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SpartanForce

Banned
Oct 30, 2017
262
What's wrong with Kiwami 2?

And I did play the original, I just think it's hold back a bit by its age/being a PS2 game.
The whole soundtrack.
Cut-content (Chapter 11 wtf was that...)
Lots of stuff from 0/Kiwami not in.
Card game sucks.
Cabaret and adult photos good for pervs I guess.
Voice-acting is not the same (Kaoru and others)

See for yourself:





so on...

Well you did play the original, so go for the nostalgia. I guess.
 
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shadowman16

Member
Oct 25, 2017
31,858
Lots of stuff from 0/Kiwami not in.
Card game sucks.

Card games are the same, what sucks about them now? I miss the added Poker options for higher bets myself but that's the only difference I noticed, and I played quite a bit of them. As for the stuff from 0/Kiwami, I can't really think of much beyond Pool and Bowling that was cut. Roulette and Baccarat are no losses at all (seriously snoozefests put there simply for 100% completion), I'll take the games included in the arcade above those any day of the week. Also, the arena was the most fun its been for me since Yakuza 4. So that was a very nice surprise. Not to mention the cabaret club and clan stuff, both of which I personally enjoyed.

Outside of the music complaints I really saw no big issues with Kiwami 2 at all, at least not as much as some people who really don't seem to like it. The cut area is tiny, so I don't even see it as a huge loss (yeah, it was kinda fun to explore for a couple of minutes, but the game doesn't really feel much worse for losing the area, especially when the level of detail in two cities now is that much better than what it was back in the day.
That's just my opinion though, its still a really good game and a great alternative if people can't play the PS2 version/emulate it.
 

SpartanForce

Banned
Oct 30, 2017
262
I meant the clan card game and the missing pool and bowling. Also, I prefer much more 5's arena.
Well one more thing. Kiwami 1 the OST was still there just dub-metal. But Kiryu face... holy shit. It's like his angry 24h. One good thing about Kiwami 2 is that they nailed the original look for Kiryu.

But that Kiwami 2 OST is awful... shindo boss fight was sad and I almost gave up on the game. I love music. I used to listen to "The Grudge" almost every day...
 
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shadowman16

Member
Oct 25, 2017
31,858
5's arena was a grindy mess to unlock everything. Plus doing it 4 times isn't exactly the most fun! I'll take the 8 player brawls in Kiwami 2 over it easily, I only wish they'd included a mode where you could refight more previous bosses in it for good measure.
As for Pool and Bowling being missing, since I got so many other mini games I enjoyed in Kiwami 2 it didn't really feel like their absence was missed all that much. Bowling being cut is only really a pity since it was originally in 2. Shogi felt like a bit of a non event in Kiwami 2 though, really felt that it was shoved in there for the sake of it, without the devs really caring - since all the side stories and that one story Shogi match were cut. Again, not that I'm complaining since I really don't enjoy playing Shogi at all.
 

Aurc

Member
Oct 28, 2017
6,890
Gotta agree with Shadowman. Several of these cut minigames make an appearance in just about every Yakuza game, so I wouldn't even take their momentary absence as a bad thing. How often are people eager to repeatedly complete Yakuza pool, bowling, baseball, etc. for the Platinum? I'd give the game major points for bringing back Cabaret Club Czar, for one.

Again, the loss of the CKB songs really sucks, but in the grand scheme of things, they're a small part of the game. You've got to ask yourself if all the other gameplay advancements are worth it over some scenes you can check out on YouTube.

I'll need the appeal of Shinsei explained to me. It was a small area, with not much to do in it.
 

Cronen

Member
Oct 27, 2017
2,757
Hi YakuzaERA! I finished up Yakuza Kiwami yesterday and had a great time, although I have to say I much prefered Yakuza 0. Now I am looking at playing more of the games in the series. I own Yakuza 3-5 through Playstation Plus and ebay. My question is, will I lose out on anything by skipping Yakuza 2 (waiting for Kiwami 2) and going to Yakuza 3?
 

Aurc

Member
Oct 28, 2017
6,890
Hi YakuzaERA! I finished up Yakuza Kiwami yesterday and had a great time, although I have to say I much prefered Yakuza 0. Now I am looking at playing more of the games in the series. I own Yakuza 3-5 through Playstation Plus and ebay. My question is, will I lose out on anything by skipping Yakuza 2 (waiting for Kiwami 2) and going to Yakuza 3?
There's a segment at the start of Yakuza 3 (in the first playable area) where Kiryu reminisces about the events of 2, and this will spoil some story elements from it. There's also a main character in 3 that gets a proper introduction in 2, but 3 expects you to already know who he is, obviously.

If you skip the text-based recaps and Y2 summary video at the start of Y3, though, you should be fine. The game hardly recalls the events of the previous game at all. Very self-contained.
 

Romain

Senior Editor, Gameblog
Verified
Oct 27, 2017
323
I went through a few IF8 levels to get some orbs and now I got the health regen abililty. 99.55 done! But I also got Yakuza 6 (the full game) yesterday and it'll be hard to not play it!

I finally got the 100% Completion Trophy yesterday! Now I just have to do a Normal run (which shouldn't give me any trouble) and I'll finally get Yakuza 5's Platinum Trophy. Quite frankly, I thought that Akiyama and Shinada's Coliseum Fights would give me much more of a hard time. But I'm glad I'm done with them! Now I just have to be strong enough to stay away from Yakuza 6 in order to finish up with Yakuza 5.
 

shadowman16

Member
Oct 25, 2017
31,858
I finally got the 100% Completion Trophy yesterday! Now I just have to do a Normal run (which shouldn't give me any trouble) and I'll finally get Yakuza 5's Platinum Trophy. Quite frankly, I thought that Akiyama and Shinada's Coliseum Fights would give me much more of a hard time. But I'm glad I'm done with them! Now I just have to be strong enough to stay away from Yakuza 6 in order to finish up with Yakuza 5.
Nice job :) Its probably the most demanding (content wise) of the 100%s in the series, but probably my most satisfying to get (its between 5 and Ishin in that regard for me with 0 a close third).
 

Romain

Senior Editor, Gameblog
Verified
Oct 27, 2017
323
The only time I got close to giving up in a Yakuza game was when I got to the car chase scene during my Legend difficulty run in Kiwami. I don't know how long I had to play to be able to pass that scene but it almost drove me crazy (especially since you had to redo all the fights before it every time).
 

shadowman16

Member
Oct 25, 2017
31,858
Yeah, very true! Only 100%s I've put on hold for now in the series is 1HD's and 3's. And that's because the final Haruka challenge on 1HD (in the batting cage) is really darn hard (20/20 home runs) while 3's 100% requires me to... well again clear the batting cage. Damn batting cage. And Pool, clearing that on all difficulties, but I've gotten slightly better at Pool since 5 and Kiwami.
 

Cronen

Member
Oct 27, 2017
2,757
There's a segment at the start of Yakuza 3 (in the first playable area) where Kiryu reminisces about the events of 2, and this will spoil some story elements from it. There's also a main character in 3 that gets a proper introduction in 2, but 3 expects you to already know who he is, obviously.

If you skip the text-based recaps and Y2 summary video at the start of Y3, though, you should be fine. The game hardly recalls the events of the previous game at all. Very self-contained.

That's great, thanks!
 

ZeroDS

The Fallen
Oct 29, 2017
3,418
So I just finished 6 and man what a dissapointment all round. Story had some good beats but overall nah, I can see why people were pissed this was Kiriyus last outing.
 

shadowman16

Member
Oct 25, 2017
31,858
I always assumed Komaki (and Amon I think) used Kiryu's fighting style originally in Yakuza 1 (not Kiwami) as a kind of ultimate mirror match for you to overcome - since they were easily the hardest bosses in the game to beat.
 

Mullet2000

Member
Oct 25, 2017
5,894
Toronto
I've been avoiding Kiwami 2 stuff but I need to know: Is the music during the whole last sequence/boss fight/following cutscenes still the same?
 

convo

Member
Oct 25, 2017
7,365
My own completion of the games would never include the gambling mini games, they interest me about as much as high level shogi so even doing them in Zero was just busywork. Finding out what the deal is with these wrestlers and bouncer missions for my combat challenges will keep my attention a whole lot more than those things. Bar-conversation mini games from 6 make a return in Kiwami 2 in both major side mini games and i am immediately more curious about how those are going to be localized going forward because they seem so overtly tied to the japanese language. I always loved the conversations you had with the hostesses and that new mini game seems to be on another level in itself. I have faith in the localization team to make it work somehow, it is so much more interesting to me than my own failings at karaoke and batting cages. I lack the skill for a lot of the traditional mini games in the series hence why i am not gonna care missing some hours of me trying to get good at them when i haven't mastered them in older games yet.
 

convo

Member
Oct 25, 2017
7,365
I've been avoiding Kiwami 2 stuff but I need to know: Is the music during the whole last sequence/boss fight/following cutscenes still the same?

I'd say no one will be disappointed with the final sequence of the game. Even the naysayer who seem a bit too fixated on aspects that go of the deep end in my opinion should find the emotions of that scene preserved.
 

Larsa

Member
Oct 25, 2017
740
I thought the ending of Kiwami 2 was awful ¯\_(ツ)_/¯
The combination of Sayama's new voice actress and the lack of Crazy Ken Band sucks.
 

shadowman16

Member
Oct 25, 2017
31,858
I've been avoiding Kiwami 2 stuff but I need to know: Is the music during the whole last sequence/boss fight/following cutscenes still the same?
Final boss? Yes, the music is bloody brilliant. One of the best tracks used in the game if not the best.

Anyone given it a real go yet?
Ah yes, I can now actually answer this question. It handles pretty much just like the one in 0. There are some little changes here and there (mainly that the girls have less health so you really gotta keep an eye on them during the shift, else their morale will crater and cutomers will complain. Hand signals are the same, and fever works the same way as before. Club battles work basically the same way as well but you can actually see the earnings for both clubs in real time which is handy. Plus activating fever also now drains the opponents fever bar as well 1 bar, so that's super useful in wounding your adversary.
Once you hit the second? club GP you'll get a special button mashing QTE at the end of each shift which basically equates to a decent cash bonus and funny cutscene. Oh, and you get commentary from a commentator who oversees the battles and shifts (this really isn't important until you hit the 5th and final GP, where the commentary gets much better and rather entertaining).
Hostess dress up is still in and works the same way. And yes, the song is back!
You can also converse with the hostesses like Majima could train them in 0. At the end of the 4th conversation you unlock the hostess side story (which are often very entertaining). There are 7 hostess side stories in total.

So basically, its very much like 0's but with a couple of small tweaks/improvements. The story that goes with the mode is excellent, and has some great call backs to 0. Definitely one of my favourite bits in the game.
 

Virtua King

Member
Dec 29, 2017
3,972
The music in Yakuza 2 never really stuck out to me aside from the bit that played before the final fight with Ryuji, so I'm probably gong to love Kiwami 2 if a change in the OST is the biggest complaint.

On an unrelated note, I started Dead Souls after finishing up the Old Hunters DLC for Bloodborne and beating the SotC remake. It's alright... but kinda boring. Stuff like Gary's training, I really don't want to do at all, but I will say that the shooting isn't as bad as I've heard other people say it is. I am only in chapter 4 of Akiyama's part, so maybe it gets worse.
 

convo

Member
Oct 25, 2017
7,365
I thought the ending of Kiwami 2 was awful ¯\_(ツ)_/¯
The combination of Sayama's new voice actress and the lack of Crazy Ken Band sucks.
The scene ending on the bomb counting down i didn't really find all that great to begin with, she goes of somewhere else not relevant,it's not my favorite part of the game
The final fight though is pretty good.
 

LAM09

Member
Oct 25, 2017
4,209
Ah yes, I can now actually answer this question. It handles pretty much just like the one in 0. There are some little changes here and there (mainly that the girls have less health so you really gotta keep an eye on them during the shift, else their morale will crater and cutomers will complain. Hand signals are the same, and fever works the same way as before. Club battles work basically the same way as well but you can actually see the earnings for both clubs in real time which is handy. Plus activating fever also now drains the opponents fever bar as well 1 bar, so that's super useful in wounding your adversary.
Once you hit the second? club GP you'll get a special button mashing QTE at the end of each shift which basically equates to a decent cash bonus and funny cutscene. Oh, and you get commentary from a commentator who oversees the battles and shifts (this really isn't important until you hit the 5th and final GP, where the commentary gets much better and rather entertaining).
Hostess dress up is still in and works the same way. And yes, the song is back!
You can also converse with the hostesses like Majima could train them in 0. At the end of the 4th conversation you unlock the hostess side story (which are often very entertaining). There are 7 hostess side stories in total.

So basically, its very much like 0's but with a couple of small tweaks/improvements. The story that goes with the mode is excellent, and has some great call backs to 0. Definitely one of my favourite bits in the game.

Thanks for the rundown. Nice to hear some improvements have been made on what was already a great mode.
 

Larsa

Member
Oct 25, 2017
740
My actual favorite music from 2 is the (unnamed) cyberpunk sounding track that plays leading into the final boss fight. Thankfully that remains pretty much untouched in Kiwami 2.
(hot take: a scattered moment is overrated)
 

XrossExam

Member
Nov 1, 2017
1,901
Been getting incredibly hype over Hokuto ga Gotoku being a month a way. Already have the deluxe edition pre-ordered digitally as the more gameplay I see, the more excited I get. Will be awesome to have another killer beat 'em up on the PS4, and while I love Yakuza, will be great to have that Hokuto no Ken cheese as well.

I Platinumed Yakuza 6 last year not knowing a lick of Japanese and it was quite the gaming achievement for me so I'm ready to jump into another Sega/Toshihiro Nagoshi joint.

ae2.gif
 

Deleted member 1067

User Requested Account Closure
Banned
Oct 25, 2017
4,860
Been getting incredibly hype over Hokuto ga Gotoku being a month a way. Already have the deluxe edition pre-ordered digitally as the more gameplay I see, the more excited I get. Will be awesome to have another killer beat 'em up on the PS4, and while I love Yakuza, will be great to have that Hokuto no Ken cheese as well.

I Platinumed Yakuza 6 last year not knowing a lick of Japanese and it was quite the gaming achievement for me so I'm ready to jump into another Sega/Toshihiro Nagoshi joint.

ae2.gif


Yup same here!

I'm not nearly as intimidated here as I was with Ishin because I already know the story back to front anyways, so waiting on a super well produced guide isn't really scaring me away.

One thing I *am* sort of worried about is how the import threads work. Is it mostly for japanese speaking gamers or are english only people encouraged to post as well? Because I expect there's going to be at least a few times the game wants me to do something mechanically that I simply can't get through the language barrier on.
 

XrossExam

Member
Nov 1, 2017
1,901
Yup same here!

I'm not nearly as intimidated here as I was with Ishin because I already know the story back to front anyways, so waiting on a super well produced guide isn't really scaring me away.

One thing I *am* sort of worried about is how the import threads work. Is it mostly for japanese speaking gamers or are english only people encouraged to post as well? Because I expect there's going to be at least a few times the game wants me to do something mechanically that I simply can't get through the language barrier on.

The way I got through Yakuza 6 was by following and syncing my playthrough's with "Salty Yen" a really cool streamer/content creator who I found who does a good job of translating and explaining what's going on.

You can follow his YouTube and Twitch here, he does walkthroughs mainly of all the Yakuza games so I'm assuming he will do this as well.
https://www.youtube.com/channel/UCaulbl7PSkYxUV7NGiq2kjQ

EDIT: Looks like his Twitch is no more, must have just be fully on YouTube now.
 

shadowman16

Member
Oct 25, 2017
31,858
Yup same here!

I'm not nearly as intimidated here as I was with Ishin because I already know the story back to front anyways, so waiting on a super well produced guide isn't really scaring me away.

One thing I *am* sort of worried about is how the import threads work. Is it mostly for japanese speaking gamers or are english only people encouraged to post as well? Because I expect there's going to be at least a few times the game wants me to do something mechanically that I simply can't get through the language barrier on.

I use import threads for info to get an idea of some of the bits I can't get my head round. Also bear in mind wiki's will pop up with vital info (just Google translate them, most of the time they make perfect sense!) That approach has worked fine for me when I get stuck on a mini game or completion objective I'm not clear on.
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
0 > 3 = 5 > Kiwami > 4 > 2 > (Dead Souls >) 1 for me.

I played them all in order of release last year, but my first contact with the series was with the original PS2 game a couple of months after it came out. I got it biting into the dumb "Japanese GTA" idea but was pleasantly surprised when I noticed it wasn't that at all... Except combat was too clunky, the VA was hilariously bad and the micro loading times killed it for me. I didn't find the story interesting enough to slog through it either... Although I still think it has the best music in the series!

I warmed up to it a lot last year, I even enjoyed the surprisingly fitting Yakuza charm the bad voice acting gives it, haha.
 

Deleted member 1067

User Requested Account Closure
Banned
Oct 25, 2017
4,860
The way I got through Yakuza 6 was by following and syncing my playthrough's with "Salty Yen" a really cool streamer/content creator who I found who does a good job of translating and explaining what's going on.

You can follow his YouTube and Twitch here, he does walkthroughs mainly of all the Yakuza games so I'm assuming he will do this as well.
https://www.youtube.com/channel/UCaulbl7PSkYxUV7NGiq2kjQ

EDIT: Looks like his Twitch is no more, must have just be fully on YouTube now.


thanks, will def check it out!


I use import threads for info to get an idea of some of the bits I can't get my head round. Also bear in mind wiki's will pop up with vital info (just Google translate them, most of the time they make perfect sense!) That approach has worked fine for me when I get stuck on a mini game or completion objective I'm not clear on.


The one thing I'm really worried about are the upgrades. Without the guide in Ishin telling me what all of it meant I would have been hopelessly lost on the combat system. Do the wikis usually have detailed explanations of them? Also, could you link me to one for a previous game just so I can check it out?

Yep, 2/27
 

cj_iwakura

Banned
Oct 25, 2017
10,195
Coral Springs, FL
thanks, will def check it out!





The one thing I'm really worried about are the upgrades. Without the guide in Ishin telling me what all of it meant I would have been hopelessly lost on the combat system. Do the wikis usually have detailed explanations of them? Also, could you link me to one for a previous game just so I can check it out?


Yep, 2/27

Then sure, why not, but I don't have any assets ready.
 

shadowman16

Member
Oct 25, 2017
31,858
Google translate app on phone/tablet is good for upgrades. I find it slightly easier than using a wiki to learn the couple of moves I can't understand myself. Its worked out fine for the last few games, though with Hokuto being slightly different combat wise it might require further experimentation. Not to worry though, I've no doubt I'll end up putting tons of time into learning the different nuances in the combat as per usual!
 

Deleted member 1067

User Requested Account Closure
Banned
Oct 25, 2017
4,860
Google translate app on phone/tablet is good for upgrades. I find it slightly easier than using a wiki to learn the couple of moves I can't understand myself. Its worked out fine for the last few games, though with Hokuto being slightly different combat wise it might require further experimentation. Not to worry though, I've no doubt I'll end up putting tons of time into learning the different nuances in the combat as per usual!

Dude wow, never even thought about that!


Feel kind of dumb now lol. Downloaded a jpn keyboard and now feel like I can do this a lot easier. Gonna play around with it in Ishin just to get a hang for it, but I imagine this is gonna help me a ton. Thanks man!
 

ZeroDS

The Fallen
Oct 29, 2017
3,418
How's the battle system in kiwami 2 compared to 6? I'm deciding to either pick it up now or after hokutonogotoku. I hated fighting groups in 6 with the new system
 

Deleted member 1067

User Requested Account Closure
Banned
Oct 25, 2017
4,860
Hey Ishin players in the battle dungeon I have a soldier card with a dialog bubble on them. Any idea what this may mean? Didn't see anything about it in the guide.

Edit:NVM figured it out lol
 
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shadowman16

Member
Oct 25, 2017
31,858
How's the battle system in kiwami 2 compared to 6? I'm deciding to either pick it up now or after hokutonogotoku. I hated fighting groups in 6 with the new system
Its a fleshed out version of 6. So if you hated it in 6 you might still hate it here. They've added way more weapons to the mix and the game as a whole feels way smoother and faster combat wise than 6. Download the demo to give the combat a try, that should give you an idea if its for you or not, they have enough unlocked to get a feel as to whether its for you or not.

Dude wow, never even thought about that!


Feel kind of dumb now lol. Downloaded a jpn keyboard and now feel like I can do this a lot easier. Gonna play around with it in Ishin just to get a hang for it, but I imagine this is gonna help me a ton. Thanks man!
No prob. Playing Japanese imports is easier these days thanks to all the stuff available to help, its way better than a decade or so ago where I had nothing to assist me, made some games really tough to play!
 

Deleted member 1067

User Requested Account Closure
Banned
Oct 25, 2017
4,860
Also hey is there anyway to raise drop rates in the battle dungeon? It feels like I've been waiting on a damned fluorite drop to take the starting sword to 6 stars for an eternity =\