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A new adventur-ish game just got released called Paratopic; here's the release tweet:
Might as well share it here, but this is the project I mentioned a couple of posts back.
I've started working on it...
Thanks! Yeah, it's an adventure game I suppose? Short story maybe? Walking sim? Hard to say, still early, but it's where my evenings are going :)Also, your screen looks amazing. Can't wait to see where you take it.
OK/NORMAL is an experimental arcade game by Toni Koretelahti that embraces the visuals of early PlayStation games. The game, which captures the strange and abstract worlds of mid-90s 3D, is one of several new indie titles that embrace a new form of "retro" aesthetics. It's an oppressive, bizarre, and overwhelming game whose glitch spaces are so tangled, I thought I would never escape.
In OK/NORMAL, the player takes control of a small statue navigating floating mazes to collect food and medicine. These strange spaces, with their check-board patterns and hazy CRT-inspired noise, recall early 3D experiments like LSD: Dream Emulator and Jumping Flash. Gaming's shift from 2D into the blocky and incomplete worlds of the Nintendo 64 and PlayStation was defined by a certain roughness. Hard-edged polygons and indulgent mazes were common as developers tested the waters of the third dimension.
this
Wow that's gorgeous!!Personally I love the old PS1 era style. Jittery precision issues aside I feel the crisp unfiltered textures hold up better than the filtered Vaseline blur of N64 titles from that era. PS1 wasn't close to being my first console but I do enjoy the look.
Well done titles were basically a mixture of good pixel art mapped onto polygons that could then receive broad washes of colored lighting. Stuff like Metal Gear Solid, Vagrant Story, and Mega Man Legends all hold up artistically. Look at texture flats from those games and you'll see high quality pixel art.
Then there's stuff that nobody has really emulated much since then like Breath of Fire IV, where the backgrounds were basically beautifully done pixel art mapped onto polygons so you could rotate the camera. More artistry and top notch pixel art went into those background textures than exists in most SNES and Genesis titles. The problem is doing it well takes the skills of a decent 3D modeler, good pixel artists to paint textures, and someone with a good eye for stylized lighting to bring it all together. Indies tend to go for the simpler pixel art styles as a means to sidestep the need for larger or more experienced art teams.
hence why I don't buy 8-bit styled (or similar) gamesBecause most games in that style are hideous. Who would want to buy a game that purposefully looks like shit?
Pls post all good art here https://www.resetera.com/threads/your-favorite-low-poly-model.19950/
Anti-low poly shitposters with bad taste still posting "cuz its ugly lmao" after this many posts please disregard.
Correct. Just want nicer art posted in a single location...Low poly and PS1 inspired are two different things, low poly can definitely look great, but something like that Lara Croft in that thread with low res textures doesn't look good to me.
32bit > 8bit
These do look great.As people have already mentioned, I think retaining the general limitations of lower polygon count and lower resolution unfiltered textures but enhancing the visuals with something closer to a "beefed up" PS1 is what most people are talking about here and would like to see more of.
Which is basically something like NDS level graphics rendered in a much higher resolution (shamelessly posting Krammy's wonderful gifs):
The Wizard of Oz: Beyond the Yellow Brick Road
Solatorobo: Red the Hunter
Phantasy Star 0
Golden Sun: Dark Dawn
Nanostray 2
Avalon Code
Yeah I'd like to see those as well. I can't stand the 16-bit chibi look. I don't mind pixel art tho.
I am Setsuna and the very recently released follow-up game by the same dev Lost Sphear use a very nice, modern "low poly" look.
Yeah, I love the look of these and have/backed most of them. :)I'm actually fine with it. At least we're getting PS2-esque games coming out from indies and small devs, which is a better scenario.
Legend of Mana
Lost Sphear
Earthlock: Festival of Magic
Legrand Legacy
For the King
Light Fairytale
Fell Seal: Arbiter's Mark
Aloy from HZD → https://sketchfab.com/models/9b64eac561fa4fbfb7e2f485a6f03f6c (link to 3D Model)
it's like Vagrant Story meets Bravely Default
well the thread is about "low poly, PS1-inspired" games, so adhering to the hard limitations of the systems isn't the point. nor is it for a lot of the other retro-inspired pixel art games. they appeal to nostalgia, in that they resemble what we remember they look like. gives artists freedom to not do all those things low-poly 3D detractors bring up. "but warping! but pixelated textures" and all that shit, when current artists don't have to worry about that stuffEveryone is posting ridiculously good 'low poly' artwork in support of the playstation style. Most playstation games aren't that. I think low poly art CAN look good, but what we had 25 years ago typically didn't on the hardware. When it does look good, it's still a bizarre blocky approximation of art that's most remarkable for looking like blocks.
2D pixel art generally ages better because it's just low resolution hand drawn art. If you're going to directly compare playstation 3d graphics to 2D sprites, they're probably more comparable to stuff that came before the Genesis and SNES, mabe even NES, where the sprites were less like low res drawings and more like several blocks stacked on top of each other.
I don't get the complaints. As long as it's 60 fps, and you take slight liberties with it, then it has a potential to look great. Like I played Resident Evil 3 a couple of years ago, and I enjoyed every minute of that. Which surprised me because that's 30 fps game.
Yeah, I do think we'll start getting some more of these since a lot of people are getting even more nostalgic for it.I think we'll see more of these kind of games pop up here and there. Should be a relatively "easy" (I know it's not easy, but relative to making a more advanced model, it might be) way to make assets and creates a distinct look that more and more people are feeling nostalgia for (me included). I've been wanting to get into making something like that myself, but time is precious, sadly. One day.