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abrasivemurk

Banned
Nov 2, 2017
1,591
Just had someone PIT manevour into me. How do I avoid racing against people like this? Is S SR free of these people?
 

DHC-Shannow

Member
Oct 29, 2017
1,326
Manchester, England
Did a custom race on Interlagos tonight with 6 x tyre wear and 6 x fuel - the race lasted 19 laps (GR3) with my quickest lap on mediums being 1.33.6. Fuel wasn't an issue at all at this setting so that probably needs tweaking up whilst 6 laps on mediums was a battle (a battle I lost a few times!). Could well be that some people are better at looking after tyres than me (not seen Gvon for a while, he was exceptional at that).
 

eyeball_kid

Member
Oct 25, 2017
10,221
Thanks again to GHG for organizing everything and all the data presentation. Great job man.

Did a custom race on Interlagos tonight with 6 x tyre wear and 6 x fuel - the race lasted 19 laps (GR3) with my quickest lap on mediums being 1.33.6. Fuel wasn't an issue at all at this setting so that probably needs tweaking up whilst 6 laps on mediums was a battle (a battle I lost a few times!). Could well be that some people are better at looking after tyres than me (not seen Gvon for a while, he was exceptional at that).

I quite like Interlagos, so I'm looking forward to that. I suppose tire conservation will depend a bit on how much we slam the pedal coming out of those slow turns. That last sweeper going into the hard left turn is probably not great for the tires either, depending on how we approach it.

And yeah, it's a shame that Gvon is not participating in the league. Also because, selfishly speaking, it would've been great to have more of his colour commentary replay videos.
 
OP
OP
Niks

Niks

Member
Oct 25, 2017
3,299
So... Tesla roadster DLC with space photo location when Kaz?

9404150-3x2-700x467.jpg
 

Sejanoz

Member
Nov 10, 2017
1,685
Great work GHG!
Next race should be fun with grid start. Gonna try a custom race later today.

P.s. What about that ballast system?
 

Deleted member 8408

User requested account closure
Banned
Oct 26, 2017
6,648
Great work GHG!
Next race should be fun with grid start. Gonna try a custom race later today.

P.s. What about that ballast system?

Do you want a nerf? :P

What does ruttyboy feel about this?

I'm happy to implement some BOP balancing to both the top and bottom two cars in each category (in order to close the field up a bit), might make the R8 LMS a bit more competitive, but it won't fix my shitty post-midnight driving...
 

Sejanoz

Member
Nov 10, 2017
1,685
Do you want a nerf? :P

What does ruttyboy feel about this?

I'm happy to implement some BOP balancing to both the top and bottom two cars in each category (in order to close the field up a bit), might make the R8 LMS a bit more competitive, but it won't fix my shitty post-midnight driving...
I feel 10+8 points for fastest laps is a lot, especially because I was the only one in my group running on softs! It would only last for a race anyway

I just tried a 5% extra weight (70Kg) in time trial and went from 1:37.145 to 1:38.190 on Interlagos. Seems fair enough, but I have no idea how much of an impact it has on tyres/fuel yet
 

Fifanutz

Member
Nov 2, 2017
720
Personally I'd prefer to leave things as they are and see if I can improve my position of my own accord thru practice rather, But happy to go with the consensus!
 

Deleted member 8408

User requested account closure
Banned
Oct 26, 2017
6,648
I'm inclined to agree with Fifanutz as anyone who wins over the course of 6 races will have earnt it and the onus is on the chasing pack to improve week on week to cause an upset. That way we are all pushing each other to actually improve rather than punish those who do well and giving boosters to those who aren't.

The moment we start doing that it also leaves the system open to manipulation. For example who is to say I didn't deliberately do shit in the last round in the hope of getting a power boost for the next race ;)

But seriously, it's ultimately up to you guys and what you all think will make the next 5 weeks more fun for the collective. I'm all ears.

What's the procedure to get into the next race? Should I just be following this thread for an announcement, or is there some other way to sign up?

Sent you a PM.
 
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ruttyboy

Member
Oct 29, 2017
709
Do you want a nerf? :P

What does ruttyboy feel about this?

I'm happy to implement some BOP balancing to both the top and bottom two cars in each category (in order to close the field up a bit), might make the R8 LMS a bit more competitive, but it won't fix my shitty post-midnight driving...
I don't mind either way, I've actually suggested a handicap system in the past on this thread. However, I think any balancing should be fairly subtle (and only applied to winners to avoid intentional boosting) and should be made known before the season starts, perhaps leave alone for this season and see how it goes, then implement for the next one?
 

Deleted member 8408

User requested account closure
Banned
Oct 26, 2017
6,648
I don't mind either way, I've actually suggested a handicap system in the past on this thread. However, I think any balancing should be fairly subtle (and only applied to winners to avoid intentional boosting) and should be made known before the season starts, perhaps leave alone for this season and see how it goes, then implement for the next one?

Yep I think we should let this season run its course and then shake things up where necessary for season 2.

I might do an old F1 style double points system for the last race of the season (45 mins of Nurb combined at night) though.
 

BradleyLove

Member
Oct 29, 2017
1,456
I'd rather lose or win (lol) on my own merits rather than due to any kind of artificial levelling of the playing field.
 

prarts

Member
Oct 30, 2017
135
I think +10 points for pole position and +8 for fastest lap in race is way too much, is it based on some real life regulation? With system like this you can finish last (as per position at finish line) and still win (as per points), it's ridiculous. Position gained after hard clean on track battle, proper fuel and tire strategy, proper lines and overtakes and racing skill eventually should be awarded more than "hot lapping". Hell, I could slap on medium tires when all other guys are on hards (because hards are a proper tires strategy wise), wait for GR3 car, abuse slip stream behind it and score golden lap for easy 10 points, same as a guy that finished at hard earned 4th place.
+1 for pole position and +1 for fastest lap is better IMO or even drop this bonus points system.

I'm against penalty balance too, there is BoP for that (as flawed as it is), rest is a matter of being a better driver.
 

Deleted member 8408

User requested account closure
Banned
Oct 26, 2017
6,648
I think +10 points for pole position and +8 for fastest lap in race is way too much, is it based on some real life regulation? With system like this you can finish last (as per position at finish line) and still win (as per points), it's ridiculous. Position gained after hard clean on track battle, proper fuel and tire strategy, proper lines and overtakes and racing skill eventually should be awarded more than "hot lapping". Hell, I could slap on medium tires when all other guys are on hards (because hards are a proper tires strategy wise), wait for GR3 car, abuse slip stream behind it and score golden lap for easy 10 points, same as a guy that finished at hard earned 4th place.
+1 for pole position and +1 for fastest lap is better IMO or even drop this bonus points system.

I'm against penalty balance too, there is BoP for that (as flawed as it is), rest is a matter of being a better driver.

The points system follows a similar structure to what I've seen in some of the more casual race series in the UK.

The point of it is to enable everyone to earn points at different points of the event. So if you are good in qualifying but shit in race then you will get points, the same applies for the opposite. The fastest lap is also there as something for everyone to chase. It's unlikely that you will finish last and set the fastest lap but it can happen and that provides the person who is cast adrift to keep going and keep trying till the very last sector as theres still the chance to gain a significant amount of points. Having said that, those who are consistent throughout the whole ~1hour that we are racing stand to gain the most. If you can be consistent and good at everything then you have nothing to worry about.

All in all the points system does the following:

  • Gives everyone a chance to gain a significant number of points
  • Keeps things tighter in the standings, especially so in the mid pack
  • Keeps people incentivised throughout
I know you've been hit hard with the qualifying bug but going forwards I will ask everyone to screenshot their place in the standings before the race begins so that it's no longer an issue.

Also if you feel it's that simple to get the fastest lap then go for it :)
 

Sejanoz

Member
Nov 10, 2017
1,685
I think +10 points for pole position and +8 for fastest lap in race is way too much, is it based on some real life regulation? With system like this you can finish last (as per position at finish line) and still win (as per points), it's ridiculous. Position gained after hard clean on track battle, proper fuel and tire strategy, proper lines and overtakes and racing skill eventually should be awarded more than "hot lapping". Hell, I could slap on medium tires when all other guys are on hards (because hards are a proper tires strategy wise), wait for GR3 car, abuse slip stream behind it and score golden lap for easy 10 points, same as a guy that finished at hard earned 4th place.
+1 for pole position and +1 for fastest lap is better IMO or even drop this bonus points system.

I'm against penalty balance too, there is BoP for that (as flawed as it is), rest is a matter of being a better driver.
I was thinking the same a couple of post above, but then I realized there are also other qualifying bonuses for the rest of the starting grid, so it's unlikely one could win the championship by only doing fastest laps!
 

JamboGT

Vehicle Handling Designer
Verified
Oct 25, 2017
1,446
Hey, I may have to pull out entirely, have had a few new additions to the family via brother and sister, one of which is very premature so I don't have the time free at the weekends as I will be travelling a good bit, so good news that I am an uncle but not good in that I don't have time to race :(

I can share the livery I made for the group 3 merc so whoever takes over from me can have it to use.

Uhh after re reading that I want to make it clear that my brother and sister have individually had kids with their respective partners...
 
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Deleted member 8408

User requested account closure
Banned
Oct 26, 2017
6,648
Hey, I may have to pull out entirely, have had a few new additions to the family via brother and sister, one of which is very premature so I don't have the time free at the weekends as I will be travelling a good bit, so good news that I am an uncle but not good in that I don't have time to race :(

I can share the livery I made for the group 3 merc so whoever takes over from me can have it to use.

Uhh after re reading that I want to make it clear that my brother and sister have individually had kids with their respective partners...

Congrats man! It made sense the first time haha. I know we have some strange people on this site but I like to think the GT crew are pretty normal :) . Fingers crossed you'll be able to rejoin us for season 2.

On another note, settings for this weekends race at interlagos will be x6 tires and x9 fuel.
 

JamboGT

Vehicle Handling Designer
Verified
Oct 25, 2017
1,446
I hope to, I might even show up at the odd practice session if I am free :)
 

prarts

Member
Oct 30, 2017
135
Also if you feel it's that simple to get the fastest lap then go for it :)
I'm not saying that it's simple and I'm not worrying about losted quali points, not at all.
I'm just trying to show flaws in this scoring system. The last driver on finish line shouldn't have the possibility to win the race by points and beat all others that finished before him.
I'm OK with it staying like that but it's well... strange concept in racing to me.
 

prarts

Member
Oct 30, 2017
135
Hey, I may have to pull out entirely, have had a few new additions to the family via brother and sister, one of which is very premature so I don't have the time free at the weekends as I will be travelling a good bit, so good news that I am an uncle but not good in that I don't have time to race :(
Hey partner, how bitter sweet it's to me lol.
Congrats and focus on scoring in your new league now, a family one.
And don't forget to introduce young ones to simracing someday ;-)
 

Deleted member 8408

User requested account closure
Banned
Oct 26, 2017
6,648
I'm not saying that it's simple and I'm not worrying about losted quali points, not at all.
I'm just trying to show flaws in this scoring system. The last driver on finish line shouldn't have the possibility to win the race by points and beat all others that finished before him.
I'm OK with it staying like that but it's well... strange concept in racing to me.

That's not really a likely scenario though...

For that to happen you have to qualify first, finish last and get the fastest lap in your category. Then a person who qualifies in the bottom three has to win the race.

This forces everyone to fight for every possible point available.
 

Riderz1337

Banned
Oct 25, 2017
3,913
I raced in the previous race because I think someone dropped out, do I have to wait for someone else to drop out to participate in the upcoming race?
 

cooldawn

Member
Oct 28, 2017
2,445
Round 1 results:

gtsportreseterastandi1bonu.png


granturismosport_201892rhh.png

granturismosport_2018xupue.png

gtsporterapointssystexcuxu.png

Well done to ruttyboy & Sejanoz for cleaning up with max points and winning the GR3 and GR4 categories respectively.

Team Aston (ruttyboy & cooldawn ) lead the way by 10 points.

If you get hit by the autodrive bug then you get a 150% points bonus from your qualifying points total. Although I hope to not have to give these out going forwards as we will be doing standing starts from round 2 onwards.

If I happen to have made any mistakes in tallying it all up let me know.

3x8kn1.png

I will rearrange Nurburgring GP to be round 3 (18th February)
Stunning work fella. Thanks for putting all this together.


In regards to point scoring and ballast the BTCC does a pretty good job of it.

http://www.btcc.net/about/key-rules-and-regulations/

BTCC said:
Points Scoring
The points system is 20-17-15-13-11-10-9-8-7-6-5-4-3-2-1 for the top 15 finishers. This method of scoring is also be applied to independent drivers' and teams' championship and the overall teams' – see full regs for details.

Single bonus points are awarded for the fastest qualifier, fastest laps and leading laps during races.

...

Success Ballast
Cars that are successful in the BTCC must carry ballast (additional weight) in their cars. Ballast is given to the top ten runners in the following allocations:

1st: 75kg, 2nd: 66kg 3rd: 57kg, 4th: 48kg, 5th: 39kg, 6th: 33kg, 7th: 27kg, 8th: 21kg, 9th: 15kg, 10th: 9kg

  • Between events, ballast is allocated according to championship positions and is carried in qualifying and race one
  • For races two and three, ballast is allocated according to the finishing positions in race one and two respectively
The reason it works is because they work together seamlessly. Teams with known performers always have to push on for additional points because the ballast plays a part in every race.

Honestly, I think here trying to implement and oversee a ballast system would be a logistical nightmare so I would suggest using just a tweaked points scoring system.

In regards to point scoring, I agree with prarts. The ratio is too generous. Known performers will shoot too far ahead too quickly regardless of how much others try to match them. I'd curtail it to something like 3 points for fastest qualifying lap and 1 point for fastest racing lap. It gives the others hope rather than seeing those fastest few become out of reach so quickly.

So yeah, if both parts worked seamlessly then we could use a more generous points scoring system but I don't see it ever working that way here.
 

Motoko

Member
Nov 4, 2017
6
Hey guys, everything ok?
Very busy in rl so I have few time for gt.
Anyway I've done this livery. If you like it
Tags are #porsche #puma

8296203443555566104_23.jpg
 

DHC-Shannow

Member
Oct 29, 2017
1,326
Manchester, England
So I've started doing some time trials with the different GR3 cars we have in our event, it's not finished yet as I don't have the BMW or the Audi and I ran out of time before getting to the Mercedes but my initial thoughts are...

The Aston and the Dodge are fast and easy to drive, with the Aston having the slight edge in pace. The McLaren is easy to drive but my fastest lap was around a second slower. It feels like the gears are too long, it wants to be in 2nd where most cars are in 3rd. The Ferrari is an evil bastard that hates freewheeling, it only really grips when you're on the power so lots of trail braking to stop the back end breaking out when you come off the gas. And the Huracan was the slowest so far, around 2 seconds off the pace and the back end would step out all the time - easy to catch but slows you down a lot. I have a new respect for PM and trolley for coping with these temperamental twats.

It makes me think that a balancing penalty just wouldn't work. Maybe we just need to make the winner drive the Ferrari in the next race ;-)
 

eyeball_kid

Member
Oct 25, 2017
10,221
Yeah, I must be a glutton for punishment to keep choosing Ferrari for the FIA Manufacturers events. It's strange because the 458 Gr.4 is such a joy to drive, but the Gr.3 is almost like a different car. The real-life GT3 version can't be that difficult to drive since it holds the record for the number of international championships it's won. I don't know why PD has made their version such a nightmare. But again, if Psycho_Mantis wants to switch I'm always happy to.

McLaren seems to be a bit of a built-in balancing penalty for you Shannow. But part of me thinks that we should develop our own BoP to make the cars a bit more balanced than PD has. I saw at least one league on GTPlanet doing that.
 

Deleted member 8408

User requested account closure
Banned
Oct 26, 2017
6,648
So I've started doing some time trials with the different GR3 cars we have in our event, it's not finished yet as I don't have the BMW or the Audi and I ran out of time before getting to the Mercedes but my initial thoughts are...

The Aston and the Dodge are fast and easy to drive, with the Aston having the slight edge in pace. The McLaren is easy to drive but my fastest lap was around a second slower. It feels like the gears are too long, it wants to be in 2nd where most cars are in 3rd. The Ferrari is an evil bastard that hates freewheeling, it only really grips when you're on the power so lots of trail braking to stop the back end breaking out when you come off the gas. And the Huracan was the slowest so far, around 2 seconds off the pace and the back end would step out all the time - easy to catch but slows you down a lot. I have a new respect for PM and trolley for coping with these temperamental twats.

It makes me think that a balancing penalty just wouldn't work. Maybe we just need to make the winner drive the Ferrari in the next race ;-)

I think some manufacturer changes might be in order next season for balancing purposes. There's Jaguar, Ford, Nissan, Acura, Chevy and Porsche that can be swapped in for any of the 8 that we currently have so it's a discussion to be had in 5 weeks time.

Same goes for the points system prarts and cooldawn , if we get to the end of the season and it's clear the current system hasn't kept things tight enough overall then it can be revised but it doesn't make any sense to change it now that things are underway for this season. Things will tighten up quicker than people realise if drivers other than the front runners start getting things like the fastest lap and such.

Yeah, I must be a glutton for punishment to keep choosing Ferrari for the FIA Manufacturers events. It's strange because the 458 Gr.4 is such a joy to drive, but the Gr.3 is almost like a different car. The real-life GT3 version can't be that difficult to drive since it holds the record for the number of international championships it's won. I don't know why PD has made their version such a nightmare. But again, if Psycho_Mantis wants to switch I'm always happy to.

McLaren seems to be a bit of a built-in balancing penalty for you Shannow. But part of me thinks that we should develop our own BoP to make the cars a bit more balanced than PD has. I saw at least one league on GTPlanet doing that.

Same with the R8 LMS and the Hurucan. I think it's more to do with GT Sport's wonky physics engine when it comes to dealing with mid engined cars more than anything else to be honest. The Ferrari and Audi in particular are some of the most well behaved GT3 cars in other racing games I play (Assetto Corsa, Project Cars 2 and Raceroom) whereas the McLaren 650s is the one with the reputation for being twitchy at the limit.

I don't think it's something BOP can fix when it's more down to the illogical physics engine with these cars. There's far far too much snap oversteer going on. The wheel doesn't even weight up correctly when things are about to go sideways with these cars. It's just grip, grip, grip, BANG, nothing, and you're instantly in the middle of an unrecoverable slide.
 
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eyeball_kid

Member
Oct 25, 2017
10,221
I took the 458 Gr.4 out for a few laps on Interlagos. On Mediums with BoP, my best time was 1:39.370.

Same with the R8 LMS and the Hurucan. I think it's more to do with GT Sport's wonky physics engine when it comes to dealing with mid engined cars more than anything else to be honest. The Ferrari and Audi in particular are some of the most well behaved GT3 cars in other racing games I play (Assetto Corsa, Project Cars 2 and Raceroom) whereas the McLaren 650s is the one with the reputation for being twitchy at the limit.

I don't think it's something BOP can fix when it's more down to the illogical physics engine with these cars. There's far far too much snap oversteer going on. The wheel doesn't even weight up correctly when things are about to go sideways with these cars. It's just grip, grip, grip, BANG, nothing, and you're instantly in the middle of an unrecoverable slide.

Yeah, perhaps so. At least with the high torque MR cars that seems to be the case. The Alfa Gr.3 is even worse than the 458, but again the Gr.4 version is fairly drivable. It's a shame. I don't know how Kaz thought the 458 and R8 were acceptable.

Has anyone posted last week's race vid? I've not seen one!

I didn't post one this time, mainly because I was often alone. Y'all were in your Gr.4 pack a few seconds ahead of me, so mostly I saw ty_hot, along with the occasional Gr.3 driver passing me.
 

Deleted member 8408

User requested account closure
Banned
Oct 26, 2017
6,648
I'll join in for some practice now Fifanutz

I need to take this R8 LMS if it's the last thing I do. Gonna try some different force feedback settings to see if it makes a difference with this car.
 

bombshell

Banned
Oct 27, 2017
2,927
Denmark
There will be a maintenance period and a new patch tomorrow. Hopefully it will fix the tyre wear exploit.
At the following time, we will perform maintenance on the 'Gran Turismo Sport' servers. A new game update will also be available after the maintenance.

Please note that during this time the online services, including [Sport Mode], will not be available.

[Day & Time]
09 February, 2018, 04:00 – 06:00 UTC
09 February, 2018, 04:00 – 06:00 GMT
https://www.gran-turismo.com/gb/gtsport/news/00_1113898.html
 

Deleted member 8408

User requested account closure
Banned
Oct 26, 2017
6,648
Pretty decent time you put in,Did the feedback make a difference?

Yep, huge difference, the car was a lot more stable.

I advise anyone using a wheel (and driving a mid engined car) an to turn the force feedback sensitivity setting all the way down to 1 (I had it at 5 before). The torque setting can be left at whatever strength level you feel is best for you.

The sensitivity setting can be set higher for front engined cars but for anything mid or rear engined it needs to be set as low as possible or you'll have stability issues.

I wish I knew this for the first race but oh well.
 

Sejanoz

Member
Nov 10, 2017
1,685
I took the 458 Gr.4 out for a few laps on Interlagos. On Mediums with BoP, my best time was 1:39.370.
Try also with soft tyres. I think mediums will be useful only on Nurb 24h...so far with softs I could get enough advantage to afford a second pitstop.

Actually if you all have an hour to sit down and play I suggest running two custom races with GHG's settings using different strategies, and then compare the total race time when you finish. It's how I chose my strategies so far
 

Fifanutz

Member
Nov 2, 2017
720
Yep, huge difference, the car was a lot more stable.

I advise anyone using a wheel (and driving a mid engined car) an to turn the force feedback sensitivity setting all the way down to 1 (I had it at 5 before). The torque setting can be left at whatever strength level you feel is best for you.

The sensitivity setting can be set higher for front engined cars but for anything mid or rear engined it needs to be set as low as possible or you'll have stability issues.

I wish I knew this for the first race but oh well.
Good to know I will give this a try next time im on
 

Psycho_Mantis

Banned
Oct 27, 2017
1,965
Hey guys, everything ok?
Very busy in rl so I have few time for gt.
Anyway I've done this livery. If you like it
Tags are #porsche #puma

8296203443555566104_23.jpg

Really like the green colour there. Might rock it as my Porsche livery :D

So I've started doing some time trials with the different GR3 cars we have in our event, it's not finished yet as I don't have the BMW or the Audi and I ran out of time before getting to the Mercedes but my initial thoughts are...

The Aston and the Dodge are fast and easy to drive, with the Aston having the slight edge in pace. The McLaren is easy to drive but my fastest lap was around a second slower. It feels like the gears are too long, it wants to be in 2nd where most cars are in 3rd. The Ferrari is an evil bastard that hates freewheeling, it only really grips when you're on the power so lots of trail braking to stop the back end breaking out when you come off the gas. And the Huracan was the slowest so far, around 2 seconds off the pace and the back end would step out all the time - easy to catch but slows you down a lot. I have a new respect for PM and trolley for coping with these temperamental twats.

It makes me think that a balancing penalty just wouldn't work. Maybe we just need to make the winner drive the Ferrari in the next race ;-)

I'm usually 3-4 seconds slower with the Ferrari. I could improve, but finding it really hard to control throttle and brake and steering as smoothly as the car needs it to be on a controller.

Yeah, I must be a glutton for punishment to keep choosing Ferrari for the FIA Manufacturers events. It's strange because the 458 Gr.4 is such a joy to drive, but the Gr.3 is almost like a different car. The real-life GT3 version can't be that difficult to drive since it holds the record for the number of international championships it's won. I don't know why PD has made their version such a nightmare. But again, if Psycho_Mantis wants to switch I'm always happy to.

McLaren seems to be a bit of a built-in balancing penalty for you Shannow. But part of me thinks that we should develop our own BoP to make the cars a bit more balanced than PD has. I saw at least one league on GTPlanet doing that.

Yeah, it really doesn't make sense to see how great the car drives in real life and have this twitchy behaviour in GTS. I'll do some laps at Inter today. Inter is one of my weaker circuits so it might be that you'll have to take over the Gr.3 beast :)

The wheel doesn't even weight up correctly when things are about to go sideways with these cars. It's just grip, grip, grip, BANG, nothing, and you're instantly in the middle of an unrecoverable slide.

I never understood this problem until I drove the Ferrari. Its really hard to predict when it will slide and when it does you can never correct it properly, like some other cars.
 
Oct 25, 2017
1,957
Germany
The sensitivity setting can be set higher for front engined cars but for anything mid or rear engined it needs to be set as low as possible or you'll have stability issues.
What does the sensitivity do?
I would have thought it changes the linearity - like on higher settings small changes near the center position change the wheel angle more and lower settings make you "work" the wheel more.
 

Deleted member 8408

User requested account closure
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Oct 26, 2017
6,648
What does the sensitivity do?
I would have thought it changes the linearity - like on higher settings small changes near the center position change the wheel angle more and lower settings make you "work" the wheel more.

Yep that's correct and according to what I've read on GT planet's forums it also reduces damping.

Why PD set it to 5 as the default I will never know.