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Shlice

Member
Nov 6, 2017
811
Been farming HR Rathian for the Ruby for the past 3 days and I just cannot get it. I am severing and carving the tail, Palico has plunderblade, and I'm running investigations with gold reward slots. This is comical how bad the drop rates are. I have over 20 Plates and not one Ruby.

It strikes me as odd since obtaining other HR gems/rubies took, on average and with optimal behaviours, 5-7 runs. Meanwhile, I have over 40 HR Rathian slays/caps from the past 3 days of farming.

There is gear that gives you extra materials for captures (I think its Kirin's gear.)

My friend runs it and would always get multiple rubies/gems and I would get none. Then i went solo and saw my gem rates increase.

I wonder if i was missing out on them cause he was getting all them.

You know what eludes me, Daora's horn. I've killed her so many times and the horn rarely drops, and i'm banging her in the face the entire time with my bow. I've got like 8 Daora gems from the farms but can barely get a horn to drop.
 

Cleve

Member
Oct 27, 2017
1,022
Jesus, I feel like I'm going insane with people killing the monster on tempered capture investigations. Do people not read, or is it just some deliberate trolls?
 

arimanius

Member
Oct 27, 2017
3,267
I was into the Bow but it was just taking too long for me and I eventually screwed up by getting stunned and carted a bit too often by being greedy. LBG let's you be more mobile and do more DPS, imo. Use strong ammo and it will work out much better. Just restock ammo after every time it runs away. I'm kinda enjoying using LBG now as a result.

Thanks for the tips. Yeah I'm kind of leaning towards playing more lbg instead of bow.
 

BBboy20

One Winged Slayer
Member
Oct 25, 2017
22,011
Is there a reason leap of faiths feel random in this? I've gotten killed a few times just because I did a roll instead of a dive despite clearly sprinting.
 

Vuze

Member
Oct 25, 2017
4,186
Jesus, I feel like I'm going insane with people killing the monster on tempered capture investigations. Do people not read, or is it just some deliberate trolls?
I mean, you don't even have to READ. At this point in the game ppl should have realized it even shows you the assignment in the monster icon bar by color coding.

Is there a reason leap of faiths feel random in this? I've gotten killed a few times just because I did a roll instead of a dive despite clearly sprinting.
I agree. It feels a bit off.
 

Casper

Member
Oct 25, 2017
2,035
For the crowns, just wait for the events where u have to kill 5 monsters. They give you gold small and big crowns with much bigger chances than normal quests. The current event is 5 monsters in the Forest, if u farm the event u can get 5 mini crowns and other 5 giant ones all gold from that event. Whatching the event schedule next one will be in wildspire so im expecting another 5 monster hunt in wildspire with easy crown farming.

Great idea! Didn't even think about that. I'll have to see which of those 5 I still need.


Yeah... That's largely because a) I love this series above all others b) I switched to Lance and farmed up those upgrades and c) helping friends! Surely I'll be adding another 100 easy.
 

Deleted member 36578

Dec 21, 2017
26,561
Is there a reason leap of faiths feel random in this? I've gotten killed a few times just because I did a roll instead of a dive despite clearly sprinting.

Just make sure you're facing away from the enemy while sprinting. I have never had it fail on me.
 

Tenjin

Member
Dec 3, 2017
472
Did my first hunts with LBG today, I chose the Karma, because I saw it in a stream the other day ... what a fun thing xD
Still have to find out some things and I guess my armor build could be improved, but hey I habe gun l arning new things after 200h ... and there are still weapons I didn't touch yet ...

As for the event ... still missing a gold crown for pukei, but I really don't want to do it again xD
 

Vuze

Member
Oct 25, 2017
4,186
Haven't gotten a single gold crown from the event and I also don't wanna farm it because it's so annoying overall :(
 

zoukka

Game Developer
Verified
Oct 28, 2017
2,361
It's fun with experience players. Some fights go by real quick if everyone knows what to do. I really enjoy MP way more than solo.

4 man teams are pretty op when I tried them (if the players cooperate), Nerg felt like a joke that way.

Luckily I have an active friend squad.
 
oh yeah, that kushala scratch was right there on the nest. So, whats the idea here, I go out, back in again, get that scratch, go out, back in again, etc, or does the scratch respawn after a bit?

sorry guys, just want to make sure, its kinda doing my head in :(



yeah got one so it exists

Yep, you got it. I do not believe the scratch respawns after a bit, even if it did, it'd probably be a while for it to do so and you'd be faster exiting the expedition then going back and collecting it again. As someone else pointed out, you can visit the other locales and get the tempered elder dragon marks there, as well. As an aside, collecting tempered Kushala marks does not guarantee you a tempered Kushala quest, it may give you a tempered Teostra, Vaal, Nerg or... Kirin, if you did not already know.
 

MrFarenheit

Prophet of Truth
Member
Oct 27, 2017
1,407
Winnipeg, Canada
Hmmm still having issues with nailing down a weapon. I like the idea of hunters horn but am finding it a challenges esp. solo. I have also tried insect glaive, bow and lance with varying success. Any HH mains that can offer any encouragement?
 

LiK

Member
Oct 25, 2017
32,097
4 man teams are pretty op when I tried them (if the players cooperate), Nerg felt like a joke that way.

Luckily I have an active friend squad.

The chaos is just great in general with more players. I play with a group of dedicated players who are from DestinyEra but I also enjoy just joining SOS games with randoms.
 

Kayo Police

Member
Nov 4, 2017
2,284
Uh okay my HR literally jumped from 15 to 29 and after the 2 Bazels to 49....all that took place in less than 20 minutes.

I was under the impression that HR grinding was hard no?

Also I'm not looking forward to decoration farming that sounds awfully boring.
 

scottbeowulf

Member
Oct 27, 2017
9,381
United States
The chaos is just great in general with more players. I play with a group of dedicated players who are from DestinyEra but I also enjoy just joining SOS games with randoms.
Yeah with the right group you can really dominate. Had some people drop in last night on a Toby Keith hunt... completely destroyed him in like 2 minutes. I almost felt bad for the guy.
 

Hybris

Member
Oct 25, 2017
2,221
Baton Rouge, Louisiana
Little bit late to the conversation on monster health, but I'll throw my 2 cents in. The problem with health in solo in this game becomes more apparent the stronger your gear gets. My hammer set is pretty much fully decked out. Here's how a good fight goes against a tier 2 monster:


I literally only had to adapt to a single attack. Hell I didn't even adapt to it at all and it didn't matter. Monsters being this weak is an issue when sets are so powerful. There is nothing for you to utilize your optimization efforts. Plenty of people are accustomed to soloing gathering hall quests in previous games. I'd like to see the option to solo multiplayer monsters return, and if I'm pushing my luck I'd like to see them reduce stagger and status thresholds in multiplayer as well. They need to hit a sweet spot. Monsters that stagger too often aren't fun, but monsters that don't stagger often enough aren't fun either. 4U stagger limits were the ideal IMO
 

LiK

Member
Oct 25, 2017
32,097
Yeah with the right group you can really dominate. Had some people drop in last night on a Toby Keith hunt... completely destroyed him in like 2 minutes. I almost felt bad for the guy.

I jumped into a 15 min Kushala Investigation last night and we had 3 LS and one Hammer. Chopped and flashed the fuck outta her and completed it in 10 min. It was pretty hilarious.
 

spyroflame0487

One Winged Slayer
Member
Nov 3, 2017
3,085
Uh okay my HR literally jumped from 15 to 29 and after the 2 Bazels to 49....all that took place in less than 20 minutes.

I was under the impression that HR grinding was hard no?

Also I'm not looking forward to decoration farming that sounds awfully boring.
The more hunting you do, the higher your HR will be. I believe every 20 levels (29, 49) there's a quest but I can't remember if there's one at 69 or if it's broken after that where you just gain levels all the way to 100.
 

DrROBschiz

Member
Oct 25, 2017
16,494
Little bit late to the conversation on monster health, but I'll throw my 2 cents in. The problem with health in solo in this game becomes more apparent the stronger your gear gets. My hammer set is pretty much fully decked out. Here's how a good fight goes against a tier 2 monster:


I literally only had to adapt to a single attack. Hell I didn't even adapt to it at all and it didn't matter. Monsters being this weak is an issue when sets are so powerful. There is nothing for you to utilize your optimization efforts. Plenty of people are accustomed to soloing gathering hall quests in previous games. I'd like to see the option to solo multiplayer monsters return, and if I'm pushing my luck I'd like to see them reduce stagger and status thresholds in multiplayer as well. They need to hit a sweet spot. Monsters that stagger too often aren't fun, but monsters that don't stagger often enough aren't fun either. 4U stagger limits were the ideal IMO


yeah here is hoping they can give this game a balance pass but those looking for a real challenge might have to wait till G rank

That said its not like this hasnt always been a thing in the games up to a certain point but the tuning gap is definitely more pronounced in MHW.... and we likely know why

Event quests and future DLC will hopefully ramp things up as more and more people become proficient and ready for more challenge
 

Deleted member 36578

Dec 21, 2017
26,561
Hmmm still having issues with nailing down a weapon. I like the idea of hunters horn but am finding it a challenges esp. solo. I have also tried insect glaive, bow and lance with varying success. Any HH mains that can offer any encouragement?

Although I mostly use the hunting horn while playing multi, it's still very viable by yourself. Focus on a horn that has a lot of damage. They have very high reaching attacks so you can always aim for the heads of monsters which you should be going after to deal ko damage in order to stun them. The hold forward and alternate between triangle and circle is great for this, as well as triangle+circle at neutral position. This one will also give you a back step if you need to retreat. The songs themselves should be ones you need that work well with your build. Also, I really like evade distance level 3 with the hh. It's particularly useful with it since you can roll cancel out of everything that would normally leave you open.
 

Anton Sugar

Banned
Oct 27, 2017
3,946
Arrekz just posted a video on tempered farming. Recommends farming Nerg because he leaves lots of prints (a variable between tempered monsters) but they can award you with any tempered elder investigation.
 

Tfritz

Member
Oct 25, 2017
13,278
Do smaller monsters get stronger the more of them you kill or something? I did an embarrassing amount of Horntaur investigation grinding (for Armor Sphere+'s, you see), and now they seem to be quite a bit more hardy than they were before.
 

dom

▲ Legend ▲
Avenger
Oct 25, 2017
10,453
Uh okay my HR literally jumped from 15 to 29 and after the 2 Bazels to 49....all that took place in less than 20 minutes.

I was under the impression that HR grinding was hard no?

Also I'm not looking forward to decoration farming that sounds awfully boring.
That's b/c your HR continues to grow while in the background and certain assigned quest will lock it until you complete it. So you actually could have been HR 48 before you even beat the story.

You must have played a lot before beating the story.
 

jorgejjvr

Banned
Oct 31, 2017
8,423
9 tempered investigations down, and still not a single thing to augment. The option is not even available for me.

Kinda crazy, here's hoping that when I get to rank 50 I get something with elders lol
 

LiK

Member
Oct 25, 2017
32,097
Uh okay my HR literally jumped from 15 to 29 and after the 2 Bazels to 49....all that took place in less than 20 minutes.

I was under the impression that HR grinding was hard no?

Also I'm not looking forward to decoration farming that sounds awfully boring.

Please tell me your experience with Tempered Kirin. heh
 

Deleted member 36578

Dec 21, 2017
26,561
Do smaller monsters get stronger the more of them you kill or something? I did an embarrassing amount of Horntaur investigation grinding (for Armor Sphere+'s, you see), and now they seem to be quite a bit more hardy than they were before.

No. But maybe you went from a low rank to a high rank investigation?
 

Deleted member 36578

Dec 21, 2017
26,561
9 tempered investigations down, and still not a single thing to augment. The option is not even available for me.

Kinda crazy, here's hoping that when I get to rank 50 I get something with elders lol

They are brutally rare. I have had plenty of rank 6 warriors weapon augments at this point, but only two, TWO , hero augments in about (super guess-timate) 60-80 tempered elder kills.
 

Deleted member 5596

User requested account closure
Banned
Oct 25, 2017
7,747
Little bit late to the conversation on monster health, but I'll throw my 2 cents in. The problem with health in solo in this game becomes more apparent the stronger your gear gets. My hammer set is pretty much fully decked out. Here's how a good fight goes against a tier 2 monster:


I literally only had to adapt to a single attack. Hell I didn't even adapt to it at all and it didn't matter. Monsters being this weak is an issue when sets are so powerful. There is nothing for you to utilize your optimization efforts. Plenty of people are accustomed to soloing gathering hall quests in previous games. I'd like to see the option to solo multiplayer monsters return, and if I'm pushing my luck I'd like to see them reduce stagger and status thresholds in multiplayer as well. They need to hit a sweet spot. Monsters that stagger too often aren't fun, but monsters that don't stagger often enough aren't fun either. 4U stagger limits were the ideal IMO


To be honest, fighting an early HR monster with postgame gear + evasion mantle is not a very good point. It took me close to 20+ to kill most HR, I think that's acceptable.
 

Kayo Police

Member
Nov 4, 2017
2,284
That's b/c your HR continues to grow while in the background and certain assigned quest will lock it until you complete it. So you actually could have been HR 48 before you even beat the story.

You must have played a lot before beating the story.

This is true, I spent over 150 hours just farming every monsters set (alpha and beta versions) and weapon tree for 3 weapons before I decided to kill Xeno.
Please tell me your experience with Tempered Kirin. heh

I don't think I'm ready for that yet lol but it is my next assigned quest.
 

Deleted member 36578

Dec 21, 2017
26,561
Wow that is crazy.

What do the hero VS warrior do? Differences?

I guess once I get one of them the option becomes available for me

Warriors allow you to upgrade rank 6 and rank 7 weapons. Rank 6 ones you need 1 warriors for each augment, and you can choose to do this 3 times. Rank 7 weapons you need 2 warriors for each, and can augment 2 times. The rank 8 weapons require a heroes stone and can only be augmented once. So not only are these crazy rare, but to get one to drop for the weapon type you use is even rarer.
 

Deleted member 36578

Dec 21, 2017
26,561
Little bit late to the conversation on monster health, but I'll throw my 2 cents in. The problem with health in solo in this game becomes more apparent the stronger your gear gets. My hammer set is pretty much fully decked out. Here's how a good fight goes against a tier 2 monster:


I literally only had to adapt to a single attack. Hell I didn't even adapt to it at all and it didn't matter. Monsters being this weak is an issue when sets are so powerful. There is nothing for you to utilize your optimization efforts. Plenty of people are accustomed to soloing gathering hall quests in previous games. I'd like to see the option to solo multiplayer monsters return, and if I'm pushing my luck I'd like to see them reduce stagger and status thresholds in multiplayer as well. They need to hit a sweet spot. Monsters that stagger too often aren't fun, but monsters that don't stagger often enough aren't fun either. 4U stagger limits were the ideal IMO


You guys are talking about taking end game gear up against high rank monsters. Of course you'll crush them. The only thing this game is missing is G rank stuff to fully push the upgrades needed to compensate. And you better believe the devs planned it this way, because G rank is coming to MH world one way or another. They're future proofing it. As it stands right now the health is fine. The only calculation I feel is grossly off is the ko damage and stun during multiplayer sessions.
 

Hybris

Member
Oct 25, 2017
2,221
Baton Rouge, Louisiana
yeah here is hoping they can give this game a balance pass but those looking for a real challenge might have to wait till G rank

That said its not like this hasnt always been a thing in the games up to a certain point but the tuning gap is definitely more pronounced in MHW.... and we likely know why

Event quests and future DLC will hopefully ramp things up as more and more people become proficient and ready for more challenge
Aside from the obvious cause of the tuning gap being solo scaling, the 4th gen games always had plenty of brutally powerful monsters to test your fully optimized gear against. In Gen it was hypers and deviants, XX added super deviants on top of that. MH4 had GQ 100, MH4U had GQ140 and Apex monsters. There was always something to test yourself, but that's just missing here. Tempered could have been that, but they dropped the ball on the scaling for sure.

Negativity aside, the foundation for great things is here. This is a very experimental game, they are trying lots of new things. Hopefully they learn the right lessons and things improve in the future.

To be honest, fighting an early HR monster with postgame gear + evasion mantle is not a very good point. It took me close to 20+ to kill most HR, I think that's acceptable.
But this isn't an early HR monster. This is the apex monster of the Coral Highlands. If I went in and fought the tempered version of legiana the outcome would be identical. The only change would be the attacks hitting harder, and that is nowhere near relevant as you can see in the video.

You guys are talking about taking end game gear up against high rank monsters. Of course you'll crush them. The only thing this game is missing is G rank stuff to fully push the upgrades needed to compensate. As it stands right now the health is fine. The only calculation I feel is grossly off is the ko damage and stun during multiplayer sessions.

I don't think "wait for G rank" is a valid retort. MH4 and MHGen had extremely difficult monsters to fight for people with endgame gear. I'm saying that's missing here and root cause isn't that it is not a G-rank game.
 

DrROBschiz

Member
Oct 25, 2017
16,494
Aside from the obvious cause of the tuning gap being solo scaling, the 4th gen games always had plenty of brutally powerful monsters to test your fully optimized gear against. In Gen it was hypers and deviants, XX added super deviants on top of that. MH4 had GQ 100, MH4U had GQ140 and Apex monsters. There was always something to test yourself, but that's just missing here. Tempered could have been that, but they dropped the ball on the scaling for sure.

Negativity aside, the foundation for great things is here. This is a very experimental game, they are trying lots of new things. Hopefully they learn the right lessons and things improve in the future.


But this isn't an early HR monster. This is the apex monster of the Coral Highlands. If I went in and fought the tempered version of legiana the outcome would be identical. The only change would be the attacks hitting harder, and that is nowhere near relevant as you can see in the video.

I really want to see how nimble they are with responding to feedback with their various planned updates

Im hoping with the massive success comes massive support
 

Deleted member 5596

User requested account closure
Banned
Oct 25, 2017
7,747
Aside from the obvious cause of the tuning gap being solo scaling, the 4th gen games always had plenty of brutally powerful monsters to test your fully optimized gear against. In Gen it was hypers and deviants, XX added super deviants on top of that. MH4 had GQ 100, MH4U had GQ140 and Apex monsters. There was always something to test yourself, but that's just missing here. Tempered could have been that, but they dropped the ball on the scaling for sure.

Negativity aside, the foundation for great things is here. This is a very experimental game, they are trying lots of new things. Hopefully they learn the right lessons and things improve in the future.


But this isn't an early HR monster. This is the apex monster of the Coral Highlands. If I went in and fought the tempered version of legiana the outcome would be identical. The only change would be the attacks hitting harder, and that is nowhere near relevant as you can see in the video.

I still had like a Rank 5 set and Rank 4 weapon for this and most HR monsters up to the last area. Tempered monsters aren't that kind of challenge anyway, unlike G versions if I'm correct. All I'm saying is, what matters is the challenge the monster was designed for. Maybe for vets in the series was low, but I don't see many ppl here saying, "Damn, this game is so easy". Is like in Xenoblade 2 I went back with my lvl 90 chars to a mid game final boss, destroyed him in 45 seconds and complained how easy is the game...
 

LiK

Member
Oct 25, 2017
32,097
Everyone's enthusiasm for ranged weapons is really making me want to them out. I've been maining Dual Blades for most of the game, so maybe a little distance would do me good.

Guns are okay but they can get boring after a while. Learn to dodge often especially with Odo who's ultra fast. You'll need to learn to do that for some of the later monsters who hit even harder.
 

Deleted member 36578

Dec 21, 2017
26,561
I don't think "wait for G rank" is a valid retort. MH4 and MHGen had extremely difficult monsters to fight for people with endgame gear. I'm saying that's missing here and root cause isn't that it is not a G-rank game.

Everything we know from the old games can be tossed out the window with this entry. I believe the game is balanced this way to introduce the G rank equivalent at a later time. As a seasoned hunter myself I don't see how completely stomping a monster after you've learned everything there is to know and using the highest of upgrades makes the game any less fun. There was a road to get there and we took it. Now we reap the rewards. I go into the arena if i want challenges that prevent you from curb stomping the game.
 

Heromanz

Banned
Oct 25, 2017
20,202
I mean g rank won't be here for awhile and given how they balance this game it probably won't be hard.
 

Grudy

Unshakable Resolve
Member
Oct 29, 2017
2,644
Using the hunting horn againt Bazel is such a pain. His little shit bombs are always coming in the way or his fire breath attack. So annoying.
 

Tfritz

Member
Oct 25, 2017
13,278
No. But maybe you went from a low rank to a high rank investigation?

It definitely wasn't HR because I haven't hit that yet, but I think maybe it was a 5 star investigation instead of a 4 star? Or something? Because I went back and did some more and they were back to being easy peasy.

Guns are okay but they can get boring after a while. Learn to dodge often especially with Odo who's ultra fast. You'll need to learn to do that for some of the later monsters who hit even harder.

Admittedly I only fought him in the storyline mission, but the only real trouble I had with him was not realizing how to cure bleed. (Chelsea Handler helpfully advised me to press X to crouch and stay still until it healed. This advice helped about as much as you would expect.) But then once I realized the game had given me some Bleed-Heal Jerky I was good to go.
 

Hybris

Member
Oct 25, 2017
2,221
Baton Rouge, Louisiana
I still had like a Rank 5 set and Rank 4 weapon for this and most HR monsters up to the last area. Tempered monsters aren't that kind of challenge anyway, unlike G versions if I'm correct. All I'm saying is, what matters is the challenge the monster was designed for. Maybe for vets in the series was low, but I don't see many ppl here saying, "Damn, this game is so easy". Is like in Xenoblade 2 I went back with my lvl 90 chars to a mid game final boss, destroyed him in 45 seconds and complained how easy is the game...
I guess it's just a differing of perspective. In previous games, a monster of this level would still be a very serious threat even when fully decked out in endgame gear.

Everything we know from the old games can be tossed out the window with this entry. I believe the game is balanced this way to introduce the G rank equivalent at a later time. As a seasoned hunter myself I don't see how completely stomping a monster after you've learned everything there is to know and using the highest of upgrades makes the game any less fun. There was a road to get there and we took it. Now we reap the rewards. I go into the arena if i want challenges that prevent you from curb stomping the game.
I guess you can see it that way. Personally I would hate to see the series turn to that. Monster Hunter has never been about winning through brute force. It's been about improving yourself to the point where you can read the monster like a book and punish it at every opportunity.

A simple option to solo multiplayer stuff would solve all this anyway.
 
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