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Aldi

Member
Oct 27, 2017
4,634
United Kingdom
Tell you what would be awesome? If they release another creature other than the Kraken into the ocean without announcing it.

Can you imagine sailing to your destination and having a huge whale, a sea serpent or a ghost ship suddenly appear?

lol
 

Deleted member 6733

User requested account closure
Banned
Oct 25, 2017
1,441
My son was just sailing in rain (not a storm) and then the compass and wheel started spinning out of control. Then his explosive barrels randomly exploded and he sank. What the hell happened there?
 

Aldi

Member
Oct 27, 2017
4,634
United Kingdom
My son was just sailing in rain (not a storm) and then the compass and wheel started spinning out of control. Then his explosive barrels randomly exploded and he sank. What the hell happened there?

His barrels got hit by lightning.

And compasses spin like crazy in a storm. Just try to hold straightest line as possible to get out.

I'm guessing he was at the edge of a storm and the effect was still the same.
 

Alx

Member
Oct 27, 2017
660
When you're in the middle of a storm, your compass usually goes crazy (your pocket one seem to work if you go in the cabin, though). And lightning strikes can hit randomly, and will make your barrels explode.

Tell you what would be awesome? If they release another creature other than the Kraken into the ocean without announcing it.

I'm betting on
Giant Enemy Crab, based on the paintings you can see on rocks. Maybe also giant snakes or sharks.
 

Rodelero

Member
Oct 27, 2017
11,533
Had probably one of the greatest multiplayer experiences in gaming tonight. Our 4 man decided to do a skellie fortress. Upon arriving there was a fully decked out 4 man ship who was already dealing with a few waves. We tried to take them down but they sank our ship. This happened 3 more times. Finally on the 4th try we managed to sink them with some help from the skellie cannons. We jump on the fortress and start quickly trying to deal with the waves before they come back.

Just as we see them in the horizon we the boss spawns. 0 bananas. Manage to lure him near the deck and just spam sword attacks until he dies. The ship is super close to us and theres a storm coming. Rather than take the treasure we decided to just take the key and sail off and once we lose the ship we'll come back. Unfortunately the storm starts sinking us and so since we have a new ship with barely any supplies the guy with a key jumps ship near an island and we figure we'll come back for him. The 4 man galleon is still chasing us and in the heat of battle neither of us realizes we sailed into the red sea. We both sink. For us we think this is a fantastic thing because that means they now think we just lost all the loot from the skellie fortress.

We spawn on our new ship and take off to go pick up our guy with the key. Of course no one remembers what the name of the island was. So we frantically try to figure out where we last saw them. Our guy on the island tells us we spawned on the island so no worries. Right before realizing that it wasn't us, it was the god damn galleon that was chasing us ended up spawning on the same island he was on. More panic as he points out theres a mermaid near by and theyre going to realize someone is still hanging out there. We just start sailing. Luckily the galleon takes off. Finally we orient ourselves to his position and manage to get back to the fortress, get all of the loot and cash in for 15k. I described that in 3 paragraphs but that process took about 2 hours to play out and it was incredibly tense throughout the entire experience. Pulling that off has to be one of the greatest feats Ive had in gaming.

As much as this is a cool story, I suspect the other crew was less amused. It is deeply problematic that it's so easy for a ship to just continually return to the scene of their defeat, with a fully restocked ship I might add. No offence, but beating a crew on the fourth attempt while they're pre-occupied with the skeleton fort and running out of cannonballs, bananas and wooden planks isn't impressive, it's completely broken. It's absolutely ridiculous that a sunken ship respawns, almost every time, within sight of where they were defeated and it's particularly egregious if it happens at a skeleton fort. You really ought to be spawned onto the other side of the map in that case. It is completely unfair that the losing crew not only gets a chance at revenge but also has a huge advantage going into that fight.

Sea of Thieves' PvP is where almost all the potential lies but Rare have so much work to do if they want to make it feel like a finished part of the game. Spawn killing needs to be stopped. Ships need to respawn much further away. There needs to be real consequences to losing beyond the loot on your ship (right now most aggressor crews go in having already sold their stuff and thus have nothing to lose). There need to be effective ways of disabling ships. The two player sloop is -way- too easy to use compared to the intentionally awkward experience of sailing the galleon and sloop solo. The sword needs substantial buffs because right now you can't do anything about a player who just backs away bunny-hopping. The blunderbuss desperately needs to be nerfed. Performance in intense situations and netcode need a massive review because right now everything feels extremely inconsistent and latency-affected, as untrustworthy as P2P games from a decade ago. Crossplay balance needs to be a proper focus, and aim-assist must be introduced for console users. Frankly, Rare just need to start actually listening on these issues. They've been constant complaints on their forums and they seem to have completely ignored almost all of it. The only two improvements they've made were the removal of sword lock-on and the change so that you don't spawn in the sea once your ship is sunk, but the vast majority of problems still remain and most of them are absolutely inexplicable. I simply don't understand how Rare think -any- of the above items are fair.
 

Overdoziz

Member
Oct 26, 2017
2,166
Honestly, if your ship gets sunk and everyone's died you shouldn't be put back on the same server instance.
 

Edge

A King's Landing
Banned
Oct 25, 2017
21,012
Celle, Germany
Is that a bug? Order of souls from level 15+ is just offering the same items all over again, on 15 I wasted 2000 gold and bought the same mug I already had and now as the next two items it shows me the lamp and the mug again as buyable items for level 20 and 25.

What am I missing here?
 

severianb

Banned
Nov 9, 2017
957
As much as this is a cool story, I suspect the other crew was less amused. It is deeply problematic that it's so easy for a ship to just continually return to the scene of their defeat, with a fully restocked ship I might add. No offence, but beating a crew on the fourth attempt while they're pre-occupied with the skeleton fort and running out of cannonballs, bananas and wooden planks isn't impressive, it's completely broken. It's absolutely ridiculous that a sunken ship respawns, almost every time, within sight of where they were defeated and it's particularly egregious if it happens at a skeleton fort. You really ought to be spawned onto the other side of the map in that case. It is completely unfair that the losing crew not only gets a chance at revenge but also has a huge advantage going into that fight.

Sea of Thieves' PvP is where almost all the potential lies but Rare have so much work to do if they want to make it feel like a finished part of the game. Spawn killing needs to be stopped. Ships need to respawn much further away. There needs to be real consequences to losing beyond the loot on your ship (right now most aggressor crews go in having already sold their stuff and thus have nothing to lose). There need to be effective ways of disabling ships. The two player sloop is -way- too easy to use compared to the intentionally awkward experience of sailing the galleon and sloop solo. The sword needs substantial buffs because right now you can't do anything about a player who just backs away bunny-hopping. The blunderbuss desperately needs to be nerfed. Performance in intense situations and netcode need a massive review because right now everything feels extremely inconsistent and latency-affected, as untrustworthy as P2P games from a decade ago. Crossplay balance needs to be a proper focus, and aim-assist must be introduced for console users. Frankly, Rare just need to start actually listening on these issues. They've been constant complaints on their forums and they seem to have completely ignored almost all of it. The only two improvements they've made were the removal of sword lock-on and the change so that you don't spawn in the sea once your ship is sunk, but the vast majority of problems still remain and most of them are absolutely inexplicable. I simply don't understand how Rare think -any- of the above items are fair.
Fantastic summary. I hope Rare is listening. The spawn issues (for ships and people) seems like it would be insanely easy to fix. I wonder what the thinking was on the current system, that like you said, penalizes a ship for winning.
 

Deleted member 40872

user requested account closure
Banned
Mar 10, 2018
36
UK
Very happy with how my character turned out, time to move on to the ship and after that weapons!
Capture.png

Only thing thats kinda missing are some decent gloves, seems like they all ruin the sleeves of the jacket...
 

Aldi

Member
Oct 27, 2017
4,634
United Kingdom
Yep. I think your ship to spawn at the furthest available outpost away from where you died.

And you should spawn with no supplies, so you have to spend time load up with cannonballs and bananas and stuff.
 

Rodelero

Member
Oct 27, 2017
11,533
Is that a bug? Order of souls from level 15+ is just offering the same items all over again, on 15 I wasted 2000 gold and bought the same mug I already had and now as the next two items it shows me the lamp and the mug again as buyable items for level 20 and 25.

What am I missing here?

You're probably not going to be impressed by this answer... but Hell. It's not a bug and they aren't the same item. The general scheme seems to be that you get slightly more pristine looking versions as you go up. The lamp, for example, has a broken handle on the first version but not on the second version.

It's quite unbelievably underwhelming.
 

Edge

A King's Landing
Banned
Oct 25, 2017
21,012
Celle, Germany
You're probably not going to be impressed by this answer... but Hell. It's not a bug and they aren't the same item. The general scheme seems to be that you get slightly more pristine looking versions as you go up. The lamp, for example, has a broken handle on the first version but not on the second version.

It's quite unbelievably underwhelming.

Oh wow, amazing Rare. Every day a new "surprise".

giphy.gif
 

Remo Williams

Self-requested ban
Banned
Jan 13, 2018
4,769
As much as this is a cool story, I suspect the other crew was less amused. It is deeply problematic that it's so easy for a ship to just continually return to the scene of their defeat, with a fully restocked ship I might add. No offence, but beating a crew on the fourth attempt while they're pre-occupied with the skeleton fort and running out of cannonballs, bananas and wooden planks isn't impressive, it's completely broken. It's absolutely ridiculous that a sunken ship respawns, almost every time, within sight of where they were defeated and it's particularly egregious if it happens at a skeleton fort. You really ought to be spawned onto the other side of the map in that case. It is completely unfair that the losing crew not only gets a chance at revenge but also has a huge advantage going into that fight.

Yes, that's one of the most obvious balancing issues. They've been saying that they'll fix it since before the game came out, but it's still there.


Sea of Thieves' PvP is where almost all the potential lies

That's what I don't agree with at all, PvE, whether in co-op or solo, is also brimming with potential, but it needs some changes and more diversity pronto. PvE and PvP should never be entirely separated, however, the tension makes the game better.

Spawn killing needs to be stopped. Ships need to respawn much further away. There needs to be real consequences to losing beyond the loot on your ship (right now most aggressor crews go in having already sold their stuff and thus have nothing to lose). There need to be effective ways of disabling ships.

Yes to all of that.

The two player sloop is -way- too easy to use compared to the intentionally awkward experience of sailing the galleon and sloop solo.

The galleon is not supposed to be used solo, that's fine. Soloing a sloop is perfectly manageable, except in battle or sometimes in a storm, which is also fine. It neccessitates a different playstyle, but that adds to the diversity of experiences that the game can provide. I do think that possibilities for sabotage and guerilla tactics (how about traps?) should be increased to give solo players more options.

I mostly agree with the rest, and there are other issues to be solved, like merchant quests which are often more time-consuming and have stricter requirements than the rest.
 

Alx

Member
Oct 27, 2017
660
I'm starting to have second thoughts about the looks of my pirate. I chose the current one because I thought he looked good, but apparently too many people went for the "athletic bearded man" design. Maybe I should re-roll a goofier one before I've spent too much time on him.
I know deleting your pirates resets your stats, but I suppose you also lose your customization items ?
 

Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
Very happy with how my character turned out, time to move on to the ship and after that weapons!
Capture.png

Only thing thats kinda missing are some decent gloves, seems like they all ruin the sleeves of the jacket...

Wow, good job. Full on pirate, id definitely be intrigued if I saw you on the seas

Honestly, if your ship gets sunk and everyone's died you shouldn't be put back on the same server instance.

What if you want revenge? I'd certainly would like to hunt the ship that sunk me, or steal from them ;)
 
Last edited:

Remo Williams

Self-requested ban
Banned
Jan 13, 2018
4,769
I'm starting to have second thoughts about the looks of my pirate. I chose the current one because I thought he looked good, but apparently too many people went for the "athletic bearded man" design. Maybe I should re-roll a goofier one before I've spent too much time on him.
I know deleting your pirates resets your stats, but I suppose you also lose your customization items ?

I think so, yes. You can remove the beard, however. Put sideburns on him, for instance.
 

Outrun

Member
Oct 30, 2017
5,782
Had probably one of the greatest multiplayer experiences in gaming tonight. Our 4 man decided to do a skellie fortress. Upon arriving there was a fully decked out 4 man ship who was already dealing with a few waves. We tried to take them down but they sank our ship. This happened 3 more times. Finally on the 4th try we managed to sink them with some help from the skellie cannons. We jump on the fortress and start quickly trying to deal with the waves before they come back.

Just as we see them in the horizon we the boss spawns. 0 bananas. Manage to lure him near the deck and just spam sword attacks until he dies. The ship is super close to us and theres a storm coming. Rather than take the treasure we decided to just take the key and sail off and once we lose the ship we'll come back. Unfortunately the storm starts sinking us and so since we have a new ship with barely any supplies the guy with a key jumps ship near an island and we figure we'll come back for him. The 4 man galleon is still chasing us and in the heat of battle neither of us realizes we sailed into the red sea. We both sink. For us we think this is a fantastic thing because that means they now think we just lost all the loot from the skellie fortress.

We spawn on our new ship and take off to go pick up our guy with the key. Of course no one remembers what the name of the island was. So we frantically try to figure out where we last saw them. Our guy on the island tells us we spawned on the island so no worries. Right before realizing that it wasn't us, it was the god damn galleon that was chasing us ended up spawning on the same island he was on. More panic as he points out theres a mermaid near by and theyre going to realize someone is still hanging out there. We just start sailing. Luckily the galleon takes off. Finally we orient ourselves to his position and manage to get back to the fortress, get all of the loot and cash in for 15k. I described that in 3 paragraphs but that process took about 2 hours to play out and it was incredibly tense throughout the entire experience. Pulling that off has to be one of the greatest feats Ive had in gaming.

I might have been part of that.

We cleared a couple of waves before another galleon took the key...


Bastards :)
 

Yager

Member
Oct 26, 2017
655
Had the craziest session last night. I was in a 2 man sloop with a friend, we did a couple of missions, nothing out of the ordinary, when a skull appeared, so we decided to get some stuff (we managed to gather 60 cannon balls and lots of wood and bananas) give it a try since we had never done it before. We approach the event and see a galleon parked by the fort. We approach it to see what they were trying to do, and they started to shoot at us, sinking our ship. "This is war". We respawned at an outpost near the fort, so we go back there. The same galleon was standing still, so we approach from the back to avoid their cannons and start to shoot the hell out of it. They try to board us but my friend kills the guy. They panic and start sailling around the island, so we begin the chase, staying out of sight of their cannons, going left and right all the time while my buddy was shooting. After 10 epic minutes, we see another galleon approaching the fort, so we stay a bit back and decide to let them fight between each other.

We circle around the island and go to the right of the second galleon, so it stays in the middle of the three. We proceed to shoot the hell out of it too. The first galleon apparently was just trying to survive because they weren't shooting anything. The second galleon panics and leaves the area while we laugh our asses off. I jump to the fort and gather some supplies while avoiding skeletons, my friend keep the sloop circling around the fort. I get back up and decide to attack the first galleon, which at that point was doing nothing. We see 2 of their crew trying to snipe us down with no luck, and we finally sink them. At that time, nobody was around, so we jump off to the fort. We realize that a couple of guys from the first galleon were there too, but we manage to kill them. It was us versus the skeletons. We fight, we die, we respawn, we fight again, we die, we respawn again, we fight again. WE WIN. WE GET THE KEY. I tell ,my friend to gather some supplies (we had no more bananas nor wood) and return to the ship to keep an eye on the horizon while I empty the loot. I pick the juicy stuff first and start loading it, but before we can get everything, he sees a galleon on the distance approaching the fort. We decide to leave some loot and get the hell out of it. The galleon starts getting closer. They weren't interested in the fort, they were coming for our asses.

What followed were the most nerve wrecking 30 minutes ever, being chased by a galleon, our sloop full of loot. Going left and right, around islands, dropping anchor to change directions. They were still following us. Those bastards! We decide to take the cowards way. We set sails to the nearest outpost, my friend grabs a big chest and I drop him by it while I keep on sailling to try and leave the galleon behind. As I was going around the outpost, my friend tells me he can't fine the merchant and there's a guy from the galleon on the island. "Dude wtf cash that loot for fuck's sake"; he's panincking, but he manages to cash it just before he gets killed. He respawns and helps me loose the galleon, which kept on chasing us for another 20 minutes after they give up. WE ARE FREE. We go to an outpost and cash everything.

"Hey dude, we left some things in there, shoul we go back and check if it's still there?". WELL OF COURSE. We go back to the fort and see the galleon that was chasing us parked there. As we start getting closer, we see them get the hell out. We laugh of our asses off, they were fucking scared of us. We decide to hop on the fort and check if they left anything. Unfortunately they didn't, but we grab a couple of gunpowder chests and decide to return to the outpost, cash them in and call it a night. We were out of wood and cannon balls. But that wasn't just it. I fucked up and crashed against a rock. Our ship, which by that time we alreday named Serafin because she had served us right, gets 4 holes. We had no wood left. Fuck. I start sailling as fast as I can to the outpost while my friend keeps trying to keep Serafin afloat. We manage to get there, I drop the anchor and go as fast as I can to try and get some wood to patch it up. I do it, we patch it, everything is OK, we are laughing our asses off, totally exhausted. We cash in the gunpowder barrels and decide to take a pic with Serafin before call it a night.

My friend says "if I say another glaleon right now I will just give no fucks and let them kill us". As we take the picture, I tell my buddy "dude, look to your right". He does. he sighs. ANOTHER FUCKING GALLEON PARKED THERE. We decide to approach them. I realize there's one dude about to cash in a chest, he doesn't see me so I kill him and cash the chest. I get on the galleon and kill 3 guys. My friend jumps in, we check the ship but they got nothing else there...but a gunpowder barrel. That was it, the perfect send off. I suicide shooting at the barrel. We are both crying from laughter. We respawn at the outpost, they're still there! One dude is on our ship, we kill him and see them try to get away. We start chasing them but Serafin was alredy leaking. We start shooting at them. We sink their ship. They sink us. I start playing music underwater. I see someone approaching; music starts getting louder. I realize it's a guy from the galleon crew; I wave at him, he waves back, we keep playing music until we drown. The perfect sendoff.

TL;DR: 2 man sloop. Fucked up 4 galleons, conquered a skull fort, had the time of our lives. 5 hours of maddnes. GOTY.
 

Rodelero

Member
Oct 27, 2017
11,533
The galleon is not supposed to be used solo, that's fine. Soloing a sloop is perfectly manageable, except in battle or sometimes in a storm, which is also fine. It neccessitates a different playstyle, but that adds to the diversity of experiences that the game can provide. I do think that possibilities for sabotage and guerilla tactics (how about traps?) should be increased to give solo players more options.

The specific issue I'm alluding to is that a sloop with two people on it feels somewhat OP. The sloop is manageable for one person but ridiculously easy to use with two people. Sailing the galleon optimally during a ship battle is incredibly hard because there are too many things to do and a lot of those things take ages. On the sloop you have just one sail and raising sails, turning sails and raising the anchor are super fast. The turning mechanism is much faster too. The cannonballs are next to the cannons. The ammo is in a convenient place. The wooden planks are precisely where you tend to need them. It only takes a few buckets to take it from being filled with water to empty. The smallness of the ship naturally means that repairing it is a doddle.

I like being a duo on the sloop, but it doesn't seem very balanced. It feels like something Rare just haven't kept in check at all. Right now solo v duo feels like a completely unfair fight, but duo v galleon feels very even.
 

Scerick

Member
Oct 29, 2017
270
I've had more fun with this game sailing with my 3 buddies than I've had with any other multiplayer game in the last decade.
 
Oct 27, 2017
8,280
I think a really cool feature they could do for ship customisation on Legendary Ships is a GTA 5 Online-esque feature that allows you to create the logo displayed on your sails/flags (funnily enough this was called a crew logo in GTA as well)

That would allow for a lot of unique recognisable "Jolly Rogers" which I feel would really add to their idea of becoming a pirate "legend"
 

JaggedSac

Member
Oct 25, 2017
2,988
Burbs of Atlanta
Had probably one of the greatest multiplayer experiences in gaming tonight. Our 4 man decided to do a skellie fortress. Upon arriving there was a fully decked out 4 man ship who was already dealing with a few waves. We tried to take them down but they sank our ship. This happened 3 more times. Finally on the 4th try we managed to sink them with some help from the skellie cannons. We jump on the fortress and start quickly trying to deal with the waves before they come back.

Just as we see them in the horizon we the boss spawns. 0 bananas. Manage to lure him near the deck and just spam sword attacks until he dies. The ship is super close to us and theres a storm coming. Rather than take the treasure we decided to just take the key and sail off and once we lose the ship we'll come back. Unfortunately the storm starts sinking us and so since we have a new ship with barely any supplies the guy with a key jumps ship near an island and we figure we'll come back for him. The 4 man galleon is still chasing us and in the heat of battle neither of us realizes we sailed into the red sea. We both sink. For us we think this is a fantastic thing because that means they now think we just lost all the loot from the skellie fortress.

We spawn on our new ship and take off to go pick up our guy with the key. Of course no one remembers what the name of the island was. So we frantically try to figure out where we last saw them. Our guy on the island tells us we spawned on the island so no worries. Right before realizing that it wasn't us, it was the god damn galleon that was chasing us ended up spawning on the same island he was on. More panic as he points out theres a mermaid near by and theyre going to realize someone is still hanging out there. We just start sailing. Luckily the galleon takes off. Finally we orient ourselves to his position and manage to get back to the fortress, get all of the loot and cash in for 15k. I described that in 3 paragraphs but that process took about 2 hours to play out and it was incredibly tense throughout the entire experience. Pulling that off has to be one of the greatest feats Ive had in gaming.

Lol, this is great.
 

Deleted member 6733

User requested account closure
Banned
Oct 25, 2017
1,441
Had the craziest session last night. I was in a 2 man sloop with a friend, we did a couple of missions, nothing out of the ordinary, when a skull appeared, so we decided to get some stuff (we managed to gather 60 cannon balls and lots of wood and bananas) give it a try since we had never done it before. We approach the event and see a galleon parked by the fort. We approach it to see what they were trying to do, and they started to shoot at us, sinking our ship. "This is war". We respawned at an outpost near the fort, so we go back there. The same galleon was standing still, so we approach from the back to avoid their cannons and start to shoot the hell out of it. They try to board us but my friend kills the guy. They panic and start sailling around the island, so we begin the chase, staying out of sight of their cannons, going left and right all the time while my buddy was shooting. After 10 epic minutes, we see another galleon approaching the fort, so we stay a bit back and decide to let them fight between each other.

We circle around the island and go to the right of the second galleon, so it stays in the middle of the three. We proceed to shoot the hell out of it too. The first galleon apparently was just trying to survive because they weren't shooting anything. The second galleon panics and leaves the area while we laugh our asses off. I jump to the fort and gather some supplies while avoiding skeletons, my friend keep the sloop circling around the fort. I get back up and decide to attack the first galleon, which at that point was doing nothing. We see 2 of their crew trying to snipe us down with no luck, and we finally sink them. At that time, nobody was around, so we jump off to the fort. We realize that a couple of guys from the first galleon were there too, but we manage to kill them. It was us versus the skeletons. We fight, we die, we respawn, we fight again, we die, we respawn again, we fight again. WE WIN. WE GET THE KEY. I tell ,my friend to gather some supplies (we had no more bananas nor wood) and return to the ship to keep an eye on the horizon while I empty the loot. I pick the juicy stuff first and start loading it, but before we can get everything, he sees a galleon on the distance approaching the fort. We decide to leave some loot and get the hell out of it. The galleon starts getting closer. They weren't interested in the fort, they were coming for our asses.

What followed were the most nerve wrecking 30 minutes ever, being chased by a galleon, our sloop full of loot. Going left and right, around islands, dropping anchor to change directions. They were still following us. Those bastards! We decide to take the cowards way. We set sails to the nearest outpost, my friend grabs a big chest and I drop him by it while I keep on sailling to try and leave the galleon behind. As I was going around the outpost, my friend tells me he can't fine the merchant and there's a guy from the galleon on the island. "Dude wtf cash that loot for fuck's sake"; he's panincking, but he manages to cash it just before he gets killed. He respawns and helps me loose the galleon, which kept on chasing us for another 20 minutes after they give up. WE ARE FREE. We go to an outpost and cash everything.

"Hey dude, we left some things in there, shoul we go back and check if it's still there?". WELL OF COURSE. We go back to the fort and see the galleon that was chasing us parked there. As we start getting closer, we see them get the hell out. We laugh of our asses off, they were fucking scared of us. We decide to hop on the fort and check if they left anything. Unfortunately they didn't, but we grab a couple of gunpowder chests and decide to return to the outpost, cash them in and call it a night. We were out of wood and cannon balls. But that wasn't just it. I fucked up and crashed against a rock. Our ship, which by that time we alreday named Serafin because she had served us right, gets 4 holes. We had no wood left. Fuck. I start sailling as fast as I can to the outpost while my friend keeps trying to keep Serafin afloat. We manage to get there, I drop the anchor and go as fast as I can to try and get some wood to patch it up. I do it, we patch it, everything is OK, we are laughing our asses off, totally exhausted. We cash in the gunpowder barrels and decide to take a pic with Serafin before call it a night.

My friend says "if I say another glaleon right now I will just give no fucks and let them kill us". As we take the picture, I tell my buddy "dude, look to your right". He does. he sighs. ANOTHER FUCKING GALLEON PARKED THERE. We decide to approach them. I realize there's one dude about to cash in a chest, he doesn't see me so I kill him and cash the chest. I get on the galleon and kill 3 guys. My friend jumps in, we check the ship but they got nothing else there...but a gunpowder barrel. That was it, the perfect send off. I suicide shooting at the barrel. We are both crying from laughter. We respawn at the outpost, they're still there! One dude is on our ship, we kill him and see them try to get away. We start chasing them but Serafin was alredy leaking. We start shooting at them. We sink their ship. They sink us. I start playing music underwater. I see someone approaching; music starts getting louder. I realize it's a guy from the galleon crew; I wave at him, he waves back, we keep playing music until we drown. The perfect sendoff.

TL;DR: 2 man sloop. Fucked up 4 galleons, conquered a skull fort, had the time of our lives. 5 hours of maddnes. GOTY.

Bravo! This game it the nuts, I fucking love it. It has three of us in my household addicted through one game pass. If it's stays fun we'll be dropping a few quid on it via cosmetics when we can.

People were complaining about the reapawning earlier but I like it. Being able to get back to the fort and fight for your loot is awesome. And being the crew that sank the first crew there is also fun, knowing you have limited time to grab loot before they're back with a vengeance.

This could well be my GOTY. Yup, I said it.
 

Issen

Member
Nov 12, 2017
6,819
My ship was full of treasure and I had an internet cut that lasted all of two seconds. Game booted me and I lost everything. I can't fucking believe that the game doesn't have any kind of recovery system to even attempt to get you back in the game when so much is at stake.

It's unbelievable bullshit and I don't know if I want to keep playing this (very, very good) game just for this huge flaw. Every time my ship has any loot I'm going to be freaking out expecting a disconnect at any time.
 

zedox

Member
Oct 28, 2017
5,215
It's not easy having a session that is at least an hour long. Maybe 20-30min if you want to do a quick mission but that's only at the lower levels i would presume. People putting on a lot of hours into the game and all these stories is exactly what Rare stated that they wanted.

I'm also of the belief that they will add things and tell us but as time goes on they won't tell us and just start adding stuff in and changing the world around like they stated before with waves being larger or its more windy or its storming everywhere. I think once they add more PvE stuff like items and gameplay elements the things I mentioned earlier would make the game more alive and want to do stuff in.

This game will live and die by that content that they add and the emergent experiences that they add. It's all additive. It does such for people who bought the game and want more to do and I can see why they would be upset. But MS has a record of supporting their multiplayer online games with more content as time goes by so I'm confident that this game will be much different in the months to come.

I'm enjoying my solo experience so far. I may play this more than SoD2 when it comes on GamePass. I like just going to random islands and looking for random items and shipwrecks. It's my shit to do right now. Voyages for me is meh. For now.
 
Oct 26, 2017
8,992
Rare didn't really do the right things for players that want to have the HUD disabled, because it isn't only the ammo and health bar that are gone, which should be the case.

Everything is gone, you can't see what is inside barrels, you can't see your quick inventory where you choose bucket, shovel etc. That's really too bad because I'd play it this way otherwise.
 

Windu

Member
Oct 25, 2017
13,630
Rare didn't really do the right things for players that want to have the HUD disabled, because it isn't only the ammo and health bar that are gone, which should be the case.

Everything is gone, you can't see what is inside barrels, you can't see your quick inventory where you choose bucket, shovel etc. That's really too bad because I'd play it this way otherwise.
That option is really just for videos and photos.
 

Rodelero

Member
Oct 27, 2017
11,533
It's not easy having a session that is at least an hour long. Maybe 20-30min if you want to do a quick mission but that's only at the lower levels i would presume.

Yeah you can't consistently get anything done in Sea of Thieves in a short period of time. I played in a lunchbreak last week and managed to get a single voyage done in about fifty five minutes.

It's kinda odd though because voyages seem to vary in length enormously and Rare seem to have removed the estimate of how many days it would take from previous tests (perhaps because it was so inaccurate?). I've had Level 20 GH voyages for one chest and Level 20 GH voyages for like ten. It seems all over the shop and it makes it quite an inconvenient game if you have limited time.

Of course, if you end up dealing with other humans, there's almost no limit to how long things can take. I had an encounter the other day which lasted a good three hours.
 

Remo Williams

Self-requested ban
Banned
Jan 13, 2018
4,769
The specific issue I'm alluding to is that a sloop with two people on it feels somewhat OP. The sloop is manageable for one person but ridiculously easy to use with two people. Sailing the galleon optimally during a ship battle is incredibly hard because there are too many things to do and a lot of those things take ages. On the sloop you have just one sail and raising sails, turning sails and raising the anchor are super fast. The turning mechanism is much faster too. The cannonballs are next to the cannons. The ammo is in a convenient place. The wooden planks are precisely where you tend to need them. It only takes a few buckets to take it from being filled with water to empty. The smallness of the ship naturally means that repairing it is a doddle.

Perhaps the galleon should be given some more advantages, but on the other hand, I think it can already take more punishment, and it gives you more options. It has more concentrated firepower, and if you board the other vessel, it'll be 3 or 4 people vs. 1 or 2. Stealing stuff from the lower deck also takes more time, and there are more places where you can hide the loot.

I like being a duo on the sloop, but it doesn't seem very balanced. It feels like something Rare just haven't kept in check at all. Right now solo v duo feels like a completely unfair fight, but duo v galleon feels very even.

Duo vs. galleon should feel even (but did you not just complain about the duo sloop having an advantage?), and solo players should avoid direct confrontations. I'm not sure how to give solo players more power in direct confrontations without introducing more ship types. I would honestly prefer they retained the current feel of solo play, where you have to be stealthy and crafty, but give solo players more options to either cause damage through indirect means (traps, sabotage...) or to avoid conflict.


People were complaining about the reapawning earlier but I like it. Being able to get back to the fort and fight for your loot is awesome. And being the crew that sank the first crew there is also fun, knowing you have limited time to grab loot before they're back with a vengeance.

But the problem is the returning crew can keep coming back many times and overwhelm you through sheer persistence, since they have literally nothing to lose in that situation, and their stock is always going to be replenished, whereas yours will keep diminishing.
 

nekkid

Banned
Oct 27, 2017
21,823
Unfounded conspiracy theory: what lies at level 50 (hideouts etc.) isn't ready yet, and payouts are being tweaked to slow down the progression until it is...

Seriously, I have no evidence of this. Just kind of a "what if" scenario.
 

zedox

Member
Oct 28, 2017
5,215
Yeah you can't consistently get anything done in Sea of Thieves in a short period of time. I played in a lunchbreak last week and managed to get a single voyage done in about fifty five minutes.

It's kinda odd though because voyages seem to vary in length enormously and Rare seem to have removed the estimate of how many days it would take from previous tests (perhaps because it was so inaccurate?). I've had Level 20 GH voyages for one chest and Level 20 GH voyages for like ten. It seems all over the shop and it makes it quite an inconvenient game if you have limited time.

Of course, if you end up dealing with other humans, there's almost no limit to how long things can take. I had an encounter the other day which lasted a good three hours.
Yea. They changed how the voyages looked a lot actually. I think it had 3 different changes. One was just empty. Another had what you said. Another had how much gold it was worth. Then what we have now. I said what I said because I see in the review thread that you can see everything the game has to offer in like 2 hours...and I'm like...uhm that's a damn lie. It takes so much time just to travel there's no way. In like 5-6 hours I could see...maybe. Doing forts + finding bottles + finding a book (I've yet to find one) + Kraken encounter (haven't encountered it yet) + storms + sunken ships and doing voyages (not to mention the different chests...which they need more of)...there's just no way oh and that's just PvE stuff.

You are going to sink hours into this game if you want (keyword) to do everything it has to offer. And the experience solo vs. With friends vs. Sloop vs. Galleon are all different as well. I'm glad that they have a good foundation and wished that they added more stuff to the game, mainly different enemy types (like two more of 3-4 subtypes) before launch and maybe two more trading companies and I think the game would've been received better. But I think we will get some news on the live campaigns in the next week or so.
 

Deleted member 6733

User requested account closure
Banned
Oct 25, 2017
1,441
Unfounded conspiracy theory: what lies at level 50 (hideouts etc.) isn't ready yet, and payouts are being tweaked to slow down the progression until it is...

Seriously, I have no evidence of this. Just kind of a "what if" scenario.

I also heard that MS are brainwashing people into liking this game, using stolen Facebook data, or something.
 

FaceHugger

Banned
Oct 27, 2017
13,949
USA
Ahh ran into my first kraken. We did valiantly but a guy lost connection mid battle and we just couldn't repair and bail in time. :(

Fun though! Made some decent gold in a short period of time and better yet two new Xbox friends.
 

Dyno

The Fallen
Oct 25, 2017
13,291
The playerbase on this is like the hive of all the dumbest people in gaming united and made a community. About 1/10 people even have a basic idea of what to do. I've watched ships sink because they put gunpowder in the bottom deck. I've seen my team leave an island saying "I'm certain this ain't the place" despite it actually is, after sailing in a circle back to the same island 4 times before.

Last night it hit a new peak. We headed for a skull fort. Saw a ship at it and sank it while one of us got on the island to prevent the wave reset. The boss was already out, but our ship was leaving. Me and the guy there kept telling them to come back for an easy 15k but they just left. Then the other guy on the island quit and I instantly found myself in the brig, all waves reset.

How fucking hard is it to understand the basics of this game? It's not even remotely complex!
 

Seganomics

Member
Oct 29, 2017
1,495
The playerbase on this is like the hive of all the dumbest people in gaming united and made a community. About 1/10 people even have a basic idea of what to do. I've watched ships sink because they put gunpowder in the bottom deck. I've seen my team leave an island saying "I'm certain this ain't the place" despite it actually is, after sailing in a circle back to the same island 4 times before.

Last night it hit a new peak. We headed for a skull fort. Saw a ship at it and sank it while one of us got on the island to prevent the wave reset. The boss was already out, but our ship was leaving. Me and the guy there kept telling them to come back for an easy 15k but they just left. Then the other guy on the island quit and I instantly found myself in the brig, all waves reset.

How fucking hard is it to understand the basics of this game? It's not even remotely complex!

Then do an LFG and ask for experienced players only. I've played with some really good randoms.
 
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