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Virtua King

Member
Dec 29, 2017
3,973
Well I finished Dead Souls. I didn't have the highest expectations going in, but wow, Dead Souls proved to be a truly fleshed out Yakuza experience. Everything you can expect from a canon Yakuza title, Dead Souls has it, and in some areas does better. For instance, most of the substories are fully voiced, and I actually like the finale much more than I did 4's and 5's, which I considered anticlimactic. I also think this was the strongest cast of protagonists in a Yakuza game, because I'm sorry, I will take Majima and Ryuji over Tanimura, Saejima, and Shinada, any day. Majima was amazing as he always is (his ending was hilarious), and as far as I'm concerned, Ryuji's canon story must have had a similar outcome to Dead Souls' ending, because man, he deserves it. As for the other two, Akiyama was cool as hell like he usually is, (his chemistry with Hana was terrific), and as for Kiryu, from the second he arrived, he showed once again why he's the hero we need.

If you're going through the Yakuza series, I highly recommend Dead Souls. Do not skip it, because it's definitely worth playing.
 

shadowman16

Member
Oct 25, 2017
31,874
Why is camera inverted by default on 6 and kiwami 2 anyway? all the previous games werent.
Are you sure? All the Japanese releases I've played I seem to remember them all having the same inverted camera, its definitely not something I remember being added into just 6 and Kiwami 2.

Well I finished Dead Souls. I didn't have the highest expectations going in, but wow, Dead Souls proved to be a truly fleshed out Yakuza experience. Everything you can expect from a canon Yakuza title, Dead Souls has it, and in some areas does better. For instance, most of the substories are fully voiced, and I actually like the finale much more than I did 4's and 5's, which I considered anticlimactic. I also think this was the strongest cast of protagonists in a Yakuza game, because I'm sorry, I will take Majima and Ryuji over Tanimura, Saejima, and Shinada, any day. Majima was amazing as he always is (his ending was hilarious), and as far as I'm concerned, Ryuji's canon story must have had a similar outcome to Dead Souls' ending, because man, he deserves it. As for the other two, Akiyama was cool as hell like he usually is, (his chemistry with Hana was terrific), and as for Kiryu, from the second he arrived, he showed once again why he's the hero we need.

If you're going through the Yakuza series, I highly recommend Dead Souls. Do not skip it, because it's definitely worth playing.

Glad you enjoyed it so much :) While I have several issues with the game (mainly stemming from the controls and camera) the fact it has so much in the way of content (as expected from a Yakuza game) meant I still enjoyed it quite a bit. And yes, it does have a great playable cast (though I do still miss Seijima myself, but the Ryuji and Majima combo was way better, especially back before 0 came out since it was the only chance to play as Majima).
 

Virtua King

Member
Dec 29, 2017
3,973
Glad you enjoyed it so much :) While I have several issues with the game (mainly stemming from the controls and camera) the fact it has so much in the way of content (as expected from a Yakuza game) meant I still enjoyed it quite a bit. And yes, it does have a great playable cast (though I do still miss Seijima myself, but the Ryuji and Majima combo was way better, especially back before 0 came out since it was the only chance to play as Majima).

Yeah, I wasn't expecting to enjoy it as much as I did, lol. The controls aren't the greatest, but you get used to it I guess. It kind of plays like Binary Domain, which makes sense, but I liked Dead Souls more, though that probably has to do with me being more forgiving as a fan of this series.

Now that I've finished all of the western released games, you guys are convincing me to get Ishin. I see it for $45 at play-asia, so I might have to pull the trigger. Most of the imports I've played before are Genesis/Mega Drive games, so this would be a first for me to play a title as big this and that has actual dialogue.
 

Romain

Senior Editor, Gameblog
Verified
Oct 27, 2017
323
I always thought that Dead Souls would have gotten way better reviews if it had used Binary Domain's controls. It's clear that Dead Souls was a way for the team to try their hand at a shooter before Binary Domain.
 

abrasivemurk

Banned
Nov 2, 2017
1,591
Are you sure? All the Japanese releases I've played I seem to remember them all having the same inverted camera, its definitely not something I remember being added into just 6 and Kiwami 2.



Glad you enjoyed it so much :) While I have several issues with the game (mainly stemming from the controls and camera) the fact it has so much in the way of content (as expected from a Yakuza game) meant I still enjoyed it quite a bit. And yes, it does have a great playable cast (though I do still miss Seijima myself, but the Ryuji and Majima combo was way better, especially back before 0 came out since it was the only chance to play as Majima).
Oh, didn't know Japanese versions all had inverted camera.
 

Velasco

Banned
Oct 25, 2017
1,096
I always thought that Dead Souls would have gotten way better reviews if it had used Binary Domain's controls. It's clear that Dead Souls was a way for the team to try their hand at a shooter before Binary Domain.

Now that you mention Binary Domain, i recently finished it, and i liked it a lot.I think it was a successful attempt by the Yakuza studio at a different genre.It's a shame that it didn't sell well, because a sequel would be great (and they clearly had plans for one).Also if you played the PC version, you can see the previous engine at a higher resolution (even higher than the PS4 versions of Yakuza Zero and Yakuza Kiwami), although in a different setting.
 

Deleted member 1067

User Requested Account Closure
Banned
Oct 25, 2017
4,860
I actually loved the last minute
reveal of the bad guy. Mainly just because it gave them an excuse to have Jingu show up as a special guest star at the end. I thought it was cool. Now if they'd made him the final boss, that'd have been different. Speaking of which, that final boss music and QTE choreography... amazing stuff. Easily in the top 3 of the series for me. Love to rewatch/replay it over and over when I can.
.

Glad you got to experience the game though, I always thought it was a brilliant game once it got going (took a couple of chapters) but its solidified itself as one of the top games in the series for me. And hey, at least Hokuto isn't too far away!



Honestly I'd suggest people to not use these codes until they hit some of the bonus missions (the ones that become insanely tough, fighting several
Amon's at once!
. As the main missions are fairly ok difficulty wise I thought, so it'd kinda dilute the challenge of the mode using the super powerful characters.
Oh dude yeah that fight was sooo good! And that music...wow:



Game just overall has such an amazing sound track. The Daigo and the last Nishikiyama fights in particular are just amazing.


Honestly I didn't even realize that was who that was until you said that xD A nice nod I guess considering the circumstances of the plot overall, just kind of dampens the impact of the fight a bit.
 

shadowman16

Member
Oct 25, 2017
31,874
Yeah. The music is amazing. And combine that with the dynamic intro, scene transitions and QTEs? Its one of the best final bosses I've played in any game ever. I just love it that much!
 

shadowman16

Member
Oct 25, 2017
31,874
Majima and Nishiki also get brilliant remixes of their respective themes. Really the entire soundtrack is just fantastic. It really is criminal that this never got released outside of Japan. Between 0's popularity now and Nioh doing well, it'd probably not do awful within the fanbase if marketed properly.

japan catfight is so frustrating. ai reads your inputs and button mashing breaks your controller.
Yeah, it sucks. I actually got "good" enough that I managed to start working out the AI patterns and beat them that way. But there is so much luck involved - girls have little messages below them when choosing a character to bet on (so depending on their mood they have more/less chance of losing), and that's if the AI doesn't use a super cheap special move to KO you AFTER you win :( Worst trophy in the game, probably the series to be honest.
 

LeroyOctopus

Member
Oct 29, 2017
393
Hey, I'm playing 5 right now. I've been seeing some old forum posts that say you can't go back and play everyone's sub stories in the final chapter and others saying you can. Which is it? I'm having a hard time pushing myself through Haruka's gameplay, but I still find the situations she gets into entertaining. It's be cool if I could just finish them all at the end or something.
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
I think it's only Haruka's you get locked out of actually. Still, there's always platinum adventure right after beating the game so I wouldn't worry too much.
 

Virtua King

Member
Dec 29, 2017
3,973
Yeah, its only Haruka, because you get locked out of her in the final chapter. Everyone else, you can still do their substories during that part.
 

Velasco

Banned
Oct 25, 2017
1,096
I switched accounts on my Vita, and i downloaded the Yakuza (Ishin and Zero) apps.I have to say that i agree with what shadowman16 said earlier about them ( the Ishin app, apart from the gambling mini games, also has fishing).Playing these apps made me wonder what a proper Yakuza game on the Vita could have been.
Anyway, some screenshots

Yakuza Ishin Vita App

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Yakuza Zero Vita App

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shadowman16

Member
Oct 25, 2017
31,874
I forgot how much stuff that Ishin app let you do. In retrospect, its pretty decent for a free app since I've played some paid games that have less/worse content than that.
 

SolidSmiech

Member
Feb 3, 2018
45
Yeah. The music is amazing. And combine that with the dynamic intro, scene transitions and QTEs? Its one of the best final bosses I've played in any game ever. I just love it that much!

I feel the same way! Aside from games like MGS4, which holds a special place in my heart for completely different reasons, Ishin's final boss fight is easily one of my favorite ever. And then there's the track that accompanies it, which I'd say IS my favorite final boss theme. So good. I wonder if the team will ever craft a fight or song that tops it? Or maybe some would say they already have? This is all subjective, of course.
 

burgerdog

Member
Oct 27, 2017
9,093
Had enough of MHW for a while and got back into Y5. Am I supposed to do all of Haruka's scheduled events? Can I retry them if I fail any of them?
 

shadowman16

Member
Oct 25, 2017
31,874
Had enough of MHW for a while and got back into Y5. Am I supposed to do all of Haruka's scheduled events? Can I retry them if I fail any of them?
If you fail any of them you can't retry them, you just get a lesser reward but other than that it doesn't negatively affect you. However, do keep in mind there is one event that you can't fail if your going for 100% completion and that is the third (last) Princess League battle. If you lose this match, you don't unlock the last song to be playable in Karaoke (which you need to unlock and get 900+ point score as part of 100% completion). I'm fairly certain anything you don't do in the main story can be done via Premium Adventure mode later. I'm not aware of anything (bar the song I mentioned) being missable in Yakuza 5.

I feel the same way! Aside from games like MGS4, which holds a special place in my heart for completely different reasons, Ishin's final boss fight is easily one of my favorite ever. And then there's the track that accompanies it, which I'd say IS my favorite final boss theme. So good. I wonder if the team will ever craft a fight or song that tops it? Or maybe some would say they already have? This is all subjective, of course.
Absolutely agree with all of this (MGS4's finale was another favourite of mine). Then again the Yakuza series does such a great job at hyping you up for (final) boss battles - especially if they have dynamic intros - its just so awesome to go from a really badass boss intro right into combat. Its something I absolutely love the series for.
 

burgerdog

Member
Oct 27, 2017
9,093
If you fail any of them you can't retry them, you just get a lesser reward but other than that it doesn't negatively affect you. However, do keep in mind there is one event that you can't fail if your going for 100% completion and that is the third (last) Princess League battle.

Perfect, I'll make sure to save before doing that, then, Thanks!
 

Deleted member 1067

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Oct 25, 2017
4,860
So does anyone know how much of Fist they're going to do in HgG? Just up through Raoh or the whole thing?

Also, has Saejima been revealed? I know a while back it was up in the air on him showing up.
 

shadowman16

Member
Oct 25, 2017
31,874
So does anyone know how much of Fist they're going to do in HgG? Just up through Raoh or the whole thing?

Also, has Saejima been revealed? I know a while back it was up in the air on him showing up.
Its an original story, so it'll be whatever the team wants to do. But I get the feeling that they are having you square off against Raoh as the final boss (and really, who else could they use for a epic final fight? It practically writes itself!). No word on Seijima though :(
 

Deleted member 1067

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Its an original story, so it'll be whatever the team wants to do. But I get the feeling that they are having you square off against Raoh as the final boss (and really, who else could they use for a epic final fight? It practically writes itself!). No word on Seijima though :(
Yeah I knew it was an original thing, I just figured they'd try and only fit in certain characters from x number of arcs for pacing reasons. I think it'd be pretty hard going off the length of previous Y games (just the main plot) if they tried to do the whole thing mashed together in one Y sized length story mode. I'd rather them focus on really fleshing out 3-4 villains (I guess maybe Shin, Jagi, Souther, and Raoh you could do a pretty meaty game with) and their stories than doing them all and having them be a little half baked.

And man I hope Saejima shows up =\
 

LAM09

Member
Oct 25, 2017
4,210
Decided to buy some HK credit to purchase Ishin, which should keep me occupied till 6. Played through Kiwami on Hard and it was quite simple, so is the difficulty similar on Ishin?
 
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Deleted member 1067

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Decided to buy some HK credit to buy Ishin to keep me occupied till 6. Played through Kiwami on Hard and it was quite simple, so is the difficulty similar on Ishin?
na

If you engage with the weapon system at all the game is much easier than K is on normal. In hindsight I would have started the game on hard if I knew I was going to blow the game up by engaging in side content (battle dungeons, arena, and substories give you weapon upgrade stuff). It gets so silly that at one point midgame I was beating bosses in 5 hits lol >.<

The ninjas are sort of a pain in the ass though no matter what.
 

LAM09

Member
Oct 25, 2017
4,210
na

If you engage with the weapon system at all the game is much easier than K is on normal. In hindsight I would have started the game on hard if I knew I was going to blow the game up by engaging in side content (battle dungeons, arena, and substories give you weapon upgrade stuff). It gets so silly that at one point midgame I was beating bosses in 5 hits lol >.<

The ninjas are sort of a pain in the ass though no matter what.

Ok, thanks.

Hard it is. Hope it isn't a cakewalk
 

Deleted member 1067

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Ok, thanks.

Hard it is. Hope it isn't a cakewalk
One thing tho is that the camera can be a pain in the ass at times. It's the same as in the other games, but due to almost every enemy having much greater range due to guns, swords, and Spears being in almost every encounter and fists being a rarity things get a little tricky when it comes to shit coming at you from behind (Kiryu's persistent weakpoint lol). This game will also at times throw a TON of enemies at you at once. Things get more complicated because you get less health here on the bar than in any other game in the series that I've played. This is a bit alleviated due to the armor system, but I still would carry around a decent bit of healing items.
 

Modest_Modsoul

Living the Dreams
Member
Oct 29, 2017
23,554
Well I finished Dead Souls. I didn't have the highest expectations going in, but wow, Dead Souls proved to be a truly fleshed out Yakuza experience. Everything you can expect from a canon Yakuza title, Dead Souls has it, and in some areas does better. For instance, most of the substories are fully voiced, and I actually like the finale much more than I did 4's and 5's, which I considered anticlimactic. I also think this was the strongest cast of protagonists in a Yakuza game, because I'm sorry, I will take Majima and Ryuji over Tanimura, Saejima, and Shinada, any day. Majima was amazing as he always is (his ending was hilarious), and as far as I'm concerned, Ryuji's canon story must have had a similar outcome to Dead Souls' ending, because man, he deserves it. As for the other two, Akiyama was cool as hell like he usually is, (his chemistry with Hana was terrific), and as for Kiryu, from the second he arrived, he showed once again why he's the hero we need.

If you're going through the Yakuza series, I highly recommend Dead Souls. Do not skip it, because it's definitely worth playing.

Aaah, I missed this post.

Congrats for finishing Dead Souls, I am too surprised it's actually a good game once I accustomed to it's control scheme.
 

Modest_Modsoul

Living the Dreams
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Oct 29, 2017
23,554
I always thought that Dead Souls would have gotten way better reviews if it had used Binary Domain's controls. It's clear that Dead Souls was a way for the team to try their hand at a shooter before Binary Domain.

The control scheme could & should be refined in Dead Souls, but for my own personal opinion, I had waaay more fun with Dead Souls rather than Binary Domain.
 

shadowman16

Member
Oct 25, 2017
31,874
Ok, thanks.

Hard it is. Hope it isn't a cakewalk
Just keep in mind that you don't get any health drops in the big set pieces (such as the first "level") so if you don't buy some health pickups prior then you have to do the entire level without healing until you hit the checkpoint (which I think is the boss fight) and that's pretty damn hard. I actually found Ishin pretty tough to begin with when your under leveled, when you level up a bit more it gets way easier, but for the first couple of chapters you really need to be careful! (enemy damage output is pretty high in Ishin, especially in late Battle Dungeons and Amon)
 

Deleted member 1067

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Just keep in mind that you don't get any health drops in the big set pieces (such as the first "level") so if you don't buy some health pickups prior then you have to do the entire level without healing until you hit the checkpoint (which I think is the boss fight) and that's pretty damn hard. I actually found Ishin pretty tough to begin with when your under leveled, when you level up a bit more it gets way easier, but for the first couple of chapters you really need to be careful! (enemy damage output is pretty high in Ishin, especially in late Battle Dungeons and Amon)
Yeah the dungeon just gets stupid at the end. I was getting one shotted all the time with stacked 2 defense super rare cards. I just gave up about 2/3rds of the way in because I had enough crap to maul the rest of the game 3x over at that point >.>
 

SolidSmiech

Member
Feb 3, 2018
45
Absolutely agree with all of this (MGS4's finale was another favourite of mine). Then again the Yakuza series does such a great job at hyping you up for (final) boss battles - especially if they have dynamic intros - its just so awesome to go from a really badass boss intro right into combat. Its something I absolutely love the series for.
Well, MGS4 sets a bit of an unfair bar for most games to be able to realistically reach. It was the long-awaited culmination of over 20 years of build up, climaxing in a finale that is essentially several hours of the purest of fan-service. For a fan who had been following the series through it all, it meant so much! Though if I were to compare it to Yakuza, it sounds like Yakuza 6 would serve as the MGS4 of the series. The end of an era, and a send-off of sorts. I presume. But it seems Yakuza 6 skipped a majority of the concentrated fan-service that MGS4 so heavily relished in (e.g. a distinct lack of focus on the large cast of series favorite characters).
 

Deleted member 1067

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So is Dead Souls different enough from the main series that it won't burn me out? I've played 4, 5, and I straight up back to back at this point lol >.>


Wanna stay a little fresh for Hokuto in a few weeks, but if it's weird and unique enough in its own way I think I'll likely be okay. Especially considering Hokuto looks pretty different just as it is.
 

Modest_Modsoul

Living the Dreams
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Oct 29, 2017
23,554
So is Dead Souls different enough from the main series that it won't burn me out?

Well, some differences are the arcade style shooter; replacing the traditional beat-em-up.

It's Yakuza's take on third-person-shooter + zombie apocalypse and new stuffs (firearms, quarantine areas, mission directives, etc).

But the rest are more/less familiar with the series; side-quests, mini-games, and all that.

The control scheme is kinda weird & unusual for it's genre, but when you finally accustomed to it, it could be addicting.
 

gachapin

Member
Oct 25, 2017
1,127
Tokyo
To me, it's more like the original Biohazard-ish tank control shooting than arcade shooters.

How about trying Kurohyo instead?
 

Deleted member 1067

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To me, it's more like the original Biohazard-ish tank control shooting than arcade shooters.

How about trying Kurohyo instead?

I've actually been considering this!

I looked into it, and the KHHsubs guy has finished localization on the main story, but roadblocks elsewhere, and may just end up releasing what he has done sometime after 6 comes out. I'll probably just wait on that. Salty Yen is also doing a translation run of it atm, and once he's done with that depending on where the patch is I may just use that.
 

shadowman16

Member
Oct 25, 2017
31,874
Yeah the dungeon just gets stupid at the end. I was getting one shotted all the time with stacked 2 defense super rare cards. I just gave up about 2/3rds of the way in because I had enough crap to maul the rest of the game 3x over at that point >.>

The way I dealt with that was:
Drop the difficulty to easy - less damage to you and you deal more damage.
Create the most powerful gun in the game - take the enemies out from a great distance, don't let them get close to you.

That did the trick, then get some real powerful swords and cards for the boss fights (as bosses aren't really all that great to fight with guns). Bosses still take you out quick if not careful, so you basically need to be fully leveled up with great gear for the last few.
Amon is just as hard, only time I had to drop the difficulty to fight him, and even then he's still bloody hard!
 

shadowman16

Member
Oct 25, 2017
31,874
Is Yakuza PSP fully translated, and worth a playthrough? I love the console and the new protag looks dope.


Its not fully translated no. Last I heard the story was translated but when the patch was used in game it then messes up all other non main story text (so all shop, side story, mini game etc. text) which is obviously pretty bad. I think its still progressing slowly, though I've not heard anything in a while.

As to if its worth a play through? Yes, its an interesting entry that changes up the combat noticeably, you can learn different fighting styles (tons) all of which have their own exclusive heat moves (or at least most of them have a few different heat moves, its been a while since I played it) and the bosses themselves are brilliant (easily the highlight of the game for me, amazing soundtrack as well). It also has some cut down, yet great mini games to play, side stories etc. like in any console Yakuza game. They managed to squeeze everything in there. The second game looks even better, though I've still not played it for myself.
 

Deleted member 1067

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Is Yakuza PSP fully translated, and worth a playthrough? I love the console and the new protag looks dope.


No they are not sadly =\

Someone is working on a translation of the first game, but as far as I know it's been indefinitely delayed. Good news is they've completed the main story, but everything else still needs work. They said on GBATemp that:


Aegehn said:

I don't want to release something in this state. I could quickly upload an iso somewhere, post the link on some chan and let it spread, but I think the work done by those who worked on this deserves better. I hope you understand.
I'd love for a translator to pick this up, and finish the work with me. If that do not happen, someday I'll let it go and I'll release it, but with the release of Y0, Kiwami and 6 coming, I hope the license sparks some interest to new translators.

So here is what I offer you : if nobody wants to work on this up to 3 months after the latest release of Y6, I'll release it "as is".

Until then, if you are a translator and you want to help, please PM me.

Sorry for the long silence.


Salty Yen on YT is doing a translation run atm though, so you could play through the game and flip on his videos during cutscenes and such for the game. I did that for the last 1/5 or so of Ishin and it worked really well.
 

Virtua King

Member
Dec 29, 2017
3,973
Aaah, I missed this post.

Congrats for finishing Dead Souls, I am too surprised it's actually a good game once I accustomed to it's control scheme.

Thanks. I hadn't heard too many good things about it going in, but yeah, I was pleasantly surprised by what I played. I feel like this game gets kind of a bad rap for being the last Yakuza to get localized for several years until 5 finally was.

So is Dead Souls different enough from the main series that it won't burn me out? I've played 4, 5, and I straight up back to back at this point lol >.>


Wanna stay a little fresh for Hokuto in a few weeks, but if it's weird and unique enough in its own way I think I'll likely be okay. Especially considering Hokuto looks pretty different just as it is.

I think so. It's a pretty short game compared to 4 and 5, and the combat is pretty much holding L1 and R1 and then occasionally pressing square to reload. If you play shooters a lot, then you won't have a problem at all with Dead Souls, because the auto aim is strong with this one.

CGR has a great review of it.