Are you sure? All the Japanese releases I've played I seem to remember them all having the same inverted camera, its definitely not something I remember being added into just 6 and Kiwami 2.Why is camera inverted by default on 6 and kiwami 2 anyway? all the previous games werent.
Well I finished Dead Souls. I didn't have the highest expectations going in, but wow, Dead Souls proved to be a truly fleshed out Yakuza experience. Everything you can expect from a canon Yakuza title, Dead Souls has it, and in some areas does better. For instance, most of the substories are fully voiced, and I actually like the finale much more than I did 4's and 5's, which I considered anticlimactic. I also think this was the strongest cast of protagonists in a Yakuza game, because I'm sorry, I will take Majima and Ryuji over Tanimura, Saejima, and Shinada, any day. Majima was amazing as he always is (his ending was hilarious), and as far as I'm concerned, Ryuji's canon story must have had a similar outcome to Dead Souls' ending, because man, he deserves it. As for the other two, Akiyama was cool as hell like he usually is, (his chemistry with Hana was terrific), and as for Kiryu, from the second he arrived, he showed once again why he's the hero we need.
If you're going through the Yakuza series, I highly recommend Dead Souls. Do not skip it, because it's definitely worth playing.
Glad you enjoyed it so much :) While I have several issues with the game (mainly stemming from the controls and camera) the fact it has so much in the way of content (as expected from a Yakuza game) meant I still enjoyed it quite a bit. And yes, it does have a great playable cast (though I do still miss Seijima myself, but the Ryuji and Majima combo was way better, especially back before 0 came out since it was the only chance to play as Majima).
Oh, didn't know Japanese versions all had inverted camera.Are you sure? All the Japanese releases I've played I seem to remember them all having the same inverted camera, its definitely not something I remember being added into just 6 and Kiwami 2.
Glad you enjoyed it so much :) While I have several issues with the game (mainly stemming from the controls and camera) the fact it has so much in the way of content (as expected from a Yakuza game) meant I still enjoyed it quite a bit. And yes, it does have a great playable cast (though I do still miss Seijima myself, but the Ryuji and Majima combo was way better, especially back before 0 came out since it was the only chance to play as Majima).
I always thought that Dead Souls would have gotten way better reviews if it had used Binary Domain's controls. It's clear that Dead Souls was a way for the team to try their hand at a shooter before Binary Domain.
I always thought that Dead Souls would have gotten way better reviews if it had used Binary Domain's controls. It's clear that Dead Souls was a way for the team to try their hand at a shooter before Binary Domain.
Oh dude yeah that fight was sooo good! And that music...wow:I actually loved the last minute.reveal of the bad guy. Mainly just because it gave them an excuse to have Jingu show up as a special guest star at the end. I thought it was cool. Now if they'd made him the final boss, that'd have been different. Speaking of which, that final boss music and QTE choreography... amazing stuff. Easily in the top 3 of the series for me. Love to rewatch/replay it over and over when I can.
Glad you got to experience the game though, I always thought it was a brilliant game once it got going (took a couple of chapters) but its solidified itself as one of the top games in the series for me. And hey, at least Hokuto isn't too far away!
Honestly I'd suggest people to not use these codes until they hit some of the bonus missions (the ones that become insanely tough, fighting several. As the main missions are fairly ok difficulty wise I thought, so it'd kinda dilute the challenge of the mode using the super powerful characters.Amon's at once!
Honestly though as amazing as the final boss music is, I think Daigo's is better:Yeah. The music is amazing. And combine that with the dynamic intro, scene transitions and QTEs? Its one of the best final bosses I've played in any game ever. I just love it that much!
Yeah, it sucks. I actually got "good" enough that I managed to start working out the AI patterns and beat them that way. But there is so much luck involved - girls have little messages below them when choosing a character to bet on (so depending on their mood they have more/less chance of losing), and that's if the AI doesn't use a super cheap special move to KO you AFTER you win :( Worst trophy in the game, probably the series to be honest.japan catfight is so frustrating. ai reads your inputs and button mashing breaks your controller.
japan catfight is so frustrating. ai reads your inputs and button mashing breaks your controller.
I'm pretty sure that's Nagoshi's preference. In the preview sessions or stage events, the presenters from the studio are always like "Ops, let me change the camera setting first" lolWhy is camera inverted by default on 6 and kiwami 2 anyway? all the previous games werent.
Yeah. The music is amazing. And combine that with the dynamic intro, scene transitions and QTEs? Its one of the best final bosses I've played in any game ever. I just love it that much!
If you fail any of them you can't retry them, you just get a lesser reward but other than that it doesn't negatively affect you. However, do keep in mind there is one event that you can't fail if your going for 100% completion and that is the third (last) Princess League battle. If you lose this match, you don't unlock the last song to be playable in Karaoke (which you need to unlock and get 900+ point score as part of 100% completion). I'm fairly certain anything you don't do in the main story can be done via Premium Adventure mode later. I'm not aware of anything (bar the song I mentioned) being missable in Yakuza 5.Had enough of MHW for a while and got back into Y5. Am I supposed to do all of Haruka's scheduled events? Can I retry them if I fail any of them?
Absolutely agree with all of this (MGS4's finale was another favourite of mine). Then again the Yakuza series does such a great job at hyping you up for (final) boss battles - especially if they have dynamic intros - its just so awesome to go from a really badass boss intro right into combat. Its something I absolutely love the series for.I feel the same way! Aside from games like MGS4, which holds a special place in my heart for completely different reasons, Ishin's final boss fight is easily one of my favorite ever. And then there's the track that accompanies it, which I'd say IS my favorite final boss theme. So good. I wonder if the team will ever craft a fight or song that tops it? Or maybe some would say they already have? This is all subjective, of course.
If you fail any of them you can't retry them, you just get a lesser reward but other than that it doesn't negatively affect you. However, do keep in mind there is one event that you can't fail if your going for 100% completion and that is the third (last) Princess League battle.
Its an original story, so it'll be whatever the team wants to do. But I get the feeling that they are having you square off against Raoh as the final boss (and really, who else could they use for a epic final fight? It practically writes itself!). No word on Seijima though :(So does anyone know how much of Fist they're going to do in HgG? Just up through Raoh or the whole thing?
Also, has Saejima been revealed? I know a while back it was up in the air on him showing up.
Yeah I knew it was an original thing, I just figured they'd try and only fit in certain characters from x number of arcs for pacing reasons. I think it'd be pretty hard going off the length of previous Y games (just the main plot) if they tried to do the whole thing mashed together in one Y sized length story mode. I'd rather them focus on really fleshing out 3-4 villains (I guess maybe Shin, Jagi, Souther, and Raoh you could do a pretty meaty game with) and their stories than doing them all and having them be a little half baked.Its an original story, so it'll be whatever the team wants to do. But I get the feeling that they are having you square off against Raoh as the final boss (and really, who else could they use for a epic final fight? It practically writes itself!). No word on Seijima though :(
naDecided to buy some HK credit to buy Ishin to keep me occupied till 6. Played through Kiwami on Hard and it was quite simple, so is the difficulty similar on Ishin?
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If you engage with the weapon system at all the game is much easier than K is on normal. In hindsight I would have started the game on hard if I knew I was going to blow the game up by engaging in side content (battle dungeons, arena, and substories give you weapon upgrade stuff). It gets so silly that at one point midgame I was beating bosses in 5 hits lol >.<
The ninjas are sort of a pain in the ass though no matter what.
One thing tho is that the camera can be a pain in the ass at times. It's the same as in the other games, but due to almost every enemy having much greater range due to guns, swords, and Spears being in almost every encounter and fists being a rarity things get a little tricky when it comes to shit coming at you from behind (Kiryu's persistent weakpoint lol). This game will also at times throw a TON of enemies at you at once. Things get more complicated because you get less health here on the bar than in any other game in the series that I've played. This is a bit alleviated due to the armor system, but I still would carry around a decent bit of healing items.
Well I finished Dead Souls. I didn't have the highest expectations going in, but wow, Dead Souls proved to be a truly fleshed out Yakuza experience. Everything you can expect from a canon Yakuza title, Dead Souls has it, and in some areas does better. For instance, most of the substories are fully voiced, and I actually like the finale much more than I did 4's and 5's, which I considered anticlimactic. I also think this was the strongest cast of protagonists in a Yakuza game, because I'm sorry, I will take Majima and Ryuji over Tanimura, Saejima, and Shinada, any day. Majima was amazing as he always is (his ending was hilarious), and as far as I'm concerned, Ryuji's canon story must have had a similar outcome to Dead Souls' ending, because man, he deserves it. As for the other two, Akiyama was cool as hell like he usually is, (his chemistry with Hana was terrific), and as for Kiryu, from the second he arrived, he showed once again why he's the hero we need.
If you're going through the Yakuza series, I highly recommend Dead Souls. Do not skip it, because it's definitely worth playing.
I always thought that Dead Souls would have gotten way better reviews if it had used Binary Domain's controls. It's clear that Dead Souls was a way for the team to try their hand at a shooter before Binary Domain.
Just keep in mind that you don't get any health drops in the big set pieces (such as the first "level") so if you don't buy some health pickups prior then you have to do the entire level without healing until you hit the checkpoint (which I think is the boss fight) and that's pretty damn hard. I actually found Ishin pretty tough to begin with when your under leveled, when you level up a bit more it gets way easier, but for the first couple of chapters you really need to be careful! (enemy damage output is pretty high in Ishin, especially in late Battle Dungeons and Amon)
Yeah the dungeon just gets stupid at the end. I was getting one shotted all the time with stacked 2 defense super rare cards. I just gave up about 2/3rds of the way in because I had enough crap to maul the rest of the game 3x over at that point >.>Just keep in mind that you don't get any health drops in the big set pieces (such as the first "level") so if you don't buy some health pickups prior then you have to do the entire level without healing until you hit the checkpoint (which I think is the boss fight) and that's pretty damn hard. I actually found Ishin pretty tough to begin with when your under leveled, when you level up a bit more it gets way easier, but for the first couple of chapters you really need to be careful! (enemy damage output is pretty high in Ishin, especially in late Battle Dungeons and Amon)
Well, MGS4 sets a bit of an unfair bar for most games to be able to realistically reach. It was the long-awaited culmination of over 20 years of build up, climaxing in a finale that is essentially several hours of the purest of fan-service. For a fan who had been following the series through it all, it meant so much! Though if I were to compare it to Yakuza, it sounds like Yakuza 6 would serve as the MGS4 of the series. The end of an era, and a send-off of sorts. I presume. But it seems Yakuza 6 skipped a majority of the concentrated fan-service that MGS4 so heavily relished in (e.g. a distinct lack of focus on the large cast of series favorite characters).Absolutely agree with all of this (MGS4's finale was another favourite of mine). Then again the Yakuza series does such a great job at hyping you up for (final) boss battles - especially if they have dynamic intros - its just so awesome to go from a really badass boss intro right into combat. Its something I absolutely love the series for.
So is Dead Souls different enough from the main series that it won't burn me out?
To me, it's more like the original Biohazard-ish tank control shooting than arcade shooters.
How about trying Kurohyo instead?
Yeah the dungeon just gets stupid at the end. I was getting one shotted all the time with stacked 2 defense super rare cards. I just gave up about 2/3rds of the way in because I had enough crap to maul the rest of the game 3x over at that point >.>
Is Yakuza PSP fully translated, and worth a playthrough? I love the console and the new protag looks dope.
Is Yakuza PSP fully translated, and worth a playthrough? I love the console and the new protag looks dope.
Aegehn said:
I don't want to release something in this state. I could quickly upload an iso somewhere, post the link on some chan and let it spread, but I think the work done by those who worked on this deserves better. I hope you understand.
I'd love for a translator to pick this up, and finish the work with me. If that do not happen, someday I'll let it go and I'll release it, but with the release of Y0, Kiwami and 6 coming, I hope the license sparks some interest to new translators.
So here is what I offer you : if nobody wants to work on this up to 3 months after the latest release of Y6, I'll release it "as is".
Until then, if you are a translator and you want to help, please PM me.
Sorry for the long silence.
Aaah, I missed this post.
Congrats for finishing Dead Souls, I am too surprised it's actually a good game once I accustomed to it's control scheme.
So is Dead Souls different enough from the main series that it won't burn me out? I've played 4, 5, and I straight up back to back at this point lol >.>
Wanna stay a little fresh for Hokuto in a few weeks, but if it's weird and unique enough in its own way I think I'll likely be okay. Especially considering Hokuto looks pretty different just as it is.