Famitsu gave Ken's Rage 2 a 37.
Hoping for the best, expecting the worst. Jim doesn't seem so hot on it.
Ill wait and see if he has more to comment on but he was right about BOTW.
Famitsu gave Ken's Rage 2 a 37.
Hoping for the best, expecting the worst. Jim doesn't seem so hot on it.
Does anybody know how to get out of this fucking tutorial? It wouldn't let me start the game without doing it (as in if I selected that I didn't want the tutorial it would just cancel back to the character select) but I've been killing waves of enemies for 40 minutes now and it won't end.
You need to do the commands as the game tells you to. Its trying to teach you something after all. Try starting again, the tutorial literally takes 5 mins.
I did that part, then it goes into this endless thing where the mission objective is to just kill enemies, with Zou Ci, Cao Cao and Liu Bei occasionally showing up (I was Sun Jian).
Unless it stays in the tutorial if the download is complete, if so I wish they'd damn well said so rather than let me waste 40 minutes with the background download at a crawl.
I mean, from what I've played there hasn't been that much story. You kind of have a chapter objective, but they're high level so you can't really go directly to it, which leaves you to doing side objectives that are dotted on the map/some are put on your screen. They don't seem to offer much in the way of story, nor do the side quests that random NPCs give. That's only from about 2hours of play though, it's possible I missed something, so maybe someone who has played more can comment.
Ruh roh. That sounds pretty janky, and exactly what I feared.I mean, from what I've played there hasn't been that much story. You kind of have a chapter objective, but they're high level so you can't really go directly to it, which leaves you to doing side objectives that are dotted on the map/some are put on your screen. They don't seem to offer much in the way of story, nor do the side quests that random NPCs give. That's only from about 2hours of play though, it's possible I missed something, so maybe someone who has played more can comment.
Speaking of the sidequests, what is with them? They seem randomly generated but in a really derpy way. Like I liberated a city, and picked up a 5 quests from 5 different NPCs in this cafe place. The objectives were all located in the exact same spot on the map, piled ontop of each other, I killed all the enemies in that spot, every single quest completed. Like what is that lmao?
I've also seen enemies just be spawned into the water off the coast too. You could see their name tags just above sea level, lol.
So, yeah, this game seems pretty freaking messy all around. Despite all of it... I don't hate the experience, if this was more polished I feel like it could be really fun, but yeah...
Specs look doable on my PC, thanks
Jim took a brief but negative jab at this game in his latest Jimquisition (confirming his recent tweet) so I'm pretty gutted. I'm still getting it tomorrow but after how awesome 8 was, I was hoping they'd get this right.
From what I saw so far, the empty world and side chores that have me worried more than anythingDW8 was a polished version of DW7, while DW9 is not, due to the redone animations and combat system, even without bringing up the open world.
What slightly bothers me is people wanting the game to be literally DW8 plus, period, or else it is automatically considered to be DW6 or worse, when that is not what is going on here.
From what I saw so far, the empty world and side chores that have me worried more than anything
Unfortunately, we only have information that it will be set live After 12:00 AM PST which pretty much could be anytime tomorrow. :/
People want a well executed game albeit if ultimately nothing special, not some excuse about how the open world is trash because this is the first time KT has ever done an open world game so we should be ok with that. I mean that Zafir's experience with all 5 quest starting and ending in the same spot is inexcusable in this day and age.DW8 was a polished version of DW7, while DW9 is not, due to the redone animations and combat system, even without bringing up the open world.
What slightly bothers me is people wanting the game to be literally DW8 plus, period, or else it is automatically considered to be DW6 or worse, when that is not what is going on here.
Will this be good on PC... Blue Reflection was pretty good, so was Nioh. Will this be the third good PC KT game to make it a pattern?! Or is it just gonna be poor, which is where I'm hedging my bets...
People want a well executed game albeit if ultimately nothing special, not some excuse about how the open world is trash because this is the first time KT has ever done an open world game so we should be ok with that. I mean that Zafir's experience with all 5 quest starting and ending in the same spot is inexcusable in this day and age.
If you can't execute on your vision than maybe scale it back a bit. They could have tried out an open world type system first by expanding the typical stage format into much bigger game spaces then have some kind of reactive mission system with enemies and allies adjusting to the player's action but no.....lets just straight go open world design and then end up looking totally clueless in the process. I don't think anyone who is a long time DW fan had any hope of this game's open world flirtation turning out well, the spirit of Renbu still haunts this franchise after all. But thankfully it seems only the open world stuff is a complete miss but everything else still remains solid enough.
I didn't even focus on the fact it is their first truly open world game, which is also true even if not what people want to hear, but that lack of experience is going to have consequences since that development skill set doesn't come naturally.
Innovation, even when it is only relative to a specific series, often sacrifices polish and doesn't come without growing pains unless you assign enough human or financial resources to brute force through them. Open worlds are generally quite resource intensive to begin with.
Maybe this is already a scaled down version of what they originally planned. It might be impossible to argue in detail about the choices and scaling unless we learn how the development process went. Even so, fans of the series should know the game will eventually get add ons and expansions, because this isn't the final state of the product unless it becomes a total flop.
Dynasty Warriors 9 isn't Omega Force's first foray into open world gameplay. Toukiden 2 was also an open-world game, which was a massive change over the first game's smaller and segmented maps much more inspired by Monster Hunter. And it actually worked really well. It made the game's world feel like more of a place than the first game's confined zones. Granted, Toukiden isn't Dynasty Warriors, and both have their own design challenges. But Toukiden 2 pulled it off, and I'm very interested to see how Omega Force utilizes an open world for a game like Dynasty Warriors.What else besides the open world aspect of the game would we be discussing when we say that the game needs more time? That was the big thing they touted and now its gonna be the sore thumb that sticks out in every mention of the game. Its exactly the lack of experience that made people weary about the game when it was first announced and why they should have taken steps to slowly get there and not one giant leap of faith like DW9 is. You're right that we will never know to what extent the open world game might have been like during development but with what I mentioned before with their lack of experience(and probably budget) in open world games I think I can safely assume that there isn't a much better DW9, be it in design docs or actual dev build, hiding somewhere.
So the season pass only gets you a discount on future DLC? Thats how its worded on the xbox store .
Ah ok. Thanks for the link. That makes more sense .I thought that was confusing too. Looks like it must be a mistranslation or something, as this is what I found after some searching: https://gematsu.com/2018/01/dynasty-warriors-9-opening-movie-season-pass-detailed
Seems to be a pretty standard season pass with some levels and weapons and characters and such.
The world map is very reminiscent of Bladestorm in structure if you ask me. Like having outposts and other random stuff you can capture which weakens the final base, and all your AI armies pushing etc. So they do have some experience. Naturally this is much bigger, and instead of having a tavern where you get quests/buy stuff etc, the random NPCs in the actual world allow you to do that stuff.Dynasty Warriors 9 isn't Omega Force's first foray into open world gameplay. Toukiden 2 was also an open-world game, which was a massive change over the first game's smaller and segmented maps much more inspired by Monster Hunter. And it actually worked really well. It made the game's world feel like more of a place than the first game's confined zones. Granted, Toukiden isn't Dynasty Warriors, and both have their own design challenges. But Toukiden 2 pulled it off, and I'm very interested to see how Omega Force utilizes an open world for a game like Dynasty Warriors.
Dynasty Warriors 9 isn't Omega Force's first foray into open world gameplay. Toukiden 2 was also an open-world game, which was a massive change over the first game's smaller and segmented maps much more inspired by Monster Hunter. And it actually worked really well. It made the game's world feel like more of a place than the first game's confined zones. Granted, Toukiden isn't Dynasty Warriors, and both have their own design challenges. But Toukiden 2 pulled it off, and I'm very interested to see how Omega Force utilizes an open world for a game like Dynasty Warriors.
Indeed. Hopefully there will be enough post-launch support to the point we'll see updates that help boost the performance across all of the platforms.I don't know how many distinct smaller teams there are within Omega Force and how many members they share or not between projects, given they are not working on just one game at a time, but it's definitely the first time they're making a musou game into a real open world, while Toukiden 2 was still a refined version of Toukiden at heart and those games don't exactly have the same sort of requirements (or scale) as DW.
Either way, I do think it's possible there might also be development time issues involved and a need to rush DW9 out now rather than delay it, for whatever reasons may apply.
Lol.. yeah, I guess they're not ready for open world yet.I mean, from what I've played there hasn't been that much story. You kind of have a chapter objective, but they're high level so you can't really go directly to it, which leaves you to doing side objectives that are dotted on the map/some are put on your screen. They don't seem to offer much in the way of story, nor do the side quests that random NPCs give. That's only from about 2hours of play though, it's possible I missed something, so maybe someone who has played more can comment.
Speaking of the sidequests, what is with them? They seem randomly generated but in a really derpy way. Like I liberated a city, and picked up a 5 quests from 5 different NPCs in this cafe place. The objectives were all located in the exact same spot on the map, piled ontop of each other, I killed all the enemies in that spot, every single quest completed. Like what is that lmao?
I've also seen enemies just be spawned into the water off the coast too. You could see their name tags just above sea level, lol.
So, yeah, this game seems pretty freaking messy all around. Despite all of it... I don't hate the experience, if this was more polished I feel like it could be really fun, but yeah...
Oh god
I'm on Xbox one x and even in the tutorial this is under 30 FPS.......eeeeehhhhhhhhh
People want a well executed game albeit if ultimately nothing special, not some excuse about how the open world is trash because this is the first time KT has ever done an open world game so we should be ok with that. I mean that Zafir's experience with all 5 quest starting and ending in the same spot is inexcusable in this day and age.
If you can't execute on your vision than maybe scale it back a bit. They could have tried out an open world type system first by expanding the typical stage format into much bigger game spaces then have some kind of reactive mission system with enemies and allies adjusting to the player's action but no.....lets just straight go open world design and then end up looking totally clueless in the process. I don't think anyone who is a long time DW fan had any hope of this game's open world flirtation turning out well, the spirit of Renbu still haunts this franchise after all. But thankfully it seems only the open world stuff is a complete miss but everything else still remains solid enough.
Damn these late ass reviews.
These cut scenes are star ocean 5 esque
Not many camera cuts, stale hovering camera while everyone talks.....oh god
I guess ill just get it for the Pro then.Oh god
I'm on Xbox one x and even in the tutorial this is under 30 FPS.......eeeeehhhhhhhhh