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Draughn

Member
Oct 29, 2017
305
Redmond, WA
No I had the update it just wasn't performing very well. I've reset my Xbox and played a few games and I don't see much of an improvement. Again maybe it is better but I just don't see it because it's still not anywhere close to good enough.
I don't disagree with that!
Come on, man. You've signed up to be a part of the development process. This is it. If you don't care about incremental updates, youre in the wrong place. No developers have a magic wand.

The performance in vehicles alone is more than enough to notice, and top of everything else. This game is more than playable.
 

Deleted member 1238

User requested account closure
Banned
Oct 25, 2017
3,070
Come on, man. You've signed up to be a part of the development process. This is it. If you don't care about incremental updates, youre in the wrong place. No developers have a magic wand.

The performance in vehicles alone is more than enough to notice, and top of everything else. This game is more than playable.
The fuck is this shit? I know exactly what I signed up for. And I'm rightfully saying "the game isn't good enough yet more work needs to be done." That is proper criticism which is more helpful than "well I'm sure it will get better sooner or later right guys?!?!" Who do you think you are? The king of criticism who gets to decide what is and is not valid?

The game received an update. The performance improvements are not all that noticeable. There is still a lot of work to be done. These are all facts and if the truth hurts then maybe don't go into forums discussing an incomplete game, because a lot of that discussion is doing to revolve around how the game needs work. Because it does.
 

Draughn

Member
Oct 29, 2017
305
Redmond, WA
The fuck is this shit? I know exactly what I signed up for. And I'm rightfully saying "the game isn't good enough yet more work needs to be done." That is proper criticism which is more helpful than "well I'm sure it will get better sooner or later right guys?!?!" Who do you think you are? The king of criticism who gets to decide what is and is not valid?

The game received an update. The performance improvements are not all that noticeable. There is still a lot of work to be done. These are all facts and if the truth hurts then maybe don't go into forums discussing an incomplete game, because a lot of that discussion is doing to revolve around how the game needs work. Because it does.
Lol, there's overreaction of the century. This is the most impactful update weve recieved from them. Sounds to me like you think you're the only one that can level criticism. I directed mine to you because you're being a touch ridiculous about it.im having a blast with the game and couldn't care less what you think. I'm not a dev on this. I do care about this thread, and feedback like yours has spiralled this thing to a negative place many times. We can have discussions with details and facts, that you have yet to provide.

There are people here looking for actual feedback on this patch. Judging by the posts on the official forum your experience is opposite of what the majority of players are experiencing, it would be helpful if you described it, not generalized.

I have 10 days of playtime. The vehicles are actually driveable now without constant stuttering, cqc is better in most situations, and the load in issues are mostly resolved. You are also seeing more responsiveness in picking up items. Coming from patch 7 & 8, that's a significant improvement, and exactly what people on this forum have been asking for. Of course there's work to be done, but no one here is expecting perfection, theyre expecting updates that get them closer to that as the weeks and months go by, and this patch, by almost all accounts, does that. Shouldn't our feedback be compared against that standard, not a standard of perfection?

Here's some criticism. Why did they decide to bar a bunch of the windows? Feels like it reduces the variables in encounters and makes camping house much easier. Not a fan.
 
Last edited:
Oct 25, 2017
1,038
Played a few matches on the X (wired) and got a chicken dinner in duo with a friend.

Definitely a step in the right direction and feels like a solid patch all around.

Some folks either expect the game to perform like a released title, have low patience for the updates or just like to complain.

Oh well. The game keeps getting better and better overall (yes, there has been some unexpected issues coming out of patches), but I applaud the work the developers have been doing and I have a lot of confidence they'll get it to an even better state.
 

FamousLastX

Member
Oct 25, 2017
368
Every game I load in to a match now it takes forever and by the time it loads I'm already on the plane usually about ten seconds before the final jumping off opportunity. Very frustrating. And getting a lot of slow loading in textures again even when I do get on the ground. Feels like one step forward, two steps back with the last few patches. Still optimistic for the future though, I know they'll get the issues ironed out. I do appreciate the fact they're constantly updating and some things are going to slip through the cracks from time to time.
 

Draughn

Member
Oct 29, 2017
305
Redmond, WA
Played a few matches on the X (wired) and got a chicken dinner in duo with a friend.

Definitely a step in the right direction and feels like a solid patch all around.

Some folks either expect the game to perform like a released title, have low patience for the updates or just like to complain.

Oh well. The game keeps getting better and better overall (yes, there has been some unexpected issues coming out of patches), but I applaud the work the developers have been doing and I have a lot of confidence they'll get it to an even better state.
Nice! I've got the hunger!

I can see how it would be disappointing for some overall, but I haven't found the bugs to be too impactful, but maybe I play too many games and they seem less frequent. The X hardwired has been good to me. The game is so fun to me that each step forward is just an all up positive and I'm getting super frequent patches (7&8?) which is cool.

I get it's not perfect, but I've seen a big improvements in a lot of areas with this patch. Killing me with another map glitch. And some sounds. But yea.
 

El_Chino

Member
Oct 25, 2017
3,114
The fuck is this shit? I know exactly what I signed up for. And I'm rightfully saying "the game isn't good enough yet more work needs to be done." That is proper criticism which is more helpful than "well I'm sure it will get better sooner or later right guys?!?!" Who do you think you are? The king of criticism who gets to decide what is and is not valid?

The game received an update. The performance improvements are not all that noticeable. There is still a lot of work to be done. These are all facts and if the truth hurts then maybe don't go into forums discussing an incomplete game, because a lot of that discussion is doing to revolve around how the game needs work. Because it does.
Oh boy. The game has been out what? 10 weeks in early access? Games don't go from early access to hear finished product overnight.

I personally think the game feels a lot smoother with this last patch as well the textures load in a lot faster. It's a step in the right direction.
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
The game for many of us has a worse framerate (parachuting aside) than it did at launch. For weeks I had barely any noticeable dips, hit detection issues or crashes, now they happen more. Plus the annoying shit like audio glitches and settings. The fact it's Game Preview can't be a blanket to cover all of the game's faults, especially if most were literally introduced post-launch. I'm invested in the game, I still play it almost every week, but on my X the game is not in a good shape. Elite, performance-wise, was great when it launched in Game Preview. ARK was a mess. The former became incredibly stable and reliable for the full release, ARK remained janky for 1.0. This being a competitive shooter for now I'd settle with a lowish (24-30fps) framerate as long as it's stable. It's pointless when I can run around at 30fps but firefights or crowded areas go to 15fps or below. It's funny how the mobile version runs smoother.

We all signed for a Game Preview, we expected jank. I personally hoped the game would become smoother throughout the months, not more problematic. While they fixed issues with cars and such, shooting is still inconsequential, and it is literally the only shooter (arcade or realistic) that I play where it's a total lottery: either the enemy (or me) goes down in a second, or we'll be shooting at each other point blank for half an hour because lag and hit detection are like that. Matches I can snipe from a hundred meters, others where I can't kill a guy point blank with a shotgun. That's all, really.
 
Oct 26, 2017
1,312
Aside from the stupid new bugs... and some of them are pretty damn stupid this patch is a pretty solid improvement. Frame rate holds up a lot better though it can still shit the bed under 15 in certain situations. I'd guess it's down to around 1/3 as many instances of cancer frame rate as before. There were two massive drops in a very long night of squads (as in under 15fps, still plenty of times it's not holding 30). A fight in Yasnaya first floor apartment hallway... was terrible before the patch. Was still terrible after the patch. And then in one of the late circles north side of south island whenever I would pan my view over one specific building it would drop to like 10fps, so long as I looked anywhere but that 30 degree or so arc it was perfectly fine. Eventually I learned that nobody was even in that building so I don't know.

No inventory crashes as advertised, but still crashing in vehicles occasionally. Everyone in my group crashed at least once because PUBG.

I'll categorize myself as 'pleasantly surprised' with this update. I didn't expect much, and it made a big positive difference overall.
 

v0rt3x

Member
Oct 27, 2017
44
Its amazing to see so many people with so many crashes. Since the last patch no the recent one. I haven't crashed. Not once. I'm on reg xbox. I think it has to do with external hard drive, my friends I play with crash atleast once or twice a night while I'm here without any issues. They're all wondering why and I honestly think it's because of my external HD. None of them have it and that's the only difference I see other than internet providers.
 
Oct 26, 2017
1,312
I have an external hard drive. My friends have them as well. The game crashes. All I can say is spend more time in the vehicles as that seems to be the majority of the crashes right now.
 

souppboy

Member
Oct 25, 2017
393


The latest patch really ironed out the big problems my client has on my X. Got my second chicken dinner because the latency seems better
 

reddonkeyham

Member
Oct 27, 2017
201
Update is certainly a step in the right direction.

You can roll a boat
B is still showing to cut chute
And driving into the landscape still results in kabooms




Still loving the shit out of the game. Hopefully revive bug gets fixed asap.
 

Doskoi Panda

One Winged Slayer
Member
Oct 27, 2017
14,942
with the exception of the new bugs introduced by this patch, everything about the game is better today than it was two days ago.

Especially improved, and it's about time, is the input latency. Like, damn. It's like going from Killzone 2 to Killzone 3, straight up.
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
FPP seems to be substantially more stable than TPP right now on the X. Shooting actually feels fine for the most part, though there's some annoying audio glitches and there's still people shooting through walls :/ Just got shotgunned through a wall, one shot too so the person definitely know my position (not in a corner either).
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
They take a while to update.

They are definitely slower right now. At launch after the next match I'd always get the prior results, even if I died quick. A couple minutes and it was there regardless. Earlier I had two top 20 finishes and the leaderboard still didn't update with the first result minutes after the second one.
 

reddonkeyham

Member
Oct 27, 2017
201
Anyone else have the issue of career stats not updating? Not a huge deal overall just curious


Sounds like they are aware of issue. Link

In other news

Things I learned today is holding RB and moving left stick when using a red dot or Holo will adjust the brightness of dot.

Also when using an 8x scope you can do the same to zoom out to 4x.
 

The Henery

Member
Nov 3, 2017
154
Has there ever been an indication that the devs might add some form of indicator in the UI of the direction you're being shot from? Of course it'd detract from the realism the game strives for but it would make for far more compelling battles compared to many situations now. Even when I'm the one shooting from range, I pity the poor soul as they take cover on the wrong side of a tree then circle it because the game often makes it quite ambiguous.

This wouldn't be as necessary if the in-gameaudio was PERFECT but alas, it is not.
 

Phire Phox

Banned
Oct 27, 2017
1,392
Has there ever been an indication that the devs might add some form of indicator in the UI of the direction you're being shot from? Of course it'd detract from the realism the game strives for but it would make for far more compelling battles compared to many situations now. Even when I'm the one shooting from range, I pity the poor soul as they take cover on the wrong side of a tree then circle it because the game often makes it quite ambiguous.

This wouldn't be as necessary if the in-gameaudio was PERFECT but alas, it is not.
I want this so bad. So annoying getting shot and not knowing where it came from so I don't know where to take cover.

And I don't see how it would detract from the realism. If I got shot, I would know if the bullet hit me in the back, the sides, or the front of me.
 
Oct 26, 2017
1,312
I want this so bad. So annoying getting shot and not knowing where it came from so I don't know where to take cover.

And I don't see how it would detract from the realism. If I got shot, I would know if the bullet hit me in the back, the sides, or the front of me.
I've never been shot... but lets say you got hit in the arm. Would you really know where it came from instantly? Or would you maybe have like a 150 degree arc where it potentially came from? If there was an exit wound as well, would you really know which side was which just by the feeling? I've read more than one report of people not even realizing they had been shot right away.

And I think the other guy is complaining about not getting derp-indicators for shots that MISS. Like hey, the sound model is actually pretty good and makes sense. You just have to learn how it works. And you can't instantly know where shots are coming from 360 degree COD style. You actually have to think about what you hear and what it means. Personally I'm really glad that games like PUBG and Siege are making attempts at more realistic sound models that require skill to use effectively.
 
Oct 25, 2017
1,038
Agree with Pegasus. I don't see a need to add any kind of indicators. It's part of the game to have to determine where shots are coming from either from sound (I think the sound model is excellent), shots hitting the ground, walls or from the muzzle flashes. Making changes like adding indicators would change what kind of game it is and I personally wouldn't want the game to go in that direction.
 
Oct 28, 2017
3,116
Hit indicators make 100% sense. If I got shot in the back I'd know to look behind.

If we're going for complete realism then let's do away with the health bar altogether. If you get shot in the leg you become slower, if you get shot in the arm you can no longer carry weapons. Painkillers? How are they going to give you life?
 

The Henery

Member
Nov 3, 2017
154
And I think the other guy is complaining about not getting derp-indicators for shots that MISS. Like hey, the sound model is actually pretty good and makes sense. You just have to learn how it works. And you can't instantly know where shots are coming from 360 degree COD style. You actually have to think about what you hear and what it means. Personally I'm really glad that games like PUBG and Siege are making attempts at more realistic sound models that require skill to use effectively.

"Like hey" that's not what I was asking for. I'm talking about hit indicators for when you're taking a bullet ala the red bloom on the screen in a game like Halo (and probably dozens of other shooters).

I'll preface this by saying that I understand that some players like the fact that it's often very nebulous in the heat of the moment to tell which direction you've been shot from. It rewards who-saw-who-first gameplay and a hunter/deer paradigm, and that's ok. However, I think that engagements would be so much richer, flashes of gameplay so much more dynamic, if hit-taken indicators were in. One would still have to play smart enough to plot their path to be near rocks or trees when running in the open. Now though, you get hit, you know immediately which side of the tree to take cover in, and thus an interesting encounter can take place. It'd force those taking the initial shot to be more accurate too, should they want the kill immediately. Headshots would be necessitated for swift kills at range.


A sentiment I've oft seen expressed about this game is this: "They better get their shit together and fix ... or some real dev is gonna come along and render PUBG obsolete" also beautifully phrased as "PUBG is amazing and I'm hopelessly addicted to it. Can you imagine if it was actually good?" And I'd have to agree. Some studio will make this style of BR game properly optimised for consoles, with a raft of gameplay tweaks that will make for better PvP encounters and make themselves about half a billion dollars.


Edit: For those saying the sound design flawlessly indicates direction, please watch this: https://www.youtube.com/watch?v=zBSBu72qF0s

Less than ideal when shots from the front and back are indistinguishable.
 
Last edited:
Oct 26, 2017
1,312
Nobody said the sound in the game is flawless. But if there's one person taking shots at you and not connecting, you should be able to figure out where the shots are coming from. The sound is good enough for that. Maybe not on the first shot, but after one or two follow-ups you should have it. Directly ahead and directly behind do sound kind of the same, but I'm not convinced the wackyjacky101 video is completely relevant to the Xbox version. Unfortunately it's all set up in a way that only PC streamers of some renown get to do custom servers and test in peace.

If "a guy shot at me and I hid behind a tree but he could still shoot me cuz I didn't know where he was" outside of the context of say a VSS is something that happens frequently to you then you are failing at the sound model. All the info you need is there!

And no, hit indicators won't make anything more interesting or dynamic. It would just push it towards the pure gunskill side of the game, sapping depth from the sound model, pathing, planning and visual recon. Just turn, stop, and pop the guy's head off, because he was already still trying to hit you moving.

You should be able to directionally locate a shot well enough to take cover. From there you can start peeking and scanning the horizon and any likely cover for your assailant... or I guess in 3rd person mode you'll both just stay behind cover trying to third person peek until the circle or other circumstances finally forces one of you to move. Heck, I'll make you a deal, I will fully support indicators in TPP if it doesn't make it into FPP.

As for realism... I mean, realism wasn't my argument for no hit direction indicators. It was an argument in favor of directional indicators, and I was just pointing out that in real life people don't know the exact angle they are shot from or even necessarily where on their body they've been shot, or even if they've been shot sometimes.
 

Deleted member 862

User requested account closure
Banned
Oct 25, 2017
8,646
there's nothing funnier than hitting someone once and watching them dance around a tree though. Why would you want to take that away.

I feel like knowing where shots are coming from (or likely to be coming from) is a huge part of the game and something you get better at as you play. You should be using the terrain to get into better positions so that if a shot does land near you there's only a small angle with which it could've come and you can easily get into cover and fire back or escape. Nearly all the games I lose is because I'm in a bad position rather than someone just outgunning me like in a traditional shooter. Most of that is because the circle moves and you have to break cover to run but that's also part of the game and what makes it so exciting, especially when you're down to it.

As for the latest patch I played this over the weekend and think they're doing a pretty good job now. I was able to bump the sensitivity of the controls way up to where I prefer without the game taking a real hit now. When they fix the overall stability though it does begin to highlight some of the other problems with the game which I'll hope they'll address soon like slow loading of assets. I hope there's a hotfix coming from the footstep sound though, it sounds like a couple of wet hams slapping the floor.
 

DazzlerIE

Member
Oct 25, 2017
3,756
It's frustrating when you die and you aren't given any info about where you're shot from. It would massively help players improve if they could see how they're being killed
 

Draughn

Member
Oct 29, 2017
305
Redmond, WA
It's frustrating when you die and you aren't given any info about where you're shot from. It would massively help players improve if they could see how they're being killed
It definitely makes it difficult to learn. I used to download every kill and death and watch them over and over. You can also sit there and view your loot and see what direction they walk up to you from.

I'd love to get a simple chart that shows where you hit them and they hit you
 

IbizaPocholo

Member
Oct 28, 2017
2,912
Ibiza
Anyone else have the issue of career stats not updating? Not a huge deal overall just curious

https://www.reddit.com/r/PUBGXboxOne/comments/81xlcx/xbox_gp_patch_9_update/

Hi players,

I just want to let you all know that we are aware of the bugs introduced with our latest patch and we will be working on getting them patched as soon as possible.

We are also aware of the issue with our leaderboard and stats tracking and we will be working to resolve that too.

Thank you for you patience.
 
Oct 26, 2017
1,312
There was server maintenance about... 15 hours ago that was supposed to resolve it. There was a notice on the game menu that said that they will not be able to restore the stats that were missed which is pretty lame, especially after 12 or so dinners over the weekend!
 

Jarrod38

Member
Oct 25, 2017
12,667
My group got a win tonight but for me I got shitted on the loot tonight. The only good weapon I got was the M4 but only could find a red dot for it.
 

reddonkeyham

Member
Oct 27, 2017
201
Replays and spectating can't come soon enough, nothing more frustrating then spending half hour creeping and sneaking. Then to suddenly get one shot and not have the foggiest where you got shot from.

Also if we are closing the plane doors and losing the ability to see people jump from plane, can we have the picture of the seating plan for the plane that was recently added to PC version. Least that way we can gets rough figure of how many people have jumped.

Has any one noticed the path to the circle is showing wrong? I'm not sure what the path is showing, but it's not showing quickest path.
 

Deception

Member
Nov 15, 2017
8,427
Hell no to any form of hit markers. Half of the fun and anxiety of the firefights are being shot at and having no idea where the bullets are coming from. I love how you have to listen and look at there the bullets are landing in order to triangulate where they are coming from.

Minus the new bugs and crashes, the gameplay has gotten a lot smoother and firefights have finally become somewhat consistent and i'm dying much more from being outshot than from jank I can't control.
 

reddonkeyham

Member
Oct 27, 2017
201
Sounds like another update coming soon.

Hey there, quick update regarding our upcoming hotfix.

We have a version of our release build in test, with a final version to be submitted to Cert and QA tomorrow.

Here's our High-Pri Fix list: Revive bug, Footstep/Single Fire Weapon Audio, B and Y buttons functional while in-game map is activated, a handful of minor low risk fixes.

I'll circle back with an update once we head into final Cert with timing for release.

Thanks
Sauce reddit


Any one ever trapped themselves like this