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Drayco21

Member
Oct 25, 2017
2,371
Had my first victory; I was down to 1 HP after clearing the second island, and decided I may as well make the point I wipe the big final battle, but managed to survive through to the end without letting the Vek do anything- was both incredibly tense and very satisfying, and that's just on a two island victory. Immediately going to dive back in to change things up some more.
 

Luerton

Member
Nov 28, 2017
16
Wow this game is very fun. There was an article about Slay the Spire saying that a great part of its success was thanks to being able to predict enemy movements. In this way the game does not feel punishing or unfair.
I think the same applies to this game. It is insanely fun to be able to change the attacks/positions of your enemies to your benefit.
I did 3 runs, 2 in normal. First I got killed in the first map, then I stayed alive until the fourth map and then I beated the game on easy with two islands.
Easy seems very easy - I think I only got a city/energy thing hurt once and it was at the final map, but it is fine for a first run. I got enough coins (7?) to get more than one unlock and a ton of time travelers.

Very enjoyable, I might play this more than FTL.
 

Deleted member 2585

User requested account closure
Banned
Oct 25, 2017
1,133
Just finished my first run, 4 islands on Normal. Lost a pilot due to a fuckup on island 3, but got another one quickly. The entire run I was trading power for reputation for reactor cores and gear, but I entered the fourth island on 4 power after buying 2. When I finished the fourth island I spent all of my money on power and one reactor core, haha.

Wasn't expecting the second phase of the final fight, but both were kind of anticlimatic. The game threw a bunch of enemies at me, but it was really easy to disable them all. Really glad I didn't blow my missile pod for the fun of it at the end of the first phase; it was definitely useful on the second phase.

Edit: holy shit it's 4 am fuck this game
 

spineduke

Moderator
Oct 25, 2017
8,748
Wow this game is very fun. There was an article about Slay the Spire saying that a great part of its success was thanks to being able to predict enemy movements. In this way the game does not feel punishing or unfair.
I think the same applies to this game. It is insanely fun to be able to change the attacks/positions of your enemies to your benefit.
I did 3 runs, 2 in normal. First I got killed in the first map, then I stayed alive until the fourth map and then I beated the game on easy with two islands.
Easy seems very easy - I think I only got a city/energy thing hurt once and it was at the final map, but it is fine for a first run. I got enough coins (7?) to get more than one unlock and a ton of time travelers.

Very enjoyable, I might play this more than FTL.

do you have the link to that article somewhere? would like to read it
 

Kaeden

Member
Oct 25, 2017
7,900
US
Opinions on this game for someone who couldn't get into other turn-based games like XCOM Enemy Unknown? I tried to enjoy it but found it got a bit much trying to manage all my units and would always end up regretting moves I made if I got too close, etc. And even had the same experience with the Fire Emblem games.

I love the idea of these games but I find that my planning sucks and I'd get far into a mission, screw up and then quit. Am I gonna have the same similar experience here?
 

TheIlliterati

Banned
Oct 28, 2017
4,782
As someone who had/has no interest in FTL, I'm glad I clicked this thread. This game looks very cool. The puzzle/Advance Wars elements are whats drawing me in....
 

Mockerre

Story Director
Verified
Oct 30, 2017
630
I love the mechanics, it's a really elegant puzzle/tactical turn-based strategy. Would recommend.

BUT

So disheartened it's rogue-like. For one, the market has been oversaturated for years and moved past this sort of thing. But my main gripe is the rogue-like mechanics stop the tactics from evolving. I see a potential for something a'la X-com here, but IMHO, it's squandered and the game is relegated to a "little time-waster" status. I don't see this game making waves, like FTL did back in the day.

But to reiterate: the basic mechanics and setup of the game are sublime.
 

spineduke

Moderator
Oct 25, 2017
8,748
I love the mechanics, it's a really elegant puzzle/tactical turn-based strategy. Would recommend.

BUT

So disheartened it's rogue-like. For one, the market has been oversaturated for years and moved past this sort of thing. But my main gripe is the rogue-like mechanics stop the tactics from evolving. I see a potential for something a'la X-com here, but IMHO, it's squandered and the game is relegated to a "little time-waster" status. I don't see this game making waves, like FTL did back in the day.

But to reiterate: the basic mechanics and setup of the game are sublime.

FTL was structured similarly - your tactics and gear would evovle within the cycle of one playthrough - I'd argue that its the converse, it's removed all the padding and cut through to the very decision making that entails the games that require a campaign of 10-20 hours. If you played FTL extensively, you would know the dozens of variations in builds people would come up with.
 

Mockerre

Story Director
Verified
Oct 30, 2017
630
FTL was structured similarly - your tactics and gear would evovle within the cycle of one playthrough - I'd argue that its the converse, it's removed all the padding and cut through to the very decision making that entails the games that require a campaign of 10-20 hours. If you played FTL extensively, you would know the dozens of variations in builds people would come up with.

Yes, FTL did it... and I, personally, didn't need a repeat of that. I'd say than in Into the Breach your tactics don't evolve at all. You may get 1-2 pieces of gear, but getting the cores to power them up is rarely worth it, as the most useful things you can do with a core is put it into HP and Movement (at least on Normal). I beat the game twice now (Easy and Normal) and there's nothing for me to come back too. I did unlock new teams, but am not really tempted to do it all again. Just my 2 cents.
 

OmarTheHippo

Member
Oct 27, 2017
454
Opinions on this game for someone who couldn't get into other turn-based games like XCOM Enemy Unknown? I tried to enjoy it but found it got a bit much trying to manage all my units and would always end up regretting moves I made if I got too close, etc. And even had the same experience with the Fire Emblem games.

I love the idea of these games but I find that my planning sucks and I'd get far into a mission, screw up and then quit. Am I gonna have the same similar experience here?
Every map is only 8x8. It's both small and manageable, while still maintaining surprising depth. Your crew is only 3 so there's less to manage there too, and each game is short but satisfying

The worries with the XCOM or Fire Emblem won't apply. It's a much better fit
 

Deleted member 28474

user requested account closure
Banned
Oct 31, 2017
6,162
Yes, FTL did it... and I, personally, didn't need a repeat of that. I'd say than in Into the Breach your tactics don't evolve at all. You may get 1-2 pieces of gear, but getting the cores to power them up is rarely worth it, as the most useful things you can do with a core is put it into HP and Movement (at least on Normal). I beat the game twice now (Easy and Normal) and there's nothing for me to come back too. I did unlock new teams, but am not really tempted to do it all again. Just my 2 cents.

I'm think I am with you, friend. I really enjoy the game but another layer or some variance would very much help it. It needs more depth, in my opinion.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
Anyone else gets the feeling that the game manipulates the AI so that, if at all possible, they will attack targets that you have some way of defending? It seems like, if it was completely random, there should be many turns where they attack targets that are out of reach for you, or there's no way of moving them away with the options you have, yet if you think for enough time there's always some way. It seems far too convenient for it to be random, I think the game stacks the deck in yourt favor. Which is amazing design, as it makes each single turn into a logic puzzle!

I love mechs, kaiju, and Advance Wars. Please tell me this game won't disappoint me.

The good news is that it has absolutely zero chance of disappointing you.
The bad news is that you're about to lose several hundred hours of your life.

Much like Invisible Inc, giving you a wealth of information opens the door for all kinds of interesting tactics and gameplay designs

Yeah, exactly; good call on the Invisible Inc. comparison. Both go one step further than games with complete information like Chess and Go by giving you predictive information of the opponent's next turn.
 
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Zacagawea

Member
Oct 25, 2017
12
I bought this on Steam with trading card money before I saw they were giving away FTL elsewhere so if anybody has a spare FTL key I'm your guy
 

Valahart

Member
Oct 25, 2017
244
I wonder how my last mission could have gone if I had noticed the "undo turn" button.

As I've seen more people who have done the same I wonder if it's the devs fault for not putting this information on the tutorial boxes.
 

Kuldar

Member
Oct 26, 2017
1,448
Man i'm so bad at this game. Tried at normal diffficulty but I had to go to easy difficulty. And even on easy I suck. But damn I love it. Like FTL, with time I'll do better and increase the difficulty.
 
Oct 25, 2017
22,378
Not sure if this counts as a spoiler or not but it was a cool surprise for me (my question is how it works though)
I got a mechanized pilot that I can "deploy anywhere on the field, dealing damage to adjacent enemies"

But....I don't know how to do that

Edit: Oh, okay. I figured it out. That's.....pretty useless
 
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Duffking

Member
Oct 27, 2017
5,702
On my first ever run and I've reached Island 4... where is the final island? I think I'm blind. Ah well.

I'm not going to survive because I misread the notes on one of the weapons I bought and didn't realise that it was a 1-per-battle thing and sold my tank's main weapon as a result. Whoops.
 
Oct 25, 2017
22,378
On my first ever run and I've reached Island 4... where is the final island? I think I'm blind. Ah well.

I'm not going to survive because I misread the notes on one of the weapons I bought and didn't realise that it was a 1-per-battle thing and sold my tank's main weapon as a result. Whoops.
It's the Vulcano north of island 2 and east of island 1
 

Godfather

Game on motherfuckers
Avenger
Oct 25, 2017
3,489
Beat it on normal with starter group on second run. Got to Volcano with 4 completed islands, 3 maxed pilots, all energy(and 20% grid defense).

One of my pilots had Flight as an option, which made the Prime mech even more useful. I maxed out its damage, gave it a rock thrower(that I never used), and a point each into move and health.

The Brute mech, I also maxed damage and put a point into move and health, and gave it a weapon that hit 3 squares in a line, and upgraded it to 2 uses per battle.

The Ranged mech had a pilot who pushed enemies when he healed, and I did building immunity, +2 damage, +1 health/move, and 1 core into a passive ability that made all bump damage to enemies 2 damage.

The prime mech could 1 shot anything if I could push them into something due to 4 base damage + 2 bump, and was likely to have a good angle thanks to flight. Brute wasn't far behind, doing 3 base, and another 2 on bumps. The ranged mech mostly just kept people off buildings, and set up the other 2 mechs for more damage.

After a while, it seemed very rote. Didn't suck me in the same as FTL, but I unlocked two new squads to try today, so we'll see. I think the biggest issue I have is that buying cores is the best thing you can do like 90% of the time. Every decent weapon I saw was 1 use, inferior to what I already did, or a major liability in some way.
 

Bob White

Member
Oct 27, 2017
3,931
Early tactic I'm using is spending cores on getting all my mechs health up. Body blocking damage it legit
 

Shake Appeal

Member
Oct 27, 2017
3,883
Wow this game is very fun. There was an article about Slay the Spire saying that a great part of its success was thanks to being able to predict enemy movements. In this way the game does not feel punishing or unfair.
See also: Invisible, Inc.

No, really, though, you've all bought and played Invisible, Inc., right?
 

More_Badass

Member
Oct 25, 2017
23,623
Played for apparently 3 hours. The game is really good.

It's a tight, polished experience.

But that's also a criticism I have - it feels almost TOO constrained in scope to me, like they left a lot on the cutting room floor. Maybe it becomes more interesting when you unlock more pilots and mech squads, (and progress further) but I definitely feel like there's room for well, MORE, much like FTL was greatly improved after the Advanced Edition released.
Of course it could have more, the game's early concepts had multiple squads and managing bases and larger maps and whatnot. That doesn't mean it would be better with more stuff though
 

Lumination

Member
Oct 26, 2017
12,474
I think the biggest issue I have is that buying cores is the best thing you can do like 90% of the time. Every decent weapon I saw was 1 use, inferior to what I already did, or a major liability in some way.
Yeah I really see this. I can very very rarely justify buying anything that requires more than 0 cores for the base effect. Maybe it's different on hard where you might NEED some op one-use reversals but idk the core issue is still there.
 

rsfour

Member
Oct 26, 2017
16,767
lol, lost on the VERY last turn in the final area. On my last bar of power grid, two batteries are about to be attacked. My shield/push guy is rooted, but he has the double smoke skill but I have no way of reaching one of the bugs. My jet can smoke one of the bugs to cancel his attack on one battery (I'm in range of bug two but I can't leapfrog the guy for my attack since he has two boulders + battery surrounding him). My artillery can shoot bug two, but it has 3HP and my attack does 2.

GG.
 

PopQuiz

Member
Dec 11, 2017
4,275
I cannot believe how genius it is to put one of the few spots of RNG in the game being the 15-20% Building damage resistance. It's just so perfect and satisfying when those green lights hit and they resist at the perfect moment. I often forget it's a possibility because it's just rare enough, but when it does happen it feels like a miracle.
 

Donny K.

Member
Oct 29, 2017
23
I have only booted it up briefly before having to leave for work. That being said, i find it disgusting that they use the exact same loading screen as in FTL. OCD triggered right away. ;)
Cant wait to see more.

Edit: I also think its pretty genius economically to release on PC first, build very cheap (free core gamer promotion) traffic to then roll out to mobile and have a big push up that store index. Definitely a case to follow.
 

More_Badass

Member
Oct 25, 2017
23,623
One thing I noticed here and a few reviews is a very binary and specific notion of challenge. I.e. because a campaign can be finished in a short time period without much losses and because you can finish battles without taking damage, thus the game is not challenging or is too easy

There seems to be a mindset, partially formed by FTL's brutal difficulty curve, that challenge is something measured in a specific way and if a game's design doesn't fall into that mold, then it's not challenging or hard.
 

justjim89

Member
Nov 16, 2017
2,959
You know this is made by the FTL guys cause even the tutorial is impossible.

I hate that you can't check what a unit's attack range will be on a particular space before they move. Just lost all power on the second tutorial mission cause of shit like that.
 

PopQuiz

Member
Dec 11, 2017
4,275
You know this is made by the FTL guys cause even the tutorial is impossible.

I hate that you can't check what a unit's attack range will be on a particular space before they move. Just lost all power on the second tutorial mission cause of shit like that.
You can always move them and then undo the move. I do it all the time with my long range units
 

Kalor

Resettlement Advisor
Member
Oct 25, 2017
19,629
You know this is made by the FTL guys cause even the tutorial is impossible.

I hate that you can't check what a unit's attack range will be on a particular space before they move. Just lost all power on the second tutorial mission cause of shit like that.

You can undo moves so you can move, check the attack and undo it if you aren't happy with it.
 

justjim89

Member
Nov 16, 2017
2,959
You can always move them and then undo the move. I do it all the time with my long range units

Does the game tell you that? Must've missed that text.

Also I think I fucked up. I took power grid damage during the first tutorial mission and now every new game starts with power grid damage. Can I reset it completely?
 

super-famicom

Avenger
Oct 26, 2017
25,187
Does the game tell you that? Must've missed that text.

Also I think I fucked up. I took power grid damage during the first tutorial mission and now every new game starts with power grid damage. Can I reset it completely?

Just exit to main menu and start New Game. I did that after also taking damage in the tutorial.
 

ABIC

Banned
Nov 19, 2017
1,170
Played this for 4 hours yesterday. It's good. Very compact map, small number of controllable entities with high cost of making a mistake = really deep focus on strategy and making the right decision.

I also don't think it is a particularly inventive game. If you've played a tactics RPG it's sort of ho hum middle of the way core battle design.

The meta has a bit more randomness to it so it's not as linear as the typical tactics game.

In terms of creativity I think it's a couple notches down from FTL. Quality of execution is higher.
 

More_Badass

Member
Oct 25, 2017
23,623
Oh good. Cause for a second I was afraid this was gonna be too easy.

That's fucked up. Granted I'm only an hour in but in at least half my runs I lose at least 3 power in the first mission, because it's impossible to prevent it.
Impossible? Shouldn't be in the first mission

And yeah, you start with 5 power each run; if you fill the power grid and keep it full, then your grid defense rises. Grid power is basically your overall health for the playthrough, like hull in FTL
 
Oct 25, 2017
22,378
Serious question: Does anybody here play with Zenith Guard or Blitzkrieg? I cannot deal with those 2 squads (which sucks cause I just used my coins to unlock them). They bothseem just terrible. I'm having trouble completing the first island with them.
Missions where you have to guard something are a nightmare because of the electric whip, the hook shot mech is so depended on placement that it is also incredibly hard to use.
And with the Zenith guard the ramming mech and shield mech also feel incredibly ineffective.

I'm just curious if that's just me, cause they both seem terrible in a way that's kinda surprising.
 

Tachya

Member
Oct 25, 2017
1,496
Oh good. Cause for a second I was afraid this was gonna be too easy.

That's fucked up. Granted I'm only an hour in but in at least half my runs I lose at least 3 power in the first mission, because it's impossible to prevent it.

Prioritize saving buildings. As the game itself mentions, mechs can be repaired, buildings can't. You shouldn't be losing that much in the first mission.

Another small tip is that you don't necessarily always have to kill all the enemies. You can play keep away with them a lot of the time.
 

justjim89

Member
Nov 16, 2017
2,959
Impossible? Shouldn't be in the first mission

And yeah, you start with 5 power each run; if you fill the power grid and keep it full, then your grid defense rises. Grid power is basically your overall health for the playthrough, like hull in FTL

The first real mission or whatever after the tutorial. And yeah, a lot of the time it's just impossible. I only have three units and there's more than three enemies attacking cities and none positioned in a way that I can knock them into each other or effectively managed numbers. Routinely. I'm 10 runs in so far and I think I've gotten to a second mission like three of those times.

I'm just frustrated. It feels like a giant plate spinning simulator where it's impossible to actually get a handle on the situation.
 

Ravelle

Member
Oct 31, 2017
17,793
Maybe it's just me but I find the start very frustrating, is having casualties normal? The bonus objects seem near impossible to get if the enemy teleports at the first turn around the builds and destroys them before I can move or do anything against them. It feels like I'm doing something wrong and it's just not fun.