So Yamcha simply can't do the aerial 2H juggle right? The universal BNB does not apply to him?
Yeah, if it was positive, then the attacker would stay advantageous. -2 means for two frames, the attacker cannot do anything because they are recovering.There are a ton of write-ups and videos on frame data that can explain it much better than I can. Here's one I just looked up that seems okHaha I figured I had that wrong. All new jargon to me.
Positive would mean they'd have advantage on attack?
-2 means...frames?
Deflect comes out in 1 frame. If there are any gaps in your opponent's pressure, it will get them off of you.So what do you do once you're in the corner? You know besides lose.
Deflect comes out in 1 frame. If there are any gaps in your opponent's pressure, it will get them off of you.
Vanish is also an option, and it is completely safe if they block it. It does cost a bar, but it's very versatile and will get you out of the corner in a pinch if needed.
You can also guard cancel while you are blocking by pressing forward+assist for one bar of meter while your assist is not on cooldown
I forgot that I'd placed a hold on this at the local library, and when I went to renew things tonight I saw that it's available for pick-up. I wanted to post here to see if I should bother, or if I should cancel my hold and make it available for the 3 other people who want it.
I'm not a Dragon Ball Z fan and never got into that type of thing, but I respect it and feel to each their own. Thus I have no nostalgia or knowledge of the characters or story. I'm also not a big fighting game person and only like the odd one, like Injustice 2.
Is this a very involved and lengthy game? Is it accessible for people who generally aren't very good at the genre? How long is it to complete? HLTB says 9 hours but that feels awfully long for a more traditional fighter.
Yes, positive means their attack recovery finishes quicker than your block stun recovery. They can continue their offence and force you to keep blocking (if it's a true blockstring).Haha I figured I had that wrong. All new jargon to me.
Positive would mean they'd have advantage on attack?
-2 means...frames?
Once you're done losing, you need to accept that you're gonna take a few more Ls.So what do you do once you're in the corner? You know besides lose.
If all you're interested in is the story mode, it's not worth it. The best part of the story is the special character interactions, which will only be funny/meaningful if you are a fan of the show. The majority of the story is fighting a shit load of brain dead AI characters over and over with very little story in between. Then to actually finish it you play through the same scenario 3 times basically with different groups of characters.
Took me 11 hours, yeah. I imagine SM has near to 0 value for someone who's not a fan of the series though.Is the story mode long? As in the 9 hours mentioned on HLTB?
It probably won't be for me, but I figured I'd ask before deciding. Thanks.
It took me 13 hours to finish, getting most of the optional cutscenes. Typical finish time seems to be 8-10, you could probably get it done in 4-5 if you skip cutscenes and make a beeline for the bosses.Is the story mode long? As in the 9 hours mentioned on HLTB?
It probably won't be for me, but I figured I'd ask before deciding. Thanks.
Took me 11 hours, yeah. I imagine SM has near to 0 value for someone who's not a fan of the series though.
So what do you do once you're in the corner? You know besides lose.
I'm a Krillin main (Android rank) and I've only ever fought Ginyu, Majin Buu, and Krillin once on ranked. Nobody really uses them at all unfortunately.
So I found this extremely useful doc on one of the character Discord channels
https://docs.google.com/spreadsheet...WL5P4t5iySyhq618Shyho6gwtU/htmlview?sle=true#
It has a notation guide, frame data, hitboxes, and combos for all characters.
At this point this video might as well be added to the OP. This and the max combo vid are required viewing
So I found this extremely useful doc on one of the character Discord channels
https://docs.google.com/spreadsheet...WL5P4t5iySyhq618Shyho6gwtU/htmlview?sle=true#
It has a notation guide, frame data, hitboxes, and combos for all characters.
That isn't really the problem, it's been like that all the time (virtually) and Fighterz commands aren't complicated, but the problem is the prompts showing as the platform buttons, rather than LMHS notation and they don't change even if you map your buttons differently.As someone new to fighting games who has put a lot of time into practice mode, my biggest complaint is that even in tutorial mode the tooltips showing what buttons to press don't change when you are on the right hand side.
I get it, you just do the opposite of what you would nornally do, but it would be a lot easier for noobs if it just said what you should press.
going from LML to MLL feels dreadful to me. I got instantly used to do LML, feels good and looks good, but doing the M before feels wrong and makes combos less fun. I guess I will get used to it.
Specific characters in your current team.For the character interactions in the story mode, do you have to have specific characters in your current team? Or do they happen regardless?
So I found this extremely useful doc on one of the character Discord channels
https://docs.google.com/spreadsheet...WL5P4t5iySyhq618Shyho6gwtU/htmlview?sle=true#
It has a notation guide, frame data, hitboxes, and combos for all characters.
It's for certain the platform with the most players so you'll get the kitchen sink of good and bad onesIs PS4 the platform with the best or worst players?
Also, I'm glad that I feel like I'm starting to improve after practicing and continuing doing ranked battles. I've reached the Android rank and beating yellow squared folks is actually something possible now, if still quite difficult sometimes.
I think we all do. It's so silly and obtuse.This might be the 98'er in me, but I hate how tech is shared and captured now a days...
Took me 11 hours, yeah. I imagine SM has near to 0 value for someone who's not a fan of the series though.
Yeah, if it was positive, then the attacker would stay advantageous. -2 means for two frames, the attacker cannot do anything because they are recovering.There are a ton of write-ups and videos on frame data that can explain it much better than I can. Here's one I just looked up that seems ok
Deflect comes out in 1 frame. If there are any gaps in your opponent's pressure, it will get them off of you.
Vanish is also an option, and it is completely safe if they block it. It does cost a bar, but it's very versatile and will get you out of the corner in a pinch if needed.
You can also guard cancel while you are blocking by pressing forward+assist for one bar of meter while your assist is not on cooldown
Yes, positive means their attack recovery finishes quicker than your block stun recovery. They can continue their offence and force you to keep blocking (if it's a true blockstring).
-2 means they have 2 frames of recovery before they can do something else, which is generally pretty safe. Some characters can jab others out of the air and even get a combo after blocking SD.
Note that Sparking makes you positive even if your SD is blocked, meaning you can continue to apply pressure.
Once you're done losing, you need to accept that you're gonna take a few more Ls.
Just hold down back, and keep a careful eye on what they're doing. Don't think about making your move; just watch them and their assists.
At first it feels impossible, but soon you'll be able to recognise overheads and predict when the assist will come in to try and bamboozle you (when to stand block).
Once you can block everything, you take the inevitable Dragon Rush, eat a combo and start over. At this point, learn to predict the DR and counter that.
At some point, you can start working Deflect into your defence, as this will push the opponent (and their assist) off you, giving you space and sometimes a window of counter attack opportunity.
Be careful though, because while it comes out on the 1st frame, it has a lot of recovery, so if people see it coming they can punish it hard.
Basically, try to stay calm and get a feel for when it's "your turn". If your turn never seems to come, try to create openings with Deflect or see if your character has any unique counter moves (like Nappa's 214S).
Hearing Nappa ask Gotenks how to go supers saiyan in the villain arc and watching Goku and Gohan talk bout fusion as Gohan talks about how cool the poses in the dance are is pure gold. I will hear nothing else.I'm a huge fan of the series and I've probably only put 2 hours into the story mode, it' BAD!!!! The presentation of the characters is so stiff. I'm not sure why that is. The overall story is very DBZ which is fine if you're a fan but the brain dead A.I. and the and the overall amount of fodder fights to pad out the length is insane.
They took the concept from Budokai 2 but none of the fun of that board game style. Clearly the resources went to the mechanics, combat and visuals with barely anyone put anything in the story mode. I'm currently treating the story mode as training grounds to try to master some of the combos I've done in the tutorial mode.
But boy the fights are epic against real opponents though.
I'm going to be as nice as possible by saying it's god awful.just got the game today.. Gameplay is amazing but not really feeling the story. Does it get better?
Question: how does one vanish but the kick doesn't come out ? I've been seeing people doing combos with sparking and they do a regular combo with a hit that takes them to the other side of the screen . They vanish but they don't kick and they can continue the combo regularly . Help ?:(
I'd put Goku Black second or third myself, but he can work in any position realistically. Blue Vegeta is fine for first or second.After playing much of MH:W, I finally want to put some time into this game. I'm thinking of Vegeta Blue and Goku Black in my team, who would be solid third choices and in which order? I'm guessing Black would be last.
So I found this extremely useful doc on one of the character Discord channels
https://docs.google.com/spreadsheet...WL5P4t5iySyhq618Shyho6gwtU/htmlview?sle=true#
It has a notation guide, frame data, hitboxes, and combos for all characters.
I'd put Goku Black second or third myself, but he can work in any position realistically. Blue Vegeta is fine for first or second.
Third character is entirely up to you. I think Cell, Vegeta, and Trunks are safe additions to most teams though.
After playing much of MH:W, I finally want to put some time into this game. I'm thinking of Vegeta Blue and Goku Black in my team, who would be solid third choices and in which order? I'm guessing Black would be last.
One of these things is not like the other in terms of damage output, ease of use and ability to get in.
Hint, it's trunks.
you should have scrolled up more in that thread and seen some of the crazy Brietbart-tier shit they were doingChecked it out for shits. "mental gymnastics to be a liberal." Man u dont even know what liberalism is
you should have scrolled up more in that thread and seen some of the crazy Brietbart-tier shit they were doing