Fixed. My bad. Apologies.
Fixed. My bad. Apologies.
Personally, I'm satisfied, but I was expecting to be blown away again. Perhaps that was an unrealistic expectation to hold the game to, but I can see why people are disappointed.
I feel like I had a real honeymoon phase with the game, and if I returned to the game, I'd be confronting it with a much more critical outlook. I think the problem I have with the game as I think about it more is that everything that stood out to me was related to presentation/storytelling. That would be fine in an RPG, but in an FPS, I feel disappointed that there's little that feels memorable in the actual gameplay days later.
It's one of them, but not "the" moment.So I've just beenWas that the "that" moment?Hidden contentYou need to reply to this thread in order to see this content.
why are there so many points of no return in the levels?
and even before you can reveal collectibles?
what the fuck is that?
and there is no mission select, is that right?
Finally got to play through a big chunk of the game tonight – I think I'm a little more than half way through.
It's been a bit confusing so far. After so many hours I still don't get how this game wants me to play it. You immediately get punished for going guns blazin' but trying to take things slow just feels unsatisfying and more importantly doesn't seem to fit with the tone of the game. Have tried to adjust the difficulty but it's hard to find a sweet spot.
The environments have been less spectacular than I expected. I have no idea why I'm picking some stuff up automatically but have to mash Square to pick up the rest. Forced stealth and endlessly spawning enemies if you don't get commanders is weird to say the least. And levels feels so cluttered with props that I have a hard time navigating, still can't find my way around the u-boat despite the BIG signs hanging everywhere.
Presentation and story have been amazing, I absolutely love what MachineGames have done there, I just wish it was more fun to actually play.
I'm only 4 hours in but yes...the first game had way more variety in level design than this game so far. I just don't understand the high scores and the praise so far. It feels worse than the first game ...which was...good but not great.
It's trial&error. Stealth doesn't really work, going guns blazin' doesn't really work. Did the reviewers play this game?! 90% of the time playing this game is figuring out how to fucking play this game, lmao.
It's like they hadn't enough time to play it themselves and just released it. No way this is a 9/10 game so far. It's fun, yes....but wow is it flawed.
It doesn't really work to play all one or the other. You definitely have to chain things together more.Finally got to play through a big chunk of the game tonight – I think I'm a little more than half way through.
It's been a bit confusing so far. After so many hours I still don't get how this game wants me to play it. You immediately get punished for going guns blazin' but trying to take things slow just feels unsatisfying and more importantly doesn't seem to fit with the tone of the game. Have tried to adjust the difficulty but it's hard to find a sweet spot.
The environments have been less spectacular than I expected. I have no idea why I'm picking some stuff up automatically but have to mash Square to pick up the rest. Forced stealth and endlessly spawning enemies if you don't get commanders is weird to say the least. And levels feels so cluttered with props that I have a hard time navigating, still can't find my way around the u-boat despite the BIG signs hanging everywhere.
Presentation and story have been amazing, I absolutely love what MachineGames have done there, I just wish it was more fun to actually play.
I tried to play it like the first game (TNO) but it doesn't really work. I'm not saying this game is bad...no...not at all. I really like it. But I have no idea how to play it. Sometimes you can use stealth...but it's trial&error...sometimes you can just go into the next room an try to shoot everyone....but it's trial&error. There is no way you can prepare yourself (if you know what I mean?!). This game throws stuff at you and screams "deal with it". It doesn't feel right...My experience with the game was nothing like this and I played on call me terror billy. Just like in TNO there's a different rhythm to the combat than the majority of other shooters. I don't know how you can say stealth doesn't work or that going guns blazing doesn't work, of course they do, why is it the games fault that you haven't adapted to it's combat yet?
Ha, I had the opposite experience. Thought this was frustratingly hard. In the first game I relied on stealth heavily and I thought it was relatively easy to do. In this one, I felt like the enemy placement wasn't conducive to stealth. Like in the first game I could clear a lot of the areas completely where as in this one I'm not sure how some of it would be possible.The gameplay in this one works way better for me than for TNO honestly. I turned TNO down to easy halfway through and had no regrets, I finished this on default difficulty and never felt like adjusting it
So idk. I like the game, I think it gets better as it goes, and I didn't have the build up of annoyances some of you did. ¯\_(ツ)_/¯
I agree with everything you said. The game really gets better the farther you get into it.So idk. I like the game, I think it gets better as it goes, and I didn't have the build up of annoyances some of you did. ¯\_(ツ)_/¯
You nailed it, Net (Good to see you over here BTW). Game has several issues, most notably the loss of some of the writing nuance you mentioned, but it's still damn good and a worthy follow up to TNO.
The sheer detailing in the designs is fascinating to me. The weapons, machinery, and computers are all immaculately detailed and have a lot of thought put into them. While obviously exaggerated and over the top, they still have an element of plausibilityWord.
All of their games have some issues, tbh. But I don't come into these experiences looking for top of the class polish, and completely rounded edges. There are certain ways they go about narrative, presentation, character beats, line readings, etc. that just works for me, and have been for a long time. Then there's the environmental design that is drawing some criticism which I actually find really distinctive and interesting in its fetishization of machinery and industrial locales. There's a look and a feel to their work that I just vibe with, and it's all over The New Colossus.
Yeah, I thought I was just doing something wrong, but I see a lot of people never got the chance to do this lol.The only gripe is that like the last game I never finished the "enemies killed by tossed back grenade" perk again...at 0.
Haha, same. I've got nearly every other perk maxed out. That one is at zero still.Just finished the campaign as well, and overall I'm very satisfied with what I played. The only gripe is that like the last game I never finished the "enemies killed by tossed back grenade" perk again...at 0.
(which is why it's so disappointing that NG+ is not possible this time around).
How's the game on PS4? I saw some comments saying it's buggy and sometimes it crashes. Did they make patch to fix this?
Also the Mein leben trophy/achievement looks really insane :o And if the game has crashing issues... well it won't be pretty
Wait, for real? If you start a new game using your old progression slot, you don't keep perk/weapon upgrades? That's madness.
Also the Mein leben trophy/achievement looks really insane :o And if the game has crashing issues... well it won't be pretty
Wow, someone managed to do Mein Leben, thats very impressive! I wont even try to do it. I cant imagine how annoying it must be to get hours in the game and then die because of a mistake.Someone beat it on Mein Leben today according to the trophy percentages. It's at 0.1%. Platinum is still at 0.0% though.
Just finished all the side missions. Just gotta max all my perks, collect 1000 helmets and beat Mein Leben.......yeah that's not happening. It's existence is killing my drive to get the other 2 as well.
I've beaten the game, played for maybe around 15 hours i would guess, and i didnt have a single crash or a bug. Played on a PS4 Pro.How's the game on PS4? I saw some comments saying it's buggy and sometimes it crashes. Did they make patch to fix this?
Also the Mein leben trophy/achievement looks really insane :o And if the game has crashing issues... well it won't be pretty
It's been a bit confusing so far. After so many hours I still don't get how this game wants me to play it. You immediately get punished for going guns blazin' but trying to take things slow just feels unsatisfying and more importantly doesn't seem to fit with the tone of the game.