• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

Deleted member 2585

User requested account closure
Banned
Oct 25, 2017
1,133
I got Final Fantasy Tactics for mobile a week ago, and I've been playing it during my commutes. It's good. Real good. Have some scattered thoughts about general parts of the game.

Translation/General dialogue
I'm enjoying the localization a lot. A lot of people criticize the WoTL translation as being overwritten, using too much old-timey English. But it's appropriate for the tone and mood of the game, making you feel like you're in a seventeenth-century stage play. The dialogue is short, but very expressive and deliberate. It feels like there's never a sentence wasted. I think it's partly due to the fact that the game doesn't focus on minor characters very much: it's a story driven by important people and their political machinations.

Gameplay
Whereas games like (some) Fire Emblem feel like tightly-crafted experiences, Final Fantasy Tactics feels like it's a big playpen. And that's by no means a bad thing. FFT is all about experimentation, raising units to get new classes, trying different combinations out. There's grinding, but the level scaling never makes it feel like you can appreciably gain by grinding out experience: instead, it seems like skills and classes matter much more. It's a bit of a refreshing experience: I'm used to playing FE games efficiently, planning every move and keeping track on how many Warp uses I have left. In FFT I'm kind of just lazing around, raising the units I like and trying on new skills for fun.
(When I started playing, I thought there was going to be some kind of forced tutorial where I had to change clasees, so I didn't bother switching units off of Squire/Chemist. Then the Dorter Slums happened.)
There's definitely some issues I have with the UI and mobile interface, but I'm pretty pleasantly surprised. People had said that FFT is actually a pretty good mobile port, and I'm happy to say that they were right.

Story
The story has been fantastic so far. I'm in the middle of Act 2 right now, and I'm really enjoying how the game chooses to focus on both the grand political scene as well as the more personal story of Ramza and Delita.

At the beginning of the game, you're introduced to three important characters: Ramza, noble-born idealist; Delita, Ramza's commoner friend; Argath, noble-born jerk.

Ramza in particular is a great character. He's an idealist, wanting to help everyone and do good, but his circumstances don't allow him to do that. In Chapter 1, he nobly sets out against orders to save the Marquis and later Delita's sister Tietra, believing that as a Beoulve it is his duty to protect the weak and rescue those in need. His enemies are the Corpse Brigade, a loose collection of brigands purported to be terrorizing the local population. But when Ramza and company interrogate a Corpse Brigade member, it seems like there's a schism in their ranks: he claims that the marquis' kidnappers are led by Gustav, former lieutenant commander of the Corpse Brigade, while Wiegraf, the commander, is trying to stop him. The prisoner claims that the former fights for profit, while the latter, Wiegraf, fights for equality and justice, equal treatment of nobles and commoners.

Possibly my favorite lines of dialogue so far come from Milleuda, Wiegraf's younger sister. As a member of the Corpse Brigade, Milleuda hates nobles. During her final encounter with Ramza, this line of dialogue appears:

Ramza: Why this struggle? To what purpose do you fight? Have we wronged you? Have we somehow made you to suffer? I do not understand what fuels your hatred.

Milleuda: It is enough that you can stand there before me in ignorance of the misdeeds done us. You may not see the world beyond your high walls, but that does not mean they mark its boundaries. It may well be you've done no wrong. It is your place in the world that drives my hatred on. You bear the name Beoulve, and that name is my enemy.

Ramza considers himself a "good" noble. He's never personally wronged anyone in his life. His best friend, Delita, is a commoner. He's nothing like Argath, who tortures prisoners, thinks nothing of commoner lives, and personally shoots and kills Tietra. So Ramza is confused when Milleuda hates him for seemingly no reason. He's part of the nobility, a luxury in life that he's always taken for granted. And he's helped perpetuate the nobility's oppression not only by killing Wiegraf's freedom fighters, but also though indulging in his privelege without speaking out against it.

It's already been established that Argath is a massive jerk who truly believes that commoners are inferior to nobles, so much that he thinks nothing of torturing them or taking their lives. And yet for the longest time Ramza not only tolerates his bigotry but invites him along on his campaign. During said campaign, Ramza starts feeling uneasy when he realizes what the Corpse Brigade is fighting for. But he fails to bring the topic up when he meets again with his brother, leader of the Beoulve House. In fact, he never brings up the subject up with anyone until it's far too late.

But he does change. It takes Tietra's death and Argath's gloating, but Ramza finally turns his blade against the corrupt institution he's been serving for his entire life. He staves off the Northern Sky troops and forces Argath to retreat. He casts off his blue noble's tunic, instead choosing to wear the simple garb of a mercenary. He throws away the Beoulve name, and adopts using his mother's maiden name. And he joins a band of mercenaries, hoping to fight against injustice and atone for his actions.

Ramza's character arc in FFT's first act is fantastic. It's short, but full of meaning. Ramza goes through more character development than most other JRPG protagonists do in entire games. I'm excited to see where the plot goes, and I'm hoping the game can finish as strong as it started.
 

Cloud-Hidden

Member
Oct 30, 2017
4,987
I'm right there with you OP. I'm a bit of a faker because I played this when I was a kid, right after VII, and I loved it so much but only got about five or six hours in and never beat it. Ever since then, though, I've always claimed it as one of my favorite Final Fantasy games.

I bought it again on PSP but the slowdown during battle made it unbearable. Now I have it on my phone, where it runs perfectly, and I really need to finish it this time. I've always been very impressed by the writing, and I know the story has many hidden meanings.
 

Mullet2000

Member
Oct 25, 2017
5,897
Toronto
Yeah the writing and character development in FFT is top notch. I also really like the script in the PSP/Mobile version.

Really wish the game was on more platforms. PC at the very least.
 

TheCed

Member
Oct 27, 2017
2,417
I'm right there with you OP. I'm a bit of a faker because I played this when I was a kid, right after VII, and I loved it so much but only got about five or six hours in and never beat it. Ever since then, though, I've always claimed it as one of my favorite Final Fantasy games.

I bought it again on PSP but the slowdown during battle made it unbearable. Now I have it on my phone, where it runs perfectly, and I really need to finish it this time. I've always been very impressed by the writing, and I know the story has many hidden meanings.

If you want to try it on mobile, the Slowdown issue has been fixed.

Edit : I really wonder if they'll add a cutscene in Dissidia with Ramza and
Cloud
talking about how
Cloud
came back to his world.
 
Oct 29, 2017
4,515
UK
I've only got as far as you and I do keep meaning to go back and play it. Only thing that stops me is I'm playing on my phone, which isn't necessarily bad because its a good version but part of me wishes I could just play it on my TV. Also I remember having to grind a bit for the end of like the first section and that just isn't ideal on a phone. Also it feels a bit slow to play on a phone, but apart from that the game itself is great and I wish I got to it sooner.
FF14 has made me want to actually play other FF games. Tactics is one and FF6 is the other.
Final Fantasy 1
Final Fantasy 4
Final Fantasy 4 The After Years
Dissidia 012
Final Fantasy XII Relevant Wings the fucking SRPG DS spin off sequel
Final Fantasy 14

I already like Ramza's character because as you said, he gets so much development at the start compared to other characters in other games.

I think after enjoying the first section so much, I already thought ahead and bought Tactics Orge on PSP for my Vita.
 
Oct 31, 2017
14,991
I was thinking of giving the PS1 version a chance considering that I didn't enjoy WotL's unbearable technical issues or overly-flowery translation. But the multiple battles in a row later on really turns me off.
 

hussien-11

Member
Oct 27, 2017
4,315
Jordan
Still the best tactical game to this day, the only game that I liked as much as FFT was FE7.
Itou did a fantastic job for the battles, he was and will always be the master of battles when it comes to RPG games, and Square is really wasting his talent. the story overall was a top effort from Matsuno, and to this day I didn't find any other Japanese game that can tell a political story as good as Matsuno did.
I always feel a little sad when I remember the great days of Square Soft.
 

Disclaimer

Member
Oct 25, 2017
11,466
I'd highly recommend you play Tactics Ogre: Let Us Cling Together as well. It was Matsuno's original foray into isometric grid-based RPGs, and why Squaresoft hired him and his team to create Final Fantasy Tactics.

You'll find all the same dark political drama, only examining slightly different themes, since it revolves more around race warfare than class warfare, and also incorporates fewer supernatural elements into its main storyline, focusing instead on human and political strife. It also has the same exquisite localization by Alexander O. Smith and Joseph Reeder (Kajiya Productions). Check out this interview:

https://www.gamasutra.com/view/news...ons_On_The_Art_Of_Localizing_Tactics_Ogre.php

(Unfortunately, you'll have to have a PSP/Vita, since it isn't on mobile.)
 

Listai

50¢
Member
Oct 27, 2017
5,660
I played through game for the first time a couple of years ago on Vita, so the technical issues with the PSP port didn't bother me too much.

That said it is now one of my favourite games ever made, and if you have a hacked Vita or PSP there is a fan patch that fixes the aspect ratio and removes the slowdown: https://www.romhacking.net/hacks/2965/
 

Dreamboum

Member
Oct 28, 2017
22,854
It's already been established that Argath is a massive jerk who truly believes that commoners are inferior to nobles, so much that he thinks nothing of torturing them or taking their lives. And yet for the longest time Ramza not only tolerates his bigotry but invites him along on his campaign. During said campaign, Ramza starts feeling uneasy when he realizes what the Corpse Brigade is fighting for. But he fails to bring the topic up when he meets again with his brother, leader of the Beoulve House. In fact, he never brings up the subject up with anyone until it's far too late.

That's always an interesting topic coming in on Matsuno games that heroes are not exactly heroes in the usual fantasy sense. They're all dabbling on grey areas but we're supposed to believe them because they hold our point of view and it takes some thinking to realize that what they're doing are not cool even if they're not personally responsible. It's an issue that comes up often too because people often stops at the base reading of Ramza, or Ashe, or Denam as titular heroes by their very position in the game.
 

J3wB0y_072

Member
Feb 18, 2018
137
I've put more than 100h on my PSOne copy. I'm still waiting for a true sequel... The game has some difficulty spikes and calculators break the combat system, but it's all part of the charm. Got a feeling that every game Matsuno made is underappreciated, like Vagrant Story and Final Fantasy XII...
 

Thrill_house

Member
Oct 27, 2017
10,611
Best final fantasy in my opinion. Timeless classic and that soundtrack...god damn. The gba and DS sequels were absolute trash in my opinion, might want to give them a try later on to see if you like them but honestly...take your time with this masterpiece. You just wait, your in for a treat. TG cid is GOAT btw.
 

HockeyBird

Member
Oct 27, 2017
12,585
The OP hasn't seen anything yet. The bodies really pile on in this game. For as important as Argath is in Chapter 1, he is killed at the end of it. You'll be seeing a lot of major characters stories cut short and character you thought weren't important will play bigger roles in later chapters.
 

badcrumble

Member
Oct 25, 2017
3,732
It's an unjust world when the Matsuno/Itou team isn't being handed massive carte-blanche budgets left and right.
 

Sev

Member
Oct 27, 2017
422
WotL's translation is a huge hit or miss, but I personally love it. I'm not sure if I'm more of a fan of FFT or LUCT, but they're both fantastically written games and tied for my favourite SRPG title.
 

badcrumble

Member
Oct 25, 2017
3,732
I've only ever played WotL, and I loved it. WHy is its translation 'hit or miss'?
People are mostly mad that the supremely badass "Blame yourself or God" got changed to "'Tis your birth and faith that wrong you, not I." In my opinion they're both extremely good lines. Shrug.

It's too bad there's no truly definitive version of this game. I miss the battle quotes, and even with the faster attack animations of the patched PSP version or the iOS/Android versions, the animations and sound only ever actually sync up properly in the original PSX version.
 

Graciaus

Member
Oct 27, 2017
732
One of the greatest games of all time. I couldn't give this game enough praise.

The fan hacks on this game are also insane. Entire rebalance and/or stories have been made. If you ever get a chance I would highly highly recommend trying the 1.3 difficulty hack. If you think the gameplay in what you are playing now is good you haven't seen anything. All classes and abilties are rebalanced/changed. Enemy AI has actual self preservation and you have to use the full extent of the job tree to succeed. If you thought Dorter was hard in what you played this will make you rethink everything.
 

Discoalucard

Member
Oct 28, 2017
240
NJ
Jan 11, 2018
9,848
Nope it's definitely stretched

I'm sorry, but what I meant was that the proportions are not wrong. Of course it's stretched, as were most games when displayed on CRT TV's back then. The native 1:1 pixel aspect ratios were rarely 4:3, but they were designed to be stretched to fit that aspect ratio. I feel like playing games via emulators for so long has distorted people's sense of scale. The proportions are not wrong in the PSP release, and yes it still shows more image on the sides too.
 

paulmyers

Member
Dec 2, 2017
17
It's too bad there's no truly definitive version of this game. I miss the battle quotes, and even with the faster attack animations of the patched PSP version or the iOS/Android versions, the animations and sound only ever actually sync up properly in the original PSX version.
At least we have Tactics Ogre on PSP. It baffles me that FFT didn't get a similar treatment. All the budget went into those cutscenes!
 

ghibli99

Member
Oct 27, 2017
17,728
One of the greatest games of all time. I couldn't give this game enough praise.

The fan hacks on this game are also insane. Entire rebalance and/or stories have been made. If you ever get a chance I would highly highly recommend trying the 1.3 difficulty hack. If you think the gameplay in what you are playing now is good you haven't seen anything. All classes and abilties are rebalanced/changed. Enemy AI has actual self preservation and you have to use the full extent of the job tree to succeed. If you thought Dorter was hard in what you played this will make you rethink everything.
This both impresses and depresses me. LOL Impressive due to the amount of work the fans have put in, depressing because I have a hard enough time with the original version. :(
 

Calaius

Member
Oct 29, 2017
61
I tried it on iPhone but I asked a refund right away. Technically it seems alright but I really couldn't see myself playing for over 50 hours with the lame touch screens controls. Unbearable for me. I'll play it on Vita or the PS1 version on PC depending on which is the best one.
 

Renpatsu

Member
Oct 25, 2017
328
Just a heads up if you have CFW there are patches for the PSP version of the game that eliminates the spell casting slowdown and restores the correct aspect ratio (among a host of other modifications).
 

tencents

Banned
Dec 21, 2017
340
The War of the Lions cutscenes are top-notch. It's a shame that they're not using that art style in any games.

Anyway, I had a hard time with it at first because I treated it like a traditional SRPG where it was your units' levels themselves that really determined the outcome. When I realized that I should be grinding for skills and certain job classes, and I ended up restarting the game at that point, it became much easier. I didn't have anywhere near as hard of a time with Wiengraf as other people did.

Along with games like Vagrant Story and Valkyrie Profile, it serves as a useful reminder that Japanese developers were more open about taking inspiration from other cultures and countries.
 
Jan 11, 2018
9,848
restores the correct aspect ratio

It already shows the correct aspect ratio. In case anyone wants proof:

PS1 version, adjusted to 4:3 (as it as was actually shown on your television and intended to be seen)

SPknz7k.png


PSP version, true widescreen

XUQonoS.png


PS1 screenshot on top of PSP screenshot:

PMB2m0f.png
 

Deleted member 8752

User requested account closure
Banned
Oct 26, 2017
10,122
I'm sorry, but what I meant was that the proportions are not wrong. Of course it's stretched, as were most games when displayed on CRT TV's back then. The native 1:1 pixel aspect ratios were rarely 4:3, but they were designed to be stretched to fit that aspect ratio. I feel like playing games via emulators for so long has distorted people's sense of scale.

You tell him!

These millennials with their square pixels and non-crt sets.
 
Jan 2, 2018
1,501
Massachusetts
The first 3 Chapters each present Ramza with a strong foil who also serve as a climactic bosses, which are notably compelling in both narrative and gameplay. Algus (or Argath, if you will) is the first of these, and the other two are presented early on enough that each of their encounters become some of the most memorable moments in the game. Unfortunately, Chapter 4 drops the ball on this:
Dycedarg, who couldn't be more opposite of Ramza, is set up from Chapter 1 as a schemer involved in major plot points. I think the Zodiac Stones narrative shouldn't have been so heavy on resurrecting demons for bloodlust, but instead people like Dycedarg using power they can't control to get ahead. This would have given Ramza a much more developed antagonist and driven home that a hero's battles are about personal growth just as much as saving the day.

edit: goofed with spoiler tags, whoops
 

apocat

Member
Oct 27, 2017
10,047
I've been wanting a real follow up to this game since I first played it when it was released. It's the best final fantasy by far, both mechanically and narratively. Yasumi Matsuno seems to be closer to square-enix again, so I'm back to hoping, as unlikely as it is.

Final Fantasy 1
Final Fantasy 4
Final Fantasy 4 The After Years
Dissidia 012
Final Fantasy XII Relevant Wings the fucking SRPG DS spin off sequel
Final Fantasy 14

Haha, you're doing it all manner of wrong!
 

Aadiboy

Member
Nov 4, 2017
3,641
This game, FFXII, and Tactics Ogre are the peak of Square Enix localizations. All of the dialogue is like honey to my ears. Hopefully they can return to that level of localization again.
 

Graciaus

Member
Oct 27, 2017
732
This both impresses and depresses me. LOL Impressive due to the amount of work the fans have put in, depressing because I have a hard enough time with the original version. :(
It's worth trying just to see all the new stuff. But if you thought the original was hard there is a good chance you'd give on early in chapter one probably right at Dortor.

I would love a steam port just for the fact that people could mod the game and really go to town without being held back by the limitations of rom hacks. The game came out 20 years ago and fans are still doing stuff to it to this day.

Also OP do not read that spoiler above.
 

Mister Saturn

Banned
Oct 31, 2017
308
Welcome to the FFT superfan club, I got a good feeling about you!

We try our best to be inclusive...

...but it's a success!

This is the way!
 
Jan 11, 2018
9,848
Seconded.

FFT is my #1 game of all time. The story is timeless and masterful.

LUCT doesn't quite have the same greatness as FFT in terms of story -- though I think it too is great as well -- but the game is just...it's crack cocaine.

Both share the spot for my favourite game of all time. I really cannot choose which one I like more.
 

Firima

Member
Oct 27, 2017
4,471
I mean, they updated the PSP release for mobile, this seems like an easy drop onto Switch. I've played through the first chapter on both PSX and mobile, but knowing that there are vastly better ways to play this game makes me not want to invest too much time into those iterations.
 

Zukuu

Member
Oct 30, 2017
6,809
I sadly didn't enjoy it very much. I played a lot of similar games, so FFT didn't bring anything new to the table, so the story was all that is left, but I couldn't take it serious, since every character you meet literally
betrays you and then betrays the others and then everyone betrayers each other. The whole fucking game is just "plot twists" (do notice the quotes) of "betrayal" repeated ad nauseam.
It was actually very laughable once you notice the pattern.
 

Dreamboum

Member
Oct 28, 2017
22,854
Also, Tactics Ogre: Knight of the Lodis, IMHO the most underplayed game of all time.

Even as a massive Tactics Ogre, I still haven't played it. One part of me will feel sad that I will get to the end of the series for the rest of my life.

I still think it doesn't get any better than Tactics Ogre: LUCT, too.
 

Liabe Brave

Professionally Enhanced
Member
Oct 27, 2017
1,672
You just wait, your in for a treat. TG cid is GOAT btw.
I love how Cid is realized. In so many games you are told about legendary badasses, the greatest ever to swing a sword, blah blah. And if they show up later, they almost always look the part. But nearly inevitably, they're totally in the same power bracket as you. Maybe a little buffed (even equal to a couple of your characters combined, if an enemy), but at a level you can see reaching yourself. That has to be the case, for gameplay balance.

But FFT says nuts to the balance, and preserves the story and lore instead. If the guy has a history that earned him the name "Thunder God", then he's gonna show it! His sudden one-shotting of fearsome beasts is a complete change from the hours and hours of combat that came before, which are all about two sides massing attacks to whittle away at each other. The fact that
you're controlling him
makes his choice to take action feel just as important as cutscenes have claimed it is.

Eventually Cid's power can be matched or surpassed if you work at it, but he feels totally and gleefully on another level at first.
 
Oct 26, 2017
7,961
South Carolina
NKXMa.png


We lost much when he pared his output down. Think of where things woulda been if he hadn't been waylaid by fate.

Anywho, enjoy your first forays thru this man and his peoples' work. It's uniquely unique even 20 years out.

That's always an interesting topic coming in on Matsuno games that heroes are not exactly heroes in the usual fantasy sense. They're all dabbling on grey areas but we're supposed to believe them because they hold our point of view and it takes some thinking to realize that what they're doing are not cool even if they're not personally responsible. It's an issue that comes up often too because people often stops at the base reading of Ramza, or Ashe, or Denam as titular heroes by their very position in the game.

Yup, he'll notice this even further once he gets into the Magnum Opus Vagrant Story.

They also have a habit of not being the hero of their OWN worlds either. The more politically-savvy or just plain lucky get the breaks and become the famous ones most often.

Ah, adult games for adults by adults who percieve them as adults. It's great.