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Oct 25, 2017
756
Does anybody know how to get out of this fucking tutorial? It wouldn't let me start the game without doing it (as in if I selected that I didn't want the tutorial it would just cancel back to the character select) but I've been killing waves of enemies for 40 minutes now and it won't end.
 

Jimrpg

Member
Oct 26, 2017
3,280
Does anybody know how to get out of this fucking tutorial? It wouldn't let me start the game without doing it (as in if I selected that I didn't want the tutorial it would just cancel back to the character select) but I've been killing waves of enemies for 40 minutes now and it won't end.

You need to do the commands as the game tells you to. Its trying to teach you something after all. Try starting again, the tutorial literally takes 5 mins.
 
Oct 25, 2017
756
You need to do the commands as the game tells you to. Its trying to teach you something after all. Try starting again, the tutorial literally takes 5 mins.

I did that part, then it goes into this endless thing where the mission objective is to just kill enemies, with Zou Ci, Cao Cao and Liu Bei occasionally showing up (I was Sun Jian).

Unless it stays in the tutorial if the download is complete, if so I wish they'd damn well said so rather than let me waste 40 minutes with the background download at a crawl.
 

Jimrpg

Member
Oct 26, 2017
3,280
Is there a discord for DW fans? Or Koei Tecmo in general?

I did that part, then it goes into this endless thing where the mission objective is to just kill enemies, with Zou Ci, Cao Cao and Liu Bei occasionally showing up (I was Sun Jian).

Unless it stays in the tutorial if the download is complete, if so I wish they'd damn well said so rather than let me waste 40 minutes with the background download at a crawl.

Pretty sure i only beat Zuo Ci and it ended after that.
 
Oct 25, 2017
756
I'm going to guess that it needs the full download, otherwise why wouldn't they let me skip it entirely. The 'only needing a partial download to start the game' feature can be great when done well, but if it's only going to let me fight an endless horde in an empty room I just about prefer they left it out entirely.

It's less than an hour to go, but I really should be going to bed, but I want a little bit of time with the full game tonight. Decisions, decisions.
 

Zafir

Member
Oct 25, 2017
7,046
How's the story mode? Focused like DW7 or less so?
I mean, from what I've played there hasn't been that much story. You kind of have a chapter objective, but they're high level so you can't really go directly to it, which leaves you to doing side objectives that are dotted on the map/some are put on your screen. They don't seem to offer much in the way of story, nor do the side quests that random NPCs give. That's only from about 2hours of play though, it's possible I missed something, so maybe someone who has played more can comment.

Speaking of the sidequests, what is with them? They seem randomly generated but in a really derpy way. Like I liberated a city, and picked up a 5 quests from 5 different NPCs in this cafe place. The objectives were all located in the exact same spot on the map, piled ontop of each other, I killed all the enemies in that spot, every single quest completed. Like what is that lmao?

I've also seen enemies just be spawned into the water off the coast too. You could see their name tags just above sea level, lol.

So, yeah, this game seems pretty freaking messy all around. Despite all of it... I don't hate the experience, if this was more polished I feel like it could be really fun, but yeah...
 

bulletyen

Member
Nov 12, 2017
1,309
I mean, from what I've played there hasn't been that much story. You kind of have a chapter objective, but they're high level so you can't really go directly to it, which leaves you to doing side objectives that are dotted on the map/some are put on your screen. They don't seem to offer much in the way of story, nor do the side quests that random NPCs give. That's only from about 2hours of play though, it's possible I missed something, so maybe someone who has played more can comment.

Speaking of the sidequests, what is with them? They seem randomly generated but in a really derpy way. Like I liberated a city, and picked up a 5 quests from 5 different NPCs in this cafe place. The objectives were all located in the exact same spot on the map, piled ontop of each other, I killed all the enemies in that spot, every single quest completed. Like what is that lmao?

I've also seen enemies just be spawned into the water off the coast too. You could see their name tags just above sea level, lol.

So, yeah, this game seems pretty freaking messy all around. Despite all of it... I don't hate the experience, if this was more polished I feel like it could be really fun, but yeah...
Ruh roh. That sounds pretty janky, and exactly what I feared.

How does character switching work, anyway? Are you stuck with the same character until you complete their story? When you say chapter objective, do you mean bits of story with cutecenes? How frequent and when do cutscenes happen?
 

TheZynster

Member
Oct 26, 2017
13,285
3 more hours

Coworker texted me and said there isnt much going on and if I wanted to extend my vacation days this was a good week to do so.

So now I have tomorrow off....so I'm playing all night....fuck yes.

Got it preloaded on my X and ready to go!
 
Nov 3, 2017
2,223
Austin Walker over at Waypoint sounded pretty down on the game, despite being a fairly big Warriors fan who understands the quality differences between the various Warriors titles.

I know what I'm getting into, so I'll probably get it tomorrow, but I'm not exactly expecting much
 

KoeiTecmoAmerica

Community Manager
Verified
Oct 30, 2017
16
Burlingame California
DV4Y3cyVQAAeQlr.jpg

PC Specs for DW9.
 

MoxManiac

Member
Nov 17, 2017
500
Jim took a brief but negative jab at this game in his latest Jimquisition (confirming his recent tweet) so I'm pretty gutted. I'm still getting it tomorrow but after how awesome 8 was, I was hoping they'd get this right.
 

TheZynster

Member
Oct 26, 2017
13,285
Jim took a brief but negative jab at this game in his latest Jimquisition (confirming his recent tweet) so I'm pretty gutted. I'm still getting it tomorrow but after how awesome 8 was, I was hoping they'd get this right.


8XLCE was a god tier dynasty warriors, even non fans loved it. There was just an absurd amount of content and fun to be had.

Only time will tell on the transition to this new style and what kind of updates they put out
 

JCG

Member
Oct 25, 2017
2,538
DW8 was a polished version of DW7, while DW9 is not, due to the redone animations and combat system, even without bringing up the open world.

What slightly bothers me is people wanting the game to be literally DW8 plus, period, or else it is automatically considered to be DW6 or worse, when that is not what is going on here.
 

massoluk

Member
Oct 25, 2017
6,593
Thailand
DW8 was a polished version of DW7, while DW9 is not, due to the redone animations and combat system, even without bringing up the open world.

What slightly bothers me is people wanting the game to be literally DW8 plus, period, or else it is automatically considered to be DW6 or worse, when that is not what is going on here.
From what I saw so far, the empty world and side chores that have me worried more than anything
 

TheZynster

Member
Oct 26, 2017
13,285
From what I saw so far, the empty world and side chores that have me worried more than anything

I'm actually hoping for a history mode honestly that allows us to explore China and get historical info on landmarks.

I'm actually excited to explore a barren open world.......I'm sick of the collectathon shit fests of today.
 

Dinjoralo

Member
Oct 25, 2017
9,158
Will this be good on PC... Blue Reflection was pretty good, so was Nioh. Will this be the third good PC KT game to make it a pattern?! Or is it just gonna be poor, which is where I'm hedging my bets...
 

Igniz12

Member
Oct 25, 2017
7,445
DW8 was a polished version of DW7, while DW9 is not, due to the redone animations and combat system, even without bringing up the open world.

What slightly bothers me is people wanting the game to be literally DW8 plus, period, or else it is automatically considered to be DW6 or worse, when that is not what is going on here.
People want a well executed game albeit if ultimately nothing special, not some excuse about how the open world is trash because this is the first time KT has ever done an open world game so we should be ok with that. I mean that Zafir's experience with all 5 quest starting and ending in the same spot is inexcusable in this day and age.

If you can't execute on your vision than maybe scale it back a bit. They could have tried out an open world type system first by expanding the typical stage format into much bigger game spaces then have some kind of reactive mission system with enemies and allies adjusting to the player's action but no.....lets just straight go open world design and then end up looking totally clueless in the process. I don't think anyone who is a long time DW fan had any hope of this game's open world flirtation turning out well, the spirit of Renbu still haunts this franchise after all. But thankfully it seems only the open world stuff is a complete miss but everything else still remains solid enough.
 

Magyscar

Member
Oct 25, 2017
845
Will this be good on PC... Blue Reflection was pretty good, so was Nioh. Will this be the third good PC KT game to make it a pattern?! Or is it just gonna be poor, which is where I'm hedging my bets...

Hopefully. Nioh, Warriors All-Stars, Berserk and Arslan were fine for me (mostly) so I would say they've improved since their early PC work.

I generally choose their PC stuff because you can brute force good performance to some extent. As long as it can maintain a decent framerate it will be a step up from consoles by the sounds of it.
 

Deepwater

Banned
Oct 25, 2017
6,349
any idea how big the game will be on PS4? Wondering if I can dump an hour or two into it tonight or just wait until tomorrow
 

JCG

Member
Oct 25, 2017
2,538
People want a well executed game albeit if ultimately nothing special, not some excuse about how the open world is trash because this is the first time KT has ever done an open world game so we should be ok with that. I mean that Zafir's experience with all 5 quest starting and ending in the same spot is inexcusable in this day and age.

If you can't execute on your vision than maybe scale it back a bit. They could have tried out an open world type system first by expanding the typical stage format into much bigger game spaces then have some kind of reactive mission system with enemies and allies adjusting to the player's action but no.....lets just straight go open world design and then end up looking totally clueless in the process. I don't think anyone who is a long time DW fan had any hope of this game's open world flirtation turning out well, the spirit of Renbu still haunts this franchise after all. But thankfully it seems only the open world stuff is a complete miss but everything else still remains solid enough.

I didn't even focus on the fact it is their first truly open world game, which is also true even if not what people want to hear, but that lack of experience is going to have consequences since that development skill set doesn't come naturally.

Innovation, even when it is only relative to a specific series, often sacrifices polish and doesn't come without growing pains unless you assign enough human or financial resources to brute force through them. Open worlds are generally quite resource intensive to begin with.

Maybe this is already a scaled down version of what they originally planned. It might be impossible to argue in detail about the choices and scaling unless we learn how the development process went. Even so, fans of the series should know the game will eventually get add ons and expansions, because this isn't the final state of the product unless it becomes a total flop.
 

Marvie

Member
Oct 25, 2017
13,712
So the season pass only gets you a discount on future DLC? Thats how its worded on the xbox store .
 

Igniz12

Member
Oct 25, 2017
7,445
I didn't even focus on the fact it is their first truly open world game, which is also true even if not what people want to hear, but that lack of experience is going to have consequences since that development skill set doesn't come naturally.

Innovation, even when it is only relative to a specific series, often sacrifices polish and doesn't come without growing pains unless you assign enough human or financial resources to brute force through them. Open worlds are generally quite resource intensive to begin with.

Maybe this is already a scaled down version of what they originally planned. It might be impossible to argue in detail about the choices and scaling unless we learn how the development process went. Even so, fans of the series should know the game will eventually get add ons and expansions, because this isn't the final state of the product unless it becomes a total flop.

What else besides the open world aspect of the game would we be discussing when we say that the game needs more time? That was the big thing they touted and now its gonna be the sore thumb that sticks out in every mention of the game. Its exactly the lack of experience that made people weary about the game when it was first announced and why they should have taken steps to slowly get there and not one giant leap of faith like DW9 is. You're right that we will never know to what extent the open world game might have been like during development but with what I mentioned before with their lack of experience(and probably budget) in open world games I think I can safely assume that there isn't a much better DW9, be it in design docs or actual dev build, hiding somewhere.
 

Hailinel

Shamed a mod for a tag
Member
Oct 27, 2017
35,527
What else besides the open world aspect of the game would we be discussing when we say that the game needs more time? That was the big thing they touted and now its gonna be the sore thumb that sticks out in every mention of the game. Its exactly the lack of experience that made people weary about the game when it was first announced and why they should have taken steps to slowly get there and not one giant leap of faith like DW9 is. You're right that we will never know to what extent the open world game might have been like during development but with what I mentioned before with their lack of experience(and probably budget) in open world games I think I can safely assume that there isn't a much better DW9, be it in design docs or actual dev build, hiding somewhere.
Dynasty Warriors 9 isn't Omega Force's first foray into open world gameplay. Toukiden 2 was also an open-world game, which was a massive change over the first game's smaller and segmented maps much more inspired by Monster Hunter. And it actually worked really well. It made the game's world feel like more of a place than the first game's confined zones. Granted, Toukiden isn't Dynasty Warriors, and both have their own design challenges. But Toukiden 2 pulled it off, and I'm very interested to see how Omega Force utilizes an open world for a game like Dynasty Warriors.
 
Oct 27, 2017
5,865
Mount Airy, MD

Zafir

Member
Oct 25, 2017
7,046
Dynasty Warriors 9 isn't Omega Force's first foray into open world gameplay. Toukiden 2 was also an open-world game, which was a massive change over the first game's smaller and segmented maps much more inspired by Monster Hunter. And it actually worked really well. It made the game's world feel like more of a place than the first game's confined zones. Granted, Toukiden isn't Dynasty Warriors, and both have their own design challenges. But Toukiden 2 pulled it off, and I'm very interested to see how Omega Force utilizes an open world for a game like Dynasty Warriors.
The world map is very reminiscent of Bladestorm in structure if you ask me. Like having outposts and other random stuff you can capture which weakens the final base, and all your AI armies pushing etc. So they do have some experience. Naturally this is much bigger, and instead of having a tavern where you get quests/buy stuff etc, the random NPCs in the actual world allow you to do that stuff.

If you ask me, I think the biggest offence of Dynasty Warriors 9 is that it seems like it was rushed out. So I don't think experience has anything to do with it, I think only really performance might come under inexperience (funnily enough I remember hearing Bladestorm ran kind of poorly on consoles too) but even then, I dfon't think it excuses the game dropping frames so much.
 

EYEL1NER

Member
Oct 26, 2017
3,785
Went to GS a couple hours ago before they closed and put down a pre-order for an Xbone copy so I can get that steelbook and dlc. I saw earlier that the steelbook offer disappeared online so they must have exhausted their supplies. The store I ran to said that they've got some steelbooks on-hand for pre-orders though.
I'm still not to enthused about the transition to open-world but I'll jump right in sometime in the next few days.
 

JCG

Member
Oct 25, 2017
2,538
Dynasty Warriors 9 isn't Omega Force's first foray into open world gameplay. Toukiden 2 was also an open-world game, which was a massive change over the first game's smaller and segmented maps much more inspired by Monster Hunter. And it actually worked really well. It made the game's world feel like more of a place than the first game's confined zones. Granted, Toukiden isn't Dynasty Warriors, and both have their own design challenges. But Toukiden 2 pulled it off, and I'm very interested to see how Omega Force utilizes an open world for a game like Dynasty Warriors.

I don't know how many distinct smaller teams there are within Omega Force and how many members they share or not between projects, given they are not working on just one game at a time, but it's definitely the first time they're making a musou game into a real open world, while Toukiden 2 was still a refined version of Toukiden at heart and those games don't exactly have the same sort of requirements (or scale) as DW.

Either way, I do think it's possible there might also be development time issues involved and a need to rush DW9 out now rather than delay it, for whatever reasons may apply.
 
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Hailinel

Shamed a mod for a tag
Member
Oct 27, 2017
35,527
I don't know how many distinct smaller teams there are within Omega Force and how many members they share or not between projects, given they are not working on just one game at a time, but it's definitely the first time they're making a musou game into a real open world, while Toukiden 2 was still a refined version of Toukiden at heart and those games don't exactly have the same sort of requirements (or scale) as DW.

Either way, I do think it's possible there might also be development time issues involved and a need to rush DW9 out now rather than delay it, for whatever reasons may apply.
Indeed. Hopefully there will be enough post-launch support to the point we'll see updates that help boost the performance across all of the platforms.
 

Hailinel

Shamed a mod for a tag
Member
Oct 27, 2017
35,527
Darn it, and I have to wait until I get home from work tomorrow before I can start playing.
 

texhnolyze

Member
Oct 25, 2017
23,193
Indonesia
I mean, from what I've played there hasn't been that much story. You kind of have a chapter objective, but they're high level so you can't really go directly to it, which leaves you to doing side objectives that are dotted on the map/some are put on your screen. They don't seem to offer much in the way of story, nor do the side quests that random NPCs give. That's only from about 2hours of play though, it's possible I missed something, so maybe someone who has played more can comment.

Speaking of the sidequests, what is with them? They seem randomly generated but in a really derpy way. Like I liberated a city, and picked up a 5 quests from 5 different NPCs in this cafe place. The objectives were all located in the exact same spot on the map, piled ontop of each other, I killed all the enemies in that spot, every single quest completed. Like what is that lmao?

I've also seen enemies just be spawned into the water off the coast too. You could see their name tags just above sea level, lol.

So, yeah, this game seems pretty freaking messy all around. Despite all of it... I don't hate the experience, if this was more polished I feel like it could be really fun, but yeah...
Lol.. yeah, I guess they're not ready for open world yet.

But I thought Toukiden 2 open world was decent.
 

Jimrpg

Member
Oct 26, 2017
3,280

I want to ask - any particular reason KoeiTecmo don't want to have preorder open before release? I feel like that would make a lot of sense from a business perspective?

True - release dates can change and if preorders are open, it might create problems, but even a few weeks before would be great, because a lot of people want to go to the Steam page to learn about the game a few weeks before release.
 

Jimrpg

Member
Oct 26, 2017
3,280
Oh god

I'm on Xbox one x and even in the tutorial this is under 30 FPS.......eeeeehhhhhhhhh

I played on the PS4 and yeah...

People want a well executed game albeit if ultimately nothing special, not some excuse about how the open world is trash because this is the first time KT has ever done an open world game so we should be ok with that. I mean that Zafir's experience with all 5 quest starting and ending in the same spot is inexcusable in this day and age.

If you can't execute on your vision than maybe scale it back a bit. They could have tried out an open world type system first by expanding the typical stage format into much bigger game spaces then have some kind of reactive mission system with enemies and allies adjusting to the player's action but no.....lets just straight go open world design and then end up looking totally clueless in the process. I don't think anyone who is a long time DW fan had any hope of this game's open world flirtation turning out well, the spirit of Renbu still haunts this franchise after all. But thankfully it seems only the open world stuff is a complete miss but everything else still remains solid enough.

It seems like people in general are already voicing their frustrations at the open world aspect. Have you guys played it yet? I feel like people are coming into this with preconcieved notions of how the open world stuff is going to work (or not work) in Dynasty Warriors. The game is fun (so far) despite looking like an early PS3 game at times. The open world stuff feels pretty seamless and its kind of cool that Dynasty Warriors is no longer set on large maps and that once you finish with one objective you can easily move on to the next. I also feel like the writing has gotten a bit of a rework and no longer feels as 'stiff' as past titles.

If you go in caring only about the graphics or technical problems, then you're going to have problems enjoying the game when you put it up against other open world games like GTA V or Ghost Recon Wildlands. But if you look at it from a DW8XL to DW9 perspective, they've made a lot of changes to the game.
 
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TheZynster

Member
Oct 26, 2017
13,285
These cut scenes are star ocean 5 esque


Not many camera cuts, stale hovering camera while everyone talks.....oh god

They were not prepared.....this I can tell is already going to get slammed
 

OuterLimits

Banned
Nov 2, 2017
987
Btw, are the Empires versions of some past games really good? I love the Three Kingdoms strategy series by Koei. Yeah, I'm assuming the strategy in the Empires games is fairly basic, but that's fine. Which one is the best?
 

JCG

Member
Oct 25, 2017
2,538
These cut scenes are star ocean 5 esque

Not many camera cuts, stale hovering camera while everyone talks.....oh god

There's two distinct types of cut scenes here: those that are exactly like you describe, just people standing around, and others which do have proper direction, acting and movement. I do wish there were more of those, to be honest.