Dec 21, 2017
26,561
I'm so glad this is looking as wonderful as I hoped it would. I dug the music in that latest vid too.

I already know I'm going to struggle picking favorites for my squad haha
 

AztecComplex

Banned
Oct 25, 2017
10,371
LOL
1 of those 7 (me) made the Switch.

But I'm a backer that got 1 digi and 1 physical so I was good regardless.
No, thats why I said "WiiU only backers". You're not a WiiU only backer since you made the jump to Switch and didnt ask for a refund. I was talking specifically about those backers that only own a WiiU and dont own or plan to own any other console or gaming PC. Those are the ones I think were 7 of them.
 

Ultimadrago

Member
Oct 25, 2017
6,136
Kushi still looks awesome! I haven't heard of them getting animated before this, so glad they're in! I've been looking forward to that confirm.

Looking forward to more from Altun as well.
 

Ultimadrago

Member
Oct 25, 2017
6,136
Sooo I've been playing Cold Steel 2 and kinda want my Cassandra Lee Morris voicemail NOW.

It will be a most selfish, waifu-centered request. Haha
 

Velezcora

Attempted to circumvent ban with alt account
Banned
Nov 16, 2017
3,124
I am so hyped to play this update. Glad to see mah gurl Razmi there too.
 

Nocturne

Member
Oct 25, 2017
1,727
So, uh, this is Moonlight, and as of late (and entirely too belatedly) I've been fulfilling prizes for a contest I ran way back when.

I just wanted to ask someone here who still has a GAF account if they'd be OK with sending 'TokiDoki' a PM there on my behalf about getting their code, or better yet if they're reading this under a different username to let me know so I can give them what they're long overdue.

Also just wanted to say how phenomenal the game is looking now. Seeing the huge strides it's made from the prototype to the AX demos and finally where it's at currently has just been insanely impressive.
 

HellBlazer

▲ Legend ▲
Member
Oct 26, 2017
1,027
So, uh, this is Moonlight, and as of late (and entirely too belatedly) I've been fulfilling prizes for a contest I ran way back when.

I just wanted to ask someone here who still has a GAF account if they'd be OK with sending 'TokiDoki' a PM there on my behalf about getting their code, or better yet if they're reading this under a different username to let me know so I can give them what they're long overdue.

Also just wanted to say how phenomenal the game is looking now. Seeing the huge strides it's made from the prototype to the AX demos and finally where it's at currently has just been insanely impressive.

I'll do it.

EDIT: Done, but TokiDoki hasn't visited GAF since December, according to their profile there.
 
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Deeks

Member
Oct 27, 2017
1,407
Any news since then ? It's sad to see the twitter lifeless when it was pretty active before
87k5r.gif
 

OmegaDL50

One Winged Slayer
Member
Oct 25, 2017
9,654
Philadelphia, PA
I completely forgot I backed this game. I think it was Ravidrath who told me about the physical Collector's Edition and I jumped on it.

I've been trying to stay relatively lowkey on this games release. I know a lot of concept art and character animations were shared but I've been mainly refraining so I can go into this completely surprised with no external factors influencing my time with the game. I've become quite disillusioned with press and reviews lately with the way people go on about something being the greatest thing ever or the absolute worst. I just decided to cut all of that out and go into each new game I buy with a completely clean slate without community hype train painting an image before I even see the title screen.

I got a question though. Is there any showcase or promo of what the physical collector's edition may look like? I'm not even sure if the details of that were ironed out yet and it's still pending.

Although I see the campaign raised 2.2 Million and it was 100k off from reaching the Bonus Dungeon goal. I wonder if post-campaign sales and retail would be enough to consider doing this as a some sort of post release add-on or is that completely out of the cards at this point in time?
 

Ravidrath

Verified
Oct 27, 2017
297
Los Angeles, CA
Yeah, sorry for the lack of updates - between GDC, the Game Developers Conorrhea I caught, post-GDC follow-up and working on finishing up the Backer Preview 2.0 Update, just been really busy.

Will try to get a full update out next week, but at least some more Trigger pre-pro art.

I got a question though. Is there any showcase or promo of what the physical collector's edition may look like? I'm not even sure if the details of that were ironed out yet and it's still pending.

This is a mock-up we've been using to give people a sense of what the Collector's Edition will be like.

tumblr_p1sk27kBiv1uzx2jzo1_1280.png


The artwork will definitely change, but that's all the elements that will go into putting it together.