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Firebricks

Member
Jan 27, 2018
2,134
Using ReShade and the CRT filter + lowering the resolution makes the game look quite a bit better. It looks good enough to play thru anyways.
 

Mr. Mug

The Fallen
Oct 27, 2017
648
What is the legality of Square just selling an emulated copy of the SNES or DS version with out having to pay Nintendo royalties? since technically they would be selling a SNES/DS emulator even if it just runs one game.
That would be a reason for them to use the IOS port since is probably easier to convert it to PC.

As far as I know it would be completely legal for them to do so at least for snes (not 100% sure about DS) without paying nintendo anything.

The bubsy snes game released on steam does this for example (though apparently not very well if the reviews are to be believed): http://store.steampowered.com/app/426630/Bubsy_TwoFur/.
 

Slaythe

The Wise Ones
Member
Oct 25, 2017
15,855
You know, I think to them the sprites just seem like old, outdated graphics, rather than an asset.

This is why you offer those ports with CRT filters, to blend the assets and make it look pretty and coherent.

The sega collection does this so well T.T Gives so many choices for your preferences.
 

Reinhard

Member
Oct 27, 2017
6,604
Seems like it will be impossible for SE to fix the game. They aren't going to re-work the mobile phone UI, I doubt they will fix the misaligned tiles, and an optional removal of the blur filter wont be enough as I believe some assets are individually blurred. But their response most likely will amount to nothing anyway if Nier: Automata is anything to go by. Why didn't they just port the frigging DS version, add modern resolution options, and add an optional blur filter for people who like that stuff?
 

jett

Community Resettler
Member
Oct 25, 2017
44,659
That moon and the pendulum in the intro are the only graphics that stick out as being corrected for 4:3 though. All the tile art and sprites look better at 8:7 IMO.
But the developers made the game on 4:3 TVs, for 4:3 TVs. If you prefer 8:7 that's fine, but it's not the intended look. This is the equivalent of arguing that CPS arcade games should run at their native resolution

sfiii3.png

Instead of the intended aspect ratio:
maxresdefault.jpg
 
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Awakened

Member
Oct 27, 2017
506
But the developers made the game on 4:3 TVs, for 4:3 TVs. If you prefer 8:7 that's fine, but it's not the intended look. This is the equivalent of arguing that CPS arcade games should run at their native resolution
Yeah, CPS2/3 games are obviously designed to be displayed at 4:3. Except Progear, which has some elements that look squished at 4:3, probably because it's from Cave and not Capcom. I use whatever aspect ratio gives the majority of objects perfect geometry (symmetrical circles and squares).
 

Parsnip

Member
Oct 25, 2017
3,911
Finland
Progress.





Since the character sprites are in there, it might be easier than expected to fix that.
Sadly same doesn't seem to be true for backgrounds and even if Jed or anyone else comes up with a way to repackage the resources, it would be a lot of manual work to replace all the assets.
 
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Aquova

▲ Legend ▲
Member
Oct 27, 2017
876
Kansas
Progress.





Since the character sprites are in there, it might be easier than expected to fix that.
Sadly same doesn't seem to be true for backgrounds and even if Jed or anyone else comes up with a way to repackage the resources, it would be a lot of manual work to replace all the assets.


Ah man, as rough as the game might be, I'd be totally down to learn how to mod Chrono Trigger.
 

Gespenst MKIV

Member
Nov 1, 2017
1,119
Progress


Since the character sprites are in there, it might be easier than expected to fix that.
Sadly same doesn't seem to be true for backgrounds and even if Jed or anyone else comes up with a way to repackage the resources, it would be a lot of manual work to replace all the assets.
Hell yeah, some one may be able to fix this catastrophe.

 

larsiusprime

Co-Founder, Level Up Labs, LLC
Verified
Oct 27, 2017
5
Oh hey everyone! Glad you liked the article.

Also looks like you've been following along with Jed's mod tools. Good stuff, he did the same for FFVI. From the looks of it, the double set of in game assets presents a problem. If *EVERYTHING* was double scale, or *EVERYTHING* was single scale with a shader applied, it would represent a fairly straightforward opportunity for a clean modding solution. As is, it's... complicated. If everything was double scale, you could just create mods to pop in cleanly refiltered or perhaps even redrawn from scratch in HD sprites for a "true HD" mod. However, because they're mixed in along with original res sprites, the only non-super-complicated solution seems to be putting pixelated (non filtered) sprites into the double scale assets, and at least recover some integrity that way. I haven't checked too closely yet as I've been busy, but this may still present a problem with "mixels" as the game might very well be sloppy about keeping the double-scale sprites on a double-scale grid, so sprites could get misaligned. And then there's still the UI elements to content with.

I think with Jed's tools and other efforts a fairly respectable version of this game is possible, but it'll still probably fall a bit short of what could have been. Promising, though.
 

Gespenst MKIV

Member
Nov 1, 2017
1,119
What is the explore file??
I haven't bough it yet (got Nier:Automata from the sale on steam, so I'm not buying a new game at least until I tire of that) but probably it's an application to view the assets from the game. If you go to his twitter you can see that he found both what seems to be the original sprite sheets and the new "HD" ones with the filter pre-baked and how the tile sprites are stored and the like
 

Lukar

Unshakable Resolve - Prophet of Truth
Member
Oct 27, 2017
23,413
I'm glad to see that people are working on improving the game. They shouldn't have to (by which I mean Square Enix should have handled this a lot better-- of course the modders don't have to do anything), but I'm grateful for them doing so. I think I'll hold off on playing this game until then.
 

Reinhard

Member
Oct 27, 2017
6,604
The bilinear filter remover + a CRT reshade filter that was posted on the Steam forums helps a ton, I might even purchase the game now. Now if only SE would fix the actual UI...
 

Jazzem

Member
Feb 2, 2018
2,684
The bilinear filter remover + a CRT reshade filter that was posted on the Steam forums helps a ton, I might even purchase the game now. Now if only SE would fix the actual UI...

Aye that's the sad thing with these dodgy ports, the defilter on FF6 works wonders going by screenshots but there's no salvaging the UI :(

Still can't be overstated how commendable and appreciated the efforts by these wonderful modders is.
 

Malajax

Member
Oct 27, 2017
1,117
Alright! Closer to buying the game now. Shame it needed to go through all of this to reach playable status, but I'll take it.
 

Deleted member 721

User-requested account closure
Banned
Oct 25, 2017
10,416
Leaving This here for the modders

Card.jpg


For Inspiration

edit:btw The Guy who made this, has all The main characters sprites almost, i Hope he's a Nice Guy to Release The sprites If The mod scene is able to edit the sprites
 

Eyothrie

Member
Oct 27, 2017
33
You're still supporting Square Enix for buying this piss poor port, as is, and then modding it to correct their mistake. Part of the problem.
 

Dreamboum

Member
Oct 28, 2017
22,865
Glad people has options for this, but I'm not going to buy it until Square themselves are putting effort into this.
 

Elfforkusu

Member
Oct 25, 2017
4,098
You're still supporting Square Enix for buying this piss poor port, as is, and then modding it to correct their mistake. Part of the problem.
There's nothing anyone can do to make Square be good custodians of their IP. The choices are literally to let it languish or to mod it and fix it, and it's damn clear which one Square has chosen.
 

Deleted member 3534

User requested account closure
Banned
Oct 25, 2017
1,537
This will not be fixed. This is Square Enix dropping a load of shit they know they can trick some people into buying that requires zero effort on their part. They'll make money and they don't care about sullying the property. Community blowback means nothing to them. Even if only ten people buy it I don't think Squenix is put out because they spent practically nothing porting it over.

Look at Final Fantasy 4, 5, and 6.
 

Kvik

Banned
Oct 25, 2017
889
Downunder.
While I appreciate what the modding community is trying to do, at this stage I still can't bring myself to recommend the PC version to any person, if being asked to. It's a bit hard for me because there's obviously a lot of effort has been spent in researching the modding possibility and developing the modding tools (which, if SQE has done their fucking job properly, would not even be neccessary in the first place and their effort can be redirected into developing shader filters or 21:9 support, for example), and I don't want their efforts to go unnoticed, but as it stands, the image quality is still sub par and the UI is frankly an insult to PC players.
 

Blackage

Banned
Oct 27, 2017
1,182
Leaving This here for the modders

Card.jpg


For Inspiration

edit:btw The Guy who made this, has all The main characters sprites almost, i Hope he's a Nice Guy to Release The sprites If The mod scene is able to edit the sprites


Man I wish Card Sagas Wars leaked, I still go back and watch that Link vs Cloud video sometimes.
 

Reanimatoin

Member
Oct 26, 2017
1,407
Cleethorpes UK
Can someone please help me with CT_Explore?

I have literally no idea what I'm supposed to do with it. CT_Defilter was easy, extract files, run application, job done. But CT_Explore I'm completely lost, even the readme doesnt explain anything
 

GhostTrick

Member
Oct 25, 2017
11,315
Can someone please help me with CT_Explore?

I have literally no idea what I'm supposed to do with it. CT_Defilter was easy, extract files, run application, job done. But CT_Explore I'm completely lost, even the readme doesnt explain anything


CT_Explorer is if you intend to mod yourself.
With it, you open the ressource.bin file in the game folder and you can extract the content in another folder. Then you can edit the main file by replacing some files with others.
 

Parsnip

Member
Oct 25, 2017
3,911
Finland
I haven't bought the game (yet) so I can't do it myself, so could someone provide a data dump of all the extracted resource files? I'm curious what all there is aside from the obvious sprites and tiles and kind of want to poke at the files a bit.
Technically I could buy it on steam, unpack the resources and refund but I'd rather not if I can avoid it.
 

Slaythe

The Wise Ones
Member
Oct 25, 2017
15,855
Leaving This here for the modders

Card.jpg


For Inspiration

edit:btw The Guy who made this, has all The main characters sprites almost, i Hope he's a Nice Guy to Release The sprites If The mod scene is able to edit the sprites



???? This isn't how any of this works.

1) He only made sprites for a specific angles

2) There is no battle transition in Chrono Trigger, exploration and battles are the same

3) Battles have characters move around at different angles anyway

4) Changing the shape of the characters could lead to many instances where it would break animations

5) High res sprites would not mesh well with low res backgrounds, sfx, and low res npc
 

Deleted member 721

User-requested account closure
Banned
Oct 25, 2017
10,416
???? This isn't how any of this works.

1) He only made sprites for a specific angles

2) There is no battle transition in Chrono Trigger, exploration and battles are the same

3) Battles have characters move around at different angles anyway

4) Changing the shape of the characters could lead to many instances where it would break animations

5) High res sprites would not mesh well with low res backgrounds, sfx, and low res npc
1-yeah that's why i said some
2-never Said about changing Battle
3- same as 1
4-re-size, to not be weird, but ALL animations have sprites its not like 3d models, The problem is to edit/re-create everything.
5- probably It does only with the main party, but Maybe with a bigger project with Side characters and monsters not. About the background Maybe waifu filter might be cool. If not i have seen mods changing The tilemap pallete in a game.

I know its a Lot of work but its not Impossible. I only posted that for reference and Maybe to have some sprites already done If Someone intends to do this.
 

Aquova

▲ Legend ▲
Member
Oct 27, 2017
876
Kansas
I've seen a number of people on here say that the cutscenes are included in the game. Am I missing something? I've played up through going to the prehistoric era, and I've seen none of the PS1 cutscenes, nor does there seem to be an option for them in the menu. I know they were in the Steam trailer, but I don't think they're actually in this port...