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The Benz

Member
Oct 27, 2017
772

It's pretty cool how most of these cover mechanics found their way into Rockstar titles, right after Jim Jagger was hired by North in 2009.

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Player 1

Member
Oct 29, 2017
45
Streets Of Rage. Prototype by Ruffian Games but SEGA cancelled it because they wanted to focus their attention on more recognisable franchises, including Sonic The Hedgehog and Football Manager.

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Deadpool_X

Member
Oct 28, 2017
2,104
Indiana
I was incredibly bummed out when I found out that Tiberium had been canceled by EA. The game was supposed to be Rainbow 6 in the Command and Conquer universe, and had literally just received an announcement cover story in Game Informer with tons of pics just weeks before EA axed it.
 

Nassudan

Member
Oct 27, 2017
4,349
I was incredibly bummed out when I found out that Tiberium had been canceled by EA. The game was supposed to be Rainbow 6 in the Command and Conquer universe, and had literally just received an announcement cover story in Game Informer with tons of pics just weeks before EA axed it.

I can't say that I'm surprised by the cancellation. What little footage was shown looked very rough.
 

Deleted member 19996

User requested account closure
Banned
Oct 28, 2017
1,897
I was really looking forward to Castlevania Resurrection on the Dreamcast before it was cancelled (and before playing the terrible N64 games). Mostly because it was my favorite game series growing up on the NES and SNES.

 

Liquor

Member
Oct 28, 2017
2,715
Shadow Stalker (Super Famicom) by Athena Co., Ltd.
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Knowing this was on the way and looks to have been well into development just to be cancelled really saddens.
 
Oct 28, 2017
699
For me, Scalebound and Silent Hills are the most interesting one this gen.



Man, Scalebound would have been one of the best new IPs of this generation. You should check out the post-mortem thread about it. It was a fascinating read to say the least.

However, my biggest game-related heartbreak will always be the cancellation of Silent Hills. I have never played a demo as inventive, as intriguing, and as horrific as the P.T. demo. God willingly, in the near future, I will create a thread for P.T. demo which will involve exploring the world that it depicted and its undiscovered secrets.
 

Deleted member 11926

User requested account closure
Banned
Oct 27, 2017
1,545
I'm a bit biased but would have loved to have seen two of the games I worked on make it out the door:

Command & Conquer


Shadow Realms


You worked on C&C? Awesome!
So, now I have to ask, of course, what's going on with EA and C&C? Do you think, from your experience within, that there might be a chance for a new one?
 

Finale Fireworker

Love each other or die trying.
Member
Oct 25, 2017
14,713
United States
However, my biggest game-related heartbreak will always be the cancellation of Silent Hills. I have never played a demo as inventive, as intriguing, and as horrific as the P.T. demo. God willingly, in the near future, I will create a thread for P.T. demo which will involve exploring the world that it depicted and its undiscovered secrets.

Tag me when you make that thread because I love P.T. and cry about it every single day.
 

Velasco

Banned
Oct 25, 2017
1,096
I was really looking forward to Castlevania Resurrection on the Dreamcast before it was cancelled (and before playing the terrible N64 games). Mostly because it was my favorite game series growing up on the NES and SNES.



Castlevania Resurrection OST Demos




Highlander: The Game is a cancelled action role-playing game based on the Highlander franchise; it was to be published by Square Enix for Windows, PlayStation 3, and Xbox 360.It was announced on January 14, 2008 by way of a trailer on Gametrailers.com. On December 10, 2010, it was announced that the game has been officially canceled.

Gameplay

Highlander: The Game was to be a third-person action game featuring a previously unknown Immortal, Owen MacLeod as the main character.

An Immortal can only be killed via decapitation. Thus, Owen cannot die from other wounds that would be fatal to a mortal such as gunshots, electrocution, and falls from a great height. At most, he can "die" for a brief period of time, reviving fully intact once his body has healed itself. As such, certain encounters would have involved Owen deliberately performing incredibly dangerous actions, such as using his body as a conductor for high-voltage electrical currents and jumping off of buildings to escape pursuers.


Over and above his ability to withstand otherwise lethal attacks, Owen would be able to use certain magical abilities, going against the franchise's previous depictions of Immortals as ordinary men and women who do not age. Such abilities, which were never explained in depth, included "chi balance", "fireblade", "wind fury" and "stone armor", to name a few. Like any other Immortal in the Highlander franchise, Owen must wield various types of swords to do battle with other Immortals. Owen can also choose between different combat styles to defeat his enemies.

The game was to span roughly eighteen missions in which Owen would encounter up to seventy-seven unique characters. Some of these characters would have been Immortals just like Owen and must be slain. Some of these characters were previously known - Connor MacLeod and Duncan MacLeod were both expected to make appearances and Methos was confirmed as Owen's mentor.

Story

The story, written by David Abramowitz who was Creative Consultant (Head Writer) on Highlander: The Series, revolves around Owen MacLeod, ancestor to both Connor MacLeod and Duncan MacLeod. It begins over two thousand years ago. And similar to other Highlander films and media, the story spans several timelines including Ancient Gaul, Pompeii, and finally modern-day New York City.

Owen is captured and enslaved by Romans who force him to compete as a gladiator. During this time, Owen dies only to come back to life. Methos, the oldest living Immortal, approaches Owen to be his mentor. He teaches Owen about The Game and how he and other immortals can only be slain by beheading.

As with other Immortal MacLeods, Owen is pursued throughout his life by a nemesis. This enemy proves to be extremely powerful, one that Owen is unable to defeat. Owen learns of a magical stone, fragments of which are scattered all over the world. Throughout the game, Owen embarks upon a quest to recover these fragments and restore the stone in an attempt to gain the power to overcome his foe.
Source: Wikipedia
 

Dessart

Member
Oct 25, 2017
80
The first two that came to mind were LMNO and The Crossing. A sad pairing since it seems that Arkane cancelled The Crossing to work on LMNO, a game that was also cancelled afterwards.

LMNO

Steven Spielberg | EA | Arkane


The Crossing
Arkane | Valve
 

Murasaki

Banned
Oct 25, 2017
1,726
The Deep North
I'm glad to see Steambot Chronicles 2 has been mentioned. The first game wasn't perfect, but it was special and I was really looking forward to the sequel.
 

SeanBoocock

Senior Engineer @ Epic Games
Verified
Oct 27, 2017
248
Austin, Texas
You worked on C&C? Awesome!
So, now I have to ask, of course, what's going on with EA and C&C? Do you think, from your experience within, that there might be a chance for a new one?

I highly doubt that EA will attempt reviving the franchise in anything like its traditional form, at least for PC. The series, and RTSs in general, never moved a lot of units relative to what a modern AAA game needs to justify its development. When EA closed Victory Games, it also laid off a lot of people who had been the vestiges of Westwood and had handled all of EA's strategy game output through the 2000s as EALA. I don't think there is an appetite creatively for, or a business case to support, reviving RTS development at EA in the near term. I expect EA might use the C&C IP for future mobile titles; seems like it would be a natural competitor to take on Mobile Strike. A longer shot would be licensing the IP out to Petroglyph to do something with, bringing it full circle, but I doubt EA is interested in that as the upside is marginal for them at best.
 

Deleted member 11926

User requested account closure
Banned
Oct 27, 2017
1,545
I highly doubt that EA will attempt reviving the franchise in anything like its traditional form, at least for PC. The series, and RTSs in general, never moved a lot of units relative to what a modern AAA game needs to justify its development. When EA closed Victory Games, it also laid off a lot of people who had been the vestiges of Westwood and had handled all of EA's strategy game output through the 2000s as EALA. I don't think there is an appetite creatively for, or a business case to support, reviving RTS development at EA in the near term. I expect EA might use the C&C IP for future mobile titles; seems like it would be a natural competitor to take on Mobile Strike. A longer shot would be licensing the IP out to Petroglyph to do something with, bringing it full circle, but I doubt EA is interested in that as the upside is marginal for them at best.

That's sad to hear...But yeah, not surprising. Were EA even supportive of you guys at Victory Games? It seemed like EA mistreated you in a way and then just cut you off, which was (as a fan) extremly disheartening to see...
But thanks for answering! :D
 

AnimalFather

Banned
Oct 28, 2017
324
The game will wright was working on after Spore*. It sounded interesting and ambitious from what i remember but i dont remember what it was other than i was siked over it.

*yes spore was awful.
 

black070

The Fallen
Oct 27, 2017
5,583
Playstation All-Stars Battle Royale was originally going to be developed by Naughty Dog.
 

SeanBoocock

Senior Engineer @ Epic Games
Verified
Oct 27, 2017
248
Austin, Texas
That's sad to hear...But yeah, not surprising. Were EA even supportive of you guys at Victory Games? It seemed like EA mistreated you in a way and then just cut you off, which was (as a fan) extremly disheartening to see...
But thanks for answering! :D

I have a generally positive view of EA, both as a developer and a fan. They run a smart business and at least in my experience struck a good balance between letting their studios operate autonomously while also providing high level direction and support. Jon Van Caneghem, the GM of Victory Games, was recruited personally by then EA CEO John Riccitiello and by virtue of that we had a lot of support early on. There were a lot of challenges throughout development, and we got caught up in some strategic changes - "Bioware Victory" and the F2P shift - that complicated matters. Ultimately, I don't think the numbers worked out (or ever really could given past performance for C&C titles) for EA to be interested in continuing development. It was painful at the time given how close we were to release by that point, but it seems like EA was intent on unwinding all of their non-mobile western F2P investments. Ended up biting me again on Shadow Realms :(
 

TRUE ORDER

Member
Oct 30, 2017
3,368
I really would have liked to see the rest of the Xenosaga series and P.T.

Those come to my mind right now.
 

Baliis

Member
Oct 25, 2017
539
Cry On will forever be one of my most anticipated canceled games.
The combination of The Gooch directing and writing + Cavia in the development + Kimihiko Fujisaka in the art, in a game that was supposed to make us cry at the end? God dammit I still want it!
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Never heard of it, but that art looks straight out of Terra Battle
 

Deleted member 11926

User requested account closure
Banned
Oct 27, 2017
1,545
I have a generally positive view of EA, both as a developer and a fan. They run a smart business and at least in my experience struck a good balance between letting their studios operate autonomously while also providing high level direction and support. Jon Van Caneghem, the GM of Victory Games, was recruited personally by then EA CEO John Riccitiello and by virtue of that we had a lot of support early on. There were a lot of challenges throughout development, and we got caught up in some strategic changes - "Bioware Victory" and the F2P shift - that complicated matters. Ultimately, I don't think the numbers worked out (or ever really could given past performance for C&C titles) for EA to be interested in continuing development. It was painful at the time given how close we were to release by that point, but it seems like EA was intent on unwinding all of their non-mobile western F2P investments. Ended up biting me again on Shadow Realms :(

Sorry to still bother you; I am just endlessly curious. When you guys decided to announce Shadow Realms, the reception, from what I could gather, was pretty mixed. I think it had to do that "Bioware" was working on an online exclusive thing, which was a new IP. Did you guys ever talk about that internally? It's hard for me to imagine working on something for months or even years, then revealing it to such response.
 

SeanBoocock

Senior Engineer @ Epic Games
Verified
Oct 27, 2017
248
Austin, Texas
Sorry to still bother you; I am just endlessly curious. When you guys decided to announce Shadow Realms, the reception, from what I could gather, was pretty mixed. I think it had to do that "Bioware" was working on an online exclusive thing, which was a new IP. Did you guys ever talk about that internally? It's hard for me to imagine working on something for months or even years, then revealing it to such response.

Hah, no worries. By the time we announced Shadow Realms the project had been in some stage of development for two years and the team felt pretty confident we had found the fun. There had been and still were questions around the IP, the positioning of the game, how it fit (or didn't) in Bioware's portfolio of titles, but the core gameplay loop was satisfying. People who got hands-on time with the game versus those who were just reacting to the trailer/gameplay videos had a generally positive sentiment, something that was borne out in focus groups and smaller playtests we had conducted. The morale of the team was pretty high, especially compared to my experience on C&C, and we felt good about what we were making at that point.
 

Deleted member 11926

User requested account closure
Banned
Oct 27, 2017
1,545
Hah, no worries. By the time we announced Shadow Realms the project had been in some stage of development for two years and the team felt pretty confident we had found the fun. There had been and still were questions around the IP, the positioning of the game, how it fit (or didn't) in Bioware's portfolio of titles, but the core gameplay loop was satisfying. People who got hands-on time with the game versus those who were just reacting to the trailer/gameplay videos had a generally positive sentiment, something that was borne out in focus groups and smaller playtests we had conducted. The morale of the team was pretty high, especially compared to my experience on C&C, and we felt good about what we were making at that point.

This is so fascinating, all these stories! :D
And Shadow Realms looked like a cool concept. Man, so many devs shut down by EA :(.

Raven Blade!


C&C Renegade 2, (set in the Red Alert universe)


BlueRanger I worked on Command & Conquer, too. ;)


Everyone who worked on C&C is automatically awesome! And yeah, that Rengeade 2 video....I REALLY would have loved to walk around in first person in the Red Alert-universe...