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Digital

Banned
Oct 28, 2017
1,166
You're better off investing in a PC. 30fps will always be a thing for most console games, quote me on this.
 

Mona

Banned
Oct 30, 2017
26,151
i think we should worry about getting all games to 30fps first, Dishonored 2 runs like absolute garbage
 

SweetBellic

Member
Oct 28, 2017
4,412
With the Pro and the OneX, we essentially already have 4K 30 fps consoles. 4k 60 fps consoles becoming standard next gen seems like a no brainer... but developers are still going to have their own set of priorities and will inevitably push graphics over performance.
 

Bulebule

Member
Oct 27, 2017
1,805
Not going to happen unfortunately, because it is resolution > frame rate for most people. For me, I wish they could make the game run smoothly without slowdown.
 

Wiggles

Member
Oct 28, 2017
492
I want a push towards options - give players the choice between a 4k30 and 1080p60 mode. That way we can still have our cutting edge visuals at 4k while also providing an option to play in 60fps. 1080p I feel is still a "good enough" resolution compromise for most people to make if they want the framerate boost.
 

Rizific

Member
Oct 27, 2017
5,950
You should try higher refresh rates than 60fps, 144fps is a god send if you're a high FPS fan, though even 90+ is awesome.
yes sir. all this hoping, wishing, and fighting for 60fps while PCs, monitors, and even TVs have been pushing 120+hz refresh rates. and yet consoles still want to mess around with 30fps. its a shame really. to put it simply, if 60fps is a priority for you there is a platform out there that allows you to cater to your own priorities.
 

2112

Using multiple alt accounts
Banned
Oct 28, 2017
1,696
Portsmouth
yes sir. all this hoping, wishing, and fighting for 60fps while PCs, monitors, and even TVs have been pushing 120+hz refresh rates. and yet consoles still want to mess around with 30fps. its a shame really. to put it simply, if 60fps is a priority for you there is a platform out there that allows you to cater to your own priorities.
Many are put off PC's for other reasons, many of them misinformed but I understand many too, but yea if you really care about framerate and don't have a PC then I don't know what you're doing with your life!
 

Gemüsepizza

Member
Oct 26, 2017
2,541
Just a thought, if the PS5 will have a ~12 TFLOPS GPU, 60fps seems to be quite an attractive target imo:

To run 30fps PS4 Pro games at 60fps you probably need a console with about 8 TFLOPS (maybe even a bit less, thanks to improvements with GPU architecture) and a Ryzen (2) CPU. Which leaves 4 TFLOPS for better lighting/shader stuff. Then there will also be a massive amount of RAM for nice high resolution textures. Doesn't sound too bad, does it?

Things to also consider:

- There might be a PS5 Pro after 3 years, which will be able to build upon the 60fps foundation laid by the PS5. This makes a PS5 Pro incredibly attractive in my eyes.
- Games which already run at 60fps on PS4 Pro (Gran Turismo Sport, Wolfenstein, Call of Duty, Titanfall, ...) will not have 4 but 8 additional TFLOPS to use for their successors on PS5.

Imo it also makes sense to focus on something like 1440p/60fps for PS5 and leave native 4K for PS5 Pro, because there will be a lot more people with 4K TVs around when a PS5 Pro might launch.
 
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k0decraft

Member
Oct 27, 2017
2,184
Earth
I definitely want this. I built a gaming PC specifically for this but I much prefer the console user experience and eco-systems. That's why I'm interested in the XB1X.
 

Wandu

Member
Oct 27, 2017
2,163
I'm in the camp of I prefer max graphics, stable 30fps. I have always preferred graphics over framerate. I like my games looking pretty.
 
OP
OP
Wollan

Wollan

Mostly Positive
Member
Oct 25, 2017
8,814
Norway but living in France
I definitely want this. I built a gaming PC specifically for this but I much prefer the console user experience and eco-systems. That's why I'm interested in the XB1X.
This generation is already spoken for with the 2013 Jaguar & Polaris baseline (the 2017 XBX1 still uses Polaris).
I'm interested to hear Digital Foundry's comparisons on Wolfenstein 2 though as it will become imo the first real benchmark between PS4 Pro & XBX1. The latter offloads Direct-X calls to a dedicated chip which eases up the workload of the Jaguar (2.1ghz PS4, 2.3ghz XBX1 respectively) which should produce some good results. Surprisingly the XBX1 is not a super-set of PS4 Pro features as the PS4 Pro supports double-packed FP16 (aka rapid packed math) and Wolfenstein 2 is one of the first games to support this.

Good man ID Software w/ID-Tech 5 & 6 for focusing on 60fps. Some interesting details from their lead rendering programmer can be found here: https://twitter.com/idSoftwareTiago
 

KnightSword

Banned
Oct 27, 2017
52
60fps is a design decision, this is not going to change. I mean sure, we definitely got more 60fps games this gen (even big AAA games) than last gen, mainly because the hardware/architecture isnt completely shit this time around. But still, developers like naughty dog and square enix always gonna aim for best graphics + 30fps.
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
I will definitely take that over next gen having even BIGGER open-ended maps. Seriously, enough, gaming industry. I don't have the time nor even the interest for this anymore.
With the graphical standard of The Last of Us 2 being set around 30fps I am really fine with us having hit the ceiling on graphical fidelity. Yeah, yeah, you can always add another layer of shading and increase the draw distance or shadow resolution even further, but I'm really starting to feel numb over the graphics race. It doesn't really have any lasting impression on me anymore as I think certain games have looked just pretty enough since last generation. I'd say emphasizing stable, fast framerates over improved fidelity is about time for next gen.
 

MikeE21286

Member
Oct 27, 2017
795
Is there a chance that transitioning to 60FPS will not only benefit consumers but curtail the rising development costs Scheirer's Kotaku article pointed out?


Thinking that assets can start at the quality they are and the extra horsepower for next-gen is used on higher frames?
 

Orioto

Member
Oct 26, 2017
4,716
Paris
As i was saying in that thread about PS5, i think diminishing return for graphic quality will be a BIG problem next gen, cause the resolution boost will almost nullify the graphic boost, and let's face it, with the kind of model we have now, 2 or 3x the geometry won't be noticed,for example, not counting the problem of game size etc...
That could be good for 60fps i guess.

My logic is. Let's say PS5 has 3time the graphic ability, regardless of rez (6tf for PS4 graphics in native 4k, x3 = 18tf). You're a dev. Putting 3x the things on screen could ne be noticed maybe, not as a generation gap at least, but having your drive club / horizon dawn graphic quality at 60fps have more chance to impress this time.
 

Egida

Member
Oct 27, 2017
4,382
I would be cool with the current visuals at 60fps, but then again, I'm still playing some Nintendo DS games, so clearly graphics are not that important to me.
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
Speak for yourself. I'm in awe with Assassin's Creed Origins featuring a whole country; now I won't stand for less.
I would be perfectly fine with all the game-scope race if only it didn't seem like EVERY developer wanted to chase it. It's not so much a directorial change of this generation as much as it's "The technology has unlocked this!" and I find that lack of restraint when it's all across the board to be tiresome. Can't even have a platformer that's just condensed semi-open areas anymore. It all has to be one big interconnected map that takes over 10 minutes to traverse.
 

EkStatiC

Banned
Oct 27, 2017
1,243
Greece
Well, if console developers can learn something from Overwatch is that 60fps can do all the difference in the world (and the polishing from blizzard).
 

Deleted member 11517

User requested account closure
Banned
Oct 27, 2017
4,260
Actually I'd want new and better feature sets, like realistically interacting environments, better, more realistic physics generally, especially clothing physics and less clipping too before a 60 fps framerate "lock".

I'm also not a fan of 4K resolutions before new and improved feature sets.


PS: I'll say this, maybe someone more knowledgeable can explain - if I play on my TV (LCD Panasonic) I sometimes notice huge differences between framerates, if I play on my monitor (IPS Asus) I don't notice this difference - not only not as much but basically not at all?
I know it has some motion thing that makes ghosting better with only minimal impact on input lag, not sure if that's why, but I guess so.

So my suggestion or solution to this would be don't play on a TV, buy a good to decent gaming monitor for gaming.

I think we would have much less discussion about framerates and stuff, if people did that.
 

Neapolitan

Member
Oct 25, 2017
340
Indonesia
This is smartphone-battery conundrum all over again.
As much as I hope for more gameplay-related meaningful push for processing power like smarter AI behavior, the publisher will push for more marketable improvement like the graphic fidelity.
 

IIFloodyII

Member
Oct 26, 2017
23,977
If everything is going to be GaaS and crossgen I can maybe see it being more common at least. I'd take better FPS over resolution is given the choice, I don't have a 4K TV and 1080p is more than fine for me, so can live without the benefits 4K has for 1080p only TVs.
 
Oct 25, 2017
4,801
New York City
....Why is 24hz with film a bad thing? Do you want soap opera framerates in movies?
Another question to ask is, why is a soap opera frame rate a bad thing?

Perception really is a powerful beast. The use of low frame rates in film, cartoons, and movies is a cost cutting measure. Soap operas were lucky to be able to be made cheaply on a 60 Hz medium, and they didn't need to deal with the limitations of film, nor did they need to utilize the benefits of film. But soap operas (and TV shows in general) as a whole are not seen as high of a medium as movies, which unfortunately gives some people a negative perception of high frame rates.
 

Lost

Banned
Oct 25, 2017
3,108
I don't think it will ever happen.

60fps doesn't sell games like "better graphics" do.
 

thomasmahler

Game Director at Moon Studios
Verified
Oct 27, 2017
1,097
Vienna / Austria
I'd agree with that statement. 60fps+ should be the norm for games.

At least all the Moon Studios made games will always at least run at 60fps, I can promise that :)
 

Innuendo84

Banned
Oct 27, 2017
523
With high resolution screens being ubiquitous they prioritize 4K before 60 fps.

Phones already have 1080p as a standard, it's silly that a 40 inch tv has the same resolution.
 

16_bitBear

Member
Oct 27, 2017
16
Indiana, USA
I have never been "that guy". I was always under the camp of FPS 30vs60 isn't a big deal. Then I played Destiny 2 on my pc and wow...I have trouble going back and playing on my Xbox One.
 

Morbius

Banned
Oct 25, 2017
1,008
I made the transition to PC late last year, I consistently play games at 1440p at close to 100hz some games more, I picked up call of duty for PS4 yesterday and it clearly felt very slow even at 60FPS. I feel like consoles do need to make this push big time. I would have thought the Xbox One x would have made that push as I feel that is a more considerable and useful leap over 4K upscaling (checkerboard) or Native4K.


Hopefully the next gen of consoles goes for more proformence over graphics, or even a balanced combonation of both.
 

SpecDot

Banned
Oct 29, 2017
988
Your best hope is to hope what Nioh and other games introduces where they let you choose between the two becomes standard.
If studios and game companies are gonna push 4K next gen, I feel that this is the best solution going forward. Give console players a choice in how they want to play. Everyone wins in this scenario in my opinion. I'll admit I don't know how feasible this would be for studios and if it'll add dev time to projects.
 
Lol no it doesn't. I predict a lot more 60fps games than we have now but for people like Ubisoft, Rockstar, CD project red ect. Aka people who push game logic to the next level, no way. I primarily play on PC and consoles are the standard. A 30 fps game will always be doing more with game logic than a 60 fps one assuming it's CPU bound. I'd rather get games that push consoles to their limits at 30 fps and then play those games at 60 fps+ on PC.

Just don't play Starfox 2 lol.
I fucking lost it, lmaaaaaoooo
 
Oct 25, 2017
3,736
Cute write OP. I know you aren't mandating it but it seems to me that Devs will always find an excuse as to why their games need to be a lower framerate even when given a ton of power. Idk if there will be a major breakthrough in technology where limitations to hardware will spur a new software element that would prevent this but it seems that it's going to be this way for a while