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Zing

Banned
Oct 29, 2017
1,771
Not that long. Last week I was watching videos of players around level 35. I'm level 20 and I haven't even played that much.

You get a lot of experience from completing the in-game achievements.
 

NotSelf

Member
Oct 26, 2017
885
Are most of you guys using a streaing wheel? Feel like the DS4 is lacking somehow probably just need to git gud just started playing today.
 

Brando

Member
Oct 25, 2017
1,253
Whoever made Tokyo Expressway a daily is a madman.

All the top times are cheats from wall rides on the first turn and using the Megane (which needs a nerf after this since it's a beast on straights).

There's also an additional glitch/exploit to reduce penalties that I've been seeing a bunch of Brazilian drivers doing going side to side very quickly.
 
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Outtrigger888

Member
Oct 27, 2017
2,304
I've never been into the sim racing genre but this game is so damn satisfying and addicting. Learning how to control cars with no assist just gives me an accomplished feeling.

Is the G29 the best wheel for this game for the price?
 

eyeball_kid

Member
Oct 25, 2017
10,225
I'm doing the no-qualify thing and just running Kyoto with the TTS, letting everyone pass me. So far so good, I was one of three people in the race to get a blue SR. Gotta get out of C!
 

gutterboy44

Member
Oct 27, 2017
1,592
NY
Sr rank A >>> Sr rank S. So much better racing. People still try to aspire to race clean there, people in S know it is stupid easy to regain rank so they drive like assholes to only get wins. Never seen more dirty racing then tonight in SR S rank at Tokyo. Luckily I got dropped to SR A and had fun racing again. No one cheated on turn 1, no rear ending just people trying to be good sports. Ranking system is so damn broken. You should have to bank 15 races and hit a SR point threshold before going up. That way promotions and demotions mean something and people won't be so willing to say fuck it and drive dirty to get a win.
 

eyeball_kid

Member
Oct 25, 2017
10,225
I wasn't in the beta, but didn't everyone realize the SR system was kind of broken back then? Or was it not turned on? It seems like that would've been the time for PD to gather data and feedback and refine everything.
 

gutterboy44

Member
Oct 27, 2017
1,592
NY
In those daily online races, do all cars have the same speed?

No, other than one make race, they are still very unbalanced in the Gr.4 races. Gr.3 is a bit better because of the longer race distance with tire wear, it evens the field. But with locked tuning, the Gr.4 races have a massive meta. The Megane is the car to use for Tokyo today. The other day it was the 4c by a long shot. They have not balanced cars at all. They are working on it, the latest patch adjusted things but I kind of hoped their own team and the beta did more to nail it at launch. Find the fun you can now, and I guess be patient. Some major issues still are preventing this from being a proper eSport racer. The wall cheat on Tokyo being a big one today. So ridic. 1 sec penalty from riding an entire wall at 150mph, get bumped by someone else, 10 second penalty.
 

eyeball_kid

Member
Oct 25, 2017
10,225
Blue Moon Speedway has just replaced whatever was on the right side...Ring GP? 20 laps I believe. Hope you like turning left.

edit: okay they're all changed now

Alsace II -- single make (TTS) -- 3 laps, 12 cars
Nurburgring GP -- (Gr.4, garage cars) -- 3 laps, 16 cars
Blue Moon Speedway -- (Gr.3, garage cars) -- 15 laps, 20 cars, 1x fuel, 4x tire wear
 
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eyeball_kid

Member
Oct 25, 2017
10,225
Alsace II with the TTS, actually kind of a fun race. I just hung in the back and collected my blue SR. I finally got back to B and there's no way I'm going near the Ring GP or Blue Moon.
 

Deleted member 8408

User requested account closure
Banned
Oct 26, 2017
6,648
Sr rank A >>> Sr rank S. So much better racing. People still try to aspire to race clean there, people in S know it is stupid easy to regain rank so they drive like assholes to only get wins. Never seen more dirty racing then tonight in SR S rank at Tokyo. Luckily I got dropped to SR A and had fun racing again. No one cheated on turn 1, no rear ending just people trying to be good sports. Ranking system is so damn broken. You should have to bank 15 races and hit a SR point threshold before going up. That way promotions and demotions mean something and people won't be so willing to say fuck it and drive dirty to get a win.

I actually agree with this. And if that was the case then the number of consecutive clean races achievement wouldn't be so impossible to get because there would be less people willing to sabotage their SR to try and gain one position.

Like when you are in 8th place for example, on a clean race and some guy is willing to take you both out on the last corner by squeezing up the inside line that doesn't exist. All in his attempt to gain ONE position. Why? You get more money from the clean race bonus than you do gaining one position you moron. All that resulted in was a 10 second penalty along with a demotion for both of us, oh and we ended up finishing 14th and 15th respectively.

That happened to me last night, I'm still raging and haven't played again since. Fuck that guy.
 

Blablurn

Member
Oct 26, 2017
3,946
Germany
No, other than one make race, they are still very unbalanced in the Gr.4 races. Gr.3 is a bit better because of the longer race distance with tire wear, it evens the field. But with locked tuning, the Gr.4 races have a massive meta. The Megane is the car to use for Tokyo today. The other day it was the 4c by a long shot. They have not balanced cars at all. They are working on it, the latest patch adjusted things but I kind of hoped their own team and the beta did more to nail it at launch. Find the fun you can now, and I guess be patient. Some major issues still are preventing this from being a proper eSport racer. The wall cheat on Tokyo being a big one today. So ridic. 1 sec penalty from riding an entire wall at 150mph, get bumped by someone else, 10 second penalty.
Thanks for the reply gutter!
 

nib95

Contains No Misinformation on Philly Cheesesteaks
Banned
Oct 28, 2017
18,498
No, other than one make race, they are still very unbalanced in the Gr.4 races. Gr.3 is a bit better because of the longer race distance with tire wear, it evens the field. But with locked tuning, the Gr.4 races have a massive meta. The Megane is the car to use for Tokyo today. The other day it was the 4c by a long shot. They have not balanced cars at all. They are working on it, the latest patch adjusted things but I kind of hoped their own team and the beta did more to nail it at launch. Find the fun you can now, and I guess be patient. Some major issues still are preventing this from being a proper eSport racer. The wall cheat on Tokyo being a big one today. So ridic. 1 sec penalty from riding an entire wall at 150mph, get bumped by someone else, 10 second penalty.

I'd argue that is more of a reason why the game is balanced, not unbalanced. There's always going to be a car that is best for a specific track. The good thing is that the best car for the job changes per individual track, rather than just having a car that's best for everything.

Also, the meta car you're describing is only required to get the world's top lap times. For general racing, to win and to qualify, you do not need to use the meta.

I've had the fastest qualifying time among friends many times since release on different sport races, using non meta cars, and I've won races with them too.

I've also found certain meta cars did not even agree with my driving style in the first place, such as the Alpha Gr.4. For that particular daily I switched to using the Cayman Gt4 instead and had great success, so I really don't think the meta's are as OP as you're making out.
 

Deleted member 28307

User requested account closure
Banned
Oct 31, 2017
368
PD should really add actual HUD customization, let us choose what to display or not, having just "on or off" is useless while racing
 

user__

Member
Oct 25, 2017
570
Yeah I really hate that. I play only in cockpit view but I need to turn on the complete hud because of the radar and the mappings. The in-game screen is a mess filled with useless info.
 

beins

Member
Oct 25, 2017
323
Qualified 4th in the Manufacturer Cup and came 4th in the end. Pulled off a late breaking move at the final chicane which was pretty sweet. The other guy actually gave me room which was nice. Had to lap a few cars in at the end of the race, they were blocking like crazy. Do they get any blue flag notification on their screen? I almost think the game should ghost them when the leaders come past. One guy even brake checked me on the run into spoon.
Came 13th or so in the Nations Cup after qualifying there as well. The guy who qualified last was all over the grass (so his lap is ruined) and then tries to go side by side with me into the last S corner and touches me, so my lap was ruined. Race was pretty messy, a lot of carnage back in the lower places.
 

Kaze13

Member
Oct 25, 2017
213
A good battle for second place at Alsace. Lucas didn't see me take the line from him on that first overtake but that breaking maneuver at the last turn was fairly neat. I feel like I could have battled for first if not for the hold up with lucas. Nevertheless, it was a fun battle. This is why I love this game!

 

Chris Kay

Member
Oct 30, 2017
26
PD should really add actual HUD customization, let us choose what to display or not, having just "on or off" is useless while racing
Yes I fully agree! Especially since I prefer hood cam and I miss the rear view mirror at times. I would prefer cockpit view but the interior blocks so much of the view I just can't seem to get used to it, it hampers my laptimes. Maybe if we get more camera settings for cockpit or better FOV I could make the switch.

BTW any other Fanatec CSL users have a suggestion for settings to the FFB? I can't quite get it to feeling as good as in other titles. Its either too little FBB strength or not enough feedback from the road/bumps. Can't find a happy medium yet. Do I just have to wait till full support for GTS gets patched in?
 

beins

Member
Oct 25, 2017
323
Be interesting to see how this works. I wonder if you just race against other countries in the nation's cup... I tend to see a lot of Spaniards, Germans and Brits but not that many other European countries. Had the odd American and Canadian in open lobbies but not Sport mode.
From what I could tell, it was just the usual mix of other players in the race. Playing from Australia I got the same proportion of AU, Japanese and Singaporean players as per usual. I didn't see anything special in the race that alluded to the "Nations Cup" title other than the car numbers on the doors of the car also having a little country flag on them. But maybe I missed something.
 

Deleted member 984

User requested account closure
Banned
Oct 25, 2017
5,203
Th SR system certainly needs fine tuning. Better than 99% of other games in this regard but could still do a lot more. I expect it to change quite a bit as the faults are only starting to appear as people are trying to game the system. In principle the positive and negative system works fine it is trying to improve the mentality of people playing and teaching people necessary skills.

Here are some of my thoughts on how it could be improved:

A license system would go a long way. Something that people feel they can work towards and build up in a more tangible fashion. Just have people starting in karts getting to know the tracks, then the N200 - 400 to learn the fundamentals, then Gr4 for more racing specific elements. etc. Give special rewards for going up licenses and community events tailored to each licence with unique rewards for taking part and completing them. This would be based on a checklist system, once you have completed them all you can then go up a licence.

I do believe that by giving people the information on how to race properly and the ability to practice that information will lead to better races and a better game. I have tried to do it in the lobbies multiple times but its too sporadic in there it needs to be far more focused and have purpose. People not being able to chase properly is the most obvious one and the reason there are so many bumps, this is clearly an area that people aren't well versed in due to every racing game prior ignoring it but it is crucial skill for good races especially with the systems in place. Being able to practice this against real people whilst not in a sport race would help a lot. Also an overtake school would be good detailing what to do and what not to do in certain situations as many people don't know, also go deep into the foundations of racing maybe use somebody like Scott Mansell from Driver61 or other real world racing coaches to help develop this.

Better reward system. At the moment there is only a reward for coming first as there are no podium finishes, adding this would be a good start but it needs to go further than podiums and incorporate the rest of the field, adding some sort of medal system based on different race data(similar to that in overwatch). Some that only you can see which is relevant to your personal game and progression as well as ones that everyone can see such as fastest lap, fastest sectors, who had the cleanest race, the most clean overtakes, etc and give bonuses for it. Also call people out end game with poor driving and give negative points to exp, milage, and money for those who are the worst. Obviously this would only activate past a certain threshold rather than always being there as the aim is to reward clean racing and should be done only when it is done right or very wrong.

Another problem is a lot of people who improve their SR by going slow but they haven't raced properly, when they hit B they go all out but have no idea how to race fast and clean which doesn't make for good races especially if they know how to get good qualifying lap. DR is currently linked to SR, you need to race clean and fast for DR to improve but DR has no effect on SR, you should also be able to race within the pack for SR to improve not just faff about at the back. This would also help prevent match ups where you get S/S against D/S.
 

JJShadow

Member
Oct 25, 2017
1,344
UK/Spain
The TTS Alsace race seems to be quite good for SR, wide track and most people still don't know how to handle the TTS so they go wide in every corner lol
 

DHC-Shannow

Member
Oct 29, 2017
1,326
Manchester, England
Th SR system certainly needs fine tuning. Better than 99% of other games in this regard but could still do a lot more. I expect it to change quite a bit as the faults are only starting to appear as people are trying to game the system. In principle the positive and negative system works fine it is trying to improve the mentality of people playing and teaching people necessary skills.

Here are some of my thoughts on how it could be improved:

A license system would go a long way. Something that people feel they can work towards and build up in a more tangible fashion. Just have people starting in karts getting to know the tracks, then the N200 - 400 to learn the fundamentals, then Gr4 for more racing specific elements. etc. Give special rewards for going up licenses and community events tailored to each licence with unique rewards for taking part and completing them. This would be based on a checklist system, once you have completed them all you can then go up a licence.

I do believe that by giving people the information on how to race properly and the ability to practice that information will lead to better races and a better game. I have tried to do it in the lobbies multiple times but its too sporadic in there it needs to be far more focused and have purpose. People not being able to chase properly is the most obvious one and the reason there are so many bumps, this is clearly an area that people aren't well versed in due to every racing game prior ignoring it but it is crucial skill for good races especially with the systems in place. Being able to practice this against real people whilst not in a sport race would help a lot. Also an overtake school would be good detailing what to do and what not to do in certain situations as many people don't know, also go deep into the foundations of racing maybe use somebody like Scott Mansell from Driver61 or other real world racing coaches to help develop this.

Better reward system. At the moment there is only a reward for coming first as there are no podium finishes, adding this would be a good start but it needs to go further than podiums and incorporate the rest of the field, adding some sort of medal system based on different race data(similar to that in overwatch). Some that only you can see which is relevant to your personal game and progression as well as ones that everyone can see such as fastest lap, fastest sectors, who had the cleanest race, the most clean overtakes, etc and give bonuses for it. Also call people out end game with poor driving and give negative points to exp, milage, and money for those who are the worst. Obviously this would only activate past a certain threshold rather than always being there as the aim is to reward clean racing and should be done only when it is done right or very wrong.

Another problem is a lot of people who improve their SR by going slow but they haven't raced properly, when they hit B they go all out but have no idea how to race fast and clean which doesn't make for good races especially if they know how to get good qualifying lap. DR is currently linked to SR, you need to race clean and fast for DR to improve but DR has no effect on SR, you should also be able to race within the pack for SR to improve not just faff about at the back. This would also help prevent match ups where you get S/S against D/S.

A lot of good points there bud, I agree with you on all those especially rewarding people for good races rather than just making a fuss of the winner. It does feel like the SR system is actually discouraging people from racing at the moment (as many people have said on here, some tracks you know are gonna be collision fest's so you just avoid them at present) so instead of improving the racing you just get less people taking part. I've seen some great respectful racing so it does work in part but I've also seen people brake check on the line to give you a penalty and save their place (they've updated this so it doesn't give you a penalty if this happens to you) but also people dive bomb to gain places and get nothing. Hopefully the racing will be good in the FIA events as there's more at stake which tends to bring the worst out of people.

From what I could tell, it was just the usual mix of other players in the race. Playing from Australia I got the same proportion of AU, Japanese and Singaporean players as per usual. I didn't see anything special in the race that alluded to the "Nations Cup" title other than the car numbers on the doors of the car also having a little country flag on them. But maybe I missed something.

Ah well, I did wonder how they would balance it all out. Seems a bit daft being a nation's cup and racing a load of people from the same country but not much they can do of the numbers don't add up.
 

Robbok

Member
Oct 27, 2017
72
Germany
Any word on weekly time trials, like before?
I really hope so.
PD is not very communicative about further plans. Some cryptic sentences in interviews is all you get. But They weren't with previous titles either. Still, I'm pretty sure they will shower us with updates, as they did with gt6.
I wish they would be clearer about their future plans for GT.
 

Deleted member 984

User requested account closure
Banned
Oct 25, 2017
5,203
A lot of good points there bud, I agree with you on all those especially rewarding people for good races rather than just making a fuss of the winner. It does feel like the SR system is actually discouraging people from racing at the moment (as many people have said on here, some tracks you know are gonna be collision fest's so you just avoid them at present) so instead of improving the racing you just get less people taking part. I've seen some great respectful racing so it does work in part but I've also seen people brake check on the line to give you a penalty and save their place (they've updated this so it doesn't give you a penalty if this happens to you) but also people dive bomb to gain places and get nothing. Hopefully the racing will be good in the FIA events as there's more at stake which tends to bring the worst out of people.

I have had quite a few people break test me on the line recently or pulling their handbrake on the final straight to hit as many as possible. Those that do it are always carrying a time penalty. Thankfully it hasn't done anything to me but it is annoying because you know what they are trying to do.

Implementing a drive through and stop-and-go penalty (dependent upon mount of time built up) if the player hasn't lost the time by the second to last corner before the pit entrance could work but I can think of a few ways that could be used to fuck over others in other ways. The time penalty is a tricky one and where most of gaming the system has developed.
 

gutterboy44

Member
Oct 27, 2017
1,592
NY
I'd argue that is more of a reason why the game is balanced, not unbalanced. There's always going to be a car that is best for a specific track. The good thing is that the best car for the job changes per individual track, rather than just having a car that's best for everything.

Also, the meta car you're describing is only required to get the world's top lap times. For general racing, to win and to qualify, you do not need to use the meta.

I've had the fastest qualifying time among friends many times since release on different sport races, using non meta cars, and I've won races with them too.

I've also found certain meta cars did not even agree with my driving style in the first place, such as the Alpha Gr.4. For that particular daily I switched to using the Cayman Gt4 instead and had great success, so I really don't think the meta's are as OP as you're making out.

What you are saying is correct from all SR ranks below S. Once you get to S, the matchmaking includes people who race clean but are still learning to go faster and two to four drivers who are in the top 10 for fastest times in the region. Then everyone in between. If you don't drive the meta car, you might as well go on a Sunday drive. At least 7-10 drivers know about the meta and can chase within the a second or two of fastest times. This is where I am. So at best a few of us scrap for podiums depending on how many aliens are in the server. But if you try a different car, that is giving away crucial tenths of a second or some times as much as 2 seconds a lap. As soon as I went down to SR A (intentionally) last night, I felt the burden of the meta lift. However, when it comes to putting in the fastest lap times possible, which many of us want to do, you can gain a significant amount of time from car selection alone.

They allow far too many different cars in the Gr.___ series. It is really hard to balance two dozen different cars that aren't just body variants on a very strict racing series regulation. I would be absolutely fine with them adding more granular Gr. Tiers like in N__ cars or simply limiting the car choices per track to three or four tops. GT has its own legacy to battle here. GT set the expectation that a good sim racer also means having hundreds of cars. While this is awesome for a traditional GT game, for a competitive eSport focused GT games, a dozen balanced and accurate cars would suffice at launch.

Edit: a lot of these balance issues are exacerbated by the fact that the majority of the races are sprint races. The longer the races and inclusions of systems like tire wear, fuel consumption, etc come in to play the more the field can naturally level. Like yesterday at Tokyo, that Megane would absolutely chew through its front tires in a longer race with tire wear enabled.
 
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Deleted member 984

User requested account closure
Banned
Oct 25, 2017
5,203
What you are saying is correct from all SR ranks below S. Once you get to S, the matchmaking includes people who race clean but are still learning to go faster and there to four drivers who are in the top 10 for fastest times in the region. Then everyone in between. If you don't drive the meta car, you might as well go on a Sunday drive. At least 7-10 drivers know about the meta and can chase within the a second or two of fastest times. This is where I am. So at best a few of us scrap for podiums depending on how many aliens are in the server. But if you try a different car, that is giving away crucial tenths of a second or some times as much as 2 seconds a lap. As soon as I went down to SR A (intentionally) last night, I felt the burden of the meta lift. However, when it comes to putting in the fastest lap times possible, which many of us want to do, you can gain a significant amount of time from car selection alone.

They allow far too many different cars in the Gr.___ series. It is really hard to balance two dozen different cars that aren't just body variants on a very strict racing series regulation. I would be absolutely fine with them adding more granular Gr. Tiers like in N__ cars or simply limiting the car choices per track to three or four tops. GT has its own legacy to battle here. GT set the expectation that a good sim racer also means having hundreds of cars. While this is awesome for a traditional GT game, for a competitive eSport focused GT games, a dozen balanced and accurate cars would suffice at launch.

None of that is really a problem with GT that is the problem with top level play in general. Meta's always appear if you have choice. Even with those suggestions a meta would appear the only way to stop a meta from developing is removing that choice and sticking to identical setups for everyone. At top level the difference in skill set is marginal so switching between an 4c or SLS AMG doesn't make much difference for the individual so swapping to whatever is the fastest is always going to happen. Tuning though did add more variety as people could tinker to try and find something that might be better than the current meta. I saw GTR, 4C, Veyron, Scirocco and 458 being competitive on S/S streams when tuning was active and that was against the people who held the lap records.
 

gutterboy44

Member
Oct 27, 2017
1,592
NY
None of that is really a problem with GT that is the problem with top level play in general. Meta's always appear if you have choice. Even with those suggestions a meta would appear the only way to stop a meta from developing is removing that choice and sticking to identical setups for everyone. At top level the difference in skill set is marginal so switching between an 4c or SLS AMG doesn't make much difference for the individual so swapping to whatever is the fastest is always going to happen. Tuning though did add more variety as people could tinker to try and find something that might be better than the current meta. I saw GTR, 4C, Veyron, Scirocco and 458 being competitive on S/S streams when tuning was active and that was against the people who held the lap records.

What you claim is not backed by leaderboard data so far. In all of the non endurance races, the top 10 has been a single car by the end of the day, almost every time. This indicates an imbalance. Because you saw some close racing with different cars doesn't mean there isn't a balance problem. The problem is the grid is determined by a time trial event that counts for every race opposed to a qualifying session that counts for one race. This is where those small BoP variables mean the difference between 3rd on the grid or 13th. I have never seen someone win a SR S race who didn't start in the top 4, and that was only because of a crash. 1st almost always keeps 1st place.

The way this is avoid in real life is spec series racing or very tight regulations. When this isn't he case you get a field of cars with clear winners and losers. If you are familiar with F1, imagine if 2017 F1 cars were in the game and the choice was a Mercedes, a Force India, and a Haas. Yes some drivers could probably get some decent times at specific circuits with the Force India, but you would be pissing away time not choosing the obviously faster Merc, and you'd be a fool to pick the Haas. How this is handled in a video game by the benchmark for online competitive racing, iRacing is most series are single make (the most fun form of racing imo. Pure skill and consistency) and when the field is mixed make, there are only two to four cars to choose from that have been balanced incredibly well.

If GT wants to keep this large of a car roster the BoP chase will never end and it will become more apparent with the championship stuff that started where people going for the win are going to want the fastest car possible.
 

T_Exige

Member
Oct 27, 2017
14
Love the Alsace race with the TT, got a decent qualifying time, so had a few fun battles for 1st place.
One time I did get a penalty without a good reason in my opinion, so I had to start saving time to lose it before the finish.
 

Kaze13

Member
Oct 25, 2017
213
Love the Alsace race with the TT, got a decent qualifying time, so had a few fun battles for 1st place.
One time I did get a penalty without a good reason in my opinion, so I had to start saving time to lose it before the finish.

Yes! I really enjoy the balance of the TT on that track!

Too much complaining happening in this thread. The game has problems but if we use GT6 as a reference point, updates took care of quite a few things.
 

T_Exige

Member
Oct 27, 2017
14
For the people asking about future content, one of Yamauchi's slides had a Lamborghini Countach, so we might get some classics :-)
 

Kaze13

Member
Oct 25, 2017
213
My wishlist:
s2000, Supra, R32,R33, R34, RX7, M3, Integra, Lotus Seven, F40, Exige, Alpine A110 and...well many others but those are the top of my head at the moment lol.

My big dream is that, like DriveClub, they include Motorbikes in this game. Tourist Trophy 2 baby!
 

Deleted member 984

User requested account closure
Banned
Oct 25, 2017
5,203
Enjoyed the Nations Cup. I thought I'd try going with a non meta car (458) but it just wasn't up to the task, got beat on straights with ease even though it was slightly better through corners. Top of the pack looked a fucking mess and I could tell the people behind me were going to hit me intentionally as they get close to doing it a few times so I just let them pass knowing somebody further up the field would be overly defensive. Normally I'd be defensive but I saw it was going to turn to shit so just bid my time towards the back try, stayed close but ready for brake testers and jumped pretty high up the field due to them having some silly penalties.

Really don't get the people who go balls out on the last lap it makes no sense just take the position and try again tomorrow. the penalties end race were harsh (good) it all started off B/B and there were plenty of people who had been dropped down to D and even E in three cases. Might help filter out the players better than the daily races. Fuck trying to race properly on the speedway tomorrow, I will go leisurely.
 
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nib95

Contains No Misinformation on Philly Cheesesteaks
Banned
Oct 28, 2017
18,498
What you are saying is correct from all SR ranks below S. Once you get to S, the matchmaking includes people who race clean but are still learning to go faster and two to four drivers who are in the top 10 for fastest times in the region. Then everyone in between. If you don't drive the meta car, you might as well go on a Sunday drive. At least 7-10 drivers know about the meta and can chase within the a second or two of fastest times. This is where I am. So at best a few of us scrap for podiums depending on how many aliens are in the server. But if you try a different car, that is giving away crucial tenths of a second or some times as much as 2 seconds a lap. As soon as I went down to SR A (intentionally) last night, I felt the burden of the meta lift. However, when it comes to putting in the fastest lap times possible, which many of us want to do, you can gain a significant amount of time from car selection alone.

They allow far too many different cars in the Gr.___ series. It is really hard to balance two dozen different cars that aren't just body variants on a very strict racing series regulation. I would be absolutely fine with them adding more granular Gr. Tiers like in N__ cars or simply limiting the car choices per track to three or four tops. GT has its own legacy to battle here. GT set the expectation that a good sim racer also means having hundreds of cars. While this is awesome for a traditional GT game, for a competitive eSport focused GT games, a dozen balanced and accurate cars would suffice at launch.

Edit: a lot of these balance issues are exacerbated by the fact that the majority of the races are sprint races. The longer the races and inclusions of systems like tire wear, fuel consumption, etc come in to play the more the field can naturally level. Like yesterday at Tokyo, that Megane would absolutely chew through its front tires in a longer race with tire wear enabled.

I think people use meta stuff more as a tag along than because it actually has any proper OP benefits. If you look at the Yamagiwa Sport daily right now, the top 10 is wide open. There's Alpha's, Vipers, Corvette, GT-Rs etc. Given actual race laps are usually not as fast as qualifying laps, and that lots of different cars are at least able to hit these uncommon in actual races lap times, the cars seem fairly well balanced.

One of the GT Sports streamers I follow barely ever uses meta vehicles and he is S, S ranking and usually wins most of his races. I think it's less about specific meta cars, and more about using the right cars (plural) for the right track. Which to be fair is how it should be, and often is in real life too.
 
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Psycho_Mantis

Banned
Oct 27, 2017
1,965
Nations cup was awesome. I was pleasantly surprised that PD allowed for live qualifying which started off a bit hectic but I can say vastly prefer it over hot laps offline. The qualifying times represent the race result in a better way like this. My first race was going well, till I span out on the the fast S curve and damaged by rear wing and axle ;____;

Thankfully those behind me dodged me. Ended up leaving as my car was difficult to control and I might ruin someone else's race. You can't repeat these races right? Kyoto was one of my strong tracks as well .____.
 

eyeball_kid

Member
Oct 25, 2017
10,225
Nations cup was awesome. I was pleasantly surprised that PD allowed for live qualifying which started off a bit hectic but I can say vastly prefer it over hot laps offline. The qualifying times represent the race result in a better way like this. My first race was going well, till I span out on the the fast S curve and damaged by rear wing and axle ;____;

Thankfully those behind me dodged me. Ended up leaving as my car was difficult to control and I might ruin someone else's race. You can't repeat these races right? Kyoto was one of my strong tracks as well .____.

Oh, there's damage on the tournament races? Didn't know that. So were people ranked in matches by SR like usual, or was it free-for-fall?