I said I was taking a break to play Mario, but after a couple of hours of Mario, I decided it wasn't for me, and Xenoblade hasn't arrived yet, so I bought the DLC for Zelda... I don't know how people feel about it on here, but man, they managed to make Zelda not fun. Hunting deserted ruins for chests with fan service crap in them. Horrible 'trials' highlighting the weaknesses of the game and completely removing what it excels at. Dumb ass stealth, one hit kill, boring wait for weapon to recharge nonsense...
BotW is a huge achievement in adventuring and world simulation in game design, but as an action game, I think it sucks, and making the DLC around those aspects seems like the worst idea imaginable. I really don't know what they were thinking.
EDIT: I accidentally finished the game. I saw in this thread that it'd be clear before you fight Ganon so you can get up to that point then leave and do more stuff... I'm not sure how it's clear at all. Boss fight was really cool, but a bit too easy, I didn't die or really ever get close. In fact, the only boss that killed me was Elephant beast boss, and that's because he caught me with a shitty electric shock instant kill thing.
I think if that game was much harder, it'd be a better experience, in that I'd feel more compelled to really dig into the systems in the game. I barely upgraded any gear, or cooked anything, or did any fancy combat moves, because none of it is required, it's not worth the time to cook food, even though the results are so massively better because you barely get hit as it is.
The game is a masterpiece, it's the best example of capturing that dream of being an adventurer, it's wanderlust distilled into video game form, and it's most certainly a 10 for me. But it's still a really flawed game. I hope next time around they take a deeper look at combat, not just in complexity and difficulty, but it in terms of the visceral feeling. It needs to feel dramatic and tense, it needs weight, it should be scary, especially bosses. Your heart should be pounding in your chest and your hands should be shaking. It does none of that.
It's a wonderful game, top five of the generation for sure, and I can't wait to see what they do next. This is the first time they've seriously mixed up the formula since ALTTP, and to see them build on this new approach should be really great.