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Pellaidh

Member
Oct 26, 2017
3,165
Steam market will make it work
Yeah, I'm pretty sure the game will end up being popular. It is Valve after all. I just don't think Garfield's name will have much to do with that.

Is this ccg primatily PvP or is there also a PvE element?

From the IGN arcicle:
The game will feature high production values, novel mechanics (such as a "shopping phase"), and an AI that teaches the player how to play.

Much like Dota, Newell says Artifact will not have a single-player campaign, but rather focus on how to play human opponents

So it looks like just some simple tutorial AI, and then PvP play.
 

BigJeffery

Banned
Oct 30, 2017
2,338
The fact that this has Steam market trading is very interesting to me. I know in the interview they said they'll keep an eye on cards to make sure nothing gets too expensive etc., but if this is even slightly as successful at MTG I can't imagine the best rares will be cheap.

I much prefer trading and being able to buy exactly what I want, when I want without having to jump through hoops of buying packs and disenchanting them etc, but it's very interesting that Valve is doubling down on the CCG aspect while even WotC is moving away from it in Arena.
 

Gxgear

Banned
Oct 25, 2017
1,160
Vancouver
As someone who's stopped playing Dota 2 but still interested in the game, the idea of a TCG version excites me. The confusion surrounding the monetization dampens things a bit though. If I'm paying upfront, then the expectation is that it won't be P2W.
 

BigJeffery

Banned
Oct 30, 2017
2,338
As someone who's stopped playing Dota 2 but still interested in the game, the idea of a TCG version excites me. The confusion surrounding the monetization dampens things a bit though. If I'm paying upfront, then the expectation is that it won't be P2W.

If it's a card game with rarity, it will 100% be a pay-to-win game. I don't really see any way around it.
 

Deleted member 3038

Oct 25, 2017
3,569
This is already Infinitely better than most other TCGs because I can directly purchase cards, Being forced to spend $60 to have the chance of getting the card I need to finish my deck is the most insane thing i've ever seen.
 

BigJeffery

Banned
Oct 30, 2017
2,338
There's no inherent reason for powerful or high utility cards to be the rarest cards.

There's no gameplay reason (unless there's a limited game type, I guess), but there certainly is a financial reason for Valve.

I'm hoping like in Hearthstone there will be reasonable ways to craft cards or win packs just by playing.

It's certainly possible, but I wonder if they expect dumping your extra cards on the Steam market to be the replacement for that kind of system.

I guess the problem with that is while I can always get a somewhat fair price for my commons in Hearthstone, it's almost impossible to sell/trade the vast majority of commons in MTG.
 

Deleted member 5167

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Oct 25, 2017
3,114
There's no gameplay reason (unless there's a limited game type, I guess), but there certainly is a financial reason for Valve.

I mean... maybe, maybe not - its difficult to speculate.
A super desirable card that everybody wants and sells quickly on the marketplace is going to see a lot of sales of that card, and as Valve take a flat percentage of every transaction, there will be benefits to high volume trades versus a higher percentage of fewer trades.

Its the difference between taking a penny off every transaction for something that gets traded a million times, versus taking $10 from something that gets traded 100 times
 

BigJeffery

Banned
Oct 30, 2017
2,338
I mean... maybe, maybe not - its difficult to speculate.
A super desirable card that everybody wants and sells quickly on the marketplace is going to see a lot of sales of that card, and as Valve take a flat percentage of every transaction, there will be benefits to high volume trades versus a higher percentage of fewer trades.

Its the difference between taking a penny off every transaction for something that gets traded a million times, versus taking $10 from something that gets traded 100 times

If there's anything paper CCG have proven it's that a ton of people are dumb enough to spend $300 on booster packs for the chance of opening a $50 card. Obviously, there's no way to say what will happen for sure, but I imagine whatever value they lose from a slightly lower volume of trade, they'll more than make up in people dumping tons of money on the equivalent of scratch-offs.
 
OP
OP
Oct 27, 2017
17,436
Yeah, I think Valve's money goal here is less getting whales buying hugely expensive packs and more taking cents off card purchases on the marketplace. I forget where I read it, but apparently Steam cards earn a surprisingly large amount of money for them.
 

Deleted member 5167

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Oct 25, 2017
3,114
If they make rare cards strong, they get the advantage of both.

But so would just making the very rare cards fancy ass versions of regular cards with swirling ghosts and fire particles dripping off them and shit to say "look at my MASSIVE EPEEN" to anyone who owns them.

Given valve have pretty much been at the forefront of experimenting with additional monetisation schemes, I just don't see them handicapping their own product from the get go with a pay to win cash grab.
they're not stupid, and they're not egregiously greedy.
 

Jay Shadow

Member
Oct 28, 2017
2,604
The 3 lane setup reminds me a lot of the Star Wars card game that Wizards put out in the early 2000s, which Richard Garfield also designed. Makes sense to reuse since Dota lends itself to that so much.
 

BigJeffery

Banned
Oct 30, 2017
2,338
But so would just making the very rare cards fancy ass versions of regular cards with swirling ghosts and fire particles dripping off them and shit to say "look at my MASSIVE EPEEN" to anyone who owns them.

Given valve have pretty much been at the forefront of experimenting with additional monetisation schemes, I just don't see them handicapping their own product from the get go with a pay to win cash grab.
they're not stupid, and they're not egregiously greedy.

Debatable.

I really don't see how you can come to the conclusion that making rare cards more powerful would "handicap" their product when it's a proven model for success for tons of card games. You're right in that there will probably be some kind of very rare, purely cosmetic "premium" version of cards, but I think you're being overly optimistic and more than a little naive if you think Valve is going to ignore the distribution scheme that has made other companies, including their biggest competitors, tons of money.

Like, MTG already makes WotC a buttload of money just from selling packs and other sealed product from people chasing rare cards. There's also a vibrant secondary market of millions of people trading and selling cards, either in person at a store or on sites like Card Kingdom, that WotC doesn't see a cent from. This entire system is built on a foundation of a demand for rare, powerful cards.

The Steam market means WotC gets all the advantages of selling the packs AND they get to charge an overhead on every single trade any player makes in their game either. They're not going to torpedo this monetization system by untying rarity from power level and hope that people will just trade foils. It makes no sense at all.
 
Last edited:
Oct 26, 2017
2,780
Precisely. If they really wanted to do this they would have just made a digital LCG, but that's a lot less financially lucrative than the TCG model.

What happens in some games is that no card is much more powerful than any other card, but the true power is gained with the correct combo of cards. For that, of course, you need to buy/trade a lot of cards to obtain all the cards of a combo, having 4 of 5 won't cut it. So in the end there is a incentive to buy stuff.
 

Vault

â–˛ Legend â–˛
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Oct 25, 2017
13,595
judging by how much people spend on shiny cosmetics in Dota, even just holograms and effects would get people spending a lot of money
 

BigJeffery

Banned
Oct 30, 2017
2,338
What happens in some games is that no card is much more powerful than any other card, but the true power is gained with the correct combo of cards. For that, of course, you need to buy/trade a lot of cards to obtain all the cards of a combo, having 4 of 5 won't cut it. So in the end there is a incentive to buy stuff.

Okay? I don't think this contradicts anything I said.
 

Deleted member 5167

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Oct 25, 2017
3,114
I think you're being overly optimistic and more than a little naive if you think Valve is going to ignore the distribution scheme that has made other companies, including their biggest competitors, tons of money.

But not really?
CS:GO didn't charge for mappacks when that was the hotness in its rivals.
DOTA2 doesnt charge for heroes when thats the hotness in its rivals.
TF2 straight up went F2P even though it had no real reason to do so and was still selling.

Like I said; look at the products they already have, and how they are monetised.
They are forerunners for a lot of monetisation
strategies and theres no real indication that they have any interest whatsoever in a short term cash grab.
 

BigJeffery

Banned
Oct 30, 2017
2,338
But not really?
CS:GO didn't charge for mappacks when that was the hotness in its rivals.
DOTA2 doesnt charge for heroes when thats the hotness in its rivals.
TF2 straight up went F2P even though it had no real reason to do so and was still selling.

Like I said; look at the products they already have, and how they are monetised.
They are forerunners for a lot of monetisation
strategies and theres no real indication that they have any interest whatsoever in a short term cash grab.

1. Those are entirely different genres of games so there's no real point of comparison there.
2. MTG is celebrating its 25th anniversary this year. The traditional TCG model most certainly isn't a "short term cash grab"

At the end of the day this sort of discussion is pointless because there's no evidence supporting either of our arguments. They could decide to make the first ever TCG that people with a deck filled with penny commons can compete in the upper echelons with, or they could not. Just don't get your hopes up.
 
OP
OP
Oct 27, 2017
17,436
Another tidbit:

Card games don't seem like the natural place to push a storyline but Valve are finding using every opportunity Artifact affords them to develop Dota's world. This includes having heroes talk with each other when they share a lane.

Gabe Newell told us at the Artifact reveal event that the card game wouldn't have a single player mode beyond an AI to train against. That doesn't mean Artifact won't tell a story, though.

"We said no campaign, not no story," Valve developer Jeep Barnett tells us in an interview. "We treat our cards as characters that exist within [Dota's] world. Just like in Dota, they banter with each other - if you put two rivals in a lane together they're going to yell at each other and comment on the spells that you're playing.
https://www.pcgamesn.com/artifact/artifact-lore-heroes

The hero banter is one of the more amusing parts of Dota (and TF2) so this sounds good.
 

Deleted member 5167

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Oct 25, 2017
3,114
1. Those are entirely different genres of games so there's no real point of comparison there.
2. MTG is celebrating its 25th anniversary this year. The traditional TCG model most certainly isn't a "short term cash grab"

At the end of the day this sort of discussion is pointless because there's no evidence supporting either of our arguments. They could decide to make the first ever TCG that people with a deck filled with penny commons can compete in the upper echelons with, or they could not. Just don't get your hopes up.

Genre is irrelevant though - the counterpoint to "Why would they give things away free that competitors can and do charge money for" being "they already do that" is a pretty strong one.
And not just in consumer facing areas like their games; they literally give away a ton of services on the developer backend that they could easily charge for but don't, because it promotes their services as being good.

Hyper-aggressive monetisation - such as Pay To Win - is some straight up golden goose killing tactics. Valve have literally shown no indication of ever being that stupid or greedy, and they have no shareholders that would push that.
 

replicantUK

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
838
United Kingdom
Completely forgot this is existed. Then I remembered the reveal.

Is Valve not a bit late entering the digital card game scene?
 

Deleted member 2802

Community Resetter
Banned
Oct 25, 2017
33,729
Completely forgot this is existed. Then I remembered the reveal.

Is Valve not a bit late entering the digital card game scene?
You give all the Hearthstone Pro players and Gwent players with early Beta keys.
Instant Twitch audience
Then you make a One Million dollar tournament.
Instant headline news

Card games are card games.
If you are good at math/bluffing/RNG you will be good at Hearthstone, Gwent, Pokemon, Magic
 

samred

Amico fun conversationalist
Member
Nov 4, 2017
2,584
Seattle, WA
https://arstechnica.com/gaming/2018...hands-on-with-artifact-digital-trading-cards/ - this reiterates some points from other press at the event, obviously, but if you're hungry for more info and insight on it, plus conversations w/ other Valve staffers about game economies, knock yourself out.

Team member Brandon Reinhart described how the game's eventual "starter pack" will be pretty good... but ultimately not good enough.

"When you pick up the initial starter experience, you'll have a lot of stuff to do," Reinhart told Ars. "Play in leagues, play competitively, a lot against the game's AI. You wouldn't expect to buy the starter deck and take it to end of a pro tournament. You'll have a lot of runway." When I pressed about the starter deck's pro-tourney weaknesses, Reinhart responded, "It isn't the case that that deck wouldn't be competitive because it has bad cards. It's because everyone will know that deck. Those decks won't have the same metagame advantages you get from doing intentional deck design."

I do have one takeaway to offer that makes me feel like Valve's onto something here, and that's coming from someone who jumped into Artifact as neither a hardcore TCG fan nor a major Dota 2 one. My testing assistant, Valve's John Morello, pointed out the Robo Rally-like programming challenges that can play out as players must make various blind and simultaneous decisions. (Unsurprisingly, Garfield worked on the original Robo Rally board game.) Morello shamelessly praised the game he's working on for how it allows competitors "to pose a problem and solve one at same time."

Based on how I watched card placement and hero comprehension play out—as I learned how each side can expose and hide its best strategies for interesting "how do I win" scenarios—I absolutely agreed with that sentiment.
 

Scuffed

Member
Oct 28, 2017
10,831
I can't wait for this. I love HS and having an actual competitor will make Team 5 push more content for HS. Gwent is great but it isn't even on Steam and that right there limited it's reach. I hope it does really well when it launches.
 

Deleted member 2840

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Oct 25, 2017
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Pellaidh

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Oct 26, 2017
3,165
https://arstechnica.com/gaming/2018...hands-on-with-artifact-digital-trading-cards/ - this reiterates some points from other press at the event, obviously, but if you're hungry for more info and insight on it, plus conversations w/ other Valve staffers about game economies, knock yourself out.

The presentation images in this article also confirm limited modes (draft and sealed deck), which is something I didn't catch anywhere else yet (although I didn't read every other article).

But since the game isn't free to play and there are no way to earn packs for free (are there? this is the one thing I didn't see clarified anywhere) does that mean you'll essentially have to pay real money for every draft you want to play. Because that sounds very disappointing for someone like me who prefers limited modes in card games (and while free to play games usually suck when it comes to building a competitive collection, some of them (like Eternal) are actually really generous when it comes to letting you draft without spending real money. Even Hearthstone is pretty good here).
 

Deleted member 9100

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Oct 26, 2017
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Extremely pumped for this game. Glad information is finally coming out about it.

Non F2P is interesting. I wonder how they will handle it.
 

Deleted member 2840

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Oct 25, 2017
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The presentation images in this article also confirm limited modes (draft and sealed deck), which is something I didn't catch anywhere else yet (although I didn't read every other article).

But since the game isn't free to play and there are no way to earn packs for free (are there? this is the one thing I didn't see clarified anywhere) does that mean you'll essentially have to pay real money for every draft you want to play. Because that sounds very disappointing for someone like me who prefers limited modes in card games (and while free to play games usually suck when it comes to building a competitive collection, some of them (like Eternal) are actually really generous when it comes to letting you draft without spending real money. Even Hearthstone is pretty good here).
Draft mode definitely should be free. I can't imagine spending money every single time I want to play it.