Got a few questions...
1) How does it run?
2) How does it look to you?
3) Are there many gameplay changes?
4) Do you think it would be difficult for the Switch to run it?
Gave it a shot. It looks and sounds a great deal like Valkyria Chronicles. Seems promising. It's nice to hear Sakimoto's music with notably higher production values than the rest of the games he scored.
(Every time I play a Japanese game, I'm driven crazy by how they reverse the X and O buttons.)
I never played the first one. Been meaning to.... Backlog is deepIf you've played the original game the control scheme is the same and you can rely on muscle memory for the gameplay, right?
1. Just like VC1 remastered, so... I think it's 60fps?
2. Like VC1 remastered, but with more striking use of colour (and slightly more detail to everything).
3. Tanks are 1 command point now, and it ramps up way more quickly. The second map is huge (after you 'finish' it, it keeps going and gives you access to the second half of the map), and introduces almost every mechanic from VC1 already, outside of smoke.
4. It will run fairly well at 30fps. At worst, they'll remove the CANVAS filter like they did with the Revolution vita version.
I'm playing on a Pro, but doubt improvements for that are implemented yet. Here are some twitter screenshots:
Going to have to take a break after finishing the second mission now. This is way meatier than I was expecting, and I need to get some work done >.<
Thanks, looks really good BTW. Colours make a great difference.
Some problems:
1. Outside the handful of main cast (the captains), all the squad members have no presence in the story. I much prefer the more fleshed out characters in VC2 and 3.
2. The game is really easy so far. Maybe difficulty will ramp up later (I do think the gameplay mechanics open up quickly so maybe the real difficulty will come in after the two tutorial missions).
3. Not sure if I like the assist shooting mechanics borrowed from FE. It certainly adds a new dynamic to the strategy, but it may open up ways to break the game, and the game is already easy as is.
4. The new added grenadier is very strong and can take out enemy in cover from far away. Those who are not in cover are obliterated by snipers. Tanks are taken out by our tank. Occasionally you need rocket launcher to take out a fort, and medic to replenish ammo. And finally you send out recon to take the base with all enemy along the way already killed. Assault is plain useless.
Now that you mentioned it, yeah. I completely forgot it was thing in the original. It's been too long. I'm not sure if the rocket launcher did that too in the original though. Also missed the news about sub-stories, that would be very cool. I still want them to have more presence in the main story cut-scenes though. I should add that all the problems aside, I love what I played and it still feels surreal that I'm actually playing a proper VC.To respond to these:
- We already know there are squad member sub-stories for the 50 soldiers you can get from the barracks, just like in VC2 & VC3.
- It's a trial, I wouldn't expect hard missions out of the gate.
- These assist shooting mechanics were in the original title. (You're speaking about having two people placed together, aiming, and having them fire together instead of alone, yes?) This wasn't taken from Fire Emblem.
- Assault is good for having as an overwatch/interception unit, one to make sure enemies don't walk past those with simpler interception fire.
At the same time if this one does well, they might actually make another one after that'll have more evolutions so that's good, and they can't fuck up too much by making it super similar to the first one. Better this than whatever they've been doing with Sonic for the past decade or two.I blame Azure Revolution. All the "innovations" in that game turned out to be shit and Sega is visibly scared. AR was too different, but now VC4 is too similar to VC1. Sega seems to go to the opposite extreme to the point that VC4 feels like VC1.5. I can accept it, but it's not the ultimate VC experience I imagined. I was hoping for VC3 system + VC1 big map.
Sounds like the advertising works.
1. Just like VC1 remastered, so... I think it's 60fps?
2. Like VC1 remastered, but with more striking use of colour (and slightly more detail to everything).
3. Tanks are 1 command point now, and it ramps up way more quickly. The second map is huge (after you 'finish' it, it keeps going and gives you access to the second half of the map), and introduces almost every mechanic from VC1 already, outside of smoke.
4. It will run fairly well at 30fps. At worst, they'll remove the CANVAS filter like they did with the Revolution vita version.
...
Going to have to take a break after finishing the second mission now. This is way meatier than I was expecting, and I need to get some work done >.<
From what I've played, yes. S rate is not easy to get.What's the scoring like to Ace missions? Is it still about the minimum number of turns?
Damn I was hoping they'd address that. I don't mind trying to get to the base with min turns but I feel it takes away from the thrill of engaging in combat. All that is in my mind is that I need to advance and get to that base lol. Would be nice if you got rewarded for taking out enemies too. I know in VC1 you would sometimes get special weapons if you killed special soldiers. But sometimes that would prevent you from getting the S rank.
Here's the difference between assault and sniper: They both can't move very far, but sniper has a much longer engage distance. Using sniper you can take out enemy from a distance without interception fire. With assault you have to move into their faces. Assault is better at defending, but with S ranking in mind, you usually don't need to defend anything, just move forward as quick as possible.
Just downloaded the demo and it runs at a locked 30 frames on PS4 Pro. Doesn't appear to have a resolution bump or anything either.
How difficult is it to play the JPN demo if you don't understand Japanese? I really want to try this, but there doesn't seem to be a US demo in sight.
Sorry, wasn't clear. I have no issue getting the demo, it's actually understanding the demo itself. How important is it that I know Japanese to play it? Will my VC1 knowledge be enough?There are videos out there on how to make a Japanese Playstation Account, once you do that, it's on the first page.
How important is it that I know Japanese to play it? Will my VC1 knowledge be enough?
Scout rushing is still a thing? Jesus. Well there goes any strategy.It's pretty much another round of VC 1 which is great. That includes scout-rushing S-Ranks unfortunately. Mission variety seems to be great though. The third mission was especially awesome, searching for real tanks among decoys in the first part, and then the tower sniping in the second part.
Scout rushing is still a thing? Jesus. Well there goes any strategy.
Ehh, if there will be more missions like the third one it's going to be fine. But with a throwaway skirmish mission that just wants you to capture a base with no bells and whistles you're still going to scout rush obviously.
They are the most used units for sure. I'd rank the infantry classes in terms of usage as scout > motor > sniper > medic > rocket > assault.Did no one ask if scouts are still broken? If completion percentage can still give you a high rating vs rushing to capture a base?
Unless a boss battle was in a level scouts were op. Particularly the 1 or 2 of them that had the ability to lower damage from gunfire as they're moving.They are the most used units for sure. I'd rank the infantry classes in terms of usage as scout > motor > sniper > medic > rocket > assault.
But you can't just let scout do everything. They die under interception fire pretty quickly. I think they should nerf the weapons of scout though. They are doing too much damage to human enemy, making assault even more useless.
More than enough.Sorry, wasn't clear. I have no issue getting the demo, it's actually understanding the demo itself. How important is it that I know Japanese to play it? Will my VC1 knowledge be enough?
That... looks identical to the first game.
As in, if you'd told me I was watching footage from the original VC I would have believed you.
Did they change or improve anything?
Sorry, wasn't clear. I have no issue getting the demo, it's actually understanding the demo itself. How important is it that I know Japanese to play it? Will my VC1 knowledge be enough?
Something interesting: I got カルト killed in the second mission and his sister joined my squad after. She's a cutie too, so if he ever gets in trouble maybe look the other way. Unless this happens regardless of him dying in which case look out for your boy.