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Xer0

Banned
Oct 25, 2017
330
I'll be honest, I don't even think the story was that good. Not a single character in the game had any arc throughout the story. They're all exactly the same at the beginning as they were at the end. Some narrative beats were left and never picked up again. And as far as the comparison to Naughty Dog, the cut scenes in here are good, but, all the dialogue during the actions scenes were relentlessly boring.

Fuck, I get more disappointed just typing it all out here.
 

GameAddict411

Member
Oct 26, 2017
8,523
The difficulty it certainly a problem when I played at the difficult third of the highest. Save points could happen in tough situations, and there are no health indicators to show unless you look at the number. I am way too occupied with killing enemies in the game to keep monitoring a number. Other games handled health better such as Doom.
 
Oct 27, 2017
936
Personally, I'm satisfied, but I was expecting to be blown away again. Perhaps that was an unrealistic expectation to hold the game to, but I can see why people are disappointed.

I feel like I had a real honeymoon phase with the game, and if I returned to the game, I'd be confronting it with a much more critical outlook. I think the problem I have with the game as I think about it more is that everything that stood out to me was related to presentation/storytelling. That would be fine in an RPG, but in an FPS, I feel disappointed that there's little that feels memorable in the actual gameplay days later.


Well like I said, I beat it just a few hours ago so I'm sure I'm in the 'honeymoon' period right now, but if anything this game actually exceeded my expectations in a lot of ways, especially with how they've turned BJ into a surprisingly rich character. I've always been of the mind that a great story can paper over some dodgy gameplay regardless of genre, I felt the same way about Hellblade and Pyre just this year.
 

Mifune

Member
Oct 30, 2017
1,044
Still early on, just got to
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but I'm totally loving it so far. I was a little taken aback by the COD push-to-the-next-checkpoint-or-die-in-a-swarm design but once I accepted that all was good. Nice level design, too.
 
Oct 25, 2017
4,964
I just noticed that the little symbols for ubercommandos, Max toys and weapon parts on the mission board actually light up. I only noticed this because it's almost impossible to tell.
 

Overflow

Member
Oct 29, 2017
3,156
Wollongong
This game looks incredible compared to The New Order. Also, those charging super soldiers are pant-shittingly terrifying when they come at you out of nowhere.

Oh yeah, and fuck that Penthouse shootout.
 

Fordy

Member
Oct 27, 2017
188
So I've just been
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Was that the "that" moment?
 

Moff

Member
Oct 26, 2017
4,787
why are there so many points of no return in the levels?
and even before you can reveal collectibles?
what the fuck is that?

and there is no mission select, is that right?

also, is there a way to holster your weapon?
 

TheDarkKnight

Member
Oct 25, 2017
7,540
i can't seem to figure this out on my own but how do you toggle the scope on the rifle in duel wield mode when its the alternate weapon? I managed to do this once but can't figure it out since.

It should be C that does it, and when i'm duel riffles it only does it on the main weapon. When i have it and say the uzi i hit C and nothing happens for my alternate riffle. I though that's how i did it before but now it doesn't work
 
Oct 25, 2017
1,683
I've bought the game today. Liked the first game but didn't love it. I'm 3:45 hours into the game and just reached the
Manhattan Underground
...how far am I?
I really like it so far but the difficulty and the encounter design is...pretty bad actually. It's almost 100% trial and error. You have no idea how to approach the next encounter until you've played this section at least 3 times. This is not good game design. And 50% health...wtf is this? Why? I don't get it.
Great and fun game so far but wow...it seems like the developers did their best to shit on their own game, lmao.
 

sportbrother

Member
Oct 27, 2017
21
Finally got to play through a big chunk of the game tonight – I think I'm a little more than half way through.

It's been a bit confusing so far. After so many hours I still don't get how this game wants me to play it. You immediately get punished for going guns blazin' but trying to take things slow just feels unsatisfying and more importantly doesn't seem to fit with the tone of the game. Have tried to adjust the difficulty but it's hard to find a sweet spot.

The environments have been less spectacular than I expected. I have no idea why I'm picking some stuff up automatically but have to mash Square to pick up the rest. Forced stealth and endlessly spawning enemies if you don't get commanders is weird to say the least. And levels feels so cluttered with props that I have a hard time navigating, still can't find my way around the u-boat despite the BIG signs hanging everywhere.

Presentation and story have been amazing, I absolutely love what MachineGames have done there, I just wish it was more fun to actually play.
 
Oct 25, 2017
1,683
Finally got to play through a big chunk of the game tonight – I think I'm a little more than half way through.

It's been a bit confusing so far. After so many hours I still don't get how this game wants me to play it. You immediately get punished for going guns blazin' but trying to take things slow just feels unsatisfying and more importantly doesn't seem to fit with the tone of the game. Have tried to adjust the difficulty but it's hard to find a sweet spot.

The environments have been less spectacular than I expected. I have no idea why I'm picking some stuff up automatically but have to mash Square to pick up the rest. Forced stealth and endlessly spawning enemies if you don't get commanders is weird to say the least. And levels feels so cluttered with props that I have a hard time navigating, still can't find my way around the u-boat despite the BIG signs hanging everywhere.

Presentation and story have been amazing, I absolutely love what MachineGames have done there, I just wish it was more fun to actually play.

I'm only 4 hours in but yes...the first game had way more variety in level design than this game so far. I just don't understand the high scores and the praise so far. It feels worse than the first game ...which was...good but not great.

It's trial&error. Stealth doesn't really work, going guns blazin' doesn't really work. Did the reviewers play this game?! 90% of the time playing this game is figuring out how to fucking play this game, lmao.

It's like they hadn't enough time to play it themselves and just released it. No way this is a 9/10 game so far. It's fun, yes....but wow is it flawed.
 

VaporSnake

Member
Oct 28, 2017
4,603
I'm only 4 hours in but yes...the first game had way more variety in level design than this game so far. I just don't understand the high scores and the praise so far. It feels worse than the first game ...which was...good but not great.

It's trial&error. Stealth doesn't really work, going guns blazin' doesn't really work. Did the reviewers play this game?! 90% of the time playing this game is figuring out how to fucking play this game, lmao.

It's like they hadn't enough time to play it themselves and just released it. No way this is a 9/10 game so far. It's fun, yes....but wow is it flawed.

My experience with the game was nothing like this and I played on call me terror billy. Just like in TNO there's a different rhythm to the combat than the majority of other shooters. I don't know how you can say stealth doesn't work or that going guns blazing doesn't work, of course they do, why is it the games fault that you haven't adapted to it's combat yet?
 

orthodoxy1095

Banned
Oct 28, 2017
1,453
Finally got to play through a big chunk of the game tonight – I think I'm a little more than half way through.

It's been a bit confusing so far. After so many hours I still don't get how this game wants me to play it. You immediately get punished for going guns blazin' but trying to take things slow just feels unsatisfying and more importantly doesn't seem to fit with the tone of the game. Have tried to adjust the difficulty but it's hard to find a sweet spot.

The environments have been less spectacular than I expected. I have no idea why I'm picking some stuff up automatically but have to mash Square to pick up the rest. Forced stealth and endlessly spawning enemies if you don't get commanders is weird to say the least. And levels feels so cluttered with props that I have a hard time navigating, still can't find my way around the u-boat despite the BIG signs hanging everywhere.

Presentation and story have been amazing, I absolutely love what MachineGames have done there, I just wish it was more fun to actually play.
It doesn't really work to play all one or the other. You definitely have to chain things together more.

I got away with a very stealth heavy playthrough in TNO. There were multiple times in TNC where I just said "screw it" and went guns blazing because I couldn't figure out how to stealth an area without deep save scumming.
 

SpartyCrunch

Xbox
Verified
Oct 25, 2017
2,500
Seattle, WA
Just completed this game and really liked it! People weren't kidding when talking about the crazy series of events.

Some general end-game questions:
-Where are Anya and Set Roth after you complete the game? I checked everywhere and couldn't find them.

-Is there anything else explained at all about the artifact Set Roth is looking at? In the cutscene toward the end of the game he's still just mumbling about it. I get that they want to reserve it for something in some sequel but it's weird that there's no closure whatsoever about it

-Is it possible to get the other two upgrades through side-missions? I picked the one where you get stilts but would love to try the others.
 
Oct 25, 2017
1,683
My experience with the game was nothing like this and I played on call me terror billy. Just like in TNO there's a different rhythm to the combat than the majority of other shooters. I don't know how you can say stealth doesn't work or that going guns blazing doesn't work, of course they do, why is it the games fault that you haven't adapted to it's combat yet?
I tried to play it like the first game (TNO) but it doesn't really work. I'm not saying this game is bad...no...not at all. I really like it. But I have no idea how to play it. Sometimes you can use stealth...but it's trial&error...sometimes you can just go into the next room an try to shoot everyone....but it's trial&error. There is no way you can prepare yourself (if you know what I mean?!). This game throws stuff at you and screams "deal with it". It doesn't feel right...

Also, I love that you can play the full game of
Wolfenstein3D
....but....

this game is still more fun than Wolfenstein TNO or Wolfenstein TNC...and that is not a good sign.

I liked the new Doom (well...the level design) but even this game fails to "get it". The new Doom was a boring arena shooter....so.. it was nothing like the oldschool Doom games. The new Wolfenstein games are cinematic modern FPS games with old school gameplay mechanics. They are nothing like the originals...and the developers just don't get it. I'd rather play a remastered (with modern graphics) version of Wolfenstein 3D than Wolfenstein TNO/TNC.
 

Smelck

Member
Oct 27, 2017
898
Rotorua, NZ
I'm having fun with it, but not as much as TNO or in fact TOB that I played right before it.....

It has some pretty crazy difficulty spike moments - I cursed in a couple of places :)

I agree with the trial and error comments people are making around approach too... I think most of the time it's stealth till you are seen and then out come the guns and leg it to the final commander to stop the spawn pain. Which highlights some poor level design.

I've upgraded the sturmgewehr and tbh have not had the need to use anything else (never run out of ammo for it) as the thing is a beast on pretty much every enemy ...

Also the mechanisms that add to the gameplay approach only come into effect in the last stages of the game ...why.. and why choose only one ??

Not a bad game at all but not as great as the first one or it's excellent expansion.

EDIT: Also pickups are confusing, it automatically grabs ammo...but you are still spamming for health, armour, collectables (which requires a button hold) and enigma codes....really odd design decision.
 
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Mezentine

Member
Oct 25, 2017
9,978
The gameplay in this one works way better for me than for TNO honestly. I turned TNO down to easy halfway through and had no regrets, I finished this on default difficulty and never felt like adjusting it
 

Nocturno

Member
Oct 27, 2017
860
I finished it in: I am death incarnate! but that wasn't very enjoyable.
Some really insane scenes where I had to continue a lot of times.
Like in the scene were
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I wouldn't recommend trying it higher than lvl 2 of difficulty to get used to the maps, soldier behavior, etc.

Edit: I finished the first playthrough in a very low difficulty tough.
 
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Fantastical

Member
Oct 27, 2017
5,371
The gameplay in this one works way better for me than for TNO honestly. I turned TNO down to easy halfway through and had no regrets, I finished this on default difficulty and never felt like adjusting it
Ha, I had the opposite experience. Thought this was frustratingly hard. In the first game I relied on stealth heavily and I thought it was relatively easy to do. In this one, I felt like the enemy placement wasn't conducive to stealth. Like in the first game I could clear a lot of the areas completely where as in this one I'm not sure how some of it would be possible.

I'm not sure I ever adjusted the difficulty slider in the first game and I played on the default difficulty. I very quickly moved down to the 2nd lowest in this game.
 

Umbra_Witcher

Banned
Oct 28, 2017
269
Albuquerque, NM
I agree that stealth isn't great. A lot of the maps are set up so you wipe out all the enemies before you even see the commanders, and I've been spotted from seemingly miles away. I think the only reason stealth is in there is to differentiate it from Doom, which is guns blazing all the time.
 

Net_Wrecker

Member
Oct 25, 2017
2,735
I guess I'll go the other way compared to fans of the first game in this thread. As a big fan of The New Order, I enjoyed The New Colossus about as much as that game. On the topic of difficulty/balancing, I played through on Bring it On, and really only hit 3 difficulty spikes, about the same number of spikes The New Order had. In the back half particularly, 2 of the upgrades you can get really changed the way I plowed through encounters and arguably made this a better run & gun game than TNO was (which is why it's so disappointing that NG+ is not possible this time around). I honestly think the whole thing is being blown way out of proportion considering, again, the first game also had weird spikes (final boss, gauntlet before the ending, the first room back in London after you crash land, etc.). The real difference between the two games is that The New Colossus feels stuck in this weird halfway point between the scripted encounters of The New Order and the wild combat bowls of The Old Blood. This game seems to encourage you powering through enemies as the alarm blares because commanders are placed DEEP into the combat spaces and your stealth options are limited and inconsistent. It became pretty obvious to me early on that the most successful way to play this was as fast and mobile as possible once you get spotted. Never spend too long dealing with a single enemy, even if that means you put them in stagger state, keep moving, and swing back around in a few seconds. Even when restricted to 50HP this strategy worked, and I never got stuck on any single encounter to the point that I thought it was strange, even the infamous mid section scenario (which is not a great encounter, to be fair).

Having said that, I do recognize that BJ feels noticeably more fragile in this game compared to the first (not that you felt indestructible in TNO either), and the decision to tie gameplay so closely to the narrative in this respect with the 1st half 50HP limit was probably not a good one. That's no doubt made worse by the absolutely terrible player damage feedback indicators which might as well not be there in most cases. So all of that combined with the kind of encounter design and omniscient AI I described leads to what can seem like a more punishing and restrictive experience. I thought this as well until, as I said, I just started playing the game faster and realized that it's really not so different than TNO, and it's actually EASIER to deal with armored enemies in this game than the first. But still, I get the complaints. They don't ruin the game for me, but I see it.

So how can I see all of that and still enjoy the game? Simply put, I also still really like a lot of the stuff it's doing. The decision to go back to a fully modeled 1st person character and all the quirks that comes with it makes the game a much more physical experience. So even through the weird encounters and bad damage indicators, once you get a handle on your situation and start cutting through Nazis, I think it still feels and looks incredibly satisfying. This combined with the environmental art (nondescript grimy industrial hallways, bombed out cities, harsh key lighting, high contrast) makes it feel distinctly more OG Starbreeze than even The New Order did, which is one of the reasons this might be so divisive. Then there's the story, where the presentation values have shot through the roof alongside a script and directing that are more adventurous and more strange, filtered through an even more lurid B-movie swagger that's so ridiculous you have no idea where it will lead you moment-to-moment. That doesn't necessarily mean I think the story is better btw- with these new extremes in tone and a larger cast comes a loss in the low key subtleties of the first game- but it nonetheless stands as its own thing with a different vibe and a different message. And I love the ending.

So idk. I like the game, I think it gets better as it goes, and I didn't have the build up of annoyances some of you did. ¯\_(ツ)_/¯
 
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RoboPlato

Member
Oct 25, 2017
6,811
You nailed it, Net (Good to see you over here BTW). Game has several issues, most notably the loss of some of the writing nuance you mentioned, but it's still damn good and a worthy follow up to TNO.
 

Net_Wrecker

Member
Oct 25, 2017
2,735

Word.

You nailed it, Net (Good to see you over here BTW). Game has several issues, most notably the loss of some of the writing nuance you mentioned, but it's still damn good and a worthy follow up to TNO.

All of their games have some issues, tbh. But I don't come into these experiences looking for top of the class polish, and completely rounded edges. There are certain ways they go about narrative, presentation, character beats, line readings, etc. that just works for me, and have been for a long time. Then there's the environmental design that is drawing some criticism which I actually find really distinctive and interesting in its fetishization of machinery and industrial locales. There's a look and a feel to their work that I just vibe with, and it's all over The New Colossus.
 

Suede

Gotham's Finest
Member
Oct 28, 2017
12,516
Scotland
I seem to be nearing the end now. I've been enjoying it, game looks really nice and guns are a lot of fun to use. I find that you die really easy though if you don't keep yourself in cover most of the time, when really I would like to run around gun blazing more. I also find the feedback from being hit is very weak.

Anyway, the characters, voice-acting and writing are great once again. I'm glad that MachineGames are still here to give us rich narrative driven singe-player first-person shooters.
 

RoboPlato

Member
Oct 25, 2017
6,811
Word.



All of their games have some issues, tbh. But I don't come into these experiences looking for top of the class polish, and completely rounded edges. There are certain ways they go about narrative, presentation, character beats, line readings, etc. that just works for me, and have been for a long time. Then there's the environmental design that is drawing some criticism which I actually find really distinctive and interesting in its fetishization of machinery and industrial locales. There's a look and a feel to their work that I just vibe with, and it's all over The New Colossus.
The sheer detailing in the designs is fascinating to me. The weapons, machinery, and computers are all immaculately detailed and have a lot of thought put into them. While obviously exaggerated and over the top, they still have an element of plausibility
 

Joe2187

Member
Oct 25, 2017
3,521
Just finished the campaign as well, and overall I'm very satisfied with what I played. The only gripe is that like the last game I never finished the "enemies killed by tossed back grenade" perk again...at 0.

I need to play through a wyatt timeline at some point, even in TNO.
 

Fantastical

Member
Oct 27, 2017
5,371
I guess I don't know what I'm missing but I'm kinda glad I mistakenly saved Wyatt in the first game, haha. I've really enjoyed him.
 

Clay

Member
Oct 29, 2017
8,114
Glad to see other people commenting on the difficulty, I don't remember the first game being too hard but I'm getting my ass kicked. I noticed that the game starts you off at just one step above the easiest difficulty, so I bumped it up one notch and it just feels brutal, this has to be the quickest time of any FPS I've played between being spotted and dying. I don't usually play on Easy modes, but I think I'm going to bump it back down because replaying combat sections is already annoying me and I'm not even off the sub.
 

ClayModel

Member
Oct 29, 2017
1,927
Finished the game in 15 hours. The first 9 hours of which were the most frustrating times, where I had to reduce difficulty to the easiest as well. Then even after getting health back to 100 and changing to Bring It On, I still died just as quick. My complaints for this game can boil down to shite hit indicators, brightness problems as in its either super dark or super bright and because of this making it harder to spot enemies, the weapon switching is too slow and cumbersome(I see no reason why they couldn't do it the Doom way, time moves slower instead of pausing) and uses the same input for grenades(yay, accidental grenade wasting), stealth is wonky at times but serviceable. Finally, the worst offender is how fucking fast you lose your health/armor in this game. Most of my later fights were just me freaking using the shotgun and running around or using the super weapons and blasting everything. Oh and this is the only game where I've had to save scum cause I was tired of dying so quickly.

What I did enjoy however was the story, its writing and its characters, superb job there. Music too which is a no duh, its Mick Gordon.

Overall, I didnt like my time with its gameplay but story was cool I guess.
 

Nocturno

Member
Oct 27, 2017
860
It seems something will unlock on Nov 7th besides the DLC release. I would love if they added a survival/horde type of game over time.
 
Oct 25, 2017
5,469
Someone beat it on Mein Leben today according to the trophy percentages. It's at 0.1%. Platinum is still at 0.0% though.
Just finished all the side missions. Just gotta max all my perks, collect 1000 helmets and beat Mein Leben.......yeah that's not happening. It's existence is killing my drive to get the other 2 as well.
 

Ryuhza

Avenger
Oct 25, 2017
11,440
San Diego County
Beat it. I really enjoyed the game proper (spent over a day doing my playthrough just because I like to explore and see all the interactions on the u-boat), but I'm pretty disappointed with the post-game. First of all, the game does not dish out nearly enough enigma codes for the number it asks of you. Even having beaten the game, having done each assassination, and having done two of the three side-quests, I still had to farm for more codes in order to unlock the last assassination. Poor design of something that should be pretty basic.

The unique final assassination mission was really cool (though that flashlight would have been helpful in some other areas), but after all that, going back to the u-boat with zero of the main cast around (aside from Grace, who doesn't even say anything special after you've finished the kill board) is dismal indeed. I even did all the side-quests, which again rewarded you with nothing but a solitary thanks. Dunno why they even bothered including them. Got all of Max's toys, and didn't even get to see a reaction from the big guy himself. After all the detail they'd put into interactions before then, I just wish there was a little more recognition from the game beyond trophies.


(which is why it's so disappointing that NG+ is not possible this time around).

Wait, for real? If you start a new game using your old progression slot, you don't keep perk/weapon upgrades? That's madness. The big issue with this game is that the gameplay comes closest to truly clicking only once you have everything, but they reserve that for late-late-practically-end-game. I can understand the gadget things not being available until that part in the story, but the rest? Tell me it ain't so.
 
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Phoenix944

Member
Oct 28, 2017
925
How's the game on PS4? I saw some comments saying it's buggy and sometimes it crashes. Did they make patch to fix this?

Also the Mein leben trophy/achievement looks really insane :o And if the game has crashing issues... well it won't be pretty
 

Ryuhza

Avenger
Oct 25, 2017
11,440
San Diego County
How's the game on PS4? I saw some comments saying it's buggy and sometimes it crashes. Did they make patch to fix this?

Also the Mein leben trophy/achievement looks really insane :o And if the game has crashing issues... well it won't be pretty

Only had one crash myself. It was after I had resumed from rest mode. It happened when I died anyways though.

The game's encounters have too many issues for me to even consider Mein Leben. Glitchy enemy detection, enemy types that move almost silently, making them impossible to detect other than visually, inaccurate weapons, abilities that sometimes won't function properly, among other more specific annoying instances. Not to mention stuff like the
courtroom shootout. Dying to that and losing would be awful since it's just a daydream.
 
Oct 25, 2017
5,469
Wait, for real? If you start a new game using your old progression slot, you don't keep perk/weapon upgrades? That's madness.

Yeah. That would make sense wouldn't it? That's what I figured would happen when I chose my first play through's "progression slot" for my second playthrough. Turns out it just saves over all your damn saves and you lose everything.

Also the Mein leben trophy/achievement looks really insane :o And if the game has crashing issues... well it won't be pretty

It also has issues where you can easily get permanently stuck on geometry. Good luck with no saves.
 

Koivusilta

Member
Oct 30, 2017
557
Finland
I finished it last night and while I wouldn't say I outright hated the game, it certainly was immensely disappointing coming after The New Order and especially Doom. I absolutely could not have imagined that not only does the game repeat every single issue I had with TNO like needing the press button to pick up shit, the wonky cover system and terrible hitscan enemies, but that it also introduces new problems that weren't present before. The damage feedback (or the almost complete lack thereof) is quite possible the worst I have ever seen in such a major release and it's just very hard to see how they didn't catch such an glaring issue in testing. And it's made worse by the fact that most levels in the game are pretty dark with some really intense and moody colored lighting coupled with lots of smoke and fog, which makes it ofter very hard to actually see the enemies since they all wear dark uniforms. I played the game on Do or die! difficulty, and while I didn't have too much problems at any point of the game, dying felt almost always just sudden and cheap, since quite often I simply wouldn't even know who or what killed me. Level designs were also kinda bland and considering how much collectable junk they crammed into the game there was surprisingly few (if any) secret areas in the game. It seems odd that they let you choose from three different additional traversal methods, but it didn't seem like the levels are really designed to offer much alternative routes to speak of, regardless of which contraption you initially pick.

I enjoyed the story and writing well enough, even though it too was a step backwards from TNO. It feels like the writers were mostly concerned with how much of the silly stuff they they could push this time, and the ratio of serious and ridiculous content was quite heavily skewed towards the latter. None of the characters get much development or arcs to speak of (except Wyatt I guess), and it felt particularly was disappointing Sigrun didn't get any kind of final moment with Frau Engel, and the conclusion overall was pretty unsatisfying. I also absolutely hated the action hero shit they pulled with Anya, and feel it kinda takes away from her and BJ's relationship given how incredibly dumb it was. The Da'at Yichud godkey thing was also left completely unresolved, though I guess it probably relates to the Vault opening in few days?

So yeah, overall I was pretty disappointed with the game, though I'll probably replay the other timeline at some point. I hope they do something about the poor damage feedback with patches. It won't fix all the problems I had with the game, but it would certainly improve the game a lot. I also do hope MachineGames gets finish off the trilogy, or at least follow this up with a TOB style expansion and that they take some serious influence from Doom for the next game.
 
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test_account

Member
Oct 25, 2017
4,645
Someone beat it on Mein Leben today according to the trophy percentages. It's at 0.1%. Platinum is still at 0.0% though.
Just finished all the side missions. Just gotta max all my perks, collect 1000 helmets and beat Mein Leben.......yeah that's not happening. It's existence is killing my drive to get the other 2 as well.
Wow, someone managed to do Mein Leben, thats very impressive! I wont even try to do it. I cant imagine how annoying it must be to get hours in the game and then die because of a mistake.


How's the game on PS4? I saw some comments saying it's buggy and sometimes it crashes. Did they make patch to fix this?

Also the Mein leben trophy/achievement looks really insane :o And if the game has crashing issues... well it won't be pretty
I've beaten the game, played for maybe around 15 hours i would guess, and i didnt have a single crash or a bug. Played on a PS4 Pro.
 
Oct 25, 2017
1,683
My god, this game is not good so far. The beginning was cool but it gets worse...
Manhattan
is so boring and ugly. And the whole game is so damn unfair ...what the hell? This is not fun, not at all.
9/10 MC ...lmao....is this some kind of joke?! Am I missing something?! This game has serious flaws.
 

Dr. Caroll

Banned
Oct 27, 2017
8,111
I think Wolfenstein II is a really good game. These kind of FPS games are rare. Cut from the same cloth as No-One Lives Forever. Not a fan of the enigma stuff. I think pacing is weird in the last few hours. I love that you can avoid a lot of combat. Player damage feedback is terrible. The dual wielding system is painful on PC. What on earth were they thinking? The voice acting is great. The music is quite good in places. The game has a lot of creativity. And it's very polished. And it makes me smile to see them bringing back game mechanics from Syndicate like vent stomping and full body awareness, along with the obligatory, "kill dudes while restrained" stuff Starbreeze/Machingames love so much.

I personally feel Homefront: The Revolution had some influence. Or Machinegames at least took notice of it. It's most noticeable in Roswell. While both games are cribbing from Half-Life 2 to be fair, this scene in Wolfenstein II...

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Is basically this parade from HFTR's intro...

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crossed with the street sequence that immediately follows it, complete with drones flitting around and scanning people and bums laying in the gutter grumbling about the good old pre-occupation days, as you walk around listening to people talk to each other, hawk their wares, and the like.

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Oct 27, 2017
936
It's been a bit confusing so far. After so many hours I still don't get how this game wants me to play it. You immediately get punished for going guns blazin' but trying to take things slow just feels unsatisfying and more importantly doesn't seem to fit with the tone of the game.

I don't see how it doesn't? You're essentially playing as a physically and emotionally crippled man trying to push back against a Nazi empire that has already effectively crushed America and its spirit; in that vein, it makes sense that you aren't just swaggering into a battlefield and mopping Nazis up.

I think this was a fault of the advertising, which started leaning too hard into pushing this as a Nazi-killing power fantasy when that really isn't how the plot plays out.