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TheKeyPit

The Fallen
Oct 27, 2017
5,865
Germany
Looks great. It would be cool if there was a "4k showcase"-tag for some titles, that were branded as such by Digital Foundry.
 

Kage Maru

Member
Oct 27, 2017
3,804
For those of you who've played The Division on PC, do you think the game might support an unlocked frame rate version on Xbox One X? Or is the PC version more CPU limited, indicating that The Division on the X might still be locked at 30 with just a resolution bump?

We may see other improvements but I don't see the console version running at 60fps.
 
OP
OP
DJ Lushious

DJ Lushious

Enhanced Xperience
Member
Oct 27, 2017
3,330
It puts them behind selectable modes, 1440p60 and 1080p60 are the performance modes.
Awesome, thanks to all three of you for keeping an eye out. I've updated the three titles.

I was playing doom last night. And i still notice texture pop in on the X. I really wish it would get a patch. Hopefully now they are done with switch path, they will look at the X and Pro.
I picked up the Xbox One version of Doom over the holidays. I got the Platinum on the PS4 and would happily play through it again with X enhancements. It was such an exciting, visceral, adrenaline-pumping experience and what I've wanted in a Doom game ever since Doom 2; I can only imagine how gorgeous the game would be in 4K. Or, better yet, with HDR, too. All the dark parts of the game would be perfect for HDR.
Looks great. It would be cool if there was a "4k showcase"-tag for some titles, that were branded as such by Digital Foundry.
I like the idea, but I think it's too subjective. What about WCFTech's opinion? Or NX Gamer's? It might be best to approach the data with a "just the facts ma'am" approach. I toyed around with the idea of replacing "2160p" with the 4K logo, similar to how I list
nsCS.png
titles, but, in the end, I thought the true 2160 number was the best way to convey the information.
 

Xbox Live Mike

Prophet of Truth
The Fallen
Oct 29, 2017
2,434
USA
Dang Xcom was on sale during the holidays in the Xbox store and I passed because it wasnt on the X enhanced list.
 

ResidentDante

Member
Nov 2, 2017
1,076
Oslo, Norway
Anybody know what Dead Rising 4 was bumped up to? And other possible enhancements?

I know it's a 900p game with framedrops shown so by Digital Foundry, so I'm guessing it's gone 1800p.
 

CrashedAlex

Three Fields Entertainment
Verified
Nov 10, 2017
48
Here is some detail about the work we did on our indie title DANGER ZONE for Xbox One X.

We're a tiny team of seven but we're big Xbox fans so when we finally got the performance we needed to get the game running on Xbox (thanks Epic!) we wanted to be there at launch with some Xbox One X improvements.

The game will run in native 4K on Xbox One X.

In the Settings you get to pick between two options - "Best Quality" or"Best Performance"

Best Quality - this setting runs the game at 30hz in native 4k (if you're the lucky owner of a 4K display!) - ALSO if you're still rocking a 1080p display - choosing this setting will supersample the 4K render to your output resolution and give you the sharpest possible image. You also get dynamic shadows enabled.

Best Performance - this runs the game at a super smooth and silky 60hz at 1080p resolution. You don't get dynamic shadows enabled.

The game doesn't support HDR yet. The reason for that is because the engine that we use, Unreal Engine, didn't support HDR at the time we were finishing the game and submitting it.

We use SSAO and SSR as well as Temporal AA, the game renders the HUD in 4K regardless of what setting you choose.

And if you boot the game during the Christmas holidays, we put up a tree, put some presents under it for you and play a spectacular 'muzak' version of "Jingle Bells" for your aural listening pleasures.

(That comes from being inspired by N64 "Super Mario Kart" all those years ago where the title screen went Gold when you got all Golds - so we wanted to change the game depending on the holiday season!)

Hope that fills in the gaps on the front page. Hopefully, if small indies like us can make the effort on Xbox One X then surely all the big teams can do the same!
 

ResidentDante

Member
Nov 2, 2017
1,076
Oslo, Norway
Here is some detail about the work we did on our indie title DANGER ZONE for Xbox One X.

We're a tiny team of seven but we're big Xbox fans so when we finally got the performance we needed to get the game running on Xbox (thanks Epic!) we wanted to be there at launch with some Xbox One X improvements.

The game will run in native 4K on Xbox One X.

In the Settings you get to pick between two options - "Best Quality" or"Best Performance"

Best Quality - this setting runs the game at 30hz in native 4k (if you're the lucky owner of a 4K display!) - ALSO if you're still rocking a 1080p display - choosing this setting will supersample the 4K render to your output resolution and give you the sharpest possible image. You also get dynamic shadows enabled.

Best Performance - this runs the game at a super smooth and silky 60hz at 1080p resolution. You don't get dynamic shadows enabled.

The game doesn't support HDR yet. The reason for that is because the engine that we use, Unreal Engine, didn't support HDR at the time we were finishing the game and submitting it.

We use SSAO and SSR as well as Temporal AA, the game renders the HUD in 4K regardless of what setting you choose.

And if you boot the game during the Christmas holidays, we put up a tree, put some presents under it for you and play a spectacular 'muzak' version of "Jingle Bells" for your aural listening pleasures.

(That comes from being inspired by N64 "Super Mario Kart" all those years ago where the title screen went Gold when you got all Golds - so we wanted to change the game depending on the holiday season!)

Hope that fills in the gaps on the front page. Hopefully, if small indies like us can make the effort on Xbox One X then surely all the big teams can do the same!
What a nice writeup, thanks for informing us detailed on what goes on behind the scenes in development. I'd love to see each X enhanced with info like this!
 

Railgun

Member
Oct 27, 2017
3,148
Australia
Here is some detail about the work we did on our indie title DANGER ZONE for Xbox One X.

We're a tiny team of seven but we're big Xbox fans so when we finally got the performance we needed to get the game running on Xbox (thanks Epic!) we wanted to be there at launch with some Xbox One X improvements.

The game will run in native 4K on Xbox One X.

In the Settings you get to pick between two options - "Best Quality" or"Best Performance"

Best Quality - this setting runs the game at 30hz in native 4k (if you're the lucky owner of a 4K display!) - ALSO if you're still rocking a 1080p display - choosing this setting will supersample the 4K render to your output resolution and give you the sharpest possible image. You also get dynamic shadows enabled.

Best Performance - this runs the game at a super smooth and silky 60hz at 1080p resolution. You don't get dynamic shadows enabled.

The game doesn't support HDR yet. The reason for that is because the engine that we use, Unreal Engine, didn't support HDR at the time we were finishing the game and submitting it.

We use SSAO and SSR as well as Temporal AA, the game renders the HUD in 4K regardless of what setting you choose.

And if you boot the game during the Christmas holidays, we put up a tree, put some presents under it for you and play a spectacular 'muzak' version of "Jingle Bells" for your aural listening pleasures.

(That comes from being inspired by N64 "Super Mario Kart" all those years ago where the title screen went Gold when you got all Golds - so we wanted to change the game depending on the holiday season!)

Hope that fills in the gaps on the front page. Hopefully, if small indies like us can make the effort on Xbox One X then surely all the big teams can do the same!
Sounds fantastic!
 

pezley

Banned
Oct 30, 2017
45
Here is some detail about the work we did on our indie title DANGER ZONE for Xbox One X.

We're a tiny team of seven but we're big Xbox fans so when we finally got the performance we needed to get the game running on Xbox (thanks Epic!) we wanted to be there at launch with some Xbox One X improvements.

The game will run in native 4K on Xbox One X.

In the Settings you get to pick between two options - "Best Quality" or"Best Performance"

Best Quality - this setting runs the game at 30hz in native 4k (if you're the lucky owner of a 4K display!) - ALSO if you're still rocking a 1080p display - choosing this setting will supersample the 4K render to your output resolution and give you the sharpest possible image. You also get dynamic shadows enabled.

Best Performance - this runs the game at a super smooth and silky 60hz at 1080p resolution. You don't get dynamic shadows enabled.

The game doesn't support HDR yet. The reason for that is because the engine that we use, Unreal Engine, didn't support HDR at the time we were finishing the game and submitting it.

We use SSAO and SSR as well as Temporal AA, the game renders the HUD in 4K regardless of what setting you choose.

And if you boot the game during the Christmas holidays, we put up a tree, put some presents under it for you and play a spectacular 'muzak' version of "Jingle Bells" for your aural listening pleasures.

(That comes from being inspired by N64 "Super Mario Kart" all those years ago where the title screen went Gold when you got all Golds - so we wanted to change the game depending on the holiday season!)

Hope that fills in the gaps on the front page. Hopefully, if small indies like us can make the effort on Xbox One X then surely all the big teams can do the same!

Do you mean 30hz or fps ? they are different things :) But great work on the update for a small team and good to see people using the one X extra features
 

Scently

Member
Oct 27, 2017
1,464
Here is some detail about the work we did on our indie title DANGER ZONE for Xbox One X.

We're a tiny team of seven but we're big Xbox fans so when we finally got the performance we needed to get the game running on Xbox (thanks Epic!) we wanted to be there at launch with some Xbox One X improvements.

The game will run in native 4K on Xbox One X.

In the Settings you get to pick between two options - "Best Quality" or"Best Performance"

Best Quality - this setting runs the game at 30hz in native 4k (if you're the lucky owner of a 4K display!) - ALSO if you're still rocking a 1080p display - choosing this setting will supersample the 4K render to your output resolution and give you the sharpest possible image. You also get dynamic shadows enabled.

Best Performance - this runs the game at a super smooth and silky 60hz at 1080p resolution. You don't get dynamic shadows enabled.

The game doesn't support HDR yet. The reason for that is because the engine that we use, Unreal Engine, didn't support HDR at the time we were finishing the game and submitting it.

We use SSAO and SSR as well as Temporal AA, the game renders the HUD in 4K regardless of what setting you choose.

And if you boot the game during the Christmas holidays, we put up a tree, put some presents under it for you and play a spectacular 'muzak' version of "Jingle Bells" for your aural listening pleasures.

(That comes from being inspired by N64 "Super Mario Kart" all those years ago where the title screen went Gold when you got all Golds - so we wanted to change the game depending on the holiday season!)

Hope that fills in the gaps on the front page. Hopefully, if small indies like us can make the effort on Xbox One X then surely all the big teams can do the same!
Read your X1X entry on your website. One of the best use of the 1X so far; going from 900p to native 4k with dynamic shadows enabled. Very few games have been able to achieve that kind of scaling. The 60fps option at 1080p is icing on top. Nice work.
 

CrashedAlex

Three Fields Entertainment
Verified
Nov 10, 2017
48
@ Petran - Yes. If you ever see me in real life then the secret handshake is to either say "Burnout X WOW" or to first clear your throat and then sing "ROLLING...STOCK!" proudly in the appropriate style. I will also accept a good rendition of "It's Your Letters" too....

pezley - we're talking about fps I guess. You can be the hero today!

Scently - thanks for noticing. When we first built the game we put it out for PS4 and PC. But when a better Engine update arrived, we got to work on the Xbox version.

If you want to receive updates our the titles we make you can sign up to our mailing list at www.threefieldsentertainment.com - we'll be talking about a few different things over the next coming months.

I was holding off contributing to the thread for some time, hoping that some kindred soul would have noticed what we did!
 

Scently

Member
Oct 27, 2017
1,464
@ Petran - Yes. If you ever see me in real life then the secret handshake is to either say "Burnout X WOW" or to first clear your throat and then sing "ROLLING...STOCK!" proudly in the appropriate style. I will also accept a good rendition of "It's Your Letters" too....

pezley - we're talking about fps I guess. You can be the hero today!

Scently - thanks for noticing. When we first built the game we put it out for PS4 and PC. But when a better Engine update arrived, we got to work on the Xbox version.

If you want to receive updates our the titles we make you can sign up to our mailing list at www.threefieldsentertainment.com - we'll be talking about a few different things over the next coming months.

I was holding off contributing to the thread for some time, hoping that some kindred soul would have noticed what we did!
Yeah. Noticed it a long time ago when the entry was made. Been hoping DF would take a look at it given the scaling was out of proportion with the power difference between X1 and X1X. This game and KI are the only games that I know of that achieves it. Haven't bought it because its just about the one part of Burnout I never really enjoyed. Would love a game with the normal gameplay of Burnout 3 Takedown/Revenge.
 

Petran

Member
Oct 29, 2017
2,034
@ Petran - Yes. If you ever see me in real life then the secret handshake is to either say "Burnout X WOW" or to first clear your throat and then sing "ROLLING...STOCK!" proudly in the appropriate style. I will also accept a good rendition of "It's Your Letters" too....
My man! I'm a big fan!
Not to write a lot, Burnout Revenge is still one of my best gaming memories. Kudos for ever :D
I got Dangerous Golf back when you guys released it.
About Danger Zone, 2 q's: any chance of adding multiplayer? (even asynchronous) and, since its out for some months now, any chance of throwing a sale soon?

Congrats!
 

Lukas Taves

Banned
Oct 28, 2017
5,713
Brazil
Here is some detail about the work we did on our indie title DANGER ZONE for Xbox One X.

We're a tiny team of seven but we're big Xbox fans so when we finally got the performance we needed to get the game running on Xbox (thanks Epic!) we wanted to be there at launch with some Xbox One X improvements.

The game will run in native 4K on Xbox One X.

In the Settings you get to pick between two options - "Best Quality" or"Best Performance"

Best Quality - this setting runs the game at 30hz in native 4k (if you're the lucky owner of a 4K display!) - ALSO if you're still rocking a 1080p display - choosing this setting will supersample the 4K render to your output resolution and give you the sharpest possible image. You also get dynamic shadows enabled.

Best Performance - this runs the game at a super smooth and silky 60hz at 1080p resolution. You don't get dynamic shadows enabled.

The game doesn't support HDR yet. The reason for that is because the engine that we use, Unreal Engine, didn't support HDR at the time we were finishing the game and submitting it.

We use SSAO and SSR as well as Temporal AA, the game renders the HUD in 4K regardless of what setting you choose.

And if you boot the game during the Christmas holidays, we put up a tree, put some presents under it for you and play a spectacular 'muzak' version of "Jingle Bells" for your aural listening pleasures.

(That comes from being inspired by N64 "Super Mario Kart" all those years ago where the title screen went Gold when you got all Golds - so we wanted to change the game depending on the holiday season!)

Hope that fills in the gaps on the front page. Hopefully, if small indies like us can make the effort on Xbox One X then surely all the big teams can do the same!

Sounds a very nice upgrade, thank you for sharing the details!

One question, what do you mean by "when we finally got the performance we needed to get the game running on Xbox"? Like, before said update ue4 was running this badly? Or it was more of the work required to port the game? And if the former was the esram size the culprit?

And how easy it was to support X? Like did you needed to rework some stuff to make the 900p-4k jump or it was a smooth ride as even adding dynamic shadows suggest?
 

CrashedAlex

Three Fields Entertainment
Verified
Nov 10, 2017
48
Thanks for your kind words.

"Revenge" was a mixed bag for me personally speaking. It was probably the textbook example of 'messing up' at the time. It came together very very late. And it probably looked a bit too brown and yellow in the end. That said, it does go like "shit off a shovel." And some of the courses are excellent, particularly Steve Uphill's ones.

Thanks for being a Dangerous Golfer. A small, but elite band of men and women.

Every purchase made by players like you goes *directly* towards our small development group. There are no publishers, middlemen, or shiny suits involved. So thank you for your support!

Stay tuned to our website where we'll list any time our titles our on sale. We mail our mailing list every time there is a promotion. But I think there's a good little game there for twelve quid. And the game has got updated twice with more levels since it released. I've paid far more myself for games that received nothing.

As the developer, we make seven pounds out of that twelve pound price point after the store owner takes their cut. Not a lot of people realise that, and we hope that our pricing is affordable to most.

Each level took close to a full day for me to make. That includes throwing away ideas that didn't work and also iteration time. Each one averaged about seventeen hours. There's a level called "Semi-Conscious" in there - and I can remember playing it 579 times as I added each part to it during the day. I don't think I can play that level ever again. (Maybe there's an Xbox One X in "The Good Place?" ....Janet...?)

Still, it's better than digging a ditch as they say.
 

peepers

Member
Dec 10, 2017
707
Biscay
I love when devs talk about their games like that, thanks a lot Alex! I'm going to check out Danger Zone for sure one of these days.
 

MauroNL

What Are Ya' Buying?
Member
Oct 26, 2017
3,253
The Netherlands
CrashedAlex Thanks for all the replies, awesome to see devs on ERA! I look forward to trying Danger Zone on X when I have the time.

Also kinda off-topic: do you think we'll ever see Burnout Revenge and/or 3: Takedown on Xbox BC? We've had Paradise, so music licensing shouldn't be a thing right, or are above mentioned games too 'old' or something like that. Wondering if you still have any say in this or that its just EA. I loved Black on BC, especially on X so would love some more Criterion goodness.
 

CrashedAlex

Three Fields Entertainment
Verified
Nov 10, 2017
48
Mauro - as I don't work for Electronic Arts anymore I really can't make a comment as to what they may or may not do. I have no say in any of it.

Black came out on bc Microsoft actually own the rights to it on Xbox formats IIRC- I think I can remember some sort of buyout deal for Black that was done. Maybe even Xbox Burnout 3 as well. But I deleted all of my emails from that period of my career now so have no way of checking. But maybe it was time limited as it popped up in their Vault I noticed.

I hope B3 turns up because I'm a fully paid up lifetime member of The Lazy Generation. Would hate to see my membership fees be squandered in vain.
 

New Fang

Banned
Oct 27, 2017
5,542
Here is some detail about the work we did on our indie title DANGER ZONE for Xbox One X.

Best Performance - this runs the game at a super smooth and silky 60hz at 1080p resolution. You don't get dynamic shadows enabled.

We use SSAO and SSR as well as Temporal AA, the game renders the HUD in 4K regardless of what setting you choose.
Well, you sold me on the game Alex!

I remember when you launched on PS4 and I was disappointed the game was 30fps. I just bought an X this past week though, and now that I can play at 60 I'm in. :)

You and your teams have always impressed me with your technical excellence. Burnout 2 on PS2 was the first game that really made me take notice. It was stunning at the time, and of course you've outdone yourself with subsequent projects many times over, with the highlight for me personally being Paradise running at 720p/60 on PS3 at a time when most developers were struggling to hit 720p/30. :)

Can't wait to see what your next project is. Already bought Dangerous Golf on PS4 back when it came out.
 

MauroNL

What Are Ya' Buying?
Member
Oct 26, 2017
3,253
The Netherlands
Mauro - as I don't work for Electronic Arts anymore I really can't make a comment as to what they may or may not do. I have no say in any of it.

Black came out on bc Microsoft actually own the rights to it on Xbox formats IIRC- I think I can remember some sort of buyout deal for Black that was done. Maybe even Xbox Burnout 3 as well. But I deleted all of my emails from that period of my career now so have no way of checking. But maybe it was time limited as it popped up in their Vault I noticed.

I hope B3 turns up because I'm a fully paid up lifetime member of The Lazy Generation. Would hate to see my membership fees be squandered in vain.
Thanks for replying. Curious to see how it will turn out. How do you feel about the Paradise Remaster? Have you had any say in the developement?
 

New Fang

Banned
Oct 27, 2017
5,542

Mórríoghain

Member
Nov 2, 2017
5,144
I have a capable PC but it started to show it's age (980ti & i7 6700K & 8 GB RAM). Upping the resolution to 4K when playing games is a problem. I also have a PS4 Slim but I only play exclusive games there. I am really interested in buying XBX and start playing bombastic AAA games over there. I don't think I can do 2160p Anthem with my rig in a year or so.

So I have two questions: I don't have a 4K monitor and I won't get one in the near future. Does 4K supersampling change the visual quality on 1080p monitors?

This one is not much of a question but XBX costs 700 dollars in my country :C. But fuck me if I ever buy a CPU and GPU or RAM in this crypto economy. So I might just buy an XBX, I just hope it won't be obsolete in two years.oppp0kl*okplk09*
 

TRU

Banned
Nov 9, 2017
521
So now that Fortnite has a 60fps patch on the X (and regular xbox i believe), will this put pressure on PUBG to get it running at 60fps's faster than anticipated? I still think back to early Dec. when PUBG inexplicably backtracked from their initial statement that the X would run at 60fps at launch. That leads me to believe/hope that the X will get there someday.

This is why competition is good. Here's hoping anyway.
 
Oct 25, 2017
7,070
First of all, thank you very much for the list!

Does anyone have any information about Marvel infinite? it seems to look much better with the enhancements.
 

New Fang

Banned
Oct 27, 2017
5,542
So now that Fortnite has a 60fps patch on the X (and regular xbox i believe), will this put pressure on PUBG to get it running at 60fps's faster than anticipated? I still think back to early Dec. when PUBG inexplicably backtracked from their initial statement that the X would run at 60fps at launch. That leads me to believe/hope that the X will get there someday.

This is why competition is good. Here's hoping anyway.
I think it's very unlikely they're ever going to get this game running at 60fps on consoles. They're struggling to even hold 30 at times. To get all the way up to 60 would be a miracle. I suspect that early statement they made about 60fps was just someone's mistake.
 

Chucker

One Winged Slayer
Member
Oct 25, 2017
6,328
Maryland
So now that Fortnite has a 60fps patch on the X (and regular xbox i believe), will this put pressure on PUBG to get it running at 60fps's faster than anticipated? I still think back to early Dec. when PUBG inexplicably backtracked from their initial statement that the X would run at 60fps at launch. That leads me to believe/hope that the X will get there someday.

This is why competition is good. Here's hoping anyway.
PUBG is probably not concerned with what Fortnite is doing tbh. I agree competition is good, but they've been selling an unoptimized game for almost 2 years on PC, which I happily bought on both platforms, so yeah.
Also, they put out weekly patches, regardless, so I think that kind of further confirms that they're not worried about Fortnite.
 

HBK

Member
Oct 30, 2017
7,972
With regard to Elite Dangerous, there is no framerate cap in either mode.

So you (well, we) basically get 4 settings:
4K - Quality
4K - Performance
1080p - Quality
1080p - Performance

In my experience, it boils down to this (I'm quite sensitive to framerate):
4K - Quality : Framerate will have a tendency to hover around 30fps. In some situations it can drop to the 20s but those are thankfully pretty rare.
4K - Performance : Highly fluctuating framerate. Can reach 60fps in the simplest scenarios. Will rarely drop under 30fps.
1080p - Quality : Relatively solid 60fps. May drop in the 40s in some of the most complex planetary scenarios.
1080p - Performance : Extremely solid 60fps. Will only drop to the 50s on some of the most complex planetary bases.

I tried to keep it simple without detailing too much about the game mechanics such as supercruise, etc. Feel free to use at will!
 

TRU

Banned
Nov 9, 2017
521
PUBG is probably not concerned with what Fortnite is doing tbh. I agree competition is good, but they've been selling an unoptimized game for almost 2 years on PC, which I happily bought on both platforms, so yeah.
Also, they put out weekly patches, regardless, so I think that kind of further confirms that they're not worried about Fortnite.

PUBG with their statements in September "that Fortnite was infringing on their turf" in regards to their displeasure with Fortnite's advertising etc. does show they care about their competition and do pay attention to what they are doing.
 
OP
OP
DJ Lushious

DJ Lushious

Enhanced Xperience
Member
Oct 27, 2017
3,330
Anybody know what Dead Rising 4 was bumped up to? And other possible enhancements?

I know it's a 900p game with framedrops shown so by Digital Foundry, so I'm guessing it's gone 1800p.
I've seen guesstimates of 1800p, but nothing solid. Can you post some screenshots? We could try pixel-counting them.

Here is some detail about the work we did on our indie title DANGER ZONE for Xbox One X.
Hope that fills in the gaps on the front page. Hopefully, if small indies like us can make the effort on Xbox One X then surely all the big teams can do the same!
Thank you so much for sharing that info with us! It certainly makes my life a little easier. :P I'll be updating the OP shortly.

So now that Fortnite has a 60fps patch on the X (and regular xbox i believe), will this put pressure on PUBG to get it running at 60fps's faster than anticipated?
I saw that news this morning was pretty excited. From the patch notes, it reads that 30 fps has increased graphical fidelity to tradeoff for the decrease in framerate, but it doesn't say exactly what. So, what sacrifices were made to make it run 60fps, I wonder? And is it a native 2160p or does it dynamically scale? The patch notes say "hand-tuned for each console," which could mean anything.
 

Petran

Member
Oct 29, 2017
2,034
With regard to Elite Dangerous, there is no framerate cap in either mode.

So you (well, we) basically get 4 settings:
thanks for this. the only thing I did on scorpio was boot up the game and check how much time it takes to load the galaxy map (btw thats a great improvement).
I have too many hours in Elite, but I'm sure it will eat up more of my time :)

edit:
"Revenge" was a mixed bag for me personally speaking. It was probably the textbook example of 'messing up' at the time. It came together very very late. And it probably looked a bit too brown and yellow in the end. That said, it does go like "shit off a shovel." And some of the courses are excellent, particularly Steve Uphill's ones.
Well, from now on you take pride in the fact that you have created what is for many the very best arcade racer on 360, piss filter or not! (and your game definitely was not the worst offender in piss filter) :D
Revenge (and Blur) are the only two (unplayable) 360 discs I still keep next to scorpio.

Also, if you could give me a direction as to whom to address to at EA regarding Burnout Revenge getting the full BC treatment, I'd apreciate much :)
 
Last edited:

CrashedAlex

Three Fields Entertainment
Verified
Nov 10, 2017
48
"worst offender in urine filter?"

Surely not. Every played what was it, GRID 2?

I'll accept 'going below black because we only had one HD panel in the office' but not the main offender...
 

Liabe Brave

Professionally Enhanced
Member
Oct 27, 2017
1,672
And is it a native 2160p or does it dynamically scale? The patch notes say "hand-tuned for each console," which could mean anything.
The notes for Fortnite's last patch, where they added 2160p, specified that it was dynamic. It's unlikely that would become solid with the addition of higher framerate.

Also, you should remove Anthem and Ashen from the list, as they aren't out yet.