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Buttzerker

Powerhouse Protector / Self-requested ban
Banned
Oct 25, 2017
4,017
So Yamcha simply can't do the aerial 2H juggle right? The universal BNB does not apply to him?
 

Tyrant Rave

Has A Pretty Cool Jacket
Member
Oct 25, 2017
5,696
Haha I figured I had that wrong. All new jargon to me.

Positive would mean they'd have advantage on attack?

-2 means...frames?
Yeah, if it was positive, then the attacker would stay advantageous. -2 means for two frames, the attacker cannot do anything because they are recovering.There are a ton of write-ups and videos on frame data that can explain it much better than I can. Here's one I just looked up that seems ok
So what do you do once you're in the corner? You know besides lose.
Deflect comes out in 1 frame. If there are any gaps in your opponent's pressure, it will get them off of you.

Vanish is also an option, and it is completely safe if they block it. It does cost a bar, but it's very versatile and will get you out of the corner in a pinch if needed.

You can also guard cancel while you are blocking by pressing forward+assist for one bar of meter while your assist is not on cooldown
 

KZXcellent

One Winged Slayer
Member
Oct 25, 2017
3,969
Deflect comes out in 1 frame. If there are any gaps in your opponent's pressure, it will get them off of you.

Vanish is also an option, and it is completely safe if they block it. It does cost a bar, but it's very versatile and will get you out of the corner in a pinch if needed.

You can also guard cancel while you are blocking by pressing forward+assist for one bar of meter while your assist is not on cooldown

Thanks for this.
 

abrack

Unshakable Resolve
Avenger
Oct 25, 2017
2,788
DFW
I forgot that I'd placed a hold on this at the local library, and when I went to renew things tonight I saw that it's available for pick-up. I wanted to post here to see if I should bother, or if I should cancel my hold and make it available for the 3 other people who want it.

I'm not a Dragon Ball Z fan and never got into that type of thing, but I respect it and feel to each their own. Thus I have no nostalgia or knowledge of the characters or story. I'm also not a big fighting game person and only like the odd one, like Injustice 2.

Is this a very involved and lengthy game? Is it accessible for people who generally aren't very good at the genre? How long is it to complete? HLTB says 9 hours but that feels awfully long for a more traditional fighter.

If all you're interested in is the story mode, it's not worth it. The best part of the story is the special character interactions, which will only be funny/meaningful if you are a fan of the show. The majority of the story is fighting a shit load of brain dead AI characters over and over with very little story in between. Then to actually finish it you play through the same scenario 3 times basically with different groups of characters.
 

Love Machine

Member
Oct 29, 2017
4,229
Tokyo, Japan
Haha I figured I had that wrong. All new jargon to me.

Positive would mean they'd have advantage on attack?

-2 means...frames?
Yes, positive means their attack recovery finishes quicker than your block stun recovery. They can continue their offence and force you to keep blocking (if it's a true blockstring).
-2 means they have 2 frames of recovery before they can do something else, which is generally pretty safe. Some characters can jab others out of the air and even get a combo after blocking SD.
Note that Sparking makes you positive even if your SD is blocked, meaning you can continue to apply pressure.

So what do you do once you're in the corner? You know besides lose.
Once you're done losing, you need to accept that you're gonna take a few more Ls.
Just hold down back, and keep a careful eye on what they're doing. Don't think about making your move; just watch them and their assists.
At first it feels impossible, but soon you'll be able to recognise overheads and predict when the assist will come in to try and bamboozle you (when to stand block).
Once you can block everything, you take the inevitable Dragon Rush, eat a combo and start over. At this point, learn to predict the DR and counter that.

At some point, you can start working Deflect into your defence, as this will push the opponent (and their assist) off you, giving you space and sometimes a window of counter attack opportunity.
Be careful though, because while it comes out on the 1st frame, it has a lot of recovery, so if people see it coming they can punish it hard.

Basically, try to stay calm and get a feel for when it's "your turn". If your turn never seems to come, try to create openings with Deflect or see if your character has any unique counter moves (like Nappa's 214S).
 

TheBeardedOne

Banned
Oct 27, 2017
22,189
Derry
If all you're interested in is the story mode, it's not worth it. The best part of the story is the special character interactions, which will only be funny/meaningful if you are a fan of the show. The majority of the story is fighting a shit load of brain dead AI characters over and over with very little story in between. Then to actually finish it you play through the same scenario 3 times basically with different groups of characters.

Is the story mode long? As in the 9 hours mentioned on HLTB?

It probably won't be for me, but I figured I'd ask before deciding. Thanks.
 

abrack

Unshakable Resolve
Avenger
Oct 25, 2017
2,788
DFW
Is the story mode long? As in the 9 hours mentioned on HLTB?

It probably won't be for me, but I figured I'd ask before deciding. Thanks.
It took me 13 hours to finish, getting most of the optional cutscenes. Typical finish time seems to be 8-10, you could probably get it done in 4-5 if you skip cutscenes and make a beeline for the bosses.
 

TheBeardedOne

Banned
Oct 27, 2017
22,189
Derry
Took me 11 hours, yeah. I imagine SM has near to 0 value for someone who's not a fan of the series though.

Okay. I'll pass then. I thought maybe it would be a fun fighter to play and beat in a couple or few hours, but I don't think I'd enjoy it for that length of time or be interested in the story.

It's too bad the library won't let you cancel holds when they become available, else I would. If I get in there before they expire I'll tell them to delete them and let the next person have them, but I live a bit of a drive away. If not the holds will time out in 4-5 days.

Enjoy the game, guys
 
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PontyfaxJr

Member
Oct 28, 2017
533
Ireland
I'm a Krillin main (Android rank) and I've only ever fought Ginyu, Majin Buu, and Krillin once on ranked. Nobody really uses them at all unfortunately.

I switch between Krillin, Trunks and Beerus as my middle guy a lot. I'm better with Krillin than the other two but I love the ridiculous Level 3's the other two have.
Ending a match with Beerus's Level 3 and seeing Goku Black get hakai'd is worth losing 9/10 matches sometimes.
 
Oct 28, 2017
660
Starting to feel like my main team would be better if I swapped the order and made it Yamcha/Piccolo/Black instead of Piccolo on point. The whole original point of this was to make Piccolo as optimized as possible, but I noticed some skeevy shit with it's lack of cross-up protection and Yamcha's ability to end everything in sliding knockdown, as well as his cross-up rekka. Yamcha is kind of a meter hog if I want to do anything more than 2500 damage though, so I dunno if he'd be a good choice for a battery since Piccolo needs it even more than he does to convert anything. I'll probably keep him second to convert meterless off of Piccolo's grab, 6M, and cross-up elbow, but it's food for thought regardless.
 

Tiber

Member
Nov 1, 2017
1,114
As someone new to fighting games who has put a lot of time into practice mode, my biggest complaint is that even in tutorial mode the tooltips showing what buttons to press don't change when you are on the right hand side.

I get it, you just do the opposite of what you would nornally do, but it would be a lot easier for noobs if it just said what you should press.
 
OP
OP
donkey

donkey

Sumo Digital Dev
Verified
Oct 24, 2017
4,861
So I found this extremely useful doc on one of the character Discord channels
https://docs.google.com/spreadsheet...WL5P4t5iySyhq618Shyho6gwtU/htmlview?sle=true#

It has a notation guide, frame data, hitboxes, and combos for all characters.

At this point this video might as well be added to the OP. This and the max combo vid are required viewing

I'll be popping these on the OT under Guides later today. ^^
 

Deleted member 34197

User requested account closure
Banned
Nov 23, 2017
235
going from LML to MLL feels dreadful to me. I got instantly used to do LML, feels good and looks good, but doing the M before feels wrong and makes combos less fun. I guess I will get used to it.
 
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HardRojo

One Winged Slayer
Member
Oct 25, 2017
26,139
Peru
As someone new to fighting games who has put a lot of time into practice mode, my biggest complaint is that even in tutorial mode the tooltips showing what buttons to press don't change when you are on the right hand side.

I get it, you just do the opposite of what you would nornally do, but it would be a lot easier for noobs if it just said what you should press.
That isn't really the problem, it's been like that all the time (virtually) and Fighterz commands aren't complicated, but the problem is the prompts showing as the platform buttons, rather than LMHS notation and they don't change even if you map your buttons differently.
 
Oct 25, 2017
14,741
I'll be honest: Last night's NLBC made me view the game a lot more positively. Very excited to try some stuff now. Hopefully the meta keeps convincing me and wanting to bring me back after the negative initial impressions.
 

Jimnymebob

Member
Oct 26, 2017
19,638
going from LML to MLL feels dreadful to me. I got instantly used to do LML, feels good and looks good, but doing the M before feels wrong and makes combos less fun. I guess I will get used to it.

MLL is harder to land, but it's worth it for the damage. I'm sure you'll get used to it soon.

For characters with multiple hit air L attacks, like Ginyu and Gotenks, you can get away with just M, then all hits of L.
 

SOLDIER

One Winged Slayer
Banned
Oct 26, 2017
11,339
For the character interactions in the story mode, do you have to have specific characters in your current team? Or do they happen regardless?
 
OP
OP
donkey

donkey

Sumo Digital Dev
Verified
Oct 24, 2017
4,861
Jumping between PS4 and Steam is like leaving the Hyperbolic Time Chamber and wrecking Imperfect Cell.
 

Madison

Banned
Oct 27, 2017
8,388
Lima, Peru
Is PS4 the platform with the best or worst players?

Also, I'm glad that I feel like I'm starting to improve after practicing and continuing doing ranked battles. I've reached the Android rank and beating yellow squared folks is actually something possible now, if still quite difficult sometimes.
 

NotLiquid

One Winged Slayer
Member
Oct 25, 2017
34,781
Is PS4 the platform with the best or worst players?

Also, I'm glad that I feel like I'm starting to improve after practicing and continuing doing ranked battles. I've reached the Android rank and beating yellow squared folks is actually something possible now, if still quite difficult sometimes.
It's for certain the platform with the most players so you'll get the kitchen sink of good and bad ones
 

Superman2x7

Banned
Nov 4, 2017
1,692
Took me 11 hours, yeah. I imagine SM has near to 0 value for someone who's not a fan of the series though.

I'm a huge fan of the series and I've probably only put 2 hours into the story mode, it' BAD!!!! The presentation of the characters is so stiff. I'm not sure why that is. The overall story is very DBZ which is fine if you're a fan but the brain dead A.I. and the and the overall amount of fodder fights to pad out the length is insane.

They took the concept from Budokai 2 but none of the fun of that board game style. Clearly the resources went to the mechanics, combat and visuals with barely anyone put anything in the story mode. I'm currently treating the story mode as training grounds to try to master some of the combos I've done in the tutorial mode.

But boy the fights are epic against real opponents though.
 

Twig

Member
Oct 25, 2017
7,486
Yeah, if it was positive, then the attacker would stay advantageous. -2 means for two frames, the attacker cannot do anything because they are recovering.There are a ton of write-ups and videos on frame data that can explain it much better than I can. Here's one I just looked up that seems ok

Deflect comes out in 1 frame. If there are any gaps in your opponent's pressure, it will get them off of you.

Vanish is also an option, and it is completely safe if they block it. It does cost a bar, but it's very versatile and will get you out of the corner in a pinch if needed.

You can also guard cancel while you are blocking by pressing forward+assist for one bar of meter while your assist is not on cooldown

Yes, positive means their attack recovery finishes quicker than your block stun recovery. They can continue their offence and force you to keep blocking (if it's a true blockstring).
-2 means they have 2 frames of recovery before they can do something else, which is generally pretty safe. Some characters can jab others out of the air and even get a combo after blocking SD.
Note that Sparking makes you positive even if your SD is blocked, meaning you can continue to apply pressure.


Once you're done losing, you need to accept that you're gonna take a few more Ls.
Just hold down back, and keep a careful eye on what they're doing. Don't think about making your move; just watch them and their assists.
At first it feels impossible, but soon you'll be able to recognise overheads and predict when the assist will come in to try and bamboozle you (when to stand block).
Once you can block everything, you take the inevitable Dragon Rush, eat a combo and start over. At this point, learn to predict the DR and counter that.

At some point, you can start working Deflect into your defence, as this will push the opponent (and their assist) off you, giving you space and sometimes a window of counter attack opportunity.
Be careful though, because while it comes out on the 1st frame, it has a lot of recovery, so if people see it coming they can punish it hard.

Basically, try to stay calm and get a feel for when it's "your turn". If your turn never seems to come, try to create openings with Deflect or see if your character has any unique counter moves (like Nappa's 214S).

Cool, thanks for the explanation!
 

Deleted member 6056

Oct 25, 2017
7,240
I'm a huge fan of the series and I've probably only put 2 hours into the story mode, it' BAD!!!! The presentation of the characters is so stiff. I'm not sure why that is. The overall story is very DBZ which is fine if you're a fan but the brain dead A.I. and the and the overall amount of fodder fights to pad out the length is insane.

They took the concept from Budokai 2 but none of the fun of that board game style. Clearly the resources went to the mechanics, combat and visuals with barely anyone put anything in the story mode. I'm currently treating the story mode as training grounds to try to master some of the combos I've done in the tutorial mode.

But boy the fights are epic against real opponents though.
Hearing Nappa ask Gotenks how to go supers saiyan in the villain arc and watching Goku and Gohan talk bout fusion as Gohan talks about how cool the poses in the dance are is pure gold. I will hear nothing else.
 

Deleted member 6056

Oct 25, 2017
7,240
Fuck. I gotta work the weekend again. I wanna stay home and grind different characters.
 

VoidPlot

Member
Nov 1, 2017
621
Question: how does one vanish but the kick doesn't come out ? I've been seeing people doing combos with sparking and they do a regular combo with a hit that takes them to the other side of the screen . They vanish but they don't kick and they can continue the combo regularly . Help ?:(
 
Oct 26, 2017
5,139
Question: how does one vanish but the kick doesn't come out ? I've been seeing people doing combos with sparking and they do a regular combo with a hit that takes them to the other side of the screen . They vanish but they don't kick and they can continue the combo regularly . Help ?:(

It's a feature of Sparking Blast. It allows you to perform a Vanish without that kick--you just hold the buttons, and it'll just do the teleport.
 

Doctrine Dark

Member
Nov 13, 2017
2,442
Between the long waits in ranked, the people who have good ranks (ie 160-20) that decide to quit at the last minute, and the light BP gain, I'm probably not going to bother going for the Majin rank.

The good thing is the delay was consistently in the 2-4 range, which is really nice. Some matches spiked up randomly, but then it went back down.

Finally got a chance to play with a friend in a ring match, and it was way better than waiting in ranked.
 

Muffin

Member
Oct 26, 2017
10,342
After playing much of MH:W, I finally want to put some time into this game. I'm thinking of Vegeta Blue and Goku Black in my team, who would be solid third choices and in which order? I'm guessing Black would be last.
 

Durden

Avenger
Oct 25, 2017
12,511
The "no rooms found" error might be good ol' NAT related. After trying what felt like literally everything with a friend for the past few days, we did connection tests and my NAT type was 2 and his was 3. He changed his NAT to open, and the next time we tried it worked fine.

Not sure if it's a stable fix but anyone that's desperate to play with friends might wanna try it.
 

Tyrant Rave

Has A Pretty Cool Jacket
Member
Oct 25, 2017
5,696
After playing much of MH:W, I finally want to put some time into this game. I'm thinking of Vegeta Blue and Goku Black in my team, who would be solid third choices and in which order? I'm guessing Black would be last.
I'd put Goku Black second or third myself, but he can work in any position realistically. Blue Vegeta is fine for first or second.

Third character is entirely up to you. I think Cell, Vegeta, and Trunks are safe additions to most teams though.
 

AnansiThePersona

Started a revolution but the mic was unplugged
Member
Oct 27, 2017
15,682
You know I did originally just put Vegeta on my team for his assist, but I'm actually getting pretty good with him.
 

abrack

Unshakable Resolve
Avenger
Oct 25, 2017
2,788
DFW
So I found this extremely useful doc on one of the character Discord channels
https://docs.google.com/spreadsheet...WL5P4t5iySyhq618Shyho6gwtU/htmlview?sle=true#

It has a notation guide, frame data, hitboxes, and combos for all characters.

Oyk6ha9.jpg

Saibamen_self-destructs_and_kills_Yamcha_2_1513339115.jpg
 

triple

Banned for use of alt account
Member
Nov 10, 2017
287
I'd put Goku Black second or third myself, but he can work in any position realistically. Blue Vegeta is fine for first or second.

Third character is entirely up to you. I think Cell, Vegeta, and Trunks are safe additions to most teams though.

One of these things is not like the other in terms of damage output, ease of use and ability to get in.

Hint, it's trunks.
 

PMS341

Attempted to circumvent ban with alt-account
Banned
Oct 29, 2017
6,634

Yeah this made me sad, as Yamcha is on every team of mine.

EDIT: Not sure why the quote isn't showing up, but I'm referring to the Yamcha post a few above this one.
 
Jan 15, 2018
471
After playing much of MH:W, I finally want to put some time into this game. I'm thinking of Vegeta Blue and Goku Black in my team, who would be solid third choices and in which order? I'm guessing Black would be last.

Those two work well with pretty much any other character, so I'd say you are free to pick anyone. Black works in any position, he is just that good, but vegeta blue would be better on mid than anywhere else (though he can anchor just fine).
 
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