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Oct 25, 2017
12,557
ADWTCA on the lightforge podcast had an interesting point about new arena.

Right now Spikeridge Steed is still in 62% of paladin decks, but that's the player's fault, not the system. The system probably has Spikeridge Steed lower than a few other cards like in the lightforge tier list, but players will still always pick it, whether or not it's at the top or bottom of the 3 cards offered. Basically, the system is probably being smarter than the players.

Moonglade Portal, Blizzard, Firelands Portal, Shadow Word Pain, Shadowblade, Jade Claws, Defile, and Execute are similarly popular, and thus overrated compared to what Blizzard thinks.

With something like Defile I bet the system sees it as worse than it really is thanks to players misplaying it.

For all we know the system ignores draft results from decks that don't make it to at least a certain amount of wins.
 
Oct 25, 2017
3,686
Disclaimer: I am NOT saying Blizzard is trying to counter me, NOR am I saying this is a large sample size. I haven't yet tried to actually reproduce the earlier experiment someone posted.

I did think it was kind of funny when I looked at my match history, though. The change back to paladin was done instantly after a mage game ended, so it's not like it was a different time of day for different players.

Deck switch to mage:
switch_1i5smx.png

Deck switch back to paladin:
switch_2oas45.png


36% mage or warlock, up to 67% mage or warlock, down to 31%.

36% paladin, down to 0% while playing mage.
 

Cvie

Member
Oct 25, 2017
1,258
just Azaried somone in arena, thanks stonehill

i really think they need to tone down the class bonus from discovery, with some key cards rotating out it might actually be worth running stonehill in dude paladin next cycle for the chance of double tarim

edit: Hot damn, got beardo from the run reward and golden darkness from the pack.

now thats some value arenaing
 
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Wiibomb

The Fallen
Oct 25, 2017
4,712
I'm gonna miss dirty rat and barnes a lot.. also the old gods, all of them...

it's very curious for me that the old gods was probably the only full theme that was successful in at least 1 meta, we saw C'thun, Yogg, N'zoth and Y'shaarj all being successful in one meta or the other, C'thun to a lesser extent, but it still saw it's day in the spotlight.
 

Slightconfuse

Member
Oct 25, 2017
17,816
This expansion seems more straight forward than year of the mammoth.

I wonder if they will give baku or greymanne out as the freebie
 

Schreckstoff

Member
Oct 25, 2017
3,613
I think cthun was more successful in standard than nzoth ever was.
Cthun was primarily a thing before ONiK and then again towards the end of year 1 w/ Aviana Combo.

NZoth was less of a thing in year 1 but saw some play in anyfin pally. NZoth has consistently been used in greedy lists it's never been as successful as it's been w/ cobtrollock the last couple months

Overall I'd say Nzoth was more successful.
 

Hereafter

Member
Dec 13, 2017
305
Oct 25, 2017
3,686
I will NEVER be sad about priest getting worse. They have possibly more answers than any other class I can think of right now besides possibly mage, and they even get some degree of control over those answers rather than depending on RNG. They also tend to have players that rope worse than any other class, and make games longer than anything besides maybe fatigue warrior.

They just got great cards in the last expansion so I don't even think they will get much worse.
 

QFNS

The Fallen
Oct 26, 2017
935
I really still don't understand why Psychic Scream is only 7 mana. It's better in lots of ways than other Board clears that cost nearly as much or more. Card could be 8 or 9 mana and still would get played.
 

Hereafter

Member
Dec 13, 2017
305
I just like the fact the Priest have lots of options. It's nice! I wish other classes have the same options.
 

gutshot

Member
Oct 25, 2017
4,439
Toscana, Italy
I finally cleared the Dungeon Runs with all the classes. I got through the first 7 classes a few weeks into K&C release and then took a break from the game for a while. Now with the new expansion announced I'm getting back into it and went ahead and knocked out the remaining 2 classes (I went in order, so the last two for me were Mage and Priest).

I really enjoy the single player content. I like that I can easily do it on my phone while doing other stuff, thanks to the unlimited turn timer. I'm excited to hear that they will be continuing them in The Witchwood, although I wish they would have come up with alternate heroes for all nine classes and not just four.
 

QFNS

The Fallen
Oct 26, 2017
935
I finally cleared the Dungeon Runs with all the classes. I got through the first 7 classes a few weeks into K&C release and then took a break from the game for a while. Now with the new expansion announced I'm getting back into it and went ahead and knocked out the remaining 2 classes (I went in order, so the last two for me were Mage and Priest).

I really enjoy the single player content. I like that I can easily do it on my phone while doing other stuff, thanks to the unlimited turn timer. I'm excited to hear that they will be continuing them in The Witchwood, although I wish they would have come up with alternate heroes for all nine classes and not just four.

What kind of deck did you end up building for Priest and Warrior? Those are still the only two classes I can't get a win with in the dungeon run.
 
Oct 25, 2017
3,686
What kind of deck did you end up building for Priest and Warrior? Those are still the only two classes I can't get a win with in the dungeon run.
Just chiming in that I think Priest may have been one of the hardest, but Warrior worked really well with a pirate deck...BEFORE Patches was nerfed. Now I guess it could still work and you could get a board full of 3/3 minions, but you'd have to let them sit a turn before you could kill.
 

gutshot

Member
Oct 25, 2017
4,439
Toscana, Italy
What kind of deck did you end up building for Priest and Warrior? Those are still the only two classes I can't get a win with in the dungeon run.

For Priest it was a C'Thun deck with multiple C'Thuns plus the +1/+1 on all minions and double starting health passives. Against the final boss, I was able to live long enough to play two 25+ attack C'Thuns.

Warrior was the first class I completed it with. I remember it being tough but don't remember what kind of deck I had. I think it was a heavy control deck with the upgraded hero power passive, but I'm not positive.
 

Karsticles

Self-Requested Ban
Banned
Oct 25, 2017
2,198
I just had the most ridiculous RNG loss playing Mill Rogue against Questlock. The guy has Prince Malchazzar in his deck, so I decide to go for the N'Zoth win condition since we will be even in a fatigue approach. It's the endgame, and he runs out of cards 3 turns before I do. Except he plays Mogor, the legendary that gives all minions a 50% chance to attack the wrong target. I play a fresh N'Zoth since he wiped my board previously. On his turn, he plays Mal'Ganis. So now I know what I have to do: kill Mogor so I can kill Mal'Ganis.

For three straight turns, I attack with a full board of 7 minions. NONE OF THEM attack their target (Mogor) - 50% my ass! They continually attack random things on his board that are neither Mogor nor Mal'Ganis. I couldn't believe it. So we're both in fatigue, except his is negated by Mal'Ganis, who I can't kill because Mogor's ability is triggering 100% of the time on my turn over and over. After 4 turns I just start attacking random things, and Mogor's 100% trigger rate causes a minion of mine to hit him instead of Mal'Ganis.

I end up losing the match by 2 health.
 

Deleted member 38227

User requested account closure
Banned
Jan 12, 2018
3,317
Once Whispers of the Old Gods is out of Standard, can we still buy packs, or are the cards just gone forever if we don't have them?
 

VoxPop

Member
Oct 30, 2017
1,688
Back to my winning ways (still only at the cusp of rank 3) thanks to Secret Mage with Flame Geysers instead of Firelands Portal. I'm considering taking out one ice block + arcane intellect for one Volcanic potion + Jaina for Aggro and the times you don't draw Aluneth early and need to survive.
 

Deleted member 38227

User requested account closure
Banned
Jan 12, 2018
3,317

QFNS

The Fallen
Oct 26, 2017
935
For Priest it was a C'Thun deck with multiple C'Thuns plus the +1/+1 on all minions and double starting health passives. Against the final boss, I was able to live long enough to play two 25+ attack C'Thuns.

Warrior was the first class I completed it with. I remember it being tough but don't remember what kind of deck I had. I think it was a heavy control deck with the upgraded hero power passive, but I'm not positive.

Yeah I have had success with C'thun but just never gotten very lucky with the Final boss. I get Azari so often and he freaking destroys me so bad. He just mills every card I'd need. I'll keep at it. I'd like to finish both before Witchwood, but we'll see.
 

Deleted member 1041

User requested account closure
Banned
Oct 25, 2017
10,725
First deck after Hearthstone hotfix. It's pretty good, i say.

edit-

AHHHH I JUST HEART OF THE CARDS A PYROBLAST FROM BABBLING BOOK

THEN I DREW MY FIREBALL, HE HAD 18 HEALTH
PING
FIREBALL
TURN
PING
TURN

THEN I PYROBLASTED

I drew SO many counter spells, got an extra one from shimmering temptest, this is op
 
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Luminish

Banned
Oct 25, 2017
6,508
Denver
Been there too many times to count. One time was to a pro back in the grim patron days.
Ouch, that does suck, but at least it is nice to face a pro in general.

This one was to a dude paladin which I think should be a good matchup, but for some reason I refused to Nourish because I just had to be "safe" for this particular game and kept trying to control the board as much as possible every turn instead, until I got overwelmed with tempo.

Two of the other ones was to spell hunter, which I'm completely lost on what a winning line is supposed to look like for fatigue druid in the face of infinite beasts from the death knight.
 
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zoukka

Game Developer
Verified
Oct 28, 2017
2,361
Deja Vu. With only so many class cards in an expansion, you're kind of cutting the utility in half.

Also,

42048.png


- Easier condition to fulfill
- Less costlier too (especially with Ice Block)
- More damage, same cost

Eel should've been, at least, on par with Valet. Or the incentive been greater, like the Echo tag.

It's not easier. If you play Eel, your deck is premade so it's active every time. Valet is only active after you played a 3-mana card. And Valet is one of the most powerful cards for its cost, so Eel being 1 damage weaker doesn't mean it's not strong.
 

Cvie

Member
Oct 25, 2017
1,258
Flame juggler was played in constructed, eel is just good. Whether even shaman is any good is another question altogether
 
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Hereafter

Member
Dec 13, 2017
305
It's not easier. If you play Eel, your deck is premade so it's active every time. Valet is only active after you played a 3-mana card. And Valet is one of the most powerful cards for its cost, so Eel being 1 damage weaker doesn't mean it's not strong.

I agree with you with the first part but the difference between 2 damage and 3 is pretty big.
 

rahji

Member
Oct 25, 2017
3,567
I think the requirements for the even/odd decks are pretty steep:
First you need one of the two legendaries which grant the even/odd effect. Without these, there is no use playing such a deck. There is not a high chance you pull one out of your packs at launch, you will probably craft those.
Then you need the pretty powerful even/odd specific cards they recently introduced. 2 of them are epics which means there is also not a high chance of getting them in packs. That is a lot of dust necessary to play those kind of decks. Pretty high cost for a gimmick mechanic for which nobody knows if it is good.
 

Deleted member 9100

User requested account closure
Banned
Oct 26, 2017
3,076
I think the requirements for the even/odd decks are pretty steep:
First you need one of the two legendaries which grant the even/odd effect. Without these, there is no use playing such a deck. There is not a high chance you pull one out of your packs at launch, you will probably craft those.
Then you need the pretty powerful even/odd specific cards they recently introduced. 2 of them are epics which means there is also not a high chance of getting them in packs. That is a lot of dust necessary to play those kind of decks. Pretty high cost for a gimmick mechanic for which nobody knows if it is good.

For the legendaries, you can say the same thing about any deck that runs legendaries. However I'd say it applies even less here because the cards are neutral so crafting one allows you to play odd or even decks for every class (depending on which you craft).

For these enabler cards, you're unlikely to craft these. These cards were specifically made to enable odd/even combinations that will be unpopular and are unlikely to see play. For example if you're playing mage you're probably going to be playing evens mage due to all the critical mage cards with even costs so you wouldn't be crafting the black cat card.
 
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