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Codosbuya

The Fallen
Oct 27, 2017
2,329
I forgot that EVEN is Greymane so it is 1 mana heropower, not the improved one. Too lazy to edit my previous post
 

VoxPop

Member
Oct 30, 2017
1,688
I'm hoping for some good replacements. 300+ cards rotating out (big ones) and only 150'ish being introduced.

Poor Shaman and Druid.

Mage is effectively dead with Ice Block gone now too.
 

Papercuts

Prophet of Truth
Member
Oct 25, 2017
11,005
I'm hoping for some good replacements. 300+ cards rotating out (big ones) and only 150'ish being introduced.

Poor Shaman and Druid.

Mage is effectively dead with Ice Block gone now too.

Mage has one of the strongest core sets to build from even with ice block gone, they've even avoided a nerf on anything from their base set which most classes can't say. They're always gonna be adaptable due to that.

Priest and Shaman rely a lot more on good expansions. In an ideal world priest goes right to the dumpster and stays there.
 

VoxPop

Member
Oct 30, 2017
1,688
Mage has one of the strongest core sets to build from even with ice block gone, they've even avoided a nerf on anything from their base set which most classes can't say. They're always gonna be adaptable due to that.

Priest and Shaman rely a lot more on good expansions. In an ideal world priest goes right to the dumpster and stays there.

While that's true, they also lose Valet + Kabal Crystal Runner. Big Spell Mage could survive but without the fear of Ice Block, it's not that big of a threat. I'm sure they will be able to make a viable deck with new cards but that's to be seen.

Dragon Priest is undoubtedly screwed and Shaman is MIA with BOTH jade and evolve gone. Hoping to see some new mechanics that take advantage of Runespear.
 

Keyser S

The Fallen
Oct 26, 2017
8,480
New cards!!

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A2zhMNOl.png


https://twitter.com/PlayHearthstone/status/976865986078011393
 

QFNS

The Fallen
Oct 26, 2017
935
Y'all gotta remember when considering new Shaman stuff that Wild still exists and Shaman has LOTS of good cards at low mana costs Wild. Ye Olde Aggro Shaman in Wild is still very powerful and on par with lots of the new paladin aggro decks out there, it may even be better because so many spells let you reach over the taunts to find lethal - though Doomhammer/Rockbiter is still core to the deck. So you can't give shaman too many early game tools or at least they can't be Tunnel Trogg/Totem Golem level. Hence leading to a lot of the stuff Shaman does get, which might be interesting, but not broken enough to put Shaman on top. And on top of that the base set for Shaman is quite bad when you don't have the early game minions to get to the good cards. Adding a decent 2 mana minion to the classic shaman set would really help them long term, IMO. As-is Flametongue is kinda it, and hero power totems are obviously not what you want. Maybe add Primalfin Totem or Eternal Sentinel to the base set as Shaman's other 2 drop.

Ohhh new cards:
I like Warpath for the flavor. It's very warrior-like.

That legendary feels like Shaku the Collector but a lot more high-roll-y.
 

Wiibomb

The Fallen
Oct 25, 2017
4,705
warpath looks pretty good for any controlling warrior, I like it for that reason, it could potentially be a 5 AoE for 10 mana, pretty expensive, but control decks hardly care about that
 

Wiibomb

The Fallen
Oct 25, 2017
4,705
the rogue legendary is a fun one, with their implications, I'm not expecting it to be any competitive
 

QFNS

The Fallen
Oct 26, 2017
935
Thinking more about Warpath. In a controlling warrior, 6 mana for acolyte of pain + 3 draws is certainly worth it at some phases of the game. At 1 mana and repeatable this is going to STOMP all over dude paladin and actually just about any current paladin deck. Obviously who knows what tanyone will be doing after the rotation, so its really hard to say, but this card is flexible and does AoE which are two nice things that Warrior is also losing with Sleep with the Fishes rotating out.

Edit: It's 2 mana, ignore all this.
 
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Deleted member 4367

User requested account closure
Banned
Oct 25, 2017
12,226
Thinking more about Warpath. In a controlling warrior, 6 mana for acolyte of pain + 3 draws is certainly worth it at some phases of the game. At 1 mana and repeatable this is going to STOMP all over dude paladin and actually just about any current paladin deck. Obviously who knows what tanyone will be doing after the rotation, so its really hard to say, but this card is flexible and does AoE which are two nice things that Warrior is also losing with Sleep with the Fishes rotating out.


You'd be right if it was disgustingly overpowered and actually 1 mana.
 
Oct 27, 2017
5,936
Las Vegas
I feel like Face Collector would be better if Rogue had a harder time drawing cards and keeping a full hand. It's a pretty cool card though.

Warpath seems pretty solid. It scales decently well as the mana cost goes up.
 

Luminish

Banned
Oct 25, 2017
6,508
Denver
Mage has one of the strongest core sets to build from even with ice block gone, they've even avoided a nerf on anything from their base set which most classes can't say. They're always gonna be adaptable due to that.

Priest and Shaman rely a lot more on good expansions. In an ideal world priest goes right to the dumpster and stays there.
And it really sucks for wild that they are going to continue to balance those two classes with expansions. They shouldn't have to print brand new insane board clears for priest ever single year. That's a problem that the MtG eternal format does not have.
 

gutshot

Member
Oct 25, 2017
4,437
Toscana, Italy
And it really sucks for wild that they are going to continue to balance those two classes with expansions. They shouldn't have to print brand new insane board clears for priest ever single year. That's a problem that the MtG eternal format does not have.

Brode said they were thinking about adding cards into the Classic set. If they do, they will probably look to add cards that fill holes like these.
 

Kirblar

Banned
Oct 25, 2017
30,744
Mage has one of the strongest core sets to build from even with ice block gone, they've even avoided a nerf on anything from their base set which most classes can't say. They're always gonna be adaptable due to that.

Priest and Shaman rely a lot more on good expansions. In an ideal world priest goes right to the dumpster and stays there.
That's why they said they were thinking of Shatter moving to the Core Set, because they didn't want to give Mage an actual good card.
 
Oct 27, 2017
5,936
Las Vegas
Every class is getting 2 legendary cards again right? I guess there won't me a specific theme for them this time around? Unless every class gets an echo legendary I guess.
 

Boddy

User Requested Ban
Banned
Oct 25, 2017
2,160
Warpath is great and will certainly get played.
The rogue cards seems bad. They aren't excatly know for their greedy control decks.
I swear, Team 5 doesn't know what to do with Rogues.

I hate the RNG xx Cards that T5 releases for Rogues.
To be fair blizzard never knew what to do with rogues.
 

squidyj

Member
Oct 25, 2017
2,670
Y'all gotta remember when considering new Shaman stuff that Wild still exists and Shaman has LOTS of good cards at low mana costs Wild. Ye Olde Aggro Shaman in Wild is still very powerful and on par with lots of the new paladin aggro decks out there, it may even be better because so many spells let you reach over the taunts to find lethal - though Doomhammer/Rockbiter is still core to the deck. So you can't give shaman too many early game tools or at least they can't be Tunnel Trogg/Totem Golem level. Hence leading to a lot of the stuff Shaman does get, which might be interesting, but not broken enough to put Shaman on top. And on top of that the base set for Shaman is quite bad when you don't have the early game minions to get to the good cards. Adding a decent 2 mana minion to the classic shaman set would really help them long term, IMO. As-is Flametongue is kinda it, and hero power totems are obviously not what you want. Maybe add Primalfin Totem or Eternal Sentinel to the base set as Shaman's other 2 drop.

Honestly? fuck wild. If blizz lets wild hold standard shaman back then thats royally fucked. let wild be the dumping ground and if you care so much about it make some nerfs.
 

Slightconfuse

Member
Oct 25, 2017
17,816
Rogue needs to stop being the RNG class.

Like the new warrior card.

Glad they are not going crazy with odd/even stuff
 
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Wiibomb

The Fallen
Oct 25, 2017
4,705
this is getting ridiculous...

I'm playing against a player named Skyismine, I have played 13 times against him/ her... I've been encountering that same user since 12pm
 

Hereafter

Member
Dec 13, 2017
305
does it? It's mega slow, you can't complete it in one go and need a bounce to keep going towards completion w/ it.

Plus it's the only copy in the deck.

Edit: Wait, does cost reduction factor in Echo? So if it's only 1 mana from Shadowstep, all the Echos are 1 mana?

this is getting ridiculous...

I'm playing against a player named Skyismine, I have played 13 times against him/ her... I've been encountering that same user since 12pm

Are you playing Wild or a very high/low rank in Standard?
 
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Wiibomb

The Fallen
Oct 25, 2017
4,705
Plus it's the only copy in the deck.

Edit: Wait, does cost reduction factor in Echo? So if it's only 1 mana from Shadowstep, all the Echos are 1 mana?



Are you playing Wild or a very high/low rank in Standard?

just casual on standard, I've never had that kind of redundancy happen to me before, it usually was 3 or 4 times against the same person, but this is far too much...
 

Luminish

Banned
Oct 25, 2017
6,508
Denver
does it? It's mega slow, you can't complete it in one go and need a bounce to keep going towards completion w/ it.
Yes, but shadowstep and cheat death allows for a 4 mana play twice from the same card, saving the need for one bounce. I don't think anything else does that.

It's not going to make Quest Rogue a thing because you still need a lot of stars to align to get it completed on turn 5 or 6, but if you're playing Quest Rogue anyway it seems like it would be worth including.
 
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Tachya

Member
Oct 25, 2017
1,496
just casual on standard, I've never had that kind of redundancy happen to me before, it usually was 3 or 4 times against the same person, but this is far too much...

Really odd. But I think the pool for casual vs. ranked is very low, since there's basically no penalty for playing ranked with meme/daily-fulfilling decks unless you're above rank 5 and trying to push for legend with no more win streaks or fallback ranks.
 

Schreckstoff

Member
Oct 25, 2017
3,606
Yes, but shadowstep and cheat death allows for a 4 mana play twice from the same card, saving the need for one bounce.

It's not going to make Quest Rogue a thing because you're still only completing it turn 6 or 7, but if you're playing Quest Rogue anyway it seems like it would be worth including.
it's not gonna make it a thing cause quest rogue is losing a bouncer and coldlight oracle. It's gonna be a good topdeck post completing the quest but quest rogue doesn't really run these.
 

Luminish

Banned
Oct 25, 2017
6,508
Denver
it's not gonna make it a thing cause quest rogue is losing a bouncer and coldlight oracle. It's gonna be a good topdeck post completing the quest but quest rogue doesn't really run these.
The fact that rogue is losing bounces means Quest Rogue almost has to run the 3 mana echo cards because they are basically bounces themselves. It's a pretty reliable way to have the quest on turn 7 which I don't know what else could.

1 shadowstep/cheat death and either the second 2/4 taunt or a panda, and you've got the quest on turn 7, needing either 1 or 4 mana to play the reward same turn depending on how exactly it's done.

2 shadowstep/cheat death and you have the quest on turn 5, needing 4 more mana to play the reward same turn.

But we're in agreement that Quest Rogue will still be bad either way, so whatever.
 
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Oct 25, 2017
12,486
It's true quest rogue lost a bounce, they also gained multiple bounces last set. The 3 drop that gives a copy of a minion on board, shadowdancer sonya, and the secret. I say the new rogue legendary screams quest rogue only because it is echo and generates cards so they don't run out of steam and is an excellent bounce target itself.

I can't think of another rogue archetype that might want to run this card, though I guess draw 3 legendary minions and play a 6/6 for 9 mana is pretty decent value if rogue can put together a control deck with kingsbane/leeching poison.
 

Luminish

Banned
Oct 25, 2017
6,508
Denver
I just realized that the 3 mana taunt echo also would leave behind a few 2/4 taunts while you bounce stuff around. That seems a lot better than what Quest Rogue tends to leave on the board right now.

Even without Quest Rogue, all the bounceback mechanics of that class gives the echo keyword way more potential in any rogue deck.
 
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Schreckstoff

Member
Oct 25, 2017
3,606
It's true quest rogue lost a bounce, they also gained multiple bounces last set. The 3 drop that gives a copy of a minion on board, shadowdancer sonya, and the secret. I say the new rogue legendary screams quest rogue only because it is echo and generates cards so they don't run out of steam and is an excellent bounce target itself.

I can't think of another rogue archetype that might want to run this card, though I guess draw 3 legendary minions and play a 6/6 for 9 mana is pretty decent value if rogue can put together a control deck with kingsbane/leeching poison.
even running both of these and which are fantastic you only complete the quest turn 5 usually and don't play it till turn 6. This can only get slower through rotation meaning you still get your heads bashed in by any aggro deck. The taunt might actually be pretty good though that's a good point. If you get 2 you can get 4 taunts over 2 turns if you manage to slow the opponent down.

I've done some awesome stuff with zola and sonya in particualr combining the too. You're just drowning in value at that point.
 
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