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Slam Tilt

Member
Jan 16, 2018
5,585
Only played for about 90 minutes, and enjoying it so far (I just beat the tank mini-boss and activated the music boxes). My only real gripe so far is that I'm not feeling a sense of urgency or goal-setting; I'm wandering around, looking for places to go, but it's not "I need to do X" and more like meandering for its own sake. I also need to get better with the combat; I'm overthinking my aiming and end up missing enemies more times than I'd like -- some sort of lock-on attack mechanism would help a lot. Still enjoying it overall.
 

FFNB

Associate Game Designer
Verified
Oct 25, 2017
6,118
Los Angeles, CA
Game looks really interesting. Will watch a video or two, then pick it up for PS4, maybe Switch, I don't know.
 

reirom

Member
Nov 3, 2017
289
Anyway to jump in keyboard not Mouse? Got first map game are. Hard. To aim will beat iconoclasts and play after
 

Feenix

Prophet of Truth
Member
Nov 17, 2017
2,039
I'm stuck in the room Buritis. I assume I need to approach in a manner that brings the music-activated platforms out in a way that allows me to jump up to the upper middle exit, but I can't figure it out...
 
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jariw

jariw

Member
Oct 27, 2017
4,283
I'm stuck in the room Buritis. I assume I need to approach in a manner that brings the music-activated platforms out in a way that allows me to jump up to the upper middle exit, but I can't figure it out...

Small spoiler hint:
the solution to how to get there isn't in that room.

Bigger spoiler hint:
if you have all the rooms on the map up to that point, look how the other doors are placed relative to the entrance you want to reach.
 

Tizoc

Member
Oct 25, 2017
23,792
Oman
Tempted as I am to get the game, the whole 'lose your EXP points upon death' is kinda offputting the game for me a bit. What can Salt be used for again? Upgrades, weapons etc.?
 

Shibata100

Member
Oct 29, 2017
1,645
Beat the first mini boss and now unsure where to go. Just keep hitting dead ends.

I thought primal woods - confusion ruins would lead me somewhere as ignored that side of map.

Again though I am stuck on a rotating cog that doesn't move.
 
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jariw

jariw

Member
Oct 27, 2017
4,283
Beat the first mini boss and now unsure where to go. Just keep hitting dead ends.

I thought primal woods - confusion ruins would lead me somewhere as ignored that side of map.

Again though I am stuck on a rotating cog that doesn't move.

If you got to the tank mini boss, skip the green (forest) areas on the map. What you're looking for is the abilities (and ultimately the boss) in the pink/orange area of the map.

Tempted as I am to get the game, the whole 'lose your EXP points upon death' is kinda offputting the game for me a bit. What can Salt be used for again? Upgrades, weapons etc.?

Salt is used for character upgrades, such as hearts, strength, energy. There's a 4th character upgrade slot that I haven't unlocked yet.
 

Bananastand

Member
Oct 26, 2017
1,427
I beat the first boss and maybe I'm just going in the wrong direction but the next area (over the bridge) is really fucking hard.
 

Tizoc

Member
Oct 25, 2017
23,792
Oman
If you got to the tank mini boss, skip the green (forest) areas on the map. What you're looking for is the abilities (and ultimately the boss) in the pink/orange area of the map.



Salt is used for character upgrades, such as hearts, strength, energy. There's a 4th character upgrade slot that I haven't unlocked yet.
i SEE so you can upgrade at save points right?
 

Batatina

Member
Oct 25, 2017
5,265
Edinburgh, UK
So is this metroidvania style? Do you get power-ups that let you access new things in a interconnected world? It looks really good!

edit: Should have read a few pages back, I guess it really is Metroidvania, I'm in!
 
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jariw

jariw

Member
Oct 27, 2017
4,283
i SEE so you can upgrade at save points right?

Yes, you upgrade salt (to whatever you want to spend it on) at the camp sites.

I beat the first boss and maybe I'm just going in the wrong direction but the next area (over the bridge) is really fucking hard.

I think the intended direction is first entrance upwards on the map directly after the bridge. The enemies are fairly easy there and there's another camp site appearing after a while.
 
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ginnokane

Member
Oct 28, 2017
487
First of all, I need to say I picked this game up on account of the 20% preorder discount and watching one gameplay video, and I'm having a blast with it thus far. The difficulty is definitely present, but for someone who loves the challange/gameplay of the souls games, I really think the jump movement mechanic is a great 2D representation of rolling/dodging in the souls series, at least in terms of risk/reward. It takes some skill to jump to the right place while avoiding attacks, especially when you have projectiles coming from multiple directions. However, once you are comfortable with jumping, you can use more daring positioning to take out enemies quickly and zip through rooms.

For anyone who is lost about the items/upgrade system in the game (which is understandable, as it never provides an explanation, except vaguely through item descriptions), here's a quick crash course, with some [analogues] to the souls series, if you are familiar with that terminology. Keep in mind, I am only through the first two areas, so this may not be accurate to the end of the game.

Salt [souls] - Dropped from enemies when you defeat them (auto collected), lost when you die, but can be recovered on the next life if you return to the exact spot of death and touch your ghost figure. Is only used (so far) at Camps to upgrade Dandara.
Camps [bonfires] - Places on the map with a tent, bonfire, and flagpole (raised flag indicates the last one you stopped at, and where you will respawn after death), where Dandara can rest and refill hearts and *spoilered things below*. When you rest here, and open up the option menu, please note that all enemies respawn. I haven't unlocked the third option yet, but Glossary lets look at descriptions of items you have found. Choose the Dandara option to use salt and upgrade the following 4 things in the order listed:

1. Hearts [health] - Number of hits before Dandara dies. Simple enough, lots of room to upgrade.
2. Infusion (ie, the scarf image) [magic] - Length of bar for using special weapons (first such weapon found not long after first mid-boss)
3. Salt Essence sphere [estus flask] - Number of hearts refilled when using a salt essence sphere (first sphere findable in treasure chest before first mid-boss)
4. Salt Infusion s̶t̶a̶r̶ ̶t̶e̶t̶r̶a̶h̶e̶d̶r̶o̶n̶ sphere [blue estus flask] - Number of magic bar segments refilled when using salt infusion sphere (first sphere findable in treasure chest either before or after first area boss)

I find it really strange that they never tell you that the (item 3 and 4 spoiler)
spheres are not one use items, and are all restored at Camps, or when finding new ones.
I was really afraid to use one the first time, but was glad it hadn't been a one-time use.
 
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jariw

jariw

Member
Oct 27, 2017
4,283
First of all, I need to say I picked this game up on account of the 20% preorder discount and watching one gameplay video, and I'm having a blast with it thus far. The difficulty is definitely present, but for someone who loves the challange/gameplay of the souls games, I really think the jump movement mechanic is a great 2D representation of rolling/dodging in the souls series, at least in terms of risk/reward. It takes some skill to jump to the right place while avoiding attacks, especially when you have projectiles coming from multiple directions. However, once you are comfortable with jumping, you can use more daring positioning to take out enemies quickly and zip through rooms.

For anyone who is lost about the items/upgrade system in the game (which is understandable, as it never provides an explanation, except vaguely through item descriptions), here's a quick crash course, with some [analogues] to the souls series, if you are familiar with that terminology. Keep in mind, I am only through the first two areas, so this may not be accurate to the end of the game.

Salt [souls] - Dropped from enemies when you defeat them (auto collected), lost when you die, but can be recovered on the next life if you return to the exact spot of death and touch your ghost figure. Is only used (so far) at Camps to upgrade Dandara.
Camps [bonfires] - Places on the map with a tent, bonfire, and flagpole (raised flag indicates the last one you stopped at, and where you will respawn after death), where Dandara can refill hearts and *spoilered things below*. I haven't unlocked the third option yet, but glossary lets look at descriptions of items you have found. Choose the Dandara option to use salt and upgrade the following 4 things in the order listed:

1. Hearts [health] - Number of hits before Dandara dies. Simple enough, lots of room to upgrade.
2. Infusion (ie, the scarf image) [magic] - Length of bar for using special weapons (first such weapon found not long after first mid-boss)
3. Salt Essence sphere [estus flask] - Number of hearts refilled when using a salt essence sphere (first sphere findable in treasure chest before first mid-boss)
4. Salt Infusion s̶t̶a̶r̶ ̶t̶e̶t̶r̶a̶h̶e̶d̶r̶o̶n̶ sphere [blue estus flask] - Number of magic bar segments refilled when using salt infusion sphere (first sphere findable in treasure chest either before or after first area boss)

I find it really strange that they never tell you that the (item 3 and 4 spoiler)
spheres are not one use items, and are all restored at Camps, or when finding new ones.
I was really afraid to use one the first time, but was glad it hadn't been a one-time use.

Great walkthrough! I need to prepare such a list and add it to the top post..

In addition to this, the camps respawn enemies, so you can use this as a method to farm salt (if you find a camp nearby enemies with good "salt value").
 

ginnokane

Member
Oct 28, 2017
487
In addition to this, the camps respawn enemies, so you can use this as a method to farm salt (if you find a camp nearby enemies with good "salt value").
Yes, I absolutely forgot to add this! Will edit now.

Great walkthrough! I need to prepare such a list and add it to the top post.
Feel free to use or cherry pick any or all of my post if you want to add it to the top post. Hope I didn't mess up any terminology, as I wrote that just from memory, without verifying with the game.
 

improvise5

Member
Oct 25, 2017
56
Long Beach, CA
Finished this up last night. Really enjoyed my time with it. I was a little nervous about the jumping mechanic going in but it was integrated really well to where it felt naturally pretty quickly. The ending kind of came out of nowhere though, I didn't know I was so close. I wouldn't have minded if it had another boss in it. But still a real solid game.
 
Oct 30, 2017
887
Anyone know if
Belia
can be bypassed on the way back in order to explore previous areas? Having too much trouble with him and prefer to get some some upgrades first by going through one of the other branching paths at the previous camps.
 
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Oct 27, 2017
12,297
I picked this up on Switch based on the impressions of Danielle over at Waypoint. I'm enjoying it but so far I have two problems with the game: the movement is a little bit clumsy which I attribute to the Switch's analog sticks I guess, I find it hard to accurately move around and a lot of time end up somewhere I didn't intent to jump. The other is that I think you should be able to "dash" through enemies. It would make combat feel much more dynamic to be able to time the movement as if it's a dodge mechanic. I legitimately thought I would be able to dash through enemies and it took me a little bit to knock myself out of that line of thinking.

Other than that, it's a pretty neat little game. It's got the Metroid-like exploration but with a puzzle element to navigation and the Sously stuff works pretty well too.
 

Dogui

Member
Oct 28, 2017
8,809
Brazil
I was expecting something nice with a fun unique mechanic, but holy fuck this game is legit as hell.

Level design is great and really challenging, while the movement mechanic is somewhat clunky but i got used to it i guess. It manages to get the classic Metroidvania vibes while offering something completely new gameplay wise, and that is pretty incredible. Also loving the OST, the boss theme in particular is pure bliss.

The major boss fights are easily the best thing in the game so far, i think. The first one was pretty tough and wild, if somewhat simple, but the second boss...holy shit it's a fucking masterpiece of a boss design, maybe top 20 material for best boss fights in a videogame. I was so not expecting this, i'm really impressed.

Not really sure if the player meet the bosses in a linear order, so by second boss i mean Belia

Well, that's it, pretty great game so far, easily on the same level as modern classics like Hollow Knight or Axiom Verge, though i'm still early in the game and stuff could get a nosedive in quality. Sorta worried that this movement gimmick will get repetitive towards the end, but let's see.



Anyone have a clue how to get into this room at top right? I've completed absolutely everything else in the area.


With the skull upgrade, you can now access a lever in the same big room that leads to the one you want to enter. The lever will open the way to that room.
 

Dartastic

One Winged Slayer
Banned
Oct 25, 2017
3,779
I'm enjoying the game so far (haven't made it to the first boss yet) but there are some significant gripes that hopefully get resolved the more I play with upgrades or something. I find it extremely hard to dodge bullets sometimes when they're coming my way due to the movement system. It feels like you have to just... take the hit, which kinda sucks. Same goes for having to charge the weapon before you fire.
 
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jariw

jariw

Member
Oct 27, 2017
4,283
Well, that's it, pretty great game so far, easily on the same level as modern classics like Hollow Knight or Axiom Verge, though i'm still early in the game and stuff could get a nosedive in quality. Sorta worried that this movement gimmick will get repetitive towards the end, but let's see.

Sounds like you're actually approaching the end of the game, since there seems to be
3 main bosses
based on what others seems to say.

With the skull upgrade, you can now access a lever in the same big room that leads to the one you want to enter. The lever will open the way to that room.

I was just approaching that area myself now. Thanks for the timely info!

I'm enjoying the game so far (haven't made it to the first boss yet) but there are some significant gripes that hopefully get resolved the more I play with upgrades or something. I find it extremely hard to dodge bullets sometimes when they're coming my way due to the movement system. It feels like you have to just... take the hit, which kinda sucks. Same goes for having to charge the weapon before you fire.

Based on what I have played so far: you should never need to take a hit, other than (I guess) during the 2nd phase of the first boss.
 

Feenix

Prophet of Truth
Member
Nov 17, 2017
2,039
The first boss (Augustus) is not complicated, but man I still keep totally boffing it... frustrating.
 

Slam Tilt

Member
Jan 16, 2018
5,585
I'm still putzing around in the first area, but there's one thing I'm still confused about -- how do I get more Essence of Salt? I will sometimes find it when I open a chest, but other times I'll just be moving around, collecting salt from breaking crates or killing enemies, and then see that I have another Essence. Is it "collect 200 Salt and get an Essence"? Or is it random? Or something else?

(And I wish "use Essence" was mapped to a different button; I sometimes hit "B" by mistake and use it when I didn't intend to...)
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
I'm still putzing around in the first area, but there's one thing I'm still confused about -- how do I get more Essence of Salt? I will sometimes find it when I open a chest, but other times I'll just be moving around, collecting salt from breaking crates or killing enemies, and then see that I have another Essence. Is it "collect 200 Salt and get an Essence"? Or is it random? Or something else?

(And I wish "use Essence" was mapped to a different button; I sometimes hit "B" by mistake and use it when I didn't intend to...)
They're essentially like estus flasks from Dark Souls, they're permanent in the sense that you can refill them infinitely upon use but only after either dying or visiting a camp site.
 

Slam Tilt

Member
Jan 16, 2018
5,585
They're essentially like estus flasks from Dark Souls, they're permanent in the sense that you can refill them infinitely upon use but only after either dying or visiting a camp site.
So I need to return to camp to refill them? I could have sworn I got some refills just by wandering around.
 

bobbychalkers

Member
Oct 26, 2017
1,603
Just beat Augustus after the third attempt. Something just clicked and I got it. Been a while since I enjoyed a boss fight like that.
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
I could be way off because I've only played up to after the first real boss, but yeah, I only have 3 essences, all found in chests, they recharge upon death and after visiting camps and I've never seen the counter higher than 3.
 

Kirenou

Member
Oct 25, 2017
10
I just killed the first boss, really loving it so far. Do any of you guys know how to open the locked door on the campsite screen in Artists village? I feel as if I'm not supposed to cross that big bridge past the forest yet.

EDIT: Found out what its for, the answer is on the steam forums. Anyone know how to pass the purple door in the upper part of the forest?
 
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jariw

jariw

Member
Oct 27, 2017
4,283
I just killed the first boss, really loving it so far. Do any of you guys know how to open the locked door on the campsite screen in Artists village? I feel as if I'm not supposed to cross that big bridge past the forest yet.

I haven't opened it and I past the bridge. But I'm curious what it is and how to open it.
 

ginnokane

Member
Oct 28, 2017
487
So I need to return to camp to refill them? I could have sworn I got some refills just by wandering around.
If you find a new one in a chest, it refills all of your containers of that type, as if you rested in camp. Also, while I found out that picking up your ghost/spirit refills your hearts, it might also give you a refill on containers as well. Need to double check this, but it's hard to remember at the time because usually I'm trying to pick up my ghost and not die to whatever killed me :P
I was expecting something nice with a fun unique mechanic, but holy fuck this game is legit as hell.

Level design is great and really challenging, while the movement mechanic is somewhat clunky but i got used to it i guess. It manages to get the classic Metroidvania vibes while offering something completely new gameplay wise, and that is pretty incredible. Also loving the OST, the boss theme in particular is pure bliss.

The major boss fights are easily the best thing in the game so far, i think. The first one was pretty tough and wild, if somewhat simple, but the second boss...holy shit it's a fucking masterpiece of a boss design, maybe top 20 material for best boss fights in a videogame. I was so not expecting this, i'm really impressed.
Yes, yes, yes, YES, totally agree with all of this, especially about the second boss. I don't think this game is getting the traction and exposure it deserves, possibly because of all the other fantastic 2D games coming out lately (Celeste, Iconoclasts, etc).
 
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jariw

jariw

Member
Oct 27, 2017
4,283
Anyone have a clue how to get into this room at top right? I've completed absolutely everything else in the area.


A related question to this map (since the original question has been answered): is there a camp soon after this point? I've got myself killed quite a few times now in the corridor that appears just after the entrance on the map.
 

Slam Tilt

Member
Jan 16, 2018
5,585
Just beat Augustus after the third attempt. Something just clicked and I got it. Been a while since I enjoyed a boss fight like that.
Currently stuck on Augustus. I know what I need to do, it's the execution that's the trick. Trying to decide if I want to keep at it, or farm more Salt and level up first.

And I agree that it's a satisfying boss battle, the kind where success or failure is not down to the RNG or cheesy attacks, but your own ability to master the fight.