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The Council – Episode 1: the Mad Ones unveils its Accolade Trailer.
With The Council, studio Big Bad Wolf had the ambition to offer something new, something fresh to the Narrative Adventure genre. Released March 13, the first episode of this new twist on the genre seems to have succeeded, receiving a warm welcome from press and players across the world.
Today, we are happy to unveil the game's Accolade Trailer, a video featuring the elements that seduced both journalists and players: a deep and captivating story, featuring intricate characters and smart writing, and, most of all, its innovative concept that brings the Narrative Adventure genre beyond its boundaries, and meaningful choices with impactful consequences.
The first episode of THE COUNCIL, "The Mad Ones", is available now on PlayStation 4, Xbox One and PC. The full season comprises 5 episodes, to be released across 2018.
There's definitely something going on with their framerate cap. The game is incredibly demanding on PC, I just gave up trying to reach 60, but the in-game 30fps cap just refuses to work a lot of the time. If I do a bunch of stuff I can get it to activate, but it'll randomly stop working if I look a certain direction, and the framerate will go wild until I turn my camera.Also to note, the framerate on the PS4 pro is all over the place at times. It's really inconsistent. It's nothing too bad, but it's really odd.
Yeah I can't really pin it down on console that will make the framerate drop so suddenly. Sometimes it's in a conversation, sometimes it's when I interact with something or just when I turn the opposite direction. Like I said though, it's nothing gamebreaking for sure. It's just an annoyance.There's definitely something going on with their framerate cap. The game is incredibly demanding on PC, I just gave up trying to reach 60, but the in-game 30fps cap just refuses to work a lot of the time. If I do a bunch of stuff I can get it to activate, but it'll randomly stop working if I look a certain direction, and the framerate will go wild until I turn my camera.
I just used Nvidia Inspector to force a 30fps cap, half-refresh rate vsync and set the maximum amount of prerendered frames to 1 and it has been really smooth (for 30fps) so far. Better than dealing with the inconsistencies. They should probably fix their 30fps cap, at least on consoles, assuming it's unlocked.
Can you share the reason why one can't buy separate episodes on Steam?I've been jumping into threads about the game - if anybody has any questions, I'll do my best to answer them!
It's been like that since 2012 when The Walking Dead was released. Has something to do with the way games are distributed on Steam.Can you share the reason why one can't buy separate episodes on Steam?
Weird. Valve should fix that. Valve should do a lot of things they're not doing. It's annoying how Valve is super rich and does so little.It's been like that since 2012 when The Walking Dead was released. Has something to do with the way games are distributed on Steam.
I think it's because the episodes were released as DLC or something like it with the individual store page was solely for the first episode/prologue. Then again I am not an expert on how Steam works lolWeird. Valve should fix that. Valve should do a lot of things they're not doing. It's annoying how Valve is super rich and does so little.
You could buy Hitman episodes piecemeal though?
I'm certainly interested in this thing, but I prefer being able to continue the story at will, rather than waiting months between episodes, so I'll be holding off until the final episode's ready.
Can you share the reason why one can't buy separate episodes on Steam?
I don't think so yet, but I bet it will take a full year maybe a bit more to release all the episodes
I don't think so yet, but I bet it will take a full year maybe a bit more to release all the episodes
Yeah, it's wild.Holy shit at how easy it is to skip the second quest.
I honestly didn't see that coming and I'm super surprised at just how open and varied the game is. This is a pleasant surprise.
I'll have to check and see how much actually differs but it seems like it quickly opens up alternate paths and they're radically different.
And the dialogue system is actually quite intense, they do manage to sort of bring that rush you'd normally miss from a game with no fighting system, without relying on QTEs for action sequences or whatever. A timed answer isn't only to make you choose under pressure without time to think about the moral implications of each decision, it's a race against the clock to use your consumables and pass the skill check in time. Confrontations do feel like battles, haha.
Finished it last night, was also surprised at how long this first episode was.It's so much better than TT's system. It kind of reminds of the backtalk feature in Life is Strange: Beyond the Storm. The dialogue choices aren't as obvious either. No indication for character's remembering or anything; feels a lot more natural.
How far are you? I just started quest 4. The game is a decent length.
Finished it last night, was also surprised at how long this first episode was.
You're really close to the end, for sure.It's a really good first impression. Hopefully the episodes release regularly. Do you happen to remember how many chapters there are? I feel like I'm close
I didn't like it. I like choosing my answer during conversations but there's too much emphasis on complex mechanics and unlockables. Dialogue is unconvincing, graphics and animations suck, and the story is very hard to follow. There's no real introduction to speak of.
Episode two of The Council, a narrative adventure game that redefines the genre with RPG mechanics and consequences for every choice, will release on May 17th. Hide and Seek continues the story of Louis de Richet as he deals with the dramatic results of his actions in episode one, released to press and player acclaim earlier this year.
He must continue his investigation into the disappearance of his mother, Sarah, while dealing with the newly-arrived Spanish head of state, the finally-revealed Lord Mortimer, and the quickly-forming factions on the island.
In the first screenshots for episode two, get a glimpse of brand new areas of the mansion to explore, along with new characters who bring dire news and shocking revelations to the island. Who will you side with? Who can you trust? And how will you find Sarah de Richet? The choices are yours in The Council episode two, Hide and Seek.
Hide and Seek releases on May 17 on Xbox One, Playstation 4 and Steam. Complete Season owners on Steam and Season Pass owners on consoles will receive a two-day headstart, with all of episode two being playable from May 15, as well as providing access to all future episodes. Episode one, The Mad Ones, is required to run episode two.
The Council is a narrative adventure game that seduced players and journalists alike with a deep and captivating story featuring intricate characters and smart writing. The innovative concept brings the Narrative Adventure genre beyond its boundaries and allows for meaningful choices with impactful consequences.
The Council episode two, Hide and Seek, releases May 17th on PlayStation 4, Xbox One and PC. The complete season will include a total of five episodes, with new episodes releasing regularly in 2018.
If Assassin's Creed was going too far for you, as far as historical figures go, I don't think you'll enjoy this.I keep hearing conflicting opinions about this game. Any innovation to the Telltale formula is welcome, but I'm wary of them bungling historical characters ala Assassin's Creed, and the voicework has sounded all over the place. Not to mention the protagonist seems as boring as a pile of rocks. I'm pretty much waiting for the season to finish though to decide whether or not to dive in. Since there isn't a way to try the episodes individually, it seems like the right option to pick.